<div id="phone"><<include "PhoneMain">></div><<nobr>><div class="Contacts">
<div class="ContList">
<div class="ContImg">
<<if $mom1.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/0.png">
</div><</if>>
<<if $mom2.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/1.png">
</div><</if>>
<<if $sis1.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/2.png">
</div><</if>>
<<if $sis2.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/3.png">
</div><</if>>
<<if $sis3.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/4.png">
</div><</if>>
<<if $comb.met eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/5.png">
</div><</if>>
<<if $bankw.phone eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/6.png">
</div><</if>>
<<if $bankc.phone eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/7.png">
</div><</if>>
<<if $assw.phone eq 1>><div class="grid-item">
<img src="images/Phone/Contacts/Images/8.png">
</div><</if>>
</div>
<div class="ContMsg">
<<if $mom1.met eq 1>><div class="grid-item">
<div class="ContTxt">$mom1.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tMom1 to 0>><<set $tCurrent to "Mom1">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $mom2.met eq 1>><div class="grid-item">
<div class="ContTxt">$mom2.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tMom2 to 0>><<set $tCurrent to "Mom2">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $sis1.met eq 1>><div class="grid-item">
<div class="ContTxt">$sis1.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tSis1 to 0>><<set $tCurrent to "Sis1">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $sis2.met eq 1>><div class="grid-item">
<div class="ContTxt">$sis2.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tSis2 to 0>><<set $tCurrent to "Sis2">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $sis3.met eq 1>><div class="grid-item">
<div class="ContTxt">$sis3.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tSis3 to 0>><<set $tCurrent to "Sis3">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $comb.met eq 1>><div class="grid-item">
<div class="ContTxt">$comb.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tComB to 0>><<set $tCurrent to "ComB">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $bankw.phone eq 1>><div class="grid-item">
<div class="ContTxt">$bankw.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tBankW to 0>><<set $tCurrent to "BankW">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $bankc.phone eq 1>><div class="grid-item">
<div class="ContTxt">$bankc.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tBankC to 0>><<set $tCurrent to "BankC">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
<<if $assw.phone eq 1>><div class="grid-item">
<div class="ContTxt">$assw.name</div>
<<link '<img src="images/Phone/Contacts/Button.png">'>><<set $tAssw to 0>><<set $tCurrent to "Assw">><<replace "#phone">><<include "MsgText">><</replace>><</link>>
</div><</if>>
</div>
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item"></div>
</div>
<<include "Notifications">>
</div><</nobr>><<nobr>>
<div class='Phone' @style="'background-image:url('+ $BackImg[$ImgSel] +')'">
<div class="apps">
<div class="grid-item apph"><<link [img[images/Phone/Apps/Contacts.png]]>><<set $NewCon to 0>><<replace "#phone">><<include "Contacts">><</replace>><</link>></div>
<div class="grid-item apph"><<link [img[images/Phone/Apps/Messages.png]]>><<set $NewMes to 0>><<replace "#phone">><<include "Messages">><</replace>><</link>></div>
<div class="grid-item apph"><<link [img[images/Phone/Apps/Gallery.png]]>><<set $NewGal to 0>><<replace "#phone">><<if $GallPg eq 1>><<include "Gallery1">><<elseif $GallPg eq 2>><<include "Gallery2">><</if>><</replace>><</link>></div>
</div>
<<include "Notifications">>
</div>
<</nobr>><<nobr>>
<div class="Messages">
<div class="MsgList">
<div class="MsgImg">
<<include "MsgList">>
</div>
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item"></div>
</div>
<<include "Notifications">>
</div><</nobr>><<widget "messagephone">>
<<run State.setVar(''+_args[0], 0)>> /* Builds $t+Kira, sets it to 0 */
<<set $tCurrent to _args[0]>>
<<replace "#phone">><<include "MsgText">><</replace>>
<</widget>>
/* Mom Message */
<<if $mom1.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/0.png">'>><<messagephone "Mom1">><</link>>
<div class="TxtCardInfo">
<<link "$mom1.name">><<messagephone "Mom1">><</link>>
</div>
<<if $tMom1 eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "Mom1">><</link>>
</div><<elseif $tMom1 is 1>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "Mom1">><</link>>
</div><<elseif $tMom1 is 2>>
<div class="TxtCardSubInfo3">
<<link "Write Text">><<messagephone "Mom1">><</link>>
</div>
<</if>>
<<if $tMom1 eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* Mom2 Message */
<<if $mom2.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/1.png">'>><<messagephone "Mom2">><</link>>
<div class="TxtCardInfo">
<<link "$mom2.name">><<messagephone "Mom2">><</link>>
</div>
<<if $tMom2 eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "Mom2">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "Mom2">><</link>>
</div>
<</if>>
<<if $tMom2 eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* Sis1 Message */
<<if $sis1.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/2.png">'>><<messagephone "Sis1">><</link>>
<div class="TxtCardInfo">
<<link "$sis1.name">><<messagephone "Sis1">><</link>>
</div>
<<if $tSis1 eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "Sis1">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "Sis1">><</link>>
</div>
<</if>>
<<if $tSis1 eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* Sis2 Message */
<<if $sis2.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/3.png">'>><<messagephone "Sis2">><</link>>
<div class="TxtCardInfo">
<<link "$sis2.name">><<messagephone "Sis2">><</link>>
</div>
<<if $tSis2 eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "Sis2">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "Sis2">><</link>>
</div>
<</if>>
<<if $tSis2 eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* Sis3 Message */
<<if $sis3.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/4.png">'>><<messagephone "Sis3">><</link>>
<div class="TxtCardInfo">
<<link "$sis3.name">><<messagephone "Sis3">><</link>>
</div>
<<if $tSis3 eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "Sis3">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "Sis3">><</link>>
</div>
<</if>>
<<if $tSis3 eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* ComB Message */
<<if $comb.met eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/5.png">'>><<messagephone "ComB">><</link>>
<div class="TxtCardInfo">
<<link "$comb.name">><<messagephone "ComB">><</link>>
</div>
<<if $tComB eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "ComB">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "ComB">><</link>>
</div>
<</if>>
<<if $tComB eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* BankW Message */
<<if $bankw.phone eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/6.png">'>><<messagephone "BankW">><</link>>
<div class="TxtCardInfo">
<<link "$bankw.name">><<messagephone "BankW">><</link>>
</div>
<<if $tBankW eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "BankW">><</link>>
</div><<else>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "BankW">><</link>>
</div>
<</if>>
<<if $tBankW eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* BankC Message */
<<if $bankc.phone eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/7.png">'>><<messagephone "BankC">><</link>>
<div class="TxtCardInfo">
<<link "$bankc.name">><<messagephone "BankC">><</link>>
</div>
<<if $tBankC eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "BankC">><</link>>
</div><<elseif $tBankC is 1>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "BankC">><</link>>
</div><<elseif $tBankC is 2>>
<div class="TxtCardSubInfo3">
<<link "Write Text">><<messagephone "BankC">><</link>>
</div>
<</if>>
<<if $tBankC eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>>
/* AssW Message */
<<if $assw.phone eq 1>>
<div class="grid-item TxtCard">
<<link '<img src="images/Phone/Messages/Images/8.png">'>><<messagephone "AssW">><</link>>
<div class="TxtCardInfo">
<<link "$assw.name">><<messagephone "AssW">><</link>>
</div>
<<if $tAssW eq 0>>
<div class="TxtCardSubInfo1">
<<link "No New Texts">><<messagephone "AssW">><</link>>
</div><<elseif $tAssW is 1>>
<div class="TxtCardSubInfo2">
<<link "New Text">><<messagephone "AssW">><</link>>
</div><<elseif $tAssW is 2>>
<div class="TxtCardSubInfo3">
<<link "Write Text">><<messagephone "AssW">><</link>>
</div>
<</if>>
<<if $tAssW eq 1>>
<div class="TxtNotif">
<img src="images/Phone/Messages/Notification.png">
</div>
<</if>>
</div>
<</if>><<nobr>>
<div class="Messages">
<div class="TxtSect">
<<include "Text Messages">>
</div>
<div class="TxtBar">
<img src="images/Phone/Messages/Textbar.png">
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "Messages">><</replace>><</link>>
</div>
</div>
<<include "Notifications">>
</div>
<<done>>
<<run $('.TxtSect').stop().animate({ scrollTop: $('.TxtSect')[0].scrollHeight}, 400);>>
<</done>>
<</nobr>><<nobr>>
<div class="TxtBub">
/* Mom Texts */
<<if $tCurrent eq "Mom1">>
<<set $tMom1 to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$mom1.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* Mom2 Texts */
<<if $tCurrent eq "Mom2">>
<<set $tMom2 to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$mom2.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* Sis1 Texts */
<<if $tCurrent eq "Sis1">>
<<set $tSis1 to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$sis1.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* Sis2 Texts */
<<if $tCurrent eq "Sis2">>
<<set $tSis2 to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$sis2.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* Sis3 Texts */
<<if $tCurrent eq "Sis3">>
<<set $tSis3 to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$sis3.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* ComB Texts */
<<if $tCurrent eq "ComB">>
<<set $tComB to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
$comb.name
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s2.png">
<div class="MsgSend">
Got your text!
</div>
</div>
<</if>>
/* BankC Texts */
<<if $tCurrent eq "BankC">>
<<set $tBankC to 0>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r3.png">
<div class="MsgRec">
Hey, this is $bankc.name! Save my number ;)
</div>
</div>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s1.png">
<div class="MsgSend">
Sure.
</div>
</div>
<<if $bankc.text gte 2>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r7.png">
<div class="MsgRec">
Hey, what happened the other day shouldn't have. I think we should just cut things off now. I did something bad to my girlfriend, so I want to try and fix it.
</div>
</div>
<<if not hasVisited("BankC: 2-1") && $Time lte 2 && $scene is 0>><<button "Visit <<nbankc>> at work">><<goto "BankC: 2-1">><<set $scene to 1>><</button>><<elseif not hasVisited("BankC: 2-1") && $Time gte 3>><div style="text-align: center; font-size: 16px; font-weight: bold; color: black;">I should text her back earlier in the day.</div><<elseif not hasVisited("BankC: 2-1") && $scene is 1>><div style="text-align: center; font-size: 16px; font-weight: bold; color: black;">I should finish what I'm doing first.</div><</if>>
<<if $bankc.text gte 3>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r4.png">
<div class="MsgRec">
I hope you enjoy cumming to pictures of my girlfriend, sir.
</div>
</div>
<div class="grid-item Bubble" align="right">
<<if $GallImg.includes("images/Phone/Gallery/8.png")>><img src="images/Phone/Messages/Bubbles/Special/01.png"><<else>><<link [img[images/Phone/Messages/Bubbles/Special/01.png]]>><<set $GallImg.pushUnique("images/Phone/Gallery/8.png")>><<set $BackImg.pushUnique("images/Phone/Homescreens/8.png")>><<set $NewMes to 1>><<set $ImgAm += 1>><<set $tBankC to 2>><<set $bankc.sub += 1>><<replace "#phone">><<include "Gallery2">><</replace>><</link>><</if>>
<div class="MsgRec">
</div>
</div>
<<if $GallImg.includes("images/Phone/Gallery/8.png")>><div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s7.png">
<div class="MsgSend">
That's a good little whore. Now when you go home, and you fuck her, I want you to imagine what it would be like licking my cum out of her pussy.
</div>
</div>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r2.png">
<div class="MsgRec">
Thank you sir, I will.
</div>
</div>
<<if $bankc.text gte 4>>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/s5.png">
<div class="MsgSend">
I have an idea on how to use you and your girlfriend like the whores you are. Let's meet up at your place.
</div>
</div>
<<if not hasVisited("BankC: 3-1") && $Time lte 2 && $scene is 0>><<button "Enact your plan">><<goto "BankC: 3-1">><<set $scene to 1>><</button>><<elseif not hasVisited("BankC: 3-1") && $Time gte 3>><div style="text-align: center; font-size: 16px; font-weight: bold; color: black;">I should meet with her earlier in the day.</div><<elseif not hasVisited("BankC: 3-1") && $scene is 1>><div style="text-align: center; font-size: 16px; font-weight: bold; color: black;">I should finish what I'm doing first.</div><</if>>
<<if hasVisited("BankC: 3-1")>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
Yes Sir.
</div>
</div>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AssW Texts */
<<if $tCurrent eq "AssW">>
<<set $tAssW to 0>>
<<if $assw.text gte 2>>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/r1.png">
<div class="MsgRec">
I had a lot of fun last night. Call me sometime.
</div>
</div>
<div class="grid-item Bubble" align="right">
<<if $GallImg.includes("images/Phone/Gallery/11.png")>><img src="images/Phone/Messages/Bubbles/Special/02.png"><<else>><<link [img[images/Phone/Messages/Bubbles/Special/02.png]]>><<set $GallImg.pushUnique("images/Phone/Gallery/11.png")>><<set $BackImg.pushUnique("images/Phone/Homescreens/11.png")>><<set $NewMes to 1>><<set $ImgAm += 1>><<replace "#phone">><<include "Gallery2">><</replace>><</link>><</if>>
<div class="MsgRec">
</div>
</div>
<</if>>
<</if>>
</div>
<</nobr>><<nobr>>
<div class="Notifs">
<div class="grid-item">
<<if $NewCon eq 1>><img src="images/Phone/Apps/Con Notif.png"><</if>>
</div>
<div class="grid-item">
<<if $NewMes eq 1>><img src="images/Phone/Apps/Mes Notif.png"><</if>>
</div>
<div class="grid-item">
<<if $NewGal eq 1>><img src="images/Phone/Apps/Gal Notif.png"><</if>>
</div>
</div>
<</nobr>><<nobr>><<set $GallPg = 2>>
<div class="Gallery">
<div class="GallImg">
<<if $ImgAm gte 7>><div class="grid-item GImg"><<link [img[$GallImg[6]]]>><<replace "#phone">><<set $ImgCh to 6>><<include "GallSel2">><</replace>><<include "Contacts">><</link>>
</div><</if>>
<<if $ImgAm gte 8>><div class="grid-item GImg"><<link [img[$GallImg[7]]]>><<replace "#phone">><<set $ImgCh to 7>><<include "GallSel2">><</replace>><<include "Contacts">><</link>>
</div><</if>>
<<if $ImgAm gte 9>><div class="grid-item GImg"><<link [img[$GallImg[8]]]>><<replace "#phone">><<set $ImgCh to 8>><<include "GallSel2">><</replace>><<include "Contacts">><</link>>
</div><</if>>
<<if $ImgAm gte 10>><div class="grid-item GImg"><<link [img[$GallImg[9]]]>><<replace "#phone">><<set $ImgCh to 9>><<include "GallSel2">><</replace>><<include "Contacts">><</link>>
</div><</if>>
<<if $ImgAm gte 11>><div class="grid-item GImg"><<link [img[$GallImg[10]]]>><<replace "#phone">><<set $ImgCh to 10>><<include "GallSel2">><</replace>><</link>>
</div><</if>>
<<if $ImgAm gte 12>><div class="grid-item GImg"><<link [img[$GallImg[11]]]>><<replace "#phone">><<set $ImgCh to 11>><<include "GallSel2">><</replace>><</link>>
</div><</if>>
</div>
<div class="HomeButton">
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "Gallery1">><</replace>><</link>></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item"></div>
</div>
<<include "Notifications">>
</div>
<</nobr>><<nobr>><div class="Gallery">
<div class="GallImg">
<div class="grid-item GImg">[img[$GallImg[0]]]
</div>
<div class="grid-item GImg">[img[$GallImg[1]]]
</div>
<div class="grid-item GImg">[img[$GallImg[2]]]
</div>
<<if $ImgAm gte 4>>
<div class="grid-item GImg">[img[$GallImg[3]]]
</div><</if>>
<<if $ImgAm gte 5>>
<div class="grid-item GImg">[img[$GallImg[4]]]
</div><</if>>
<<if $ImgAm gte 6>>
<div class="grid-item GImg">[img[$GallImg[5]]]
</div><</if>>
</div>
<div class="GallDisp">
<img src="images/Phone/Misc/Black.png">
<div class="GallSel">
<div class="grid-item">[img[$GallImg[$ImgCh]]]
</div>
<div class="grid-item"><<link '<img src="images/Phone/Misc/Button1.png">'>><<= "<<run $('.Phone').css('background-image','url(images/Phone/Homescreens/" + $ImgSel + ".png)')>>">><<set $ImgSel to $ImgCh>><<replace "#phone">><<include "Gallery1">><</replace>><</link>><br>
<<link '<img src="images/Phone/Misc/Button2.png">'>><<replace "#phone">><<include "Gallery1">><</replace>><</link>>
</div>
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item"></div>
</div>
</div>
<<include "Notifications">>
</div>
<</nobr>><<nobr>><<set $GallPg = 1>>
<div class="Gallery">
<div class="GallImg">
<div class="grid-item GImg"><<link [img[$GallImg[0]]]>><<replace "#phone">><<set $ImgCh to 0>><<include "GallSel1">><</replace>><</link>>
</div>
<div class="grid-item GImg"><<link [img[$GallImg[1]]]>><<replace "#phone">><<set $ImgCh to 1>><<include "GallSel1">><</replace>><</link>>
</div>
<div class="grid-item GImg"><<link [img[$GallImg[2]]]>><<replace "#phone">><<set $ImgCh to 2>><<include "GallSel1">><</replace>><</link>>
</div>
<<if $ImgAm gte 4>><div class="grid-item GImg"><<link [img[$GallImg[3]]]>><<replace "#phone">><<set $ImgCh to 3>><<include "GallSel1">><</replace>><</link>>
</div><</if>>
<<if $ImgAm gte 5>><div class="grid-item GImg"><<link [img[$GallImg[4]]]>><<replace "#phone">><<set $ImgCh to 4>><<include "GallSel1">><</replace>><</link>>
</div><</if>>
<<if $ImgAm gte 6>><div class="grid-item GImg"><<link [img[$GallImg[5]]]>><<replace "#phone">><<set $ImgCh to 5>><<include "GallSel1">><</replace>><</link>>
</div><</if>>
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item">
<<if $ImgAm gte 7>><<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "Gallery2">><</replace>><</link>><</if>>
</div>
</div>
<<include "Notifications">>
</div>
<</nobr>><<nobr>><div class="Gallery">
<div class="GallImg">
<<if $ImgAm gte 7>>
<div class="grid-item GImg">[img[$GallImg[6]]]
</div><</if>>
<<if $ImgAm gte 8>>
<div class="grid-item GImg">[img[$GallImg[7]]]
</div><</if>>
<<if $ImgAm gte 9>>
<div class="grid-item GImg">[img[$GallImg[8]]]
</div><</if>>
<<if $ImgAm gte 10>>
<div class="grid-item GImg">[img[$GallImg[9]]]
</div><</if>>
<<if $ImgAm gte 11>>
<div class="grid-item GImg">[img[$GallImg[10]]]
</div><</if>>
<<if $ImgAm gte 12>>
<div class="grid-item GImg">[img[$GallImg[11]]]
</div><</if>>
</div>
<div class="GallDisp">
<img src="images/Phone/Misc/Black.png">
<div class="GallSel">
<div class="grid-item">[img[$GallImg[$ImgCh]]]
</div>
<div class="grid-item"><<link '<img src="images/Phone/Misc/Button1.png">'>><<= "<<run $('.Phone').css('background-image','url(images/Phone/Homescreens/" + $ImgSel + ".png)')>>">><<replace "#phone">><<set $ImgSel to $ImgCh>><<include "Gallery2">><</replace>><</link>>
<<link '<img src="images/Phone/Misc/Button2.png">'>><<replace "#phone">><<include "Gallery2">><</replace>><</link>>
</div>
</div>
<div class="HomeButton">
<div class="grid-item"></div>
<div class="grid-item">
<<link '<img src="images/Phone/Misc/Blank.png">'>><<replace "#phone">><<include "PhoneMain">><</replace>><</link>>
</div>
<div class="grid-item"></div>
</div>
</div>
<<include "Notifications">>
</div>
<</nobr>><<if $Start eq 1>><<if $pov is "mc">><img class="tabimage" src="images/character icons/Player.png" height="175em" width="175em"><<elseif $pov is "cov1">><img class="tabimage" src="images/character icons/Cov1.png" height="175em" width="175em"><</if>>\
<<if $Named eq 1>><span class="bigtext"><<if $pov is "mc">>$player.name<<elseif $pov is "cov1">><<ncov1>><</if>></span><</if>><<nobr>>
<br>
<<if $Named eq 1>><<if $CharTab eq 1>>
<div class="chartabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Characters Icon.png]]</span></div>
<<elseif $CharTab eq 2>>
<div @class="$bChar ? 'chartabglow' : 'chartab'" title="Open the Character page" aria-label="Open the Character page"><<link [img[images/Menu/Characters Icon.png][Characters]]>><</link>></div><</if>>
<<if $InvTabActive eq 1>> <<if $InvTab eq 1>>
<div class="invtabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Inventory Icon.png]]</span></div>
<<elseif $InvTab eq 2>>
<div id="InvTabId" class="invtab" title="Open your inventory" aria-label="Open your inventory"><<link [img[images/Menu/Inventory Icon.png][Inventory]]>><</link>></div><</if>><</if>><</if>>
<<if $PowersTab eq 1>> <<if $PowTab eq 1>>
<div class="powtabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Powers Icon.png]]</span></div>
<<elseif $PowTab eq 2>>
<div @class="$bPow ? 'powtabglow' : 'powtab'" title="Open the Powers page" aria-label="Open the Powers page"><<link [img[images/Menu/Powers Icon.png][Powers]]>><</link>></div><</if>><</if>>
<<if $mCain eq 1>><<if $CainTab eq 1>>
<div class="caintabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Cain Icon.png]]</span></div>
<<elseif $CainTab eq 2>>
<div @class="$bCain ? 'caintabglow' : 'caintab'" title="Talk to Cain" aria-label="Talk to Cain"><<link [img[images/Menu/Cain Icon.png][Cain]]>><</link>></div><</if>><</if>>
<<if $Ach eq 1>><<if $AchTab eq 1>>
<div class="achtabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Achievements.png]]</span></div>
<<elseif $AchTab eq 2>>
<div id="AchTabId" class="achtab" title="Open the achievements page" aria-label="Open the achievements page"><<link [img[images/Menu/Achievements.png][Achievements]]>><</link>></div><</if>><</if>>
<<if $InfoTab eq 1>>
<div class="infotabblock" title="Progress to use this tab" aria-label="Progress to use this tab"><span class="tabsym">[img[images/Menu/Info Icon.png]]</span></div>
<<elseif $CharTab eq 2>>
<div class="infotab" title="Open the Information page" aria-label="Open the Information page"><<link [img[images/Menu/Info Icon.png][Information]]>><</link>></div><</if>>
<div @class="$bInfo ? 'savetabglow' : 'savetab'" title="Open the Save UI" aria-label="Open the Save UI"><<link [img[images/Menu/Save Icon.png][State.passage]]>><<script>>UI.saves()<</script>><</link>></div>
<div @class="$bInfo ? 'restartabglow' : 'restartab'" title="Restart the game" aria-label="Restart the game"><<link [img[images/Menu/Restart Icon.png][State.passage]]>><<script>>UI.restart()<</script>><</link>></div>
<</nobr>>
\
<<nobr>><div class="timemin"><img @src="'images/Time/'+($Time+5)+'.png'"></div>
<div class="weekdaymin"><<print $WeekMin[$Day]>></div>
<div class="timeofdaymin"><<print $TimeMin[$Time]>></div>
<div class="timeplace">
<img class="timebg" @src="'images/Time/'+$Time+'.png'">
<div class="timetext">
<<print $Week[$Day]>>
</div>
<div class="timeofday">
<div class="grid-item">
<<if $Time eq 0>>
<div class="timew">Morn</div>
<<else>>
<div class="timeg">Morn</div>
<</if>>
</div>
<div class="grid-item">
<<if $Time eq 1>>
<div class="timew">Noon</div>
<<else>>
<div class="timeg">Noon</div>
<</if>>
</div>
<div class="grid-item">
<<if $Time eq 2>>
<div class="timew">Aft</div>
<<else>>
<div class="timeg">Aft</div>
<</if>>
</div>
<div class="grid-item">
<<if $Time eq 3>>
<div class="timew">Eve</div>
<<else>>
<div class="timeg">Eve</div>
<</if>>
</div>
<div class="grid-item">
<<if $Time eq 4>>
<div class="timew">Mid</div>
<<else>>
<div class="timeg">Mid</div>
<</if>>
</div>
</div>
<br>
<</nobr>><</if>><span style="color: #CDCDCD; text-shadow: 0px 3px 1px #000000;">Chapter:</span>
<br>
<span class="centertext bigtext" style="color: #edd08a; text-shadow: 0px 3px 1px #000000;"><<chapter>></span>
<br>
<br>
<div class="rightsidegrid">
<div class="grid-item"><span class="daysplayedtext">Day:</span></div><div class="grid-item"><span class="daysplayedtext">$DaysPlayed</span></div>
<div class="grid-item"><span class="cashtext">Funds:</span></div><div class="grid-item"><span class="cashtext"><<print "$">>$player.cash</span></div>
</div>
<br>
<<if $inv.phone gte 1>>
<div id="phone"><<include "PhoneMain">></div>
<</if>>
<<if $inv.phone gte 1>>
<span class="phonemin">[img[images/Phone/Sidebar/Phone.png]]</span>
<<if $NewGal eq 1>><span class="newgalmin"><img src="images/Phone/Apps/Gal Notif.png"></span><<else>><</if>>
<<if $NewMes eq 1>> <span class="newmesmin"><img src="images/Phone/Apps/Mes Notif.png"></span><</if>>
<<if $NewCon eq 1>> <span class="newconmin"><img src="images/Phone/Apps/Con Notif.png"></span><</if>>
<</if>>
<br>
<<if $cvers !== $svers>>
<span class="verror">[img[images/Menu/Error.png]]</span>
<</if>>
<br>
<<include "version">>
<br>
<br>
<<include "CainWalkthroughCondensed">><<include "Speech Widgets V2">>
<<widget "chapter">><<nobr>>
<<if $chapter is 0>>Prologue
<<elseif $chapter is 1>>Act 1
<<elseif $chapter is 2>>Act 2
<</if>><</nobr>><</widget>>
<<widget "time">><<nobr>>
<<if $Time gte 5>>
<<set $Time = 0>>
<<set $Day +=1>>
<<set $DaysPlayed += 1>>
<<if $Day gte 7>>
<<set $Day = 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "day">><<nobr>>
<<set $Day += 1>>
<<set $DaysPlayed += 1>>
<<if $Day gte 7>>
<<set $Day = 0>>
<<set $player.cash = $player.cash + ($player.workdays * 15)>>
<<set $player.workdays to 0>>
<</if>>
<<set $Time = 0>>
<<for _key, _value range $event>>
<<set $event[_key] += 1>>
<</for>>
<</nobr>><</widget>>
<<widget "Button">><<nobr>> <!-- Button to go to next passage -->
<div class="centertextbut">
<<set _link to "<<ilink '" + _args[0] + "' '' '" + _args[2] + "' '" + _args[1] + "'>><<set " + _args[3] + ">><</ilink>>" >>
<<= _link>>
<span class="imgbut"><img @src="'images/Menu/Passage/'+ _args[2] +'.png'"></span>
</div>
<</nobr>><</widget>>
<<widget "OButton">><<nobr>> <!-- Don't use anymore, it's for pre-coven meeting -->
<<if $cvers === $svers>>
<div class="centertextbut">
<<set _link to "<<ilink '" + _args[0] + "' '' '" + _args[2] + "' '" + _args[1] + "'>><<set " + _args[3] + ">><</ilink>>" >>
<<= _link>>
<span class="imgbut"><img @src="'images/Menu/Passage/'+ _args[2] +'.png'"></span>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "SButton">><<nobr>> <!-- Will only work post coven meeting -->
<<if $cvers === $svers && $player.prog gte 5>>
<div class="centertextbut">
<<set _link to "<<ilink '" + _args[0] + "' '' '" + _args[2] + "' '" + _args[1] + "'>><<set " + _args[3] + ", $scene to 1>><</ilink>>" >>
<<= _link>>
<span class="imgbut"><img @src="'images/Menu/Passage/'+ _args[2] +'.png'"></span>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "Wait">>
<<if $Time gte 4>><div class="centertext"><a class="timebtX">Wait<div class="imgbutsmaller"><img src="images/Menu/Passage/.wait.png" height="28" width="28"></div></a></div><<else>><div class="centertext"><a class="timebt" data-setter="$Time += 1" @data-passage="_args[0]">Wait<div class="imgbutsmaller"><img src="images/Menu/Passage/.wait.png" height="28" width="28"></div></a></div><</if>><</widget>>
<<widget "ClosedWait">>
<div class="centertext"><a class="timebt" @data-passage="_args[0]">Wait<div class="imgbutsmaller"><img src="images/Menu/Passage/.wait.png" height="28" width="28"></div></a></div><</widget>>
<<widget "Sleep">>
<div class="centertext"><a class="timebt" @data-passage="_args[0]">Sleep<div class="imgbutsmaller"><img src="images/Menu/Passage/.sleep.png" height="28" width="28"></div></a></div><<for _key, _value range $event>><</for>><</widget>>
<<widget "linebreak">><div style="text-align: center;">--------------------------------------------------------------</div><</widget>><<if $Named eq 1>>[[Characters]]<</if>>
<<if $InvTabActive eq 1>>[[Inventory]]<</if>>
<<if $PowersTab eq 1>>[[Powers]]<</if>>
<<if $mCain eq 1>>[[Cain][$CWT to "main"]]<</if>>
<<if $Ach eq 1>>[[Achievements]]<</if>>
<<if $Start eq 1>>[[Information]]<</if>>
<<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: rgba(15, 18, 20, 0.4);
left: 0%;
max-width: 70%;
}
</style>
<</nobr>>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<<if $f is 0>><div class="caingrid">
<div class="caingridtext">@@.delayed;<<include "CainHints">>@@</div>
<div><img class="CainFade" src="images/Characters/Misc/Cain Trans.png"></div>
</div>
<<else>><div class="caingrid">
<div class="caingridtextWT" id="cainhints"><<include "CainWalkthrough">></div>
<div><img class="CainFade" src="images/Characters/Misc/Cain Trans.png"></div>
</div>
<</if>>
<<set $bCain to false>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><</nobr>>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<div class="achgrid"><div class="achgriditem"><<if $A01 eq 0>><div class="achimg"><img class="achimg" src="images/Achievements/01l.png"></div><<else>><div class="achimg"><<link [img[images/Achievements/01.png]]>>
<<set Dialog.setup("Achievement Unlocked")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Achievements/01.png">\
<h3>Promised Land</h3>\
You finished the tutorial, and entered the sandbox.
Unlock other achievements for rewards.`)>>
<<set Dialog.open()>>
<</link>>
<h3>Promised Land</h3>
</div><</if>></div>\
\
\<div class="achgriditem"><<if $A02 eq 0>><div class="achimg"><img class="achimg" src="images/Achievements/02l.png">
<h3>???</h3></div>
<<else>><div class="achimg"><<link [img[images/Achievements/02.png]]>>
<<set Dialog.setup("Achievement Unlocked")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Achievements/02.png"><h3>To Cum or Not to Cum</h3>
Successfully dominate your <<if $FetInc eq 1>>mom<<else>>adopted<</if>>, $mom1.name`)>>
<<set Dialog.open()>>
<</link>>
<h3>To Cum or Not to Cum</h3>
</div><</if>></div>\
\
\<div class="achgriditem"><<if $A03 eq 0>><div class="achimg"><img class="achimg" src="images/Achievements/03l.png">
<h3>???</h3></div>
<<else>><div class="achimg"><<link [img[images/Achievements/03.png]]>>
<<set Dialog.setup("Achievement Unlocked")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Achievements/03.png">
<h3>Stick Up Her Ass</h3>
Successfully dominate your <<if $FetInc eq 1>>older sister<<else>>roommate<</if>>, $sis1.name`)>>
<<set Dialog.open()>>
<</link>>
<h3>Stick Up Her Ass</h3>
</div><</if>></div>\
\
\<div class="achgriditem"><<if $A04 eq 0>><div class="achimg"><img class="achimg" src="images/Achievements/04l.png">
<h3>???</h3></div>
<<else>><div class="achimg"><<link [img[images/Achievements/04.png]]>>
<<set Dialog.setup("Achievement Unlocked")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Achievements/04.png">
<h3>Black Sheep Dyed White</h3>
Successfully dominate your <<if $FetInc eq 1>>younger sister<<else>>roommate<</if>>, $sis2.name`)>>
<<set Dialog.open()>>
<</link>>
<h3>Black Sheep Dyed White</h3>
</div><</if>></div>\
\
\<div class="achgriditem"><<if $A05 eq 0>><div class="achimg"><img class="achimg" src="images/Achievements/05l.png">
<h3>???</h3></div>
<<else>><div class="achimg"><<link [img[images/Achievements/05.png]]>>
<<set Dialog.setup("Achievement Unlocked")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Achievements/05.png">
<h3>Pearl Necklace for the Princess</h3>
Successfully dominate your youngest<<if $FetInc == 2>> step<</if>> sister, $sis3.name.`)>>
<<set Dialog.open()>>
<</link>>
<h3>Pearl Necklace for the Princess</h3>
</div><</if>></div>\
</div>
<span style="font-weight: bold;">Note:</span> These achievements are not yet achievable, I made them all to make sure the passage worked. They will be achievable eventually.
<<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<</nobr>>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<br>
<<include "LustLevel">>
<br>
<<include "GreedLevel">>
<br>
<<include "PrideLevel">>
<br>
<<include "WrathLevel">>
<br>
<<include "GluttonyLevel">>
<br>
<<include "EnvyLevel">>
<br>
<<include "SlothLevel">><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<</nobr>>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<br>
<br>
<div class="charmessagegrid">
<div class="charmessageitem"><h2>Player: <<textbox "$player.name" $player.name>> <<textbox "$player.last" $player.last>></h2></div></div>
<br>
<div class="charmessagegrid">
<div class="charmessageitem"><<message 'House' 'fammes'>>
<<if $mom1.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Landladies/M01.png"></div>
<div class="chargrid2"><span class="Mom1Text"><h2><<textbox "$mom1.name" $mom1.name>> $player.last</h2></span></div>
<div class="chargrid3"><<if $FetInc is 1>>My mother. Her and <<nmom2>> wanted children, so <<nmom1>> got a sperm donor, and my sisters and I came into existance. She's the one that actually cares about me, unlike her wife. Although she's highly intelligent, being the head of the English department at the college, she's also a bit of a ditz. Still I love her.
<<else>>My landlady. She's actually my adopted mother, but it's a joke we have. Her and <<nmom2>> wanted children, so <<nmom1>> got a sperm donor, and my sisters came into existance. What <<nmom2>> didn't expect was for <<nmom1>> to suddenly want to adopt me. No idea why, but she's the one that actually cares about me, unlike her wife. Although she's highly intelligent, being the head of the English department at the college, she's also a bit of a ditz. Still I love her.
<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$mom1.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Head of English department at Livington College</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Landladies/M01L.png"></div>
<div class="chargrid2"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $mom2.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Landladies/D01.png"></div>
<div class="chargrid2"><span class="Mom2Text"><h2><<textbox "$mom2.name" $mom2.name>> $player.last</h2></span></div>
<div class="chargrid3"><<if $FetInc is 1>>Some would describe <<nmom2>> as my mother, I would never. While <<nmom2>> clearly loves my sisters, she's never shown any sort of love or even warmth to me. However, she's done a fairly good job at hiding her disdain for me. I never found out why she doesn't like me so much, but I attribute it to her being a feminist, and only wanting girls. I guess someone should have told her the chances were 50%.
<<else>><<nmom1>>'s wife. It's very clear that she just went along with <<nmom1>>'s decision to adopt me. She clearly hates me, and doesn't trust me, although I don't know why. I've never done anything to harm her or her family, but that doesn't change anything. <<nsis1>> has told me it just comes down to her not liking men.
<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$mom2.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Manager of Livington Borderlands branch</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Landladies/D01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>$mom2.name $player.last</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $sis1.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 1/01.png"></div>
<div class="chargrid2"><span class="Sis1Text"><h2><<textbox "$sis1.name" $sis1.name>> $player.last</h2></span></div>
<div class="chargrid3"><<if $FetInc is 1>>My older sister. She's 23 years old, and more on the serious side. We get along well enough, although it's clear that she doesn't like my laid back attitude. <<nsis1>> is very work oriented, and is planning on following <<nmom2>>'s footsteps, as she started working at her import and exporting business, Borderlands.
<<else>>The eldest daughter of <<nmom1>> and <<nmom2>>, at 23 years old. She's a bit on the serious side. We get along well enough, although it's clear that she doesn't like my laid back attitude. <<nsis1>> is very work oriented, and is planning on following <<nmom2>>'s footsteps, as she started working at her import and exporting business, Borderlands.
<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$sis1.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Office worker at Livington Borderlands Branch</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 1/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>$sis1.name $player.last</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $sis2.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 2/01.png"></div>
<div class="chargrid2"><span class="Sis2Text"><h2><<textbox "$sis2.name" $sis2.name>> $player.last</h2></span></div>
<div class="chargrid3"><<if $FetInc is 1>>My younger sister, at 20 years old. She would consider herself to be the black sheep of the family, although we get along the best. We both have a similar sense of humor, and while I'm not as into her aesthetic, I can appreciate it. She's a bit of a brat, and likes to push the boundaries that <<nmom1>> or <<nmom2>> like to set for her.
<<else>>The middle daughter of <<nmom1>> and <<nmom2>>, at 20 years old. She would consider herself to be the black sheep of her family, although we get along the best. We both have a similar sense of humor, and while I'm not as into her aesthetic, I can appreciate it. She's a bit of a brat, and likes to push the boundaries that <<nmom1>> or <<nmom2>> like to set for her.
<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$sis2.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">???</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 2/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>$sis2.name $player.last</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $sis3.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 3/01.png"></div>
<div class="chargrid2"><span class="Sis3Text"><h2><<textbox "$sis3.name" $sis3.name>> $player.last</h2></span></div>
<div class="chargrid3"><<if $FetInc is 1>>My youngest sister, at 18 years old. She just finished high school, and is planning on going to school to be a pharmacist or something like that. You wouldn't expect it based on her career path, but <<nsis3>> is a very girly girl. She likes to consider herself the princess of the house. That would be annoying, if she wasn't also incredibly sweet and kind. As such, we tend to agree with her, and she gets spoiled by all of us.
<<else>>The youngest daughter of <<nmom1>> and <<nmom2>>, at 18 years old. She just finished high school, and is planning on going to school to be a pharmacist or something like that. You wouldn't expect it based on her career path, but <<nsis3>> is a very girly girl. She likes to consider herself the princess of the house. That would be annoying, if she wasn't also incredibly sweet and kind. Because of that, I view her a lot like a little sister.
<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$sis3.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">A student at Livington College</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/House/Roommate 3/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>$sis3.name $player.last</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>>
<</message>></div></div>
<br>
<div class="charmessagegrid">
<div class="charmessageitem"><<message 'Town' 'townmes'>>
<<if $comb.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Comic Store/Owner/01.png"></div>
<div class="chargrid2"><span class="ComBText"><h2><<textbox "$comb.name" $comb.name>> Green</h2></span></div>
<div class="chargrid3">My boss at the comic book store that I work at, SplashArt Comics. I'll be honest, I think she's a great boss. Not because she's highly intellegent, which she is. Not because she's very nice, which, again, she is. But because she's insanely attractive, and she knows it. If it wasn't for her, SplashArt would have closed down. But she knows the store fills up because all the nerds flock to make goo-goo eyes at her. She is the reason why I've made any money these past few years.</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$comb.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Owns SplashArt comics</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Comic Store/Owner/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $bankc.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Bank/Cashier/01.png"></div>
<div class="chargrid2"><span class="BankCText"><h2><<textbox "$bankc.name" $bankc.name>> Ellis</h2></span></div>
<div class="chargrid3">The cashier at Livington bank. We've only met recently, but she clearly likes me a lot<<if not $bankc.scene.includes(1)>>, which is very confusing to her, considering she's a lesbian. But hey, don't tell her girlfriend about me!<<else>>.<</if>></div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$bankc.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Bank teller at Livington bank</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Bank/Cashier/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $bankw.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Bank/Wife/01.png"></div>
<div class="chargrid2"><span class="BankWText"><h2><<textbox "$bankw.name" $bankw.name>> Harding</h2></span></div>
<div class="chargrid3">The wife of the Livington bank manager, Jasper Harding. Me and her have a great relationship, one that we share with her husband. Well, he shares her with me. Well, he doesn't partake anymore, so I guess it wouldn't be called sharing. </div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$bankw.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Customer service representative at Livington bank</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Bank/Wife/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $assw.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Borderlands/Ass/01.png"></div>
<div class="chargrid2"><span class="AssWText"><h2><<textbox "$assw.name" $assw.name>> Monroe</h2></span></div>
<div class="chargrid3">The assistant to the manager at Borderlands. We've only met briefly, but those fuck-me eyes spoke a detailed story of future events. And what kind of man would I be to deny her that?</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$assw.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Personal Assistant to the Manager of Borderlands</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Borderlands/Ass/01L.png"></div>
<div class="chargrid2" style="justify-content: center; padding-left:0em;"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>>
<</message>></div></div>
<br>
<<if hasVisited("ManifestSin: Pride2")>><div class="charmessagegrid">
<div class="charmessageitem"><<message 'College' 'colmes'>>
<<if $dean.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/College/Dean/01.png"></div>
<div class="chargrid2"><span class="DeanText"><h2><<textbox "$dean.name" $dean.name>> Lambert</h2></span></div>
<div class="chargrid3">According to my research, this woman has made a lot of great decisions in life, leading to an excess of wealth, good looks, and Pride. As such, she has become a priestess of Pride.</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$dean.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Dean of Livington College</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/College/Dean/01L.png"></div>
<div class="chargrid2"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<if $dass.met eq 1>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/College/DAss/01.png"></div>
<div class="chargrid2"><span class="DAssText"><h2><<textbox "$dass.name" $dass.name>> Reyes</h2></span></div>
<div class="chargrid3">From what I heard, <<ndass>> was a very promising, assertive woman. However, since she began working for <<ndean>>, she has become more passive. Clearly the effects of the priestess of Pride. Something I can definitely work with.</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">$dass.sub</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">Assistant to Dean of Livington College</div>
</div>
<<else>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/College/DAss/01L.png"></div>
<div class="chargrid2"><h2>???</h2></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>???</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>???</h2></div>
<div class="chargrid7">???</div>
</div>
<</if>>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>>
<</message>></div></div>
<br><</if>>
<<if $cov1.met eq 1>>
<div class="charmessagegrid">
<div class="charmessageitem"><<message 'Coven' 'covmes'>>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Coven/Lead/01.png"></div>
<div class="chargrid2"><span class="Cov1Text"><h2><<textbox "$cov1.name" $cov1.name>> Lowell</h2></span></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">???</div>
</div>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Coven/Bruise/01.png"></div>
<div class="chargrid2"><span class="Cov2Text"><h2><<textbox "$cov2.name" $cov2.name>> Frey</h2></span></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">???</div>
</div>
<div class="chargrid">
<div class="chargrid1"><img class="chargridimg" src="images/Characters/Town/Coven/Ass/01.png"></div>
<div class="chargrid2"><span class="Cov3Text"><h2><<textbox "$cov3.name" $cov3.name>> Perriot</h2></span></div>
<div class="chargrid3">???</div>
<div class="chargrid4"><h2>Submission</h2></div>
<div class="chargrid5">???</div>
<div class="chargrid6"><h2>Job</h2></div>
<div class="chargrid7">???</div>
</div>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>>
<</message>></div></div><</if>>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<div style="text-align: center"><h1>Inventory</h1></div>
<div class="cashtext" style="text-align: center;">Funds: <<print "$">>$player.cash</div>
<br>
<div class="inventorygrid">
<<if $inv.phone gte 1>>
<div class="inventoryitem"><img class="inventoryimg" src="images/Inventory/Phone.png"></div>
<div class="inventoryitemtext">Phone</div>
<<else>>
<div class="inventoryitem"><img class="inventoryimg" src="images/Inventory/PhoneL.png"></div>
<div class="inventoryitemtext">???</div>
<</if>>
<<if $inv.hexbag gte 1>>
<<if $player.lust is 9>>
<div class="inventoryitem"><img class="inventoryimg" src="images/Inventory/Hex Bag.png"></div>
<div class="inventoryitemtext">Hex Bag</div>
<<elseif $player.lust is 10>>
<div class="inventoryitem"><img class="inventoryimg" style="filter: brightness(90%) grayscale(20%)" src="images/Inventory/Hex Bag.png"></div>
<div class="inventoryitemtext">Hex Bag</div>
<<elseif $player.lust is 11>>
<div class="inventoryitem"><img class="inventoryimg" style="filter: brightness(80%) grayscale(40%)" src="images/Inventory/Hex Bag.png"></div>
<div class="inventoryitemtext">Hex Bag</div>
<<elseif $player.lust is 12>>
<div class="inventoryitem"><img class="inventoryimg" style="filter: brightness(70%) grayscale(60%)" src="images/Inventory/Hex Bag.png"></div>
<div class="inventoryitemtext">Hex Bag</div>
<<elseif $player.lust gt 12>>
<div class="inventoryitem"><img class="inventoryimg" style="filter: brightness(60%) grayscale(80%)" src="images/Inventory/Hex Bag.png"></div>
<div class="inventoryitemtext">Hex Bag</div>
<</if>>
<<else>>
<div class="inventoryitem"><img class="inventoryimg" src="images/Inventory/Hex BagL.png"></div>
<div class="inventoryitemtext">???</div>
<</if>>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
</div>
<div class="inventorygrid">
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
<div class="inventoryitem"></div>
<div class="inventoryitemtext"></div>
</div> TO ADD A BUTTON
<<Button "Arg1" "Arg2" "Arg3">>
Arg1: Title of the passage the button will lead to
Arg2: Text that will show up on the button
Arg3: The type of button. (main, side, control, cain, fetish)
TO ADD AN IMAGE TO THE PHONE
<<set $GallImg.pushUnique("images/Phone/Gallery/0.png")>>
<<set $BackImg.pushUnique("images/Phone/Homescreens/2.png")>>
<<set $NewGal to 1>>
<<set $ImgAm += 1>>
The first one adds the image to the gallery, the second one adds it as the option to the background image. Make sure to get the correct ones.
$NewGal is the notification on the phone
$ImgAm is the amount of images in the gallery. If you don't add one, the new image just won't show up in the gallery, even if it's in the array
<<Button 'Text on the button' 'Passage to go to' 'Type of button (Main, Side, Sin)' 'Variable to change'>>
<<ilink 'title' '#id' '.class' passage>><</ilink>>
@@.controlR;<<linkreplace "<span class='imgbutR'><img src='images/Menu/Passage/.control.png'></span>Text in the button">>
$NewCon to 1 for a new contact
$NewMes to 1 for new text
$NewGal to 1 for new gallery image
ACHIEVEMENT NOTIFICATION
Make if statement checking for $A0# to be 1, then set it to 2 in if statement so it only appears once.
<nobr><<notify 3s>><div class="achnotif">
<div class="item1">Achievement unlocked!</div>
<br>
<div class="item2">[img[images/Achievements/02.png][Achievements]]</div>
</div><</notify>></nobr>
UPDATE VERSION FOR PLAYERS
Open javascript, and change the version number at the top to something else. That will update the variable $cvers, which tells the game what version is open. That will check it against $svers, which is the version the save is running on. If mismatched, it will tell the player to go the their room, and then an update will be available. Check the passage version, which will add or change any variable to update the game.<<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<</nobr>><div class="redtextcenter" style="font-weight: bolder; font-size: 4em;">DISCLAIMER</div>
<div class="centertext" style="font-weight: bold; font-size: 1.5em;">This work of fiction contains adult themes and is not suited for people under 18. Characters engaged in sexual conduct in any way, shape, or form are considered adults.
Are you 18+?</div>
<<Button 'Yes I am' 'TitleScreen' '.ybut' '$f to 1'>>
<<Button 'No Im not' 'CloseStory' '.nbut' '$f to 1'>><img src="images/Menu/Title.png" style="width: 100%">
<div style="text-align: center;">Forsaken Throne is a game that follows the story of a young man that is suddenly thrown into a world he's only ever imagined about. Handed the reigns to a power unseen in centuries, he has to find a way to control the world around him, so it doesn't collapse.</div>
<div style="text-align: center;">This story involves heavy themes of Domination, Mind Control, and Cuckoldry (Player cuckolds others).</div>
<div style="text-align: center;">If this is your first play through, it's recommended to go through the intro, to get the backstory. Otherwise, if you would like to get right into the action, just skip it!</div>
<<Button 'Start the game' 'Intro1' '.main' '$Start to 1'>>
<<Button 'Skip the Intro' 'Intro4' '.contbut' '$Skip to 1, $comb.percent += 1, $comb.met to 1'>><<script>>window.close()<</script>><img class="leftimg" src="images/Characters/MC/01.png">\
<<set $Time to 4>>\
The entire day was just a blur.
It was standard in basically every way. I woke up, headed to work, went to the gym. But still, I couldn't quite... shake the feeling. In fact, as the day wore on, it just got worse and worse. I couldn't even explain what it was like, because... How do you explain the feeling of feeling uncomfortable in your own skin. As if my mind was an invading virus, and my body was rejecting it.
And worse yet, it was like something else was responsible. Changing my body, pulling me out. For what?
It was hard to rationalize it all day as some sort of mental illness. Maybe I had some sort of early onset schizophrenia. It wouldn't have been a nice thought, but the explanation would have been some comfort. At least I had the movement of everyday life to take my mind off of it, as much as it could. I dreaded having to go to bed, and having to stew in my own thoughts, and this disgusting sensation.
Yet, when I touched my bed, ready to climb in, the sensation just... stopped. Like a switch was flipped. Inversely, the feeling was nice, but I felt the explanation as to why would not be good. Either way, I was able to close my eyes, and get a good nights sleep. I hoped.
<<Button 'Sweet dreams...?' 'Intro2' '.contbut' '$f to 1'>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<</nobr>>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Return|$return]]@@
<span class="centertext"><h1>Game Information</h1></span>
<<Button 'Game Information' 'ModelInfo' '.contbut' '$f to 1'>>
<<if $ButInf eq 1>><<Button 'Button Information' 'ButtonLegend' '.contbut' '$f to 1'>><</if>>
<<if $f is 0>><<Button 'Replays' 'Replays' '.contbut' '$f to 1'>><</if>>
<<Button 'Credits' 'Credits' '.contbut' '$f to 1'>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<</nobr>><table id="InfoTable" width=100%><tr><td>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Back to Story|$return]]@@</td><td></td><td><<Button 'Return' 'Information' '.return2' '$f to 1'>></td></tr></table>
<br>
<div class="modelsgrid">
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Landladies/M01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Mom1Text bigtext">$mom1.name $player.last</span>
Played by
<span class="bigtext">Nicole Aniston</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppMom1 =$mom1.percent/Story.lookup("tags", "Mom1").length*100>><<=$ppMom1.toFixed(0)>>%
</div>
</div>
<br>
<div class="modelsgrid">
<<if $mom2.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Landladies/D01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Mom2Text bigtext">$mom2.name $player.last</span>
Played by
<span class="bigtext">Kiara Mia</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppMom2 =$mom2.percent/Story.lookup("tags", "Mom2").length*100>><<=$ppMom2.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Landladies/D01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Mom2Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $sis1.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 1/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis1Text bigtext">$sis1.name $player.last</span>
Played by
<span class="bigtext">Abella Danger</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppSis1 =$sis1.percent/Story.lookup("tags", "Sis1").length*100>><<=$ppSis1.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 1/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis1Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $sis2.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 2/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis2Text bigtext">$sis2.name $player.last</span>
Played by
<span class="bigtext">Eden Ivy</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppSis2 =$sis2.percent/Story.lookup("tags", "Sis2").length*100>><<=$ppSis2.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 2/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis2Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $sis3.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 3/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis3Text bigtext">$sis3.name $player.last</span>
Played by
<span class="bigtext">Alex Grey</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppSis3 =$sis3.percent/Story.lookup("tags", "Sis3").length*100>><<=$ppSis3.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/House/Roommate 3/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Sis3Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $comb.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Comic Store/Owner/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="ComBText bigtext">$comb.name Green</span>
Played by
<span class="bigtext">Lauren Phillips</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppComB =$comb.percent/Story.lookup("tags", "ComB").length*100>><<=$ppComB.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Comic Store/Owner/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="ComBText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $bankc.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Bank/Cashier/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="BankCText bigtext">$bankc.name Ellis</span>
Played by
<span class="bigtext">Lacy Lennon</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppBankC =$bankc.percent/Story.lookup("tags", "BankC").length*100>><<=$ppBankC.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Bank/Cashier/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="BankCText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $bankw.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Bank/Wife/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="BankWText bigtext">$bankw.name Harding</span>
Played by
<span class="bigtext">Alison Tyler</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppBankW =$bankw.percent/Story.lookup("tags", "BankW").length*100>><<=$ppBankW.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Bank/Wife/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="BankWText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $assw.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Borderlands/Ass/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="AssWText bigtext">$assw.name Monroe</span>
Played by
<span class="bigtext">Noelle Easton</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppAssW =$assw.percent/Story.lookup("tags", "AssW").length*100>><<=$ppAssW.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Borderlands/Ass/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="AssWText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $dean.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/College/Dean/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="DeanText bigtext">$dean.name Lambert</span>
Played by
<span class="bigtext">Ava Addams</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppDean =$dean.percent/Story.lookup("tags", "Dean").length*100>><<=$ppDean.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/College/Dean/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="DeanText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $dass.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/College/DAss/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="DeanText bigtext">$dass.name Reyes</span>
Played by
<span class="bigtext">Ginebra Bellucci</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppDAss =$dass.percent/Story.lookup("tags", "DAss").length*100>><<=$ppDAss.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/College/DAss/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="DAssText bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $cov1.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Lead/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov1Text bigtext">$cov1.name Lowell</span>
Played by
<span class="bigtext">Gabbie Carter</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppCov1 =$cov1.percent/Story.lookup("tags", "Cov1").length*100>><<=$ppCov1.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Lead/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov1Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $cov2.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Bruise/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov2Text bigtext">$cov2.name Frey</span>
Played by
<span class="bigtext">Karma RX</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppCov2 =$cov2.percent/Story.lookup("tags", "Cov2").length*100>><<=$ppCov2.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Bruise/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov2Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div>
<br>
<div class="modelsgrid">
<<if $cov3.met is 1>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Ass/01.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov3Text bigtext">$cov3.name Perriot</span>
Played by
<span class="bigtext">Andreina Deluxe</span></div>
<div class="modelgrid3">
Content Seen:
<br>
<<set $ppCov3 =$cov3.percent/Story.lookup("tags", "Cov3").length*100>><<=$ppCov3.toFixed(0)>>%
</div>
<<else>>
<div class="modelgrid1">
<img class="tops" src="images/Characters/Town/Coven/Ass/01L.png" height="323" width="250"></div>
<div class="modelgrid2">
<span class="Cov3Text bigtext">???</span>
Played by
<span class="bigtext">???</span></div>
<div class="modelgrid3">
<span class="bigtext">???</span>
</div>
<</if>>
</div><img class="leftimg" src="images/Side/Locations/Dark Room.png">\
I'm in a dark room, big enough for me to walk in, but not much. The walls are made entirely of what looks to be concrete. There isn't a single crack in it, and no lights, and yet I can still see.
I'm not the only one here though. I look around, and although I can't see anyone, I can tell they're there. It's an oppressive feeling, as if I'm being judged. Am I being deemed worthy? This feeling that slowly creeps up from my gut tells me no. The longer I spend here, the worse it gets. I can't take it anymore.
My body is clearly feeling the effects, as I see my fingers start to turn to ash. They slowly crumble away, disappearing into the room I'm in. I feel no pain, just the horror as I watch my body betray me. It starts with my fingers, then reaches up my arm. As it gets to my elbows, I feel my feet give out from under me. I look down, and see they have started to disintegrate as well. I try to call out for help, for anything, but the noise in the room is nonexistent.
As I lay on my back, I watch as my limbs have completely vanished, but my body continues to decay. I resign myself to my fate.
Then a flash of light appears above me. Its a bright gold light. I think I'm saved, but I watch as a meat hook descends. It latches onto something, and watch as a new, golden hand starts materializing in it's place. Then another light, this time pink, latching onto another golden hand. Then another, and another, until my body parts are all back, each glowing a strange, bright color; gold, pink, white, red, green, orange, and a dull gray. As the colors meet up with each other, I can feel them melt together, as if they were all separate pieces, uniting as one. I finally feel pain, as the parts where they meet burn.
As the pain intensifies, I see a bony hand reach down, and press it's hand on my forehead. It's time to wake up.
<<Button 'Wake up!' 'Intro3' '.contbut' '$Time to 0, $Day to 1'>><img class="leftimg" style="max-width: 30%;" src="images/Characters/MC/01.png">\
Holy shit, what the fuck was that? Usually dreams, or in this case nightmares, fade almost immediately, but I can still vividly remember the pain. I can still remember it all. As if a memory, not a nightmare. I stand up, and walk over to my dresser, taking a look at myself. I run my hands over my body, and although I can remember where they joined up, there's nothing there.
I guess it must have been nothing but a nightmare. I sigh in relief. I look myself in the eye, and nod.
It's time for you to get ready for work. You grab some clothes, hastily putting them on, quickly pocketing your phone, and head to the washroom, to brush your teeth and your hair. Just as you open the door, you run into...
<<Button 'Who?' 'Intro4' '.contbut' '$InvTabActive to 1, $inv.phone to 1, $GallImg.pushUnique("images/Phone/Gallery/1.png"), $GallImg.pushUnique("images/Phone/Gallery/2.png"), $GallImg.pushUnique("images/Phone/Gallery/3.png"), $BackImg.pushUnique("images/Phone/Homescreens/1.png"), $BackImg.pushUnique("images/Phone/Homescreens/2.png"), $BackImg.pushUnique("images/Phone/Homescreens/3.png"), $mom1.met to 1'>><img class="leftimg" src="images/Characters/House/Landladies/M02.png">\
<<if $Skip is 0>>She looks at you in surprise. She was reaching for the door handle as you opened it.<<else>>This is the person who's house you live in.<</if>>
Her name is <<textbox "$mom1.name" $mom1.name>>.
She's your <<textbox "$IncRel" landlady>>.
<nobr><<if $Skip is 0>>
<<Button 'Continue' 'Intro5' '.contbut' '$f to 1'>><<else>>
<<Button 'Continue' 'LocationHub' '.contbut' '$Start to 1, $Time to 0, $Day to 1, $Named to 1, $inv.phone to 1, $GallImg.pushUnique("images/Phone/Gallery/1.png"), $GallImg.pushUnique("images/Phone/Gallery/2.png"), $GallImg.pushUnique("images/Phone/Gallery/3.png"), $BackImg.pushUnique("images/Phone/Homescreens/1.png"), $BackImg.pushUnique("images/Phone/Homescreens/2.png"), $BackImg.pushUnique("images/Phone/Homescreens/3.png"), $GallImg.pushUnique("images/Phone/Gallery/4.png"), $BackImg.pushUnique("images/Phone/Homescreens/4.png"), $NewGal to 1, $ImgAm += 1, $pComB += 1, $FetInc = 0, $ButInf to 1, $InvTabActive to 1, $PowersTab to 1, $mom1.scene.pushUnique("1"), $mCain to 1, $player.prog to 1, $InvTabActive eq 1, $Ach to 1, $A01 to 1'>><</if>></nobr><<run State.variables.IncRel= State.variables.IncRel.toLowerCase()>>\
\
<<if $IncRel eq "mother" or $IncRel eq "mom">><<set $FetInc to 1>><<else>><<set $FetInc to 0>><</if>>\
\
<img class="leftimg" src="images/Characters/House/Landladies/M02.png">\
<<mom1>>Hey, are you ok? I heard a yell coming from your room.<</mom1>>
She looked at me with worry. My guess is I was making noises because of the nightmare. I smiled at her.
<<say 'You' 'images/character icons/Player.png'>><span class="YouTText">I'm ok, thanks <<nmom1>>.</span><</say>>
As much as I appreciate the thought, the nightmare I had was still far too fresh for me to want to talk about it. Still, if it got me a glimpse at <<nmom1>> this early in the morning, I guess something good came out of it.
<<mom1>>Ok, as long as you're fine. I'm going to head to work.<</mom1>>
She turned around, walking away from me, prompting the age old dilemma. Do I call her, so I can stare at her tits more, or watch her leave, letting me get a good look at her ass. As she turned the corner, I realized my choice was made for me. Damn.<<if $FetInc eq 0>>
I've always felt guilty over lusting over her. She is truly a warm, kind woman, who was kind enough to adopt me when my real parents dropped me off at the orphanage. Although she and her wife, $mom2.name, had real daughters through IVF, <<nmom1>> told me that she was drawn to me, and couldn't let me go. And as such, they adopted me, even though they had a newborn already. Still, I can't really help how I feel.<</if>>
Still, normally I never see her in the morning, so this was a win. I turned back, heading to the bathroom, and started feeling some pain in my hand. It was gone as quickly as it came, so I ignored it, instead focusing on getting ready. I was going to have to get going if I was going to get to work on time. And I'll be damned if I don't make it to work on time.
<<Button 'Thinking about life' 'Intro6' '.contbut' '$comb.met to 1'>><style>
#passages {
padding: 0px;
position: relative;
background-color: rgba(0,84,134,0);
left: 0%;
max-width: 1200em;
}
</style>
<<if previous() is "Intro13">><nobr><<notify 3s>><div class="achnotif">
<br>
<div class="item1">Achievement unlocked!</div>
<br>
<div class="item2">[img[images/Achievements/01.png][Achievements]]</div>
<br>
</div><</notify>></nobr><</if>>
<<if visited() lte 1>><<run $IncRel = $IncRel.toLowerCase()>>
<<if $IncRel eq "mother" or $IncRel eq "mom">><<set $FetInc to 1>><<else>><<set $FetInc to 0>><</if>><</if>>
<table width="100%"><tr><td><<Wait "LocationHub">></td></tr></table>
<table width="100%">
<tr>
<td>
<<if $location.home eq 1>><span id="lImageL">[img[images/Locations/Home.png][Home]]<span class="lText">[[Home]]
<div class="schedule-grid">
<<include "HomeSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Home.png]]<span class="lText">Home</span></span><</if>>
</td>
<td width="10px">
<<if $location.suburb eq 1>><span id="lImageC">[img[images/Locations/Suburb.png][Suburb]]<span class="lText">[[Suburb]]
<div class="schedule-grid">
<<include "SubSchd">>
</div>
</span></span><<else>><span id="lImageCC">[img[images/Locations/Suburb.png]]<span class="lText">Suburb</span></span><</if>>
</td>
<td style="text-align: -moz-left">
<<if hasVisited("ManifestSin: Pride2") && not hasVisited ("ManifestSin: Wrath1") && $Time lt 4>>
<span id="lImageRH">[img[images/Locations/Midtown.png][Midtown]]<span class="lText">[[Midtown]]
<div class="schedule-grid">
<<include "MidSchd">>
</div>
</span></span>
<<else>>
<span id="lImageR">[img[images/Locations/Midtown.png][Midtown]]<span class="lText">[[Midtown]]
<div class="schedule-grid">
<<include "MidSchd">>
</div>
</span></span>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $location.college eq 1 && $Time lte 3>><span id="lImageL">[img[images/Locations/College.png][College]]<span class="lText">[[College]]
<div class="schedule-grid">
<<include "CollSchd">>
</div>
</span></span><<else>><span id="lImageLC"><<hovertip "Closed">>[img[images/Locations/College.png]]<span class="lTextC">College</span><</hovertip>></span><</if>>
</td>
<td width="10px">
<<if $location.shopping eq 1>><span id="lImageC">[img[images/Locations/Shopping.png][Shopping]]<span class="lText">[[Shopping District|Shopping]]
<div class="schedule-grid">
<<include "ShopSchd">>
</div>
</span></span><<else>><span id="lImageCC">[img[images/Locations/Shopping.png]]<span class="lTextC">Shopping District</span></span><</if>>
</td>
<td>
<<if $location.business eq 1>><span id="lImageR">[img[images/Locations/Business.png][BusinessSector]]<span class="lText">[[Downtown|BusinessSector]]
<div class="schedule-grid">
<<include "BusSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Business.png]]<span class="lTextC">Downtown</span></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.cityhall eq 1 && $Time lte 2>><div id="lImageL">[img[images/Locations/CityHall.png][City Hall]]<span class="lText">[[City Hall]]
<div class="schedule-grid">
<<include "CitySchd">>
</div>
</span></div><<else>><div id="lImageLC"><<hovertip "Closed">>[img[images/Locations/CityHall.png]]<span class="lTextC">City Hall</span><</hovertip>></div><</if>>
</td>
<td width="10px">
<span id="lImageC">[img[images/Locations/Brighttown.png][Brighttown]]<span class="lText">[[Brighttown]]
<div class="schedule-grid">
<<include "BrightSchd">>
</div>
</span></span>
</td>
<td>
<<if $chapter is 1>><span id="lImageR">[img[images/Locations/Church.png][Denied Church]]<span class="lText">[[Church]]
<div class="schedule-grid">
<<include "ChurchSchd">>
</div>
</span></span><<elseif $chapter is 0>><<if $location.church eq 1>><span id="lImageR">[img[images/Locations/Church.png][Church]]<span class="lText">[[Church]]
<div class="schedule-grid">
<<include "ChurchSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Church.png]]<span class="lText">Church</span></span><</if>><</if>>
</td>
</tr>
</table>
/*
STORY CENTRAL
Suburb > Barry's house, Neighbors house, basically any personal house
College
Mall > Supplies store, Car Store, Bank
Business Sector > Scarletts Work
City Hall
Sex Shop
Church
SIDE AREAS
Park
Pet Shop
*/<div class="Portrait"><img src="images/Locations/Portraits/Comic.png"><div class="PortraitText">SplashArt Comics</div></div>
<<if $Time lte 1>><table width="100%" style="margin: 0em;"><tr><td><<Wait "Comic">></td></tr></table><<else>><table width="100%" style="margin: 0em;"><tr><td><<ClosedWait "Closed">></td></tr></table><</if>>
A relatively small, but modern shop, filled to the brim with nerd paraphernalia. Sells anything a small town dork would need. Video games for the more traditional customers, to Dungeons and Dragon books and campaigns for the more popularity declined customers.<<if hasVisited("ComB: 1-2")>> After talking to <<ncomb>>, you can work again. Payday is on Monday, so don't expect to get your paycheck until then. The more you work, the bigger the pay day will be.<</if>>
<<if not $comb.scene.includes(1) && $Time is 0>><<SButton 'Work a shift' 'Comic' '.money' '$Time += 3, $player.workdays += 1'>>
<</if>><<if $comb.scene.includes(1) && $Time lte 2 && $player.prog gte 5>><<SButton 'Make some money' 'ComB: 1-1' '.side' '$f to 1'>> /* ComB scene 1 */
<</if>><<Button 'Leave Store' 'Midtown' '.return2' '$f to 1'>><<if $Time is 2 and $mom2.scene.includes(1)>>
<<include "Mom2: 1-1">>
<<else>><style>
#passages {
position: relative;
background-color: #0f1214;
left: 0%;
max-width: 78em;
}
</style>
<div class="Portrait"><img src="images/Locations/Portraits/Home.png"><div class="PortraitText">Home</div></div><table width="100%"><tr><td><<Wait "Home">></td></tr></table>
<table width="100%">
<tr>
<td>
<span id="lImageL">[img[images/Locations/Room.png][Room]]<span class="lText">[[Room]]
<div class="schedule-grid">
<<include "RoomSchd">>
</div>
</span></span>
</td>
<td width="10px">
<span id="lImageC">[img[images/Locations/Bathroom.png][Bathroom]]<span class="lText">[[Bathroom]]
<div class="schedule-grid">
<<include "BathroomSchd">>
</div>
</span></span>
</td>
<td style="text-align: -moz-left">
<span id="lImageR">[img[images/Locations/MomRoom.png][MomRoom]]<span class="lText"><<if $FetInc is 1>>[[Mom's Room|MomRoom]]<<else>>[[$mom1.name+"'s Room"|MomRoom]]<</if>>
<div class="schedule-grid">
<<include "MomRoomSchd">>
</div>
</span></span>
</td>
</tr>
<tr>
<td>
<span id="lImageL">[img[images/Locations/Sis1Room.png][Sis1Room]]<span class="lText">[[$sis1.name+"'s Room"|Sis1Room]]
<div class="schedule-grid">
<<include "Sis1RoomSchd">>
</div>
</span></span>
</td>
<td width="10px">
<span id="lImageC">[img[images/Locations/Sis2Room.png][Sis2Room]]<span class="lText">[[$sis2.name+"'s Room"|Sis2Room]]
<div class="schedule-grid">
<<include "Sis2RoomSchd">>
</div>
</span></span>
</td>
<td>
<span id="lImageR">[img[images/Locations/Sis3Room.png][Sis3Room]]<span class="lText">[[$sis3.name+"'s Room"|Sis3Room]]
<div class="schedule-grid">
<<include "Sis3RoomSchd">>
</div>
</span></span>
</td>
</tr>
<tr>
<td>
<span id="lImageL">[img[images/Locations/Living.png][LivingRoom]]<span class="lText">[[Living Room|LivingRoom]]
<div class="schedule-grid">
<<include "LivingRoomSchd">>
</div>
</span></span>
</td>
<td width="10px">
<span id="lImageC">[img[images/Locations/Kitchen.png][Kitchen]]<span class="lText">[[Kitchen]]
<div class="schedule-grid">
<<include "KitchenSchd">>
</div>
</span></span>
</td>
<td>
</td>
</tr>
</table>
<br>
<<Button 'Leave' 'LocationHub' '.return2' '$f to 1'>><</if>><div class="Portrait"><img src="images/Locations/Portraits/Suburb.png"><div class="PortraitText">Suburb</div></div>
<table width="100%" style="margin: 0em;"><tr><td><<Wait "Suburb">></td></tr></table>
<table width="100%" style="text-align: center;">
<tr>
<td>
<span id="lImageC">[img[images/Locations/Park.png][Park]]<span class="lText">[[Park]] /* Change to "IImageC" to "IImageL" if you add another location */
<table id="liTable">
<tr>
<<include "ParkSchd">>
</tr>
</table>
</span></span>
</td>
<td>
</td>
</tr>
</table>
<br>
<<Button 'Return' 'LocationHub' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/CityHall.png"><div class="PortraitText">City Hall</div></div>
<<if $Time lte 1>><table width="100%" style="margin: 0em;"><tr><td><<Wait "City Hall">></td></tr></table><<else>><table width="100%" style="margin: 0em;"><tr><td><<ClosedWait "Closed">></td></tr></table><</if>>
There is always a lot of moving parts down here, although you're not sure what all of them are, due to the fact that this place functions as a building for public officials, as well as judicial officials.
<<Button 'Leave city hall' 'LocationHub' '.return2' '$f to 1'>><<if $Time gte 4>><<goto "Closed">><<else>>
<div class="Portrait"><img src="images/Locations/Portraits/College.png"><div class="PortraitText">College</div></div>
<<if $Time lte 2>><table width="100%" style="margin: 0em;"><tr><td><<Wait "College">></td></tr></table>
<<else>><table width="100%" style="margin: 0em;"><tr><td><<ClosedWait "Closed">></td></tr></table><</if>>
<br>
<table width="100%">
<tr>
<td>
<<if $location.gym eq 1>><span id="lImageL">[img[images/Locations/Gym.png][Gym]]<span class="lText">[[Gym]]
<div class="schedule-grid">
<<include "GymSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Gym.png]]<span class="lTextC">Gym</span></span><</if>>
</td>
<td>
<<if $location.deans eq 1>><span id="lImageR">[img[images/Locations/Deans.png][DeansOffice]]<span class="lText">[[Deans Office|DeansOffice]]
<div class="schedule-grid">
<<include "DeansSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Deans.png]]<span class="lTextC">Deans Office</span></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.english eq 1 && $Time lte 2>><span id="lImageL">[img[images/Locations/English.png][English]]<span class="lText">[[English Department|English]]
<div class="schedule-grid">
<<include "EngSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/English.png]]<span class="lTextC">English Department</span></span><</if>>
</td>
<td>
<<if $location.busiclass eq 1>><span id="lImageR">[img[images/Locations/Busiclass.png][Business]]<span class="lText">[[Business Department|Business]]
<div class="schedule-grid">
<<include "BusiclassSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Busiclass.png]]<span class="lTextC">Business Department</span></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.arts eq 1>><span id="lImageL">[img[images/Locations/Arts.png][Arts]]<span class="lText">[[Art Department|Arts]]
<div class="schedule-grid">
<<include "ArtsSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Arts.png]]<span class="lTextC">Art Department</span></span><</if>>
</td>
<td>
<<if $location.tech eq 1>><span id="lImageR">[img[images/Locations/Tech.png][Tech]]<span class="lText">[[Tech Department|Tech]]
<div class="schedule-grid">
<<include "TechSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Tech.png]]<span class="lTextC">Tech Department</span></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.psych eq 1>><span id="lImageL">[img[images/Locations/Psych.png][Psych]]<span class="lText">[[Psych Department|Psych]]
<div class="schedule-grid">
<<include "PsychSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Psych.png]]<span class="lTextC">Psych Department</span></span><</if>>
</td>
<td>
<<if $location.chem eq 1>><span id="lImageR">[img[images/Locations/Chem.png][Chem]]<span class="lText">[[Chemistry Department|Chem]]
<div class="schedule-grid">
<<include "ChemSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Chem.png]]<span class="lTextC">Chemistry Department</span></span><</if>>
</td>
</tr>
</table>
<br>
<<Button 'Back to town' 'LocationHub' '.return2' '$f to 1'>><</if>><div class="Portrait"><img src="images/Locations/Portraits/SexShop.png"><div class="PortraitText">The Hardware Store</div></div>
A store that looks innocuous on the outside, clearly by design, based on the name. Still, it becomes incredibly evident once you pass the front door.
<<if $player.prog lt 7>>I'm pretty sure this is where <<nsis2>> works, but she doesn't seem to be here right now.<<else>>The covens hideout. A regular business in the front, but get past the counter, and you enter their world. <<nsis2>> has been working here for the last three years. I think, maybe it was all just a cover to train her to be a witch.<</if>>
<<Button 'Back to Brighttown' 'Brighttown' '.return2' '$f to 1'>><<if $nun1.scene.includes(1)>>\
<<include "Nun1: 1-1">>
<<else>><div class="Portrait"><img src="images/Locations/Portraits/Church.png"><div class="PortraitText">Church</div></div>\
<table width="100%" style="margin: 0em;"><tr><td><<Wait "Church">></td></tr></table>
A rather plain looking church, Spacious enough, but besides the beautiful stained glass windows, nothing of particular interest.
<<Button 'Leave Church' 'LocationHub' '.return2' '$f to 1'>><</if>><img class="leftimg" src="images/Side/Locations/ComicBook.png">\
As I stepped off the bus, I looked briefly looked around before stepping into the store. There were already a few people waiting for me as I opened the door, although they mostly gave me dirty looks. Not because I locked the door behind me. Well, not only because of that. It was due to the fact that none of those people were here to actually buy something.
I work at SpashArt Comics. Although our town isn't particularly large, the store manages to make it to the black, with a decent profit, every year. That has nothing to do with loyal customers, good sales, or any other traditional marketing. No, it has to do with the woman who runs the store.
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/02.png">\
\Her name is <span class="ComBText">$comb.name Green</span>, and she is a complete smoke show. She is singlehandedly carrying this store directly on her back, and it's not because of her business skills.
To be fair, she is a very intelligent woman, but all the nerds that visit here can easily get their stuff online, for less of a hassle. Their very misguided hopes that they may one day get anywhere with her is what keeps the money flowing.
And to be clear, I'm not a huge cynic, we're friendly enough that she has straight up admitted to it. This store wasn't exactly her idea. Her ex husband started it, with her help. In the divorce, she managed to keep it due to the fact that she basically ran it, while her ex husband just played around. So to her, the idea of keeping the business running is her petty way of getting back at him.
Anyway, back to reality, I started doing some inventory before opening, before running into the woman herself.
<<comb>>There you are. I thought you were gonna be late.<</comb>>
<<me>>Sorry about that boss. Had some shit sleep.<</me>>
She put her hand on my shoulder.
<<comb>>Are you ok to work? I can still call Barry.<</comb>>
I smiled at her warmth, one of the many reasons I loved this job.
<<me>>I'm good. Thanks though.<</me>>
<<comb>>Well ok. Finish up here, and you can open the store. I'll be in the back doing some paperwork.<</comb>>
She sighed as she finished the sentence. Being the one in charge meant dealing with the boring paperwork. As much as this store might not have been her idea, comic books and board games were infinitely more enjoyable than taxes and bureaucracy.
<<me>>Ha, alright, you have fun.<</me>>
She smiled at me, then went to turn to her office, before quickly pulling back.
<<comb>>Oh, hey, I hope you were being honest about feeling fine, because <<ncomc>> called in sick.<</comb>>
I looked down, and sighed, before nodding. <<ncomb>> gave me a sympathetic look, before turning around and heading to her office. To blunt the blow, I was given a nice look at <<ncomb>>'s ass in her tight jeans as she walked away. I understood why all the nerds gave me dirty looks. They were jealous I got to be near her all day. Couldn't entirely blame them.
As she closed the door to her office, I suddenly started feeling a tingle in my hand. I waved it off, and went back to doing my start up work, but over the next minute, my hand started burning. I quickly rushed into the washroom, and put my hand under the cold water from the sink. My hand kept burning, and just as I seriously thought about chopping it off, a black circle with two circles inside appeared on the back of my hand. As the circles appeared, the burning stopped, and I felt instant relief.
After bathing in the bliss of no longer burning, I looked at my hand. My hand was suddenly covered in black marks, all connected to a circle in the middle of the back of my hand. It looked like I suddenly had a hand tattoo.
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">I can explain that.</span><</say>>
I looked in the corner through the mirror, seeing a skeleton with large horns protruding from it's forehead. Before I could yell out, he ran over, and grabbed my head.
<<Button 'WHA-' 'Intro8' '.contbut' '$inv.phone to 0'>><style>
body {
background-color: #000000;
}
</style>\
<img class="leftimg" src="images/Characters/Misc/Cain.png">\
\I look around, and see... Nothing. Pure darkness. Strangely enough, I don't feel creeped out. In fact, I feel very comfortable here.
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">We're in your head, that's why.</span><</say>>
I turned towards the voice, and see the skeleton again. Except this time, I don't feel scared. Just... curious. Just before I can ask anything, the skeleton starts chuckling with his low voice.
<<me>>What's so funny?<</me>>
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">Well, we're in your head.</span><</say>>
The skeleton looks around, and I do the same, before we look at each other.
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">Pretty empty in here, huh?</span><</say>>
He starts chuckling again.
<<me>>Oh, ha ha, very funny.<</me>>
He keeps chuckling.
<<me>>Ok, cmon, if you're here to take me to the afterlife or whatever, then at least don't do it at my expense.<</me>>
After a few more seconds, he calms down.
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">Relax kid. I'm not here to take you to hell.</span><</say>>
He says, starting to walk around, looking around.
<<me>>Ok, I'm just going to breeze by how you defaulted to hell, and ask, what's happening here?<</me>>
He turns to me quickly.
<<say '???' 'images/character icons/Cain.png'>><span class="CainText">Your lucky day.</span><</say>>
He reaches out his hand towards me, offering it.
<<cain>>Name's Cain.<</cain>>
I look closely at him, wondering what is going on. He shakes his hand, as if reminding me it's there. I take it, shaking it, and he brings it back.
<<me>>Nice to meet you... I guess.<</me>>
<<cain>>I guess? What, did they forget courtesy on Earth from when I left?<</cain>>
<<me>>Well nothing personal, but... I don't know, I'm speaking to a skeleton with horns and a suit on. My manners aren't really the first thing on my mind.<</me>>
<<cain>>Alright, alright, fair enough kid.<</cain>>
I sigh.
<<me>>Ok, so, who are you?<</me>>
<<cain>>I told you, my name is Cain. You're not deaf, are you?<</cain>>
Using his other hand, he reaches out to the darkness, and pulls out what seems to be... a clipboard. He studies it for a moment.
<<cain>>Hmm. Not deaf. Just dense I suppose.<</cain>>
<<me>>Wh- Listen here, you bony asshole, when I meet skeletons wearing suits, knowing their names is not enough for me to stop asking questions. But if you're going to be obtuse, fine. What are you?<</me>>
Cain smiled at me.
<<cain>>Another tally in the fair column. As to what I am, I suppose the closest thing at this point would be a demon. Although I make that comparison with caution, considering what people tend to think of that word.<</cain>>
<<me>>Wait, you're from hell?!<</me>>
<<cain>>No. I was born and raised right here on Earth, like you. In fact, you might have heard of me. From the book of Genesis?<</cain>>
<<me>>Wait... You're THAT Cain?<</me>>
He smiled, his bony jaw deforming, so his teeth were in the shape of a smile.
<<cain>>The one and only.<</cain>>
<<me>>Wait, you look like that, and you're not a demon?<</me>>
<<cain>>Well, not exactly. Kind of... Demon adjacent. I spent a lot of time in hell, and kind of earned that title. But still technically human.<</cain>>
We both look down, and see his skeleton form.
<<cain>>Technically.<</cain>>
I looked back up, towards his horns.
<<me>>And did you grow those in hell?<</me>>
<<cain>>Oh these?<</cain>>
He rubbed his horns.
<<cain>>No, that was a gift from the guy upstairs. Ever heard of Cains mark?<</cain>>
I shook my head.
<<cain>>Well, he gave them to me. Took me a while, but I took a shining to them.<</cain>>
I looked at him, then turned around. I really didn't know what to say, there were too many things.
<<cain>>Listen, kid, I know you have a bunch of questions, and we can get to them, but not here, right?<</cain>>
He waved around, and for a brief second, the bathroom of the comic store appeared, before disappearing just as quickly.
<<cain>>So, I'll give you 3 questions, and then we gotta go back, ok?<</cain>>
I thought about it, then turned back to him.
<<me>>Alright, well, if you're a human, why do you look like that?<</me>>
<<cain>>A byproduct of a millennium in hell, surrounded by actual demons. That kind of stink don't wash off too well.<</cain>>
<<me>>Why are you here?<</me>>
<<cain>>Basically, I need your help. The reason why I was in hell was because ol' Lucy needed my help.<</cain>>
<<me>>Wait, didn't you get sent to hell for... You know...?<</me>>
<<cain>>Killing Abel? No, actually. God exiled me for that, but that was about it. Of course, back then, things were a bit different. Heaven wasn't really open for business then, so anyone who died kinda just... disappeared. Lucifer grabbed my soul, and "asked" for my help. You see, he was put in charge of hell. Obviously he couldn't do everything, so he created demons out of the dead Nephilim. Problem was, Nephilim didn't really have souls, so when the demons were made, they were great at following instructions, and not much more. They had zero creativity, or drive, to do anything, short of being told what to do. You can imagine that wasn't ideal. So, Lucy comes in, and asks for my help. I was to become the teacher to these demons. Basically try to impart some sort of... spark that the soul brought along with it. I was fairly successful, If I do say so myself.<</cain>>
I stood there, thinking about what he was telling me. After a few minutes, I looked back.
<<me>>So what do you want with me?<</me>>
<<cain>>Oh, well...<</cain>>
Cain nervously straightened his tie, and cleared his throat... Somehow.
<<cain>>Basically, I need your help. I've done a fairly good job teaching these demons, but... There's really only so much I can do when stuck down there. Specifically, I need your help with a couple of demons. You met them last night.<</cain>>
I thought back, and realized he was right. The bony hand at the end of my horrible nightmare.
<<me>>That was you?!<</me>>
<<cain>>Yeah, sorry about that. But the human soul normally can't handle more than one demon, so it needed to be... reworked?<</cain>>
<<me>>YOU REWORKED MY SOUL?!<</me>>
<<cain>>Hey hey now, calm down. It's really not as bad as you think. Really, it's more like I made it more... efficient. Nothing was broken, or thrown out. You are the same person you were yesterday, just organized better.<</cain>>
It took me a while to calm down, as I started thinking. I really was worried something was done, but the more I thought about everything, the more everything seemed the same. I suppose he might actually be telling the truth.
<<cain>>I am telling you the truth. When God made your souls, he kinda threw a bunch of stuff together.<</cain>>
Wait, how did...
<<cain>>We're in your head kid. Obviously you're an open book right now.<</cain>>
I glared at him.
<<me>>You didn't finish your answer. You said you needed help with some demons? I'm not going to kill anyone or anything like that.<</me>>
Cain smiled.
<<cain>>I didn't pick you for that buddy. Like I said, this is your lucky day. Because the demons you are hosting are some real celebrities. They are none other than the seven deadly sins.<</cain>>
He smiled, adding some sort of fanfare with his hands. However, after seeing my worried face, he continued.
<<cain>>Hey, didn't I tell you to relax? Listen, the thing about the sins is that... How do I say this... Well, they're kind of useless without a conduit. Although they are very powerful in and of themselves, they also have lost any consciousness through that power, and as a result, are more akin to a set of tools, than real demons.<</cain>>
<<me>>What does that mean?<</me>>
<<cain>>Ok, well that was more than 3 questions, but I'll allow it because it covers this.<</cain>>
Cain reached down, and raised my hand, bringing attention to the new marks that appeared all over my hand.
<img class="leftimg" src="images/Side/Misc/Lust Symbol.png">\
\<<cain>>Tools, like a knife, for example, have no consciousness of their own. If left to their own devices, they will sit there, and gather dust. But if wielded by someone, that knife can help them cut their food, or sharpen a stick, or gut a fish. The sins are the same. They have no will, but can help the user by improving their abilities. This symbol-<</cain>>
He points at my hand.
<<cain>>Is the symbol for lust.<</cain>>
I felt my cheeks get red, as I realized my hand started hurting when I was ogling <<nmom1>> and <<ncomb>>. Cain reached over, and slapped my back.
<<cain>>Hey, buddy, I'm not here to judge you. Trust me, you spend enough time in hell, you'll see everything. Nothing you've got trapped in this head of yours will even begin to shock me. I'm here to help you. One things about the sins, is that they help indulge, and that's what I need you to do. In order to help them get stronger.<</cain>>
<<me>>Wait... So...<</me>>
My mind went back to the busty <<ncomb>>.
<<cain>>Yeah, Lust can help with her. Or any women. Or man, if that's your thing.<</cain>>
I thought about it, and as I turned around to ask him suddenly, I found myself back in the bathroom.
<<Button 'Back to reality' 'Intro9' '.contbut' '$inv.phone to 1'>><img class="leftimg" src="images/Characters/Town/Comic Store/Owner/03.png">Ok... Time to find out whether he's telling the truth, or whether I'm losing my mind.
<<cain>>I'm real. Can't get rid of me.<</cain>>
I sighed as I grabbed the door handle.
<<met>>A hallucination would say that, wouldn't he?<</met>>
I could feel <<ncain>> chuckling.
<<cain>>That's fair. Why don't you go risk it with your boss?<</cain>>
I guess there was no harm. Either I find out I have early onset dementia, or... Something better. As I grabbed the handle to <<ncomb>>'s office, I could hear <<ncain>> chuckle again.
<<cain>>More like early onset demontia, am I right?<</cain>>
<<met>>Ok, if you're going to be here, I need you to cool it.<</met>>
After a few more chuckles, he quieted down. I gripped the door, before I suddenly stopped.
<<me>>Wait, what am I going to say about this?<</me>>
I raised my hand, as if showing it to someone.
<<me>><<ncomb>> isn't going to believe I got a tattoo in the last 5 minutes.<</me>>
<<cain>>Oh, that's easy, she just can't see it.<</cain>>
<<me>>What do you mean she can't see it?<</me>>
<<cain>>What do you mean what do I mean? She won't be able to see it. It's powerful magic that binds the sins to your soul. If the human brain is good at one thing, it's keeping it's inhabitant alive. That kind of magic is unhealthy to witness and as such, most people just... evolved to not see it.<</cain>>
<<me>>Really? You're blaming evolution?<</me>>
I could feel him shrug.
<<cain>>I don't know what you want me to say. Why do you think your kind hasn't burned witches for a while? You stopped seeing magic, so you stopped burning them<</cain>>
<<me>>Huh... Wait, witches were real?<</me>>
<<cain>>Hey!<</cain>>
I felt fingers snap in front of my face.
<<cain>>Focus up. Go test out Lust.<</cain>>
I sighed, then opened the door, and saw <<ncomb>> sitting at her desk, ruffling through some paper. She looked up to me, but quickly went back to her papers.
<<comb>>Everything ok <<nme>>? It's getting close to opening time, no?<</comb>>
As her focus was mainly on her papers, and lust was on my mind, I couldn't help but look a bit lower. She was so fucking hot, and what I was about to attempt was...
Wait, what was I about to do? <<ncain>> didn't explain how it worked, just that the symbol meant lust. Did that mean I would get horny? What the hell-
<<cain>>Just calm down. Make a command, and focus on the crest on your hand.<</cain>>
I flinched when I heard his voice. Is this smart? Trying this with my boss? Maybe I should try it with someone less important to my life. After all, if she calls me a creep, I get fired, and everyone around here jus-
<<comb>><<nme>>? Are you ok?<</comb>>
I could feel <<ncain>>'s impatience, so I just did it. What's the worst that could happen?
<<Button 'Hey, its kinda hot in here' 'Intro10' '.lustbut' '$ButInf to 1'>>I could feel myself sinking into myself from embarassment. I mean, come on, did I seriously think that <<ncain>> was anything more than a brain tumor manifesting? But as I watched <<ncomb>>, I started to think maybe I was fine.
<<comb>>Y-yeah, it kind of is.<</comb>>
I could see <<ncomb>> get flushed, as her chest started raising up and down a bit faster. I looked at her face, and for a brief moment, our eyes met. She quickly looked down, giggling lightly, sounding more akin to a school girl with a crush, as opposed to the intelligent woman I knew her as.
<<cain>>Ok, a bit more pathetic than I expected, but it still works.<</cain>>
I could hear <<ncain>> saying, as <<ncomb>> twiddled the pen in her hand.
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/04.png">\
<<comb>>Do you think...<</comb>>
<<ncomb>> started to say, before she looked down again. She gripped her pen tightly, looking as if she were steeling herself up. Suddenly, she stood up, grabbing her shirt, and bringing it over her chest, baring them.
<<comb>>I think this should help cool me down.<</comb>>
She said, sensually biting the bottom of her shirt, as I stared directly at my bosses perfect tits. I could feel the blood rush down to my cock.
<<comb>>Well don't just stare. Do you like them?<</comb>>
Her question brought me back to reality, and I looked back up to her face. She looked like she wanted to jump my bones in that very moment.
<<me>>Y-yeah. They're amazing.<</me>>
I said, stumbling over my words for a moment. I had never seen that look on <<ncomb>>'s face before, but I couldn't look away. She looked so incredibly hot.
<<comb>>I'm glad.<</comb>>
Suddenly, I got an idea, and pulled my phone from my pocket, pointing it at her. She looked surprised for a second, before raising her chest a bit. I took the picture, staring at it for a second. I then looked back at her. But before I could say anything, something changed.
And as if a shooting star, the look disappeared as quickly as it arrived. Suddenly, <<ncomb>> looked sober. She realized she was still holding her shirt up, and quickly brought it down, covering her pink nipples. She looked a bit embarrassed, and cleared her throat.
<<comb>>Actually, I feel better now. You should get back to work, we open soon.<</comb>>
I looked down at my hand, seeing the mark, and looked back at her. I wanted more.
<<Button 'Get naked for me' 'Intro11' '.lustbut' '$GallImg.pushUnique("images/Phone/Gallery/4.png"), $BackImg.pushUnique("images/Phone/Homescreens/4.png"), $NewGal to 1, $ImgAm += 1'>><img class="leftimg" src="images/Characters/Town/Comic Store/Owner/02.png">\
\Suddenly, I felt the back of my hand start burning, before ending just as quick. As if... A warning?
<<cain>>It was a warning. The sins are like any other muscle. You wouldn't suddenly try to run a marathon after laying on the couch for a year, your body would give out from under you. The sins are the same. They need to be honed to your body.<</cain>>
I could hear <<ncain>> say. Suddenly, I realized what I just said to <<ncomb>>. Oddly enough, she didn't look mad, just confused.
<<comb>>Did you say something?<</comb>>
She asked, sitting back down at her desk, and going right back to her paper work. She acted as if she didn't hear what I said.
<<cain>>Technically she didn't. When you make commands with any of the sins, you're... I guess the best way of saying it is you're speaking the sins language. So you were speaking in Lust. The language is very old, primordial. As such, modern humans, if they don't understand it, their brain sort of throws it out.<</cain>>
I mentally thanked <<ncain>> for the explanation, and looked down at the mark, before looking back at <<ncomb>>.
<<me>>Uh, yeah. I actually do feel a bit bad right now. Do you mind if I call Barry to take over for me? Just for today?<</me>>
<<ncomb>> looked up at me, worried. She came up to me, pressing the back of her hand on my forehead, exhibiting a strange warmth, especially contrasted to what had just happened.
<<comb>>You don't feel warm. If Barry can cover for you, that's fine, go home and get some rest.<</comb>>
I nodded, smiling at her. As I turned around, opening the door, she tapped my shoulder. I looked back, and saw her blushing again.
<<comb>>And hey, don't tell anyone about what I did, ok? And definitely don't show anyone that photo!<</comb>>
She said with an air of authority, although I could tell she was more asking me. As if what she did was her own choice. I nodded, blushing myself, before leaving the room. After a quick call to Barry, who agreed to cover my shift, I left the store, and headed home.
<<met>>So how would I be able to get <<ncomb>> to do... more things?<</met>>
<<cain>>Well it's both a muscle, as well as an effect on the person you use it on. So for the first part, you have to exercise it.<</cain>>
I smiled when I heard that.
<<cain>>Why do you think I chose you <<nme>>? Sure, there are plenty of horny degenerates. But you have the needs to be able to fully utilize all of the sins. So I expect you to use them in however way you want. You will get absolutely no judgment from me.<</cain>>
I nodded.
<<met>>Ok. Well, how do I... Well, you said all of the sins. How do I actually use them?<</met>>
<<cain>>You have to manifest them. For example, with Lust, you felt a lot of lust. First, with <<if $FetInc eq "mother" or $FetInc eq "mom">>your mom<<else>><span class="Mom1Text">$mom1.name</span><</if>>, and then afterwards with <<ncomb>>. All of the sins are inside of you, just... dormant. You gotta bring them out, by indulging in the sin.<</cain>>
<<met>>I can do that.<</met>>
I said to <<ncain>>, stepping off the bus, standing in front of my house.
<<cain>>I know you can.<</cain>>
<<Button 'What now?' 'Intro12' '.contbut' '$comb.percent += 1'>><<if $sis2.scene.includes(1) && $Time lte 3>><<include "Sis2: 1-1">><<else>><div class="Portrait"><img src="images/Locations/Portraits/Brighttown.png"><div class="PortraitText">Brighttown</div></div>
<table width="100%" style="margin: 0em;"><tr><td><<Wait "Brighttown">></td></tr></table>
<br>
<table width="100%">
<tr>
<td>
<<if $location.sexshop eq 1 && $Time gte 1>><span id="lImageL">[img[images/Locations/SexShop.png][SexShop]]<span class="lText">[[The Hardware Store|SexShop]]
<div class="schedule-grid">
<<include "SexSchd">>
</div>
</span></span><<else>><span id="lImageLC"><<hovertip "Closed">>[img[images/Locations/SexShop.png]]<span class="lTextC">The Hardware Store</span><</hovertip>></span><</if>>
</td>
<td>
<<if $Time gte 3>><span id="lImageR">[img[images/Locations/Sonar.png][Sonar]]<span class="lText">[[Sonar]]
<div class="schedule-grid">
<<include "SonSchd">>
</div>
</span></span><<else>><span id="lImageRC"><<hovertip "Closed">>[img[images/Locations/Sonar.png]]<span class="lTextC">Sonar</span><</hovertip>></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $Time gte 1>><span id="lImageL">[img[images/Locations/Bar.png][Bar]]<span class="lText">[[Parched Throat|Bar]]
<div class="schedule-grid">
<<include "BarSchd">>
</div>
</span></span><<else>><span id="lImageLC"><<hovertip "Closed">>[img[images/Locations/Bar.png]]<span class="lTextC">Parched Throat</span><</hovertip>></span><</if>>
</td>
<td>
</td>
</tr>
</table>
<br>
<<Button 'Leave Brighttown' 'LocationHub' '.return2' '$f to 1'>><</if>><div class="Portrait"><img src="images/Locations/Portraits/Sonar.png"><div class="PortraitText">Sonar</div></div>
The hottest night club in the city. Loud, hot, and filled with people every night!
<<Button 'Back to Brighttown' 'Brighttown' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Bar.png"><div class="PortraitText">The Parched Throat</div></div>
The Parched Throat is the go to bar around here. There are plenty of others, but none as nice, or as cheap, as this place.
<<Button 'Back to Brighttown' 'Brighttown' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Room.png"><div class="PortraitText">Your Room</div></div>
<table width="100%" style ="margin-top: -0.4em; margin-bottom: 2em;"><tr><td></td><td></td><td></td><td><<if $sis3.scene.includes(3) && $event.sis3 gte 3>><<Wait "Sis3: 3-1">><<else>><<Wait "Room">><</if>></td><td><<if $player.lust gt 12 && not hasVisited("StoryPass7")>><<Sleep "StoryPass7">><<else>><<Sleep "Sleep">><</if>></td><td></td><td></td><td></td></tr></table>\
\
Your room. A bed, some posters on the walls of bands you don't listen to anymore, your computer, and some games. Nothing special.
<<if $player.prog gte 5 && not hasVisited("ManifestSin: Pride1")>>\
<<SButton 'Make a plan' 'ManifestSin: Pride1' '.main' '$f to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>>\
\
\
<<if $Day gte 7>>\
<<set $Day = 0>>\
<</if>>\<<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/Bathroom.png"><div class="PortraitText">Bathroom</div></div><</nobr>>
A bathroom. Clean, and definitely well decorated. It's obvious this house is primarily filled with women.
<<if $sis3.loc is "bathroom" && $sis3.scene.includes(2) && $player.prog gte 5>>
<<SButton '<<nsis3>> is doing her makeup' 'Sis3: 2-1' '.contbut' '$f to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/MomRoom.png"><div class="PortraitText"><<if $FetInc is 1>>Mom's Room<<else>>$mom1.name's Room<</if>></div></div><</nobr>>
Your <<if $FetInc is 1>>mom's<<else>>landlady's<</if>> room. Well decorated. Has a very large walk in closet, enough to facilitate both $mom1.name and $mom2.name's needs.
<<if $Time is 2 && $Day is 3 && $mom2.scene.includes(3) && $player.prog gte 5>>\
<<SButton '<<nmom2>> is getting ready for a date' 'Mom2: 3-1' '.side' '$f to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<if $mom1.scene.includes(2) && $mom2.scene.includes(3) && $sis1.scene.includes(2) && $sis2.scene.includes(2) && $sis3.scene.includes(2) && $bankw.scene.includes(3) && $bankc.scene.includes(2) && $nun1.scene.includes(2) && not hasVisited("StoryPass1")>>\
Walking through downtown...<<set $player.prog to 3>>
<<if $Time lt 3>><<set $Time to 3>><</if>>
<<timed 1.5s>><<goto "StoryPass1">><</timed>>
<<else>><div class="Portrait"><img src="images/Locations/Portraits/Business.png"><div class="PortraitText">Downtown</div></div>
<table width="100%" style="margin: 0em;"><tr><td><<Wait "BusinessSector">></td></tr></table>
<br>
<table width="100%">
<tr>
<td>
<<if $location.bank eq 1 && $Time lte 2>><span id="lImageL">[img[images/Locations/Bank.png][Bank]]<span class="lText">[[Bank]]
<div class="schedule-grid">
<<include "BankSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Bank.png]]<span class="lTextC">Bank</span></span><</if>>
</td>
<td>
<<if $location.export eq 1 && $Time lte 2>><span id="lImageR">[img[images/Locations/ImpExp.png][Borderlands]]<span class="lText">[[Borderlands]]
<div class="schedule-grid">
<<include "BordSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/ImpExp.png]]<span class="lTextC">Borderlands</span></span><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.invest eq 1 && $Time lte 2>><span id="lImageL">[img[images/Locations/Invest.png][Stockbreaking]]<span class="lText">[[Stockbreaking]]
<div class="schedule-grid">
<<include "StockSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Invest.png]]<span class="lTextC">Stockbreaking</span></span><</if>>
</td>
<<if $mom2.cheat eq 1>><td>
<<if $location.hotel eq 1 && $Time lte 2>><span id="lImageR">[img[images/Locations/Hotel.png][Hotel]]<span class="lText">[[Hotel]]
<div class="schedule-grid">
<<include "HotelSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Hotel.png]]<span class="lTextC">Hotel</span></span><</if>>
</td><</if>>
</tr>
</table>
<br>
<<Button 'Back to town' 'LocationHub' '.return2' '$f to 1'>><</if>><<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/Sis1Room.png"><div class="PortraitText">$sis1.name's Room</div></div><</nobr>>
$sis1.name's room. Fairly professional, very befitting her personality, unlike $sis2.name's, $sis3.name's, or yours for that matter.
<<if $sis1.scene.includes(1) && $Time is 3>>
<<OButton 'Knock on <<nsis1>>s door' 'Sis1: 1-1' '.side' '$sis1.met to 1'>>
<</if>><<if $sis1.scene.includes(2) && $Time is 0 && $Day is 5>>
<<SButton '<<nsis1>> is in her room' 'Sis1: 2-1' '.side' '$f to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/Sis2Room.png"><div class="PortraitText">$sis2.name's Room</div></div><</nobr>>
Decorated in her teenage years, the theme has been maintained since. She lost the emo boy band posters long ago, but she kept the dark aesthetic.
<<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/Sis3Room.png"><div class="PortraitText">$sis3.name's Room</div></div><</nobr>>
A bright and vibrant room, reflective of the personality that lives in it.
<<if $sis3.scene.includes(1) && $Time is 2>>
<<OButton 'Knock on <<nsis3>>s door' 'Sis3: 1-1' '.side' '$sis3.met to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<cain>>Now? Well I would recommend manifesting the other sins.<</cain>>
I walked into my room, and sitting on my bed.
<<me>>Ok, well, how do I do that?<</me>>
<<cain>>Not unlike how you unlocked Lust.<</cain>>
<<me>>So I just need to... Feel greedy?<</me>>
<<cain>>That's part of it, but feeling greedy isn't really enough. Sorry to break it to you, but Lust is the first sin that was created by our species. Greed was a close second, but a second nonetheless. Which is to say, Lust will always be the easiest to manifest. Every other time I've brought the sins out to play, Lust was always the first to be let out.<</cain>>
I flinched at his words.
<<me>>Wait, other times?<</me>>
<<cain>>Yeah, but keep your head in the game. Thankfully, those other times has allowed me create something akin to a formula. Or, maybe a recipe would be a more apt description. What you need is to go to a temple of the sin in question.<</cain>>
<<me>>We don't build temples to demons, <<ncain>>.<</me>>
<<cain>>Oh, but you do. Sure, they're not explicitly temples for the sin, but they are filled with the energy they love.<</cain>>
<<me>>You're telling me that comic book stores are temples to Lust?<</me>>
<<cain>>No way. But <em>that</em> comic book store? Oh yeah, I could feel it before you even entered the store. I mean, come on kid, you know what the deal is. That store shouldn't be open, let alone profitable. And yet...<</cain>>
I thought about it for a second.
<<me>>And yet, all of the people there come, just to see <<ncomb>>.<</me>>
<<cain>>Bingo. That place is nothing but a temple of Lust, carried almost entirely by one priestess.<</cain>>
I sat back, laughing slightly at what I was hearing, yet believing every word.
<<me>>Alright, so, whats the formula. Or the recipe, or whatever. Go to a temple, then what?<</me>>
<<cain>>Well, here's where the other sins need a bit of help that Lust doesn't. You need to dominate someone there. Someone with power there, someone who wields these energies that the sins love. Bend their will so it goes against their wishes, and towards your own.<</cain>>
<<me>>What? How am I supposed to bend someones will? And why would that manifest the sin?<</me>>
<<cain>>Well Lust is usually around to help, but it's definitely a task.<</cain>>
I thought about it for a moment, and <<ncain>> cut me off.
<<cain>>Alright, I guess we're at that point.<</cain>>
<<me>>What point?<</me>>
<<cain>>The point where I have to explain why you should put in the effort to even manifest the other sins.<</cain>>
<<me>>I wasn't-<</me>>
<<cain>>Relax kid, like I said, there were others. They all, at one point, thought about just saying fuck it, and having fun with Lust alone. It's another reason why it's the easiest to manifest. It's had the most practise. And so, I can explain to you, why you should put in the effort.<</cain>>
I felt a bit embarrassed, as if I were a kid getting caught with my hand in the cookie jar.
<<cain>>So, one thing I like about modern times is you guys already have terms for the benefits. So, you ready?<</cain>>
I shrugged. <<ncain>> sighed, but continued.
<<cain>>Each sin comes with a passive, as well as an active. Are you following me?<</cain>>
<<me>>Are those video game terms? You have video games in hell?<</me>>
<<cain>>Yeah, well, as the times change, so do punishments. You'd be surprised at how creative I've made some of the demons downstairs. League of Legends is a game I am very familiar with. Anyway, you understand those terms?<</cain>>
<<me>>Yeah, passives are things that are always running, and actives are-<</me>>
I quickly sat up.
<<me>>Wait, what are the Lust abilities?<</me>>
<<ncain>> chuckled.
<<cain>>He caught up.<</cain>>
After a couple more seconds of laughing, he spoke up.
<<cain>>Go to the mirror.<</cain>>
<<Button 'Go to the bathroom' 'Intro13' '.contbut' '$f to 1'>>I shot up, and looked around for a mirror, then ran to the bathroom. I looked at myself, inspecting myself closely. After a minute of checking everything carefully, I spoke up.
<<me>>I can't see anything.<</me>>
<<ncain>> laughed again. I sighed in annoyance.
<<cain>>Yeah, sorry, just messing with you. Lust doesn't really come with any visible changes.<</cain>>
My ears perked up. <<ncain>> noticed that.
<<cain>>That's right, nothing visibly noticable. However, Lust comes with the passive called "Adonis".<</cain>>
<<me>>Alright, cool. Shouldn't that make me... I don't know, more attractive?<</me>>
<<cain>>Well looks aren't everything kid. But you are more attractive right now. Basically any woman you meet now... Well, they'll be excited to meet you. They'll also be very sensitive to your touch.<</cain>>
I smiled at that.
<<me>>Awesome.<</me>>
<<cain>>It is awesome. Although that's not it. The opposite sex will love you, but the same sex will be very submissive, which is very useful, as many men tend to lust over women that are already taken.<</cain>>
I nodded at that, understanding the purpose.
<<me>>So what's the active?<</me>>
<<cain>>You already tried it. It's called "Carnal Fog." It makes anyone instantly horny, significantly more pliable, and increasingly willing to commit sexual acts. Or did you think <<ncomb>> flashed you her tits for fun?<</cain>>
<<me>>Yeah, you've got a point. Who's naming these?<</me>>
<<cain>>I am. I have some time, so I entertain myself with these.<</cain>>
It was my turn to chuckle, which left <<ncain>> to look at his wrist, as if looking at a watch.
<<cain>>Yeah, yeah, ha ha. <em>Anyway</em>, every sin has something like this. And more, because these are just the sins at their lowest manifestation point. The more you exercise the sin, the more power it can unleash, which gives you more tools to play with. Do you understand why you should manifest them all?<</cain>>
<<me>>Yeah, I get it. How do I know how much power each sin can unleash?<</me>>
<<cain>>You can ask me. Your generation responds fairly well to video game terminology, so I'll keep it to that.<</cain>>
<<me>>Cool. So, what are all the abilities?<</me>>
<<cain>>Well I'm not going to ruin the surprise, you should find out for yourself. If I could make a recommendation, you should focus on manifesting Wrath.<</cain>>
<<me>>Wrath? What, no way, Greed is first.<</me>>
I patted my pockets, feeling my very flat wallet.
<<me>>I need some money.<</me>>
<<cain>>I get that but Wrath would-<</cain>>
<<me>>Isn't Wrath like, anger? I'll manifest it, but I don't really think that's a priority.<</me>>
I heard <<ncain>> clear his throat, before shrugging.
<<cain>>I guess you're right. Well, Greed is pretty clear cut sin. I bet you can even figure out the temple.<</cain>>
<<me>>I would assume the bank.<</me>>
<<cain>>Ding ding, give the man a prize.<</cain>>
<<me>>So, we dominate the... Bank manager?<</me>>
<<cain>>He's on a roll.<</cain>>
I nodded, and grabbed the door handle. As I opened the door, I heard some noises in the living room.
<<met>>Hmm, who could that be?<</met>>
<<Button 'Head Out' 'LocationHub' '.main' '$PowersTab to 1, $mom1.scene.pushUnique("1"), $mCain to 1, $InvTabActive eq 1, $player.prog to 1, $Ach to 1, $GoHome to 1, $A01 to 1'>>
<<Button 'Check out the noise' 'Mom1: 1-1' '.side' '$PowersTab to 1, $mCain to 1, $player.prog to 1, $InvTabActive eq 1, $Ach to 1, $A01 to 1'>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<table id="InfoTable" width=100%><tr><td>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Back to Story|$return]]@@</td><td></td><td><<Button 'Return' 'Information' '.return2' '$f to 1'>></td></tr></table>
<</nobr>><table width="100%">
<tr>
<td width="30%"><img src="images/Menu/Passage/.main.png" height="100" width="100" ></td>
<td class="centertext">
<h2><span style="color: #005486">Main Story</span> Quest</h2>These quests serve to push the storyline forwards. Note, that they can be taken freely without worry of missing other content. If they do lock out certain content, there will be a warning.
</td>
</tr>
<tr>
<td width="30%"><img src="images/Menu/Passage/.side.png" height="100" width="100" ></td>
<td class="centertext">
<h2><span style="color: #007686">Side Story</span> Quest</h2><br>These quests are not necessary to complete the final story. That's not to say that they can't affect the main story.
</td>
</tr>
<tr>
<td width="30%"><img src="images/Menu/Passage/.contbut.png" height="100" width="100" ></td>
<td class="centertext">
<h2><span style="color: #008686">Continue</span> Button</h2><br>Simple continuation to the next passage.
</td>
</tr>
<tr>
<<if $ButInf eq 1>><td width="30%"><img src="images/Menu/Passage/.lustbut.png" height="100" width="100" ></td>
<td class="centertext">
<h2><span style="color: #FF6BC6">Lust</span> Ability</h2><br>These choices are the player using a Lust Sin ability.
</td><</if>>
</tr>
</table><<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/LivingRoom.png"><div class="PortraitText">Living Room</div></div><</nobr>>
The living room to your house. There's a TV on the wall, with some comfortable couches facing it. The speaker system connected to it is also quite nice. All in all, a comfortable place to spend time in.
<<if $mom1.scene.includes(1) && $Time eq 0>><<OButton '<<nmom1>> looks bored reading a book' 'Mom1: 1-1' '.contbut' '$f to 1'>>
<</if>><<Button 'Back to home' 'Home' '.return2' '$f to 1'>>/* Location: Living Room */<<if previous() is "Intro13">><nobr><<notify 3s>><div class="achnotif">
<div class="item1">Achievement unlocked!</div>
<div class="item2">[img[images/Achievements/01.png][Achievements]]</div>
</div><</notify>></nobr><</if>>\
<img class="leftimg" src="images/Characters/House/Landladies/M03.png">\
I enter the living room, and spot <<nmom1>> sitting on the couch, reading a textbook. As I enter the room, she looks at me, raising her eyebrow.
<<mom1>>Hey. Heard you come in, everything ok?<</mom1>>
<<me>>Yeah, everything is good <<nmom1>>. What are you reading?<</me>>
She sighed, closing the heavy book, placing it on the table beside the couch. She leaned back, unintentionally revealing her cleavage, and rubbed her temples.
<<mom1>>Nothing interesting, really. One of the professors in my department recommended this book, but it's honestly not very good.<</mom1>>
She stood up, giving me a good look at her body.
<<mom1>>What about you? <<if $Time gte 3>>You have any plans tonight?<<elseif $Time eq 0>>You heading to work soon?<<else>>What are you planning today?<</if>><</mom1>>
<<me>><<if $Time gte 3>>Nah, I was thinking about lazing around the house for tonight. Watch some TV. Care to join me?<<elseif $Time eq 0>>No, <<ncomb>> called saying Barry was going to cover me. I was gonna watch some TV, wanna join me?<<else>>Figured I'd kill some time, maybe watch some TV. Wanna join me?<</if>><</me>>
She looked down at her book, and after a few seconds, smiled back at me.
<<mom1>>Gladly. Anything to distract me from that monstrosity.<</mom1>>
I chuckled, as I took the seat beside her.
<<me>>That bad huh?<</me>>
<<mom1>>No, it's honestly worse. Honestly, I would fire Kevin just for this, but...<</mom1>>
She trailed off, quickly shaking her head, causing her breasts to shake alongside.
<<mom1>>Nevermind. Cmon, what are we watching?<</mom1>>
I grabbed the controller, and started flipping through different shows on Netflix, before selecting some random show I knew she would enjoy. I, however, was more focused on something else. I could see the mark on my hand, and I almost felt it twitch in excitement. After a few minutes, when I knew <<nmom1>> was distracted by the show, I leaned over to her.
<<Button 'Why dont you take off your shirt?' 'Mom1: 1-2' '.lustbut' '$mom1.percent += 1, $player.lust += 1'>><img class="leftimg" src="images/Characters/House/Landladies/M04.png">\
\I loved watching the effects of Lust, as the blood rushed to <<nmom1>>s face. She looked up and me, with a look I have never seen her make before, followed by a goofy smile. I could tell she was feeling the effects.
<<mom1>>Yeah, ok baby.<</mom1>>
She responded, before leaning backwards, and slowly taking off her shirt, letting me see her purple bra underneath, barely constraining her massive tits. I watched in awe, admiring her, before she neatly folded the shirt on the couch beside her. She looked back at me, and I saw her biting her lip, looking me up and down. I could tell her breathing had gotten more shallow. Before I knew what was happening, she leaned into me, resting her head on my shoulder, and placing her hand on my chest.
I leaned back, enjoying her fingers tracing my chest, as we both idly sat there. After a minute, I pulled my hand down, resting it on her shoulder. If anyone walked in, we would honestly look like a couple. A couple about to mess around, considering her lack of shirt. After another minute, I brought my hand lower, resting my fingers on her bra. I could feel her tense up a little, but after a few moments, she relaxed again. Following her lead, I started moving my finger a bit, bringing it up until I could feel her chest.
<<mom1>>What do you think you're doing?<</mom1>>
<<nmom1>> asked. I froze up thinking the effects had worn off, but as she continued playing with her finger on my chest, I cautiously kept going.
<<me>>I'm just watching TV. Why, what did you think I was doing?<</me>>
<<mom1>>I think you're being a naughty boy. You're touching your <<if $FetInc eq 1>>mommy's<<else>>landladies<</if>> chest. That's just inappropriate.<</mom1>>
Although her words themselves sounded serious, she was saying it all in a flirty manner, still running her finger up and down my chest.
<<me>>You don't seem to mind me doing this.<</me>>
I said, pushing my luck, and bringing my hand down, grabbing her right breast in my hand, over her bra. As I did, she moaned lightly, and seemed to sink into me a little more.
<<mom1>>So naughty. I'm <<if $FetInc eq 1>>your mother, and <</if>>a married woman <<nme>>. How do you think that <<nmom2>> would react to seeing you playing with me like this?<</mom1>>
<<me>>Don't worry about her. We're just having a bit of fun, aren't we?<</me>>
She looked up to me, hunger in her eyes.
<<mom1>>Are we?<</mom1>>
She said, sounding hornier than I had ever heard her. I looked down at her, and couldn't help myself. I leaned down, taking her lips into mine. <<nmom1>> squealed lightly, before melting into the kiss. As I made out with her, groping her large breast, I could feel my cock pulsing in my pants. But more importantly, I could feel the weight of the Lust mark on my hand. I knew I had to keep going.
But as I went to make another command, I could feel the weight turn to a burning sensation. I knew what that meant. Still, <<nmom1>> wasn't going anywhere anytime soon, so I would have more chances after this. For now, I would have to be content with enjoying the taste of <<nmom1>>'s tongue.
After a few minutes, I could feel her slowing down, until she finally pushed away from me. I could see her breathing hard, a line of saliva still connecting our mouths together. She looked up to me, her earlier passion simmered down, but not completely gone.
<<mom1>>I... I think I'm going to finish that book now.<</mom1>>
<<me>>Go for it. I'll be here... If you ever want to have fun again.<</me>>
I chuckled, as she stood up, grabbing her book. She had almost left, before realizing she was still topless, and rushed back to the couch, grabbing her blouse. As she walked away, I saw her pause, looking back at me, then shaking her head, leaving the room.<<if $player.greed gte 1>>
As I turned back to the TV, I could feel energy ripple through me, end up in my arm. The symbol for lust transformed, turning into greed. Just as it did that, I felt the energy leave my body, and attach to $mom1.name, and suddenly I was aware of her. I could feel her walking into her bedroom. I let that feeling linger, and after a few minutes, I felt it come down the hallway. As it did, so did she, waving at me awkwardly as she made her way to her car, and to work. The mark of greed had been applied.<<set $mom1.marked to 1>><</if>>
<<Button 'Finish watching TV' 'LivingRoom' '.return2' '$mom1.percent += 1, $Time += 1, $mom1.scene.delete(1), $mom1.scene.pushUnique(2), $mom1.sub +=1, $event.mom1 to 0, $scene to 0'>><div class="Portrait"><img src="images/Locations/Portraits/Bank.png"><div class="PortraitText">Bank</div></div>
The lobby of the Livington main bank. A fairly nice space, with plenty of tellers and offices.
<<if $bankw.scene.includes(1) && $Time lte 2>><<OButton 'Alright, at the bank. Now what?' 'BankW: 1-1' '.main' '$bankc.met to 1, $bankw.met to 1'>> /* Bank Wife Scene 1 */
<</if>><<if $bankw.scene.includes(2) && $Time lte 2 && $event.bankw gte 1>><<OButton 'Get to work on $bankw.name again' 'BankW: 2-1' '.main' '$f to 1'>> /* Bank Wife Scene 2 */
<</if>><<if $bankc.scene.includes(1) && $Time lte 2 && $bankc.marked is 1 && $event.bankc gte 1>><<OButton '<<nbankc>> is in the bank' 'BankC: 1-1' '.contbut' '$f to 1'>>/* Bank Cashier Scene 1 */
<</if>><<Button 'Back to Business Sector' 'BusinessSector' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/ImpExp.png"><div class="PortraitText">Borderlands</div></div>
Borderlands is the business that <<nmom2>> owns, and where <<nsis1>> works at. They're mostly an import and export business, but they also facilitate a lot of businesses that pass through our town.
<<if $mom2.scene.includes(2) && $event.mom2 gte 1>>
<<OButton 'Visit $mom2.name at work' 'Mom2: 2-1' '.side' '$assw.met to 1'>>
<</if>><<Button 'Back to Business Sector' 'BusinessSector' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Invest.png"><div class="PortraitText">Stockbreaking</div></div>
A large firm that handles trading stocks. You're not exactly sure what they do up here, but it's a fairly nice space.
<<Button 'Back to Downtown' 'BusinessSector' '.return2' '$f to 1'>><<if $player.glut lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Gluttony</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Gluttony.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="gluttitle">Gluttony</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Gluttony.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4">1/10</div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to break down the walls
of Greed in every persons soul, making them part with their money.
It needs to be used repeatedly, as those walls are thick. Each time, you
will be able to take more and more.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><div class="powergrid">
<div class="pgrid1"><span class="lusttitle">Lust</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Lust.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4"><<print $player.lust>>/10 </div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/AdonisS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Adonis.png">\
<h3>Adonis</h3>\
Women you meet are instantly attracted to you, and men you meet
become incredibly submissive in your presence.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Carnal FogS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Carnal Fog.png">\
<h3>Carnal Fog</h3>\
Infuse a command with lust, making it so any
character that is commanded will be filled with
lust and pleasure, so long as they follow the
command.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div><<if $player.greed lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Greed</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Greed.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8">???</div>
<div class="pgrid9">???</div>
<div class="pgrid10">???</div>
<div class="pgrid11">???</div>
<div class="pgrid12">???</div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="greedtitle">Greed</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Greed.png'></div>
<div class="pgrid3"><<if $player.prog lt 4>><span class="bigtext">???</span><<else>><span class="bigtext">Power Level</span><</if>></div>
<div class="pgrid4"><<if $player.prog lt 4>><span class="bigtext">???</span><<else>>$player.greed/10<</if>></div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to reframe someone's
thoughts into having money being the most important thing. This can
manifest in different ways. From convincing someone to part with their
money, or convincing someone to let you do something they otherwise
wouldn't have let you do for money.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><<if $player.wrath lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Wrath</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Wrath.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="wrathtitle">Wrath</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Wrath.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4">1/10</div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to break down the walls
of Greed in every persons soul, making them part with their money.
It needs to be used repeatedly, as those walls are thick. Each time, you
will be able to take more and more.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><<if $player.sloth lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Sloth</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Sloth.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="slothtitle">Sloth</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Sloth.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4">1/10</div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to break down the walls
of Greed in every persons soul, making them part with their money.
It needs to be used repeatedly, as those walls are thick. Each time, you
will be able to take more and more.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><<if $player.pride lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Pride</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Pride.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="pridetitle">Pride</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Pride.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4">1/10</div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to break down the walls
of Greed in every persons soul, making them part with their money.
It needs to be used repeatedly, as those walls are thick. Each time, you
will be able to take more and more.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><<if $player.envy lt 1>>
<div class="powergrid">
<div class="pgrid1"><span class="lockedtitle">Envy</span></div>
<div class="pgrid2"><img class="lockedpowerimg" src='images/Menu/Level/Envy.png'></div>
<div class="pgrid3"><span class="bigtext">???</span></div>
<div class="pgrid4">???</div>
<div class="pgrid5"><span class="bigtext">???</span></div>
<div class="pgrid6">???</div>
<div class="pgrid7">???</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<<else>>
<div class="powergrid">
<div class="pgrid1"><span class="envytitle">Envy</span></div>
<div class="pgrid2"><img class="powerimg" src='images/Menu/Level/Envy.png'></div>
<div class="pgrid3"><span class="bigtext">Power Level</span></div>
<div class="pgrid4">1/10</div>
<div class="pgrid5"><span class="bigtext">Powers</span></div>
<div class="pgrid6">
<<link [img[images/Powers/Mark of GreedS.png]]>>
<<set Dialog.setup("Passive Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Mark of Greed.png">\
<h3>Mark of Greed</h3>\
Gives you the ability to mark and track souls, allowing you to know where
someone is at, given they're marked.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid7">
<<link [img[images/Powers/Price We PayS.png]]>>
<<set Dialog.setup("Active Powers")>>
<<set Dialog.wiki(`<img class="leftimg" src="images/Powers/Price We Pay.png">\
<h3>Price We Pay</h3>\
Through an immense use of power, you're able to break down the walls
of Greed in every persons soul, making them part with their money.
It needs to be used repeatedly, as those walls are thick. Each time, you
will be able to take more and more.`)>>
<<set Dialog.open()>>
<</link>>
</div>
<div class="pgrid8"><<if $player.prog lt 6>><span class="bigtext">???</span><<else>><span class="bigtext">Spells</span><</if>></div>
<div class="pgrid9"><<if $player.prog lt 6>>???<<else>>Spell 1<</if>></div>
<div class="pgrid10"><<if $player.prog lt 6>>???<<else>>Spell 2<</if>></div>
<div class="pgrid11"><<if $player.prog lt 6>>???<<else>>Spell 3<</if>></div>
<div class="pgrid12"><<if $player.prog lt 6>>???<<else>>Spell 4<</if>></div>
</div>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/Shopping.png"><div class="PortraitText">Shopping District</div></div>
<table width="100%" style="margin: 0em;"><tr><td><<Wait "Shopping">></td></tr></table>
<br>
<table width="100%">
<tr>
<td>
<<if $Time lte 3>><span id="lImageL">[img[images/Locations/Store.png][Store]]<span class="lText">[[Store]]
<div class="schedule-grid">
<<include "StoreSchd">>
</div>
</span></span><<else>><span id="lImageLC">[img[images/Locations/Store.png]]<span class="lTextC">Store</span></span><</if>>
</td>
<td>
<<if $Time lte 3>><span id="lImageR">[img[images/Locations/Dealership.png][Dealership]]<span class="lText">[[Dealership]]
<div class="schedule-grid">
<<include "DealSchd">>
</div>
</span></span><<else>><span id="lImageRC">[img[images/Locations/Dealership.png]]<span class="lTextC">Dealership</span></span><</if>>
</td>
</tr>
</table>
<br>
<<Button 'Leave Shopping District' 'LocationHub' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Store.png"><div class="PortraitText">Store</div></div>
Large, all purpose store. Groceries, clothing, random objects, you want it, they have it.
<<Button 'Back to Shopping District' 'Shopping' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Dealership.png"><div class="PortraitText">Dealership</div></div>
If you want a car, this is where you go. Considering the size, they don't have a ton of selection, but if yoiu want something special, you can get it delivered.
<<Button 'Back to Shopping District' 'Shopping' '.return2' '$f to 1'>>/* Location: Home */<<set $mom2.met to 1>><<if previous() is "LocationHub">>As I get home,<<else>>As I exit my room,<</if>> I'm immediately confronted by the worst part of living in this house.
<<nmom2>>.
<<nmom2>> is <<nmom1>>'s wife. <<if $FetInc is 1>>And I do mean her wife, because she is not someone I would ever even come close to calling a mother. <</if>><<nmom2>> is... How do I put this? A culmination of everything I hate in a person. She is a militant misandrist, and she makes it very well known. Well, she makes it very well known to me. In front of <<nmom1>>, and the other girls, she acts nice enough so as to not be suspicious. Not nice, per se, but neutral. When none of them are around, however, she shows her true colors.
I can't really explain why she hates me especially. I mean, she doesn't treat most men well, but I feel like it's worse with me. Maybe it's because she only wanted daughters, and resents the fact that I wasn't part of the plan. <<if $FetInc eq 1>>After all, she's told me before that when she found out I was a male, she tried to convince <<nmom1>> to abort me.<<else>>After all, she was very much against adopting me. I don't know why she blames me, I was just 2 when I was brought here, but even though I tried my hardest as a kid to care for <<nsis1>>, <<nsis2>>, and <<nsis3>>, she still treats me as if I were some danger.<</if>> Doesn't she sound wonderful?
She just wants to take out all of the worlds problems on me. Not her daughters though. No, them, she treats like they're the gods gift to the planet, even <<nsis2>>, who is rebellious, which is the most generous way I can put that. Which I don't actually mind, I like <<nsis1>>, <<nsis2>>, and <<nsis3>>. I love them all, they all treat me well.
<img class="leftimg" src="images/Characters/House/Landladies/D02.png">\
\Still, here she was, in front of me. Ready to make my life hell. Well, not today.
<<mom2>><<if previous() is "LocationHub">>And where the hell have you been?<<else>>Finally joining us, huh? Tired of being a useless member of society?<</if>><</mom2>>
I sighed, my usual response to an interaction with her. It came out by pure habit, even though this time, I was genuinely excited to see her. After all, while her personality might be comparable to the piece of shit you might accidentally step on in a dog park, her body? Well, that was a completely different story. She basically single handedly taught me the idea of hate fucking. Because if there was anyone you could hate, it was her, but that didn't change the fact that she was insanely fuckable. Hence, my excitement today.
<<me>>Hello <<nmom2>>. It's great to see you!<</me>>
I responded, with an excitement that clearly caught her off guard, which was a treat in and of itself. After all, <<nmom2>> was a very successful woman. She ran our towns branch of the import and export business called "Borderlands." And as much as I hate to give her any compliments, she was a hyper competent woman. When she was focusing on her work, she basically crushed anything in front of her. So for her "son" to respond to her this way was unexpected. Still, she recovered quickly.
<<mom2>>Well, what do you have to say for yourself?<</mom2>>
She said, trying to prod me. Once upon a time, I might have fallen for the bait, but not anymore. Hell, it was just entertaining now, watching her effectively flail around, when unbeknownst to her, I had her in the palm of my hand. And I was ready to squeeze.
<<me>>Absolutely nothing.<</me>>
I said, smiling at her, as if everything was absolutely normal. She gave me another look, annoyed at my positive attitude.
<<mom2>>I heard you left work early the other day? You think it's ok to just coast off of <<nmom1>> and myself?<</mom2>>
<<me>>Of course not <<nmom2>>. Everything at work was resolved, it was just an issue of over scheduling.<</me>>
She started getting visually annoyed at my answers, as I kept up the upbeat attitude, egging her on, knowing what would happen.
<<mom2>>And who's fault was it? You know you waste peoples time and money when you fuck up like that.<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D03.png">\
<<me>>It was actually not a problem, <<ncomb>> was fine with it.<</me>>
As I said that, she started walking towards the couch. Here it was, her tell tale move. It's why she was able to do so well in business. She would get leverage, and use it. In my case, it was always the same. I was a man, and therefore, I was a pervert. I mean, I was, but it's partially her fault. As she got to the couch, she bent over, quite sensually, giving me a good look at her very sizable ass. Normally, I would get a quick look, which was enough for her to chastise me. Today though? I stared directly at it. Her ass was perfect, and I was done denying myself. She looked back at me, smirking quickly, before turning around, fury on her face.
<<mom2>>Where do you think you're looking, you little pervert.<</mom2>>
<<me>>Oh, your ass. It looks fantastic in that dress, but you know that.<</me>>
<<mom2>>Excuse me!?!?<</mom2>>
She was genuinely taken aback by my answer. In the past, I would usually flounder, and act awkward about getting caught. She loved watching me squirm.
<<me>>You heard me bitch.<</me>>
Once again, she was shocked at my response.
<<mom2>>Who the hell do you think you are?!<</mom2>>
<<Button 'I can tell you exactly who I am ' 'Mom2: 1-2' '.lustbut' '$player.lust += 1'>><<me>>Oh, I can tell you who I am.<</me>>
I said, my voice getting deeper. I approached her quickly, as I watched Lust take over her body. She took a meek step backwards as I approached her.
<<me>>I'm someone who's tired of hearing your shit.<</me>>
Her breathing got very shallow, and she avoided meeting my gaze. After a moment to collect herself, she managed to look at me, her cheeks getting rosy as she did.
<<mom2>>Y-you can't talk to me like that.<</mom2>>
She eeked out, sounding nothing like the powerful woman she usually portrayed herself as. I smiled smugly, and that caused her to frown.
<<me>>I think it's time things change around here.<</me>>
I reached up, and grabbed her chin roughly, causing her to moan lightly.
<<me>>After all, you're just a stupid slut, aren't you?<</me>>
<<mom2>>W-what!? Get off me!<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D04.png">\
She tried pulling away from my hand, but I quickly reached up, and grabbed one of her tits, not being gentle with it. Suddenly, her legs buckled under her, as she let out a low moan.
<<me>>You like being treated like this, don't you?<</me>>
She tried to get her footing back, being assisted by my hands, one still grabbing her face, and the other one latched onto her tit. As she was recovering, I grabbed at her dress, and pulled it down, revealing her large breasts. This caused her to moan out again, but this time, she successfully pulled away. She looked at me, confusion all over her face. After all, the feelings she's experiencing were probably a first for her. I know <<nmom1>> was bisexual, as she has mentioned she used to have a boyfriend. But from what she said, <<nmom2>> has never been anything less than a pure lesbian. So now, for her to be experiencing pure lust towards a man, and not just any man, but someone she hates?
<<mom2>>I don't- You don't know...<</mom2>>
I took a step towards her, a strange mixture of fear and excitement fluttered across her face.
<<me>>Oh, but I do. I can see clearly for the first time in a long time.<</me>>
I reached up, causing her to jump backwards, only to push up against the wall. Nowhere to escape, I reached up, and pulled on her nipple. As I did, her knees buckled again, and she reached up, biting her finger, trying to hide the moan that escaped her lips.
<<me>>Look at you slut. You're basically cumming from me playing with your whore tits.<</me>>
She managed to regain enough composure to shoot me a glare, still biting on her lip. After a moment, she spoke up.
<<mom2>>D-dont call.. me a whore... you little shit.<</mom2>>
I responded by pinching her nipple, causing her to fall down on her knees, her finger going right back to her mouth. However, as she fell to her knees, her nipple still between my fingers caused it to pull even more, causing her to moan out even louder.
<<me>>I'll call you a whore if I want to. After all, if the shoe fits.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D05.png">\
I let go of her nipple, causing her large breast to fall. She looked both relieved, and a bit disappointed. I watched her, topless, panting, trying her hardest not to cum right in front of me. I decided I would push her a bit more. I reached down, grabbing a handful of her hair, and pulled. For a quick moment, I saw her smile, before she quickly opened her eyes, and saw who was doing it. She didn't fight, however, clearly too close to embarrassing herself. However, when I sat down on the couch, and she saw I was pulling her so she was bent over my knee, she started pulling from me, causing her to moan as she did.
<<me>>See? Your body knows what you are. Now come here.<</me>>
I pulled, and she quickly stopped resisting, as she was only getting a strange pleasure as she did. As she settled being bent over my lap, I reached out, caressing her ass, causing her to gasp. I reached down, and pulled her dress over her ass, and stroked her ass without any fabric in the way.
<<mom2>>L-let me g-go, you bastard.<</mom2>>
I reached down, and saw her squirm away from my hand. I pulled on her hair, and saw anger and pleasure wash over her. She glared at me as I reached down, and ran a finger over her pussy. I could feel the warmth, and more importantly, how wet she was.
<<me>>Ah, this was what you were hiding. Don't like the fact that you enjoy being my little bitch, huh?<</me>>
<<mom2>>I don't know what you're talking about.<</mom2>>
She said, not sounding very convincing.
<<me>>Your wet pussy tells me you do. But I'm not doing this to play with you.<</me>>
I yanked on her hair again.
<<me>>I'm here to make sure you understand that you aren't going to treat me like this anymore. You're the bitch in this relationship now.<</me>>
<<mom2>>I don't think so.<</mom2>>
<<me>>Well I do. Now, cum, like an obedient little bitch.<</me>>
I bring my hand up, and slap her ass hard, causing her to start twitching in my lap, biting her lip as she struggled to hold the moan in. She couldn't hide it though, as she started squirting, dousing the floor in front of the couch with her juices. I reached up, and started petting her as she rode her orgasm.
<<me>>That's a good girl.<</me>>
After a minute, she finally settled down, breathing deeply, her head hanging down. Whether from shame or just exhaustion, I didn't know, or care. I pushed her off my lap, and she fell on the floor with a thud, causing her to groan lightly.
<<me>>I hope you understand how things are going to change.<</me>>
She didn't respond, and I didn't need her to. I walked around the puddle.
<<me>>And clean this up. Or do you want to explain to the girls why it's there?<</me>>
I said, chuckling<<if $player.prog gte 2>>. As I walked away, I could feel energy build up in my arm, only to quickly dissipate as it left from me. Suddenly, I could feel exactly where <<nmom2>> was, panting on the ground, as she slowly stood up, stumbling over to the kitchen to grab something to clean up the mess. The mark of Greed had been applied.<<set $mom2.marked to 1>><<else>>, as I left the room.<</if>>
<<Button 'Head outside' 'Home' '.return2' '$mom2.percent += 2, $Time += 1, $mom2.scene.delete(1), $mom2.scene.push(2), $event.mom2 to 0, $mom2.sub +=1, $scene to 0'>><img class="leftimg" src="images/Characters/House/Roommate 1/02.png">\
It's late at night, and I notice the there's a light coming from <<nsis1>>'s room, something that isn't surprising. Unlike <<if $FetInc eq 1>>the rest of us<<else>>her sisters<</if>>, <<nsis1>> definitely picked up the work drive from <<nmom2>>, which goes to prove that nurture definitely has some play here. Still, it's late, which means there's no one to interrupt. I walk up to her door, and give a soft knock.
<<sis1>>Yeah?<</sis1>>
I hear her from inside.
<<me>>Just me. Mind if I come in for a second.<</me>>
I hear a sigh, and then footsteps. The door opens, and I finally see her. She's dressed far more casual than usual, and I feel the blood rush down immediately. I take a second to calm down, and in that second, she's already gone back to her desk.
<<sis1>>What's up? You need something?<</sis1>>
She asks, picking up her pen and some papers.
<<me>>Oh, I just had some questions for you.<</me>>
I said, trying to sound innocent as I carefully closed the door behind me and took a seat on her bed. She sighed again.
<<sis1>>Is it important? I have a lot of work to do.<</sis1>>
<<me>>Uhm, it's fairly important. To me at least.<</me>>
Without missing a beat, she responds.
<<sis1>>Alright, shoot.<</sis1>>
<<me>>Alright, well, I was just wondering...<</me>>
I say, feeling Lust's power flow through me.
<<Button 'What do you like to fantasize about?' 'Sis1: 1-2' '.lustbut' '$sis1.percent += 1, $player.lust += 1'>>I see her stop, and slowly sit back in her chair. She clearly gives this a lot of thought, which tracks with everything about her. She gives everything her best, it makes sense that carries over to a command with Lust. After a few seconds, she speaks up.
<<sis1>>Well, to be honest, I have one specific thing...<</sis1>>
She says, smirking as she starts talking.
<<me>>Hit me.<</me>>
I reach down, and rub my cock through my pants.
<img class="leftimg" src="images/Characters/House/Roommate 1/03.png">\
<<sis1>>Well, a lot of my fantasies are different, but they all have one thing that's similar.<</sis1>>
She reaches down, and presses her finger into her shirt where her nipple is, causing her to moan lightly.
<<sis1>>I definitely have a more... Dominant streak.<</sis1>>
<<met>>Surprising exactly zero people.<</met>>
I think, not wanting to interrupt her as she carries on.
<<sis1>>So usually, I'm in charge of a guy, having fun. However...<</sis1>>
Her smile fades a bit, as she gives what she's talking about a lot of thought. I don't, clearly as I reach down and quietly unzip my pants.
<<sis1>>I don't know, I guess I would have to say I'm a bit bi-curious.<</sis1>>
She said, nodding as if that was the first time she had said this. I slowly pulled my cock out, the story being told by <<nsis1>> getting me fully hard.
<<me>>So you're starting to imagine being in charge of women?<</me>>
After I said that, I finally cracked her, as her cheeks started to flush. Clearly embarassed, she nodded lightly, pinching her nipple through her shirt. I saw her hand with the pen slowly dip down beneath her desk,
<<sis1>>W-well...<</sis1>>
<<me>>Yeah?<</me>>
<<sis1>>O-one woman, specifically.<</sis1>>
I tilted my head hearing this. Since she made it clear she wasn't going to continue, I asked her.
<<me>>Who?<</me>>
<<sis1>><<nmom2>>.<</sis1>>
She whispered, bringing a huge smile to my face. It looks like I wasn't the only one in the house that wanted to bring that bitch down a peg. <<if not $mom2.scene.includes(1)>>However, I had already taken a good first step in that direction. It would only be good manners of me if I helped her as well.<</if>>
<<me>>Really?! Well, why don't you tell me what you imagine.<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 1/04.webp">\
Upon hearing my approval, <<nsis1>>'s smile grew a bit, and she closed her eyes, her hand with the pen moving faster below the desk.
<<sis1>>She's always so bossy. I always imagine her tied up, with a ring gag in her mouth.<</sis1>>
Her hand above the desk finally reached under her shirt, and she started pulling on her nipple directly.
<<sis1>>I love grabbing her by her hair, pulling her roughly into my pussy, and having her eat me out, while I call her... things.<</sis1>>
<<me>>What kind of names do you call her?<</me>>
I said, rubbing my cock faster, being careful not to distract her.
<<sis1>>I call her a little dyke whore. How she probably loves eating out her little girls pussy.<</sis1>>
She said, moaning out lightly as her hands started moving faster.
<<sis1>>Then I'll kick her off, and spit in her mouth, and she'll be so happy to swallow it, mixed with my other juices.<</sis1>>
She moans out again, and I can feel myself getting closer as she keeps going.
<<sis1>>Then I'll bend her over, and spank her fat fucking ass with a belt, until she's nothing but a moaning mess.<</sis1>>
She's nodding and moaning, and I can tell she's getting closer to orgasm as well.
<<sis1>>And once she can barely stand it, I'll start fucking her hard with my strap on. I'll pull on her hair, and slap her red ass, until-<</sis1>>
She stopped talking and she started shaking as her orgasm hit her hard. I was feeling close myself, so I walked over to her desk, watching as she came. I pointed my cock at her coffee cup, and started blasting my cum into it, filling it up. Once I finished, I put my cock back in my pants, just in time for her to open her eyes, and she looked at me. Her cheeks flushed lightly, before her professional face came up, She cleared her throat, and sat up straight, her pen noticibly shinier than it was before.
<img class="leftimg" src="images/Characters/House/Roommate 1/05.png">\
<<sis1>>Ahem. Anyway, is that all?<</sis1>>
She said, focusing back on her paper work.
<<me>>Yeah. That's more than enough, thanks.<</me>>
She nodded at me, and waved her hand, gesturing to the door. As I walk away<<if $player.greed gte 1>>, I can feel energy building up in my arm. It's a familiar feeling, and I let it build up, before it disappears as quickly as it appeared. I could feel <<nsis1>>, and could tell she was marked. Finishing that, I looked back<<set $sis1.marked to 1>><</if>>, I watched her pickup her coffee cup, and take a large swig. She put it down, and looked at it for a moment, before shrugging, and taking another sip. I opened her door, and started thinking about the possibilities.
<<Button 'Leave the room' 'Home' '.contbut' '$sis1.percent += 1, $sis1.scene.delete(1), $sis1.scene.push(2), $Time +=1, $sis1.sub +=1, $event.sis1 to 0, $sis1.met to 1, $scene to 0'>><img class="leftimg" src="images/Characters/House/Roommate 2/02.png">\
<<set $sis2.met to 1>>As I walked down the sidewalk, making my way to Brighttown, I realized I saw someone I recognized. <<nsis2>> was walking out of a building that I've seen multiple times before, but never went into. The Hardware Store, a building with blacked out windows, and basically nothing else. However, <<nsis2>> had told me that the place wasn't actually what it seemed, and that it was actually an adult toy shop. I wasn't sure that she was telling me the truth, since <<nsis2>> liked messing with me whenever she could. Still, looking at her now, I suddenly had some ideas. I looked over, and saw that she was with someone, but with the help of Lust, I figured I'd be able to have fun.
<<me>>Hey <<nsis2>>.<</me>>
I waved over to her, and she waved back. She broke off from her friend, and jogged over to me, flashing me a smile.
<<sis2>>Hey <<nme>>, what are you doing here?<</sis2>>
<<me>>Just out for a walk. Who's your friend?<</me>>
She chuckled as I looked over her shoulder. She put her hand on my shoulder, and looked at me with faux sincerity.
<<sis2>>Someone completely out of your league.<</sis2>>
I put my hand on her shoulder, mimicking her.
<<me>>Well then I'm sure you won't mind introducing me.<</me>>
She laughed at that, and slapped my shoulder lightly.
<<sis2>>Maybe next time. I'd love to watch you crash and burn.<</sis2>>
She quickly turned around, and jogged away, and I realized my chance was slipping away.
<<me>>Wait, I-<</me>>
Before I could use Lust, <<nsis2>> cut me off.
<<sis2>>Sorry, gotta go.<</sis2>>
She quickly met up with her friend, and continued walking to the car in front of the Hardware Store. As they got in, <<nsis2>> waved at me, and strangly enough, her friend did the same, as our eyes met. However, a moment later, they drove away.
<<met>>Huh.<</met>>
<<cain>>What?<</cain>>
<<met>>Well I thought Adonis was supposed to make women fall for me, right?<</met>>
I asked <<ncain>>.
<<cain>>Yeah, but I told you, it doesn't work on women you've already met, like your <<if $FetInc is 1>>sister.<<else>>roommate.<</if>><</cain>>
<<met>>No, yeah, I know that.<</met>>
I responded to <<ncain>>, starting to move again.
<<met>>But I'm certain I've never met the girl that <<nsis2>> was with.<</met>>
<<cain>>Hmm. Well, she can't fall for you if she doesn't even look at you.<</cain>>
<<met>>No, I'm fairly sure she looked at me. Our eyes met.<</met>>
<<cain>>Well then you're hallucinating, because there's no way Adonis wouldn't have activated at this range.<</cain>>
<<met>>I guess you're right.<</met>>
I thought about it for a few more seconds, before I suddenly asked.
<<met>>Wait, what's the range for the sins?<</met>>
<<Button 'Continue to Brighttown' 'Brighttown' '.contbut' '$sis2.percent += 1, $sis2.scene.delete(1), $sis2.scene.pushUnique(2), $sis2.met to 1'>><img class="leftimg" src="images/Characters/House/Roommate 3/02.png">\
I knock on <<nsis3>>'s door, feeling the power of Lust coursing through my veins. <<nsis3>> and I don't interact much, mostly because of how different our personalities are. <<nsis3>> has always been a very nice girl, but she's always been attracted to the more feminine aspects of things. She loves pink, and her room definitely reflects this. Still, now that I've got Lust in my body, I can at least admit that I've always considered her to be insanely attractive, although that's something she's shared with all the women in <<if $FetInc is 1>>this<<else>>her<</if>> family. Still, as I hear footsteps on the other side of the door, I brace myself, and the door opens, revealing <<nsis3>>.
<<sis3>>Hey $player.name. What's up?<</sis3>>
She asks, turning around and going back to her desk. She leaves the door open, allowing me to walk in, and I make sure to close it behind me. Although I trust in what Lust can do, <<if not $mom2.scene.includes(1)>>especially after what I did to <<nmom2>>, <</if>>I still can't help but feeling nervous. Although watching <<nsis3>>'s innocent face as she applies makeup, I can't help but feel the urge to do something.
<<me>>Nothing. Just had some questions for you.<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 3/03.png">\
<<sis3>>This isn't some survey for your comic job right? You know I'm not a fan. Ask <<nsis2>> for that.<</sis3>>
<<sis3>>Oh. Ok.<</sis3>>
She spins around in her makeup chair, and looks up to me. She has her legs spread, giving me a nice look at her legs. I can feel blood rushing down to my cock.
<<met>>Alright, let's see if I can't get her to break that innocent facade.<</met>>
<<me>>Hey <<nsis3>>...<</me>>
<<Button 'I just wanted to know what you like to masturbate about.' 'Sis3: 1-2' '.lustbut' '$sis3.percent += 1, $player.lust += 1'>><img class="leftimg" src="images/Characters/House/Roommate 3/04.png">\
I watch as Lust takes over her face, and her cheeks begin to flush. She looks down, acting shy, and I lightly grab her chin, making her look up to me.
<<me>>Cmon <<nsis3>>, it's a simple question.<</me>>
She smiles at me, biting her lip.
<<sis3>>I know, but still, it's embarassing.<</sis3>>
I let her go, and she spins around, looking at herself in the mirror. For a moment, I think that maybe Lust didn't work, but then I hear a light moan come from <<nsis3>>.
<<sis3>>Well, the main thing I like is...<</sis3>>
She pauses, and I see her arm reach down, between her legs.
<<sis3>>You have to promise you won't make fun of me!<</sis3>>
She calls out, moaning lightly in between pauses.
<<me>>I would never.<</me>>
I say, reaching down, rubbing my cock through my pants.
<<sis3>>Well. This is just something that's in my head. Obviously I don't really want this, but...<</sis3>>
She trails off, moaning a bit louder.
<img class="leftimg" src="images/Characters/House/Roommate 3/05.webp">\
<<sis3>>I like watching those videos where the girl is... you know...<</sis3>>
I position myself behind her, and pull my cock out. Because of how we're standing, she can't see me pulling it out, and I slowly begin jerking myself off. She trails off, but doesn't say anything, so I push a bit.
<<me>>Like I said <<nsis3>>, you can tell me.<</me>>
She moaned again.
<<sis3>>Well, I like it when the girl, she doesn't really... Have a choice, you know?<</sis3>>
I hear her gasp lightly as she says that, and her arm is moving faster, as both of us masturbate a few feet from each other.
<<me>>Really? Our sweet princess has a rape fetish?<</me>>
I ask, feeling my cock get as hard as can be. She nods lightly, still looking at herself in the mirror.
<<sis3>>Y-yeah...<</sis3>>
She whimpers out.
<<me>>That's nothing to be embarassed about <<nsis3>>. It's actually a fairly common fetish for women.<</me>>
<<sis3>>Really?<</sis3>>
<<me>>Yeah, really. One of the most common ones actually.<</me>>
She smiles lightly upon hearing that, and her hand starts moving faster. I can see her other hand reach up, and she starts playing with her nipple through her shirt.
<<sis3>>I didn't know that...<</sis3>>
<<me>>So do you ever imagine yourself in that situation?<</me>>
I ask, feeling myself getting closer to cumming.
<<sis3>>I... Sometimes...<</sis3>>
<<me>>Who is the guy raping you?<</me>>
I say, grunting it out. I see <<nsis3>> close her eyers, and lean her head back slightly, as she fingers herself.
<<sis3>>I-I don't know. It's just random people. No one in particular.<</sis3>>
I stand up quietly, and move closer to <<nsis3>>.
<<me>>Do you ever imagine me?<</me>>
I see her biting her lip, and her face gets even redder.
<<sis3>>N-no, I... havent..<</sis3>>
She said, sounding defensive.
<<me>>Really? You never pictured me pushing you down? Bending you over?<</me>>
She moaned hearing me say that.
<<me>>Covering your mouth so you can't call for help, and pushing my fat cock inside your tight pussy?<</me>>
I can see her hands move even faster, and she starts grunting. She's clearly close to cumming, and so am I, as I stand behind her, watching her hand moving in her pants, and her other hand playing with her breasts.
<<me>>Taking you however I want. Fucking you like the dirty slut you are.<</me>>
She nods lightly at this, I can see her body tense up.
<<me>>And filling your tiny womb with my seed, and knocking you up?<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 3/06.webp" style="max-width: 25%">\
That pushed her over the edge, and her body began to twitch, as a small wet patch appeared in her pants. Watching <<nsis3>> orgasm pushed me over the edge, and I start shooting ropes onto the back of her head, covering her hair with my cum. After finishing, I watch as <<nsis3>> is still recovering. I reach down, and grab some of her hair, and wrapping it around my deflating cock, cleaning any leftover cum. I push my cock back into my pants.
<<me>>I'm glad you shared that with me <<nsis3>>.<</me>>
I say, looking down at her. She opens her eyes, and smiles groggily, before snapping to attention. She quickly pulls her hands out of her pants and shirt, her cheeks getting even redder.
<<sis3>>I- I don't... You...<</sis3>>
I lean down, and give her a kiss on the cheek, eliciting another light moan from her.
<<me>>I think about you all the time as well.<</me>>
She looks surprised as I say this, but I see a small smile form on her face<<if $player.prog gte 2>>. As she looks up at me, I can feel energy building up in my arm. It's a familiar feeling, and I let it build up, before it disappears as quickly as it appeared. I could feel <<nsis3>>, and could tell she was marked. I chuckled<<set $sis3.marked to 1>><</if>>, as I walk out of the room.
<<Button 'Leave the room' 'Home' '.contbut' '$sis3.percent += 1, $sis3.scene.delete(1), $sis3.scene.pushUnique(2), $Time += 1, $sis3.sub +=1, $event.sis3 to 0, $sis3.met to 1, $scene to 0'>>I stepped off the bus, looking at the storefront. It was the first time I had come back since <<ncain>> decided to show his boney face. I didn't have a ton of bills yet, but I still needed some spending money, which is how I started working here.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>> I grabbed the door, and entered the shop. As usual, the store had it's fair share of customers moping around. The regulars flashed me a slight glare, and moved on. It was something I was used to, as I was always seen as the gatekeeper. Very rarely did <<ncomb>> come out to the front. Not for the lack of trying by the clientele. They always tried to get her to appear, but it was my, and Barry's, job to make sure that didn't happen. As such, we were seen as the "cockblockers", as if <<ncomb>> would be remotely interested in any of them. Speaking of...
<<me>>Hey Barry, <<ncomb>> in?<</me>>
<<comf>>Obviously. She could die, and she would still show up here in the morning.<</comf>>
Barry is one of my friends. We met when we were young, and throughout school, we bonded as we both had a lot of the same problems. When I first got a job here, <<ncomb>> asked if I knew someone else, and his name came to mind. Since then, me and him have held the register down. Despite <<ncomc>>'s attempts to bother us away from the job.
<<me>>Alright, cool. I'm gonna go have a talk with her. You good?<</me>>
<<comf>>Yeah, I'm chill. Are you though? I never checked back with you after you called me to cover your shift.<</comf>>
<<me>>Oh, yeah, thanks for that. Everything is good now, it was just some food poisoning or something.<</me>>
<<comf>>Ah, right. Got home, yacked it all out?<</comf>>
<<me>>Sure... Anyway, I'm gonna talk to <<ncomb>>.<</me>>
Barry shrugged, and went back to leaning on his chair, watching the store. I walked past the barrier, and into the privacy of the backroom. I got to <<ncomb>>s door, and paused slightly. I wasn't sure what I wanted to do here. I mean, obviously, I could just use Lust and have some fun with her. But... Well, I could get a bit more creative. Our clientele is almost entirely male, so there are some dirtier methods of making money.
<<cain>>What are you thinking?<</cain>>
<<if $player.greed is 1>><<met>>Well, I haven't really used Greed yet. Not since I manifested it. So maybe I could use it to convince <<ncomb>> to do something she normally wouldn't.<</met>><<else>><<met>>Well, maybe I could use Greed to convince <<ncomb>> to do something she normally wouldn't.<</met>><</if>>
<<cain>>Like?<</cain>>
<<met>>Well, Barry and I have tried to convince her to hire some girls to cosplay, and flirt with the customers. She shut that down pretty quickly before.<</met>>
<<cain>>Not too big, that could work.<</cain>>
<<met>>And then maybe later on, the girls could do... more things.<</met>>
<<cain>>That's definitely something you'd have to work towards. Greed is tricky to humans, so you really have to break through that barrier.<</cain>>
I nodded, thinking about it. I knocked on the door, and when I heard <<ncomb>> tell me to come in, I knew what I wanted.
<<Button 'Have some fun with <<ncomb>>' 'ComB: 1-2' '.lustbut' '$comb.decision to "lust", $player.lust += 1, $cainflag to 0'>>\
/* <<Button 'Talk to <<ncomb>> about a business opportunity' 'ComB: 1-2' '.greedbut' '$comb.decision to "greed", $player.greed += 1, $cainflag to 0'>> */<img class="rightimg" src="images/Characters/Town/Comic Store/Owner/05.png">\
<<comb>>Come in.<</comb>>
I entered the room I had been in many times before, but it felt very different now. It didn't help the fact that when my eyes met with <<ncomb>>'s, she looked away, her cheeks flushing. Our last meeting was definitely on her mind.<<if $comb.decision is "greed">> Unfortunately, I had more serious ideas in mind.<</if>>
<<me>>Hey <<ncomb>>.<</me>>
<<comb>>Welcome back, <<nme>>.<</comb>>
She said, smiling through any awkwardness she might be feeling.
<<me>>Thanks. Good to be back.<</me>>
<<comb>>Although I wish you had just called.<</comb>>
She said, clearing her throat.
<<comb>>Barry is scheduled to handle the till for now. I figured you might be out for longer.<</comb>>
<<me>>That's fine. I didn't come to work. I came to see you.<</me>>
Her cheeks flushed, and suddenly the powerful woman that was running this business with will and guile, turned into a crushing school girl. I don't know what my future holds, but I suspected that I would never get tired of that reaction. <<if $comb.decision is "lust">>
<<comb>>What can I help you with?<</comb>>
I walked towards the desk, moving around it, leaning on it as I took my place beside <<ncomb>>. She tried to play it coy, focusing on her work, but I saw her bite her lip as I sat back.
<<me>>I always thought you worked too hard, <<ncomb>>. I want to help you with that.<</me>>
I said, and felt the energy building up in my arm, and I felt it release just as quickly. I could see her gasp in pleasure as Lust hit her. She shook her head, and tried to look back at her work, but she looked up at me for a moment, and her eyes glued to mine.
<<comb>>I just have a lot of work to do.<</comb>>
She whispered, not really trying to form any sort of resistance. I leaned forward, until my lips were right in front of hers. She closed her eyes, expecting me to kiss her.
<<me>>That's ok. You keep working.<</me>>
Her eyes shot open, confused by the conflict between my actions and words. I stood up, and walked behind her chair, and grabbed her shoulders. Just feeling my hands on her made her moan out loud. I started massaging, lightly, causing her to lean back into my hands.
<<me>>Come on <<ncomb>>. You have work to do.<</me>>
She opened her eyes, her goofy smile, prompted by Lust and my hands, straightened out. She nodded, and leaned forward, picking up her pen, and trying her hardest to do her work. I leaned down, pressing my hands lower down on her back. I worked the area for a bit, before I reached up, and pulled her dress down. Her breath became shallow. Before she could say anything, I leaned down and caressed her cheek from behind with one hand, and whispered close to her ear, getting as intimate as I could.
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/06.png">\
<<me>>Why did you stop? This is just an innocent massage, no?<</me>>
<<ncomb>> grunted lightly, her words getting caught in her throat. I let go of her hand, and reached down over her, getting a good handful of her breasts through her bra. Her words fully escaped, as a long, deep moan came out. As I manhandled her tits, I pulled my cock out of my pants, and began rubbing my cock.
<<comb>>Y-yeah, just a massage.<</comb>>
She managed to stutter out. I reached inside her bra, and finding her nipple, began pulling on it.
<img class="rightimg" src="images/Characters/Town/Comic Store/Owner/07.webp">\
<<me>>Of course it is. You would be a bit of a slut if you enjoyed this.<</me>>
<<comb>>Such a slut. Yyyeesss.<</comb>>
She moaned out, as I could feel her body twitch at my words. Over her shoulders, I could see her rubbing her legs together.
<<me>>Do you know what I do to sluts?<</me>>
<<comb>>W-what?<</comb>>
I pinched her nipple, causing her to grunt in pleasure again, her body pressing against the chair she was in. She leaned her head back, and opened her eyes. We were looking right into each others eyes, as I brought her to an orgasm with just her nipples.
<<me>>I cum on them.<</me>>
She leaned back a bit more, and saw my hand moving up and down my shaft. She stared at it, as I pumped myself, getting closer and closer.
<<comb>>You should. Sluts des- deserve to be covered in cum.<</comb>>
I could feel myself getting closer as I could feel her warm breath on my cock.
<<me>>Well good sluts deserve to cum as well, don't you think?<</me>>
She looked me dead in the eyes, more serious than ever before.
<<comb>>We do. We deserve to cum.<</comb>>
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/08.webp">\
She said, her words sounding like she was begging for it. I complied, and began playing with her nipples even more, getting rougher. It only took a few moments before she begand gasping, her body stiffening, her orgasm hitting her hard. I reached up, and pressed my cock on her cheek, and began shooting my load over her face. As we both rode our orgasms, <<ncomb>> kept whimpering.
<<comb>>Yesss, yes,yes,yeeesssss...<</comb>>
Once we were both finished, I grabbed her hair, and cleaned my cock with it. I pulled my pants as <<ncomb>> was laying there, a smile on her face. I reached up, and pet her head.
<<me>>You were an excellent slut for me.<</me>>
She cracked her eyes, grinning widely. I stood up, and walked towards the door. As I did, I felt an energy build up in my arm, and suddenly released, giving me perfect vision of <<ncomb>>. She was now marked.
<<me>>I'll call you <<ncomb>>.<</me>>
<<comb>>Please do.<</comb>>
I heard her respond, as I opened the door, and left her office.<<elseif $comb.decision is "greed">>
Unfortunately, I didn't come here to have fun. Well, I didn't exactly have a plan, but now I do. And if there was anything I knew, it's that it's better to focus on your goals. Living with <<nmom2>> for so long wasn't entirely wasted. I felt energy building up in my arm, and I felt it release just as quickly. Suddenly, the blushing schoolgirl was gone, as <<ncomb>>s eyes focused. She looked confused, but then raised her brow, her business acumen taking over.
<<comb>>What can I help you with?<</comb>>
<<me>>I wanted to talk about something for your business.<</me>>
<<comb>>Oh?<</comb>>
<<me>>I think you're doing a great job, but there's wasted potential.<</me>>
She tilted her head, listening to me intently. It was kind of strange watching her. Gone was any of the flirty, nice woman that she usually was. In front of me was someone that was entirely focused on Greed.
<<comb>>Go on.<</comb>>
<<me>>It's a business idea that I've pitched you before. Not just me, Barry as well.<</me>>
She looked to the side, and I realization in her face as she remembered what I was referring to.
<<comb>>You wanted cosplayers, right?<</comb>>
I nodded.
<<me>>Our clientele is entirely men. Getting some girls in here, wearing cosplay, well... You know that would be effective.<</me>>
She leaned back, giving the idea some serious thought. Last time, she shot it down without a moments thought, so we're clearly making progress.
<<comb>>I'm not sure I feel like putting anything like that on.<</comb>>
<<me>>I didn't necessarily mean you, we could hire some girls as models.<</me>>
<<comb>>If you want to hire other girls, I definitely see the benefits, but it is a whole new aspect of business to manage.<</comb>>
<<me>>What do you mean?<</me>>
<<comb>>We have to find girls who are willing to wear cosplay, we would have to buy said cosplay, manage their schedules, and they would have to be willing to flirt with the guys.<</comb>>
I was momentarily surprised as she described more problems than I had thought. Momentarily, only because I knew she was a good business woman. It's not surprising she thought through it more than me. Let's try something else.
<<me>>Well, I was going to say, I would be willing to handle any responsabilities regarding this new avenue.<</me>>
That made her raise her brow, and a small smile appeared. I wasn't entirely sure if I should have been offended or not.
<<comb>>Looking for a promotion, <<nme>>?<</comb>>
<<me>>I was just thinking about the store. If you're offering a promotion, I wouldn't refuse one.<</me>>
She smiled brighter at that.
<<comb>>Tell you what. I'll make you a deal. You like this idea? I want you to set it up. Everything, including problems I haven't even thought of yet.<</comb>>
<<me>>I can do that.<</me>>
<<comb>>If it goes well, and we make money, then I'll give you a promotion, and a cut of the money we make as a direct result of the girls.<</comb>>
<<me>>Great!<</me>>
<<comb>>Don't get too excited yet. The reason I said no last time wasn't because I was opposed to using sex appeal to get more customers. We both know that isn't true. It's because I knew it wasn't going to be easy, and I had too much on my plate. So make sure you do this well, ok?<</comb>>
I nodded.
<<me>>I won't dissappoint.<</me>>
<<comb>>Good. I'll text you the numbers later. Good luck, and happy hunting.<</comb>>
I nodded, and got up, as <<ncomb>> went back to whatever paperwork she was doing. Before I could leave, I heard her call out.
<<comb>>By the way, I'm not entirely opposed to wearing any fun cosplay. I would just... prefer it to be private,<</comb>>
She flashed me a naughty smile, but before I could respond, she spoke up again.
<<comb>>But that's all for today. Goodbye, <<nme>><</comb>>
I nodded, and flashed her a smile. She went back to focus on her work, a grin on her face. As I watched her, I felt an energy build up in my arm, and then release. She was now marked.<</if>>
<<Button 'Leave SplashArt' 'Midtown' '.contbut' '$comb.percent += 2, $comb.scene.delete(1), $comb.scene.pushUnique(2), $Time += 1, $comb.sub +=1, $event.comb to 0, $comb.marked to 1, $scene to 0'>><img class="leftimg" src="images/Characters/Town/Bank/Wife/03.png">\
\<<me>>Why don't you come over here?<</me>>
I said, patting my lap, like I were calling a dog. I watched as <<nbankw>> looked at my lap. The emotions going through her face, as she realized what I was really asking of her. Still, as I watched her peel her top back, only if to cool down a bit, it let me get a nice look at her cleavage.
<<me>>Cmon <<nbankw>>. You know you want to. Be a good girl, and come here.<</me>>
As I said these things, <<nbankw>> nodded lightly, as if agreeing to what I was saying. She wanted to be a good girl for me. She slowly stood up, walking around the desk, and pausing slightly as she stared at my lap. After a moment, she turned around, letting me get a good look at her fat ass, constrained by the tight skirt. She slowly sunk down, and as I felt her warm ass connect with my lap, she took a shallow breath, before resting back. Without thinking, she wrapped her arm around my head, and looked deeply into my eyes.
<<bankw>>So, $player.name, what can I do for you?<</bankw>>
I reached up, and ran my hands on her legs, causing her to bite her lip again.
<<me>>Mmm, you're doing exactly what I want you to do right now. Being a good girl for me.<</me>>
As my hands ran up, I finally reached her ass, giving it a quick squeeze.
<<bankw>>I don't think you should be doing that. I'm a married woman.<</bankw>>
She said, sounding more playful than mad.
<<me>>A married woman, and yet here you are, sitting on another mans lap. What do you have to say for yourself?<</me>>
I squeezed her ass, causing her to moan slightly, as the blood was quickly rushing to my cock.
<<bankw>>I'm being a naughty girl, aren't I?<</bankw>>
<<me>>You are. You're being such a bad wife. But...<</me>>
I raise my hand, and slap her ass.
<<me>>I like my bitches naughty.<</me>>
She giggled at hearing me call her one of my bitches.
<<bankw>>I don't even know why I'm doing this, you're just...<</bankw>>
She trailed off, as she ran her fingers down my chest.
<<me>>I know why you're doing this.<</me>>
I started moving my hips, lightly pumping up into her. She could definitely feel my cock through my pants as I did.
<<me>>$bankm.name just doesn't please you, does he?<</me>>
She shook her head.
<<bankw>>No, $bankm.name is a good man.<</bankw>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/05.png">\
\<<me>>I'm sure he is. But you don't feel this way with him, do you?<</me>>
As I say that, I take my hand that was resting on her ass, and bring it up to her tits, and start gently massaging them. As I do, I start working her buttons, until I can see her black bra underneath.
<<bankw>>Noooo...<</bankw>>
She moans out, not stopping me at all, as I grope her large breasts.
<<me>>But he's a good man, right?<</me>>
<<bankw>>Y-yes, he is.<</bankw>>
<<me>>And he wants the best for you, doesn't he?<</me>>
<<bankw>>Mmmhhhmmm.<</bankw>>
She moans out, as she starts moving her hips to match mine. Her breath is slowly speeding up, and as I start massaging her tit a bit harder, I can tell she's getting close to cumming.
<<me>>So if he's such a good man, and he wants the best for you, he should want me to do this to you, right?<</me>>
<<bankw>>Yesss, he would, he's so good!<</bankw>>
She yelled out, barely paying attention to me, focusing entirely on getting herself to completion, with my help.
<<me>>That's why I'm here <<nbankw>>. I'm here because $bankm.name and I want you to be a good little bitch for me, and cum.<</me>>
As I say this, I feel <<nbankw>> start convulsing on top of me, moaning out loudly.
<<me>>That's a good girl. Cum for me.<</me>>
As I watched her twitch on my lap, I continued massaging her breasts, until finally she came down from her high. After a minute, she finally caught her breath, and looked into my eyes with pure lust. \
<img class="leftimg" src="images/Characters/Town/Bank/Wife/05.png">\
\I slapped her ass, playfully, and tilted my head, indicating that it was time for her to get off. She nodded, biting her lip as she attempted to. She tried standing, but her legs gave out under her, causing her to sit on her desk, her top basically off. I stood up, looking right at her. I reached up, and grabbed her chin. She raised her face, letting me handle her.
<<me>>You were a good bitch for me. Now, you need to go talk to $bankm.name. So he understands why you need me to... help you out. Understood?<</me>>
She nodded for me. I smiled, and pulled my phone out, snapping a quick photo of her. I turned around, exiting her office, and slowly made my way down the hall.
<<cain>>Well done. You even sent her to explain to $bankm.name why you need to cuck him. That will definitely be a bigger step to dominating him than just doing it yourself.<</cain>>
<<met>>Oh. Yeah, I guess that makes sense. I just figured it would be hot for $bankm.name to hear himself how she needs me to pleasure her sexually, since he's not doing a good enough job.<</met>>
<<cain>>Well those are some good instincts kid. A great first step.<</cain>>
As I heard <<ncain>> say that, I turned the corner, where <<nbankc>> was leaning against the wall, looking very conflicted. However, as she saw me, it melted away, and all that was left was a smile.
<<bankc>>O-oh, hello sir. I heard some... strange noises. What were you doing with <<nbankw>>?<</bankc>>
I reached up, cupping her face in my hand, and felt her push into it.
<<me>>I think you know exactly what I was doing there. No need to be coy <<nbankc>>.<</me>>
She swallowed hard, a mixture of the earlier confusion showing up, but with something else. However, I didn't let her dwell on it.
<<me>>I'll be heading out now <<nbankc>>. I'd recommend letting <<nbankw>> recover a bit.<</me>>
I walked past her, leaving her breathing shallowly. This was a good first step. For today, I should let the Hardings have that conversation.
<<Button 'Leave the Hardings to have the conversation' 'Bank' '.contbut' '$GallImg.pushUnique("images/Phone/Gallery/5.png"), $BackImg.pushUnique("images/Phone/Homescreens/5.png"), $NewGal to 1, $ImgAm += 1, $Time +=1, $bankw.percent += 2, $event.bankw to 0, $bankw.scene.delete(1), $bankw.scene.push(2), $bankw.sub +=1, $bankm.sub +=1, $bankc.sub +=1, $scene to 0'>>/* Location: Bank */<img class="leftimg" src="images/Side/Locations/Bank.png">\
\<<cain>>Well, what do you think is next?<</cain>>
I sighed internally.
<<met>>I don't know, you're the one who told me I had to "bend someones will".<</met>>
It was <<ncain>>'s turn to sigh.
<<cain>>Exactly. Someone with power. Who has power in a bank?<</cain>>
<<met>>The manager? I guess, I don't know the hierarchy of a bank. And besides that, what am I supposed to do, just walk up to someone and say "Can I speak to the person in charge?" I don't know how well that will work here.<</met>>
<<cain>>That's exactly what you're supposed to do here. Or did you forget about one of the perks of Lust?<</cain>>
<<met>>Ah. Right, Adonis. Ok, let's give it a try.<</met>>
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/02.png"><<if not $mom1.scene.includes("1")>>I look around, and upon seeing the cashier, I stop.
<<met>>Wait, I talked with <<nmom1>>, and she didn't behave differently. I thought I was supposed to be super attractive to everyone now.<</met>>
<<cain>>I specifically said anyone you meet will be affected. Think of introductions like cement. You poured cement with anyone you've met before, and that's not going to change for a while. However, with new people, you're pouring a better kind of cement. So, basically, anyone who you already know, will have to warm up to your new abilities, unfortunately.<</cain>>
I frowned upon hearing this, but I understood his point. I looked back up, and spotted the most attractive cashier. Well, the only attractive one, but easily the most attractive woman in the building, and walk right up to her booth.<<else>>I look around, checking out each booth. Old man, old man, old woman... And then I stop, as I spot a young, redheaded woman. Easily the most attractive woman in the building. I steel myself, and walk up to her booth.<</if>> She looks quite bored sitting there, but as I approach, and she sees me, her body language completely changes. She stands up straight, jutting out her chest, and flashes me a smile.
<<bankc>>Hello sir, how can I help you today?<</bankc>>
As she says this, she looks me up and down. She clearly likes what she sees, however, her smile is momentarily replaced with a look of confusion.
<<me>>Yes, I'd like to speak to the manager, if that's possible.<</me>>
I see her deflate a little, her face showing obvious disappointment. Still, she didn't seem like she was giving up.
<<bankc>>Oh, Mr. Harding?<</bankc>>
She clears her through, shaking her head slightly, as if trying to sober herself up, before turning to look backwards, down a hallway behind the booths.
<<bankc>>Yes, he's here, but...<</bankc>>
Turning back, I saw the glint in her eye, causing her to smile again. She leaned forward, giving me a better look at her cleavage, and bit her lip, looking as beautiful as could be.
<<bankc>>I'm sure I can help you with <em>anything</em> you need.<</bankc>>
She said, almost whispering, making it sound incredibly sensual. As I looked down at the attractive redhead throwing herself at me, I-
<<cain>>Focus $player.name. You're here with a goal in mind.<</cain>>
I mentally shook my head, regaining my focus. He was right. Plus, it's not like she wouldn't find me attractive another time. I sighed, standing up straight.
<<me>>I really do need to talk to Mr. Harding. I'd appreciate it if you took me to him.<</me>>
She flashed me an adorable frown, before nodding. She walked around the counter, stealing a glance back at me dreamily for a quick moment, before turning back. I watched her as she walked towards the back, and I could see her shaking her head slightly, before looking back at me, showing me a coy smile. After an unfortunately short walk, we reached a closed office. She turned around.
<<bankc>>Here's his office. Please, if you need any other help, don't hesitate to ask me.<</bankc>>
I reached down, grabbing her chin, lifting it up, causing her to gasp softly.
<<me>>What was your name?<</me>>
<<bankc>><<nbankc>><</bankc>>
She whispered, biting her lip as she stared into my eyes.
<<me>>Thank you <<nbankc>>. You're excused.<</me>>
She nodded lightly.
<<bankc>>Yes sir.<</bankc>>
I smiled at that.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/03.png">\
<<me>>I like that. Now go back to work.<</me>>
She flashed a bashful smile, seemingly embarrassed, not at the word, but at how happy she felt. She nodded, then walked back down the hallway. As I watched her leave, she turned back to me, and I could see her pull on her skirt. She bit her lip again, and fought against her urge to show me too much. She still showed me enough, confirming I would be back to visit her. She turned the corner, and I looked back, knocking on the door. I heard a man telling me to come in, and I opened the door. Inside was a smaller looking man than I expected. I suppose when you picture power, even symbolic, you also picture size. But the man that stood to greet me, although with a confused look on his face, was a bit shorter than me, which suited me perfectly fine, considering why I was here.
<<bankm>>Oh. Hello, can I help you?<</bankm>>
<<met>>Ok, I've seen what it does to women, let's see what it does to men.<</met>>
<<me>>You're not going to offer me a seat?<</me>>
He stammered a bit, feeling flustered.
<<bankm>>Y-yes, of course, please.<</bankm>>
He stood up, motioning to the seat in front of him. As I took it, I swear I could see him... Almost bowing. He took his seat quickly, and smiled at me.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/01.png">\
<<bankm>>I'm sorry, I wasn't aware I had a meeting. How can I help you, Mr...<</bankm>>
He sat there, waiting for me to respond. I, on the other hand, was taking in the whole office. A fairly respectable place to work, it was decorated in a modern way. As I scanned around, I saw a picture of a woman at his desk. She looked incredible, and suddenly I knew the plan. I leaned forward, taking the picture frame, admiring it closer.
<<me>>I'm $player.name. You're Mr. Harding, right?<</me>>
He nervously chuckled.
<<bankm>>Yes, but please, call me $bankm.name.<</bankm>>
<<me>>Don't mind if I do. Who is this?<</me>>
<<bankm>>Oh, that's my wife, $bankw.name.<</bankm>>
He said, smiling proudly, which I figured was earned.
<<me>>Well damn $bankm.name, she's a fine piece of ass.<</me>>
That caught him off guard, and he cleared his throat, clearly feeling a bit awkward at my objectification of his wife.
<<met>>Best get used to it $bankm.name.<</met>>
<<bankm>>T-thanks $player.name. A-anyway, what can I help-<</bankm>>
<<me>>Hey, you got any other pics? She looks way too fucking hot.<</me>>
<<bankm>>I-I don't really have any here-<</bankm>>
<<me>>Oh cmon $bankm.name, what kind of man doesn't have some nice pics of his wife on his phone? Especially when she's got tits like these.<</me>>
<<bankm>>Well, I-I don't really have any like that...<</bankm>>
He said, almost sounding worried that he had offended me.
<<met>>Alright, seems like Adonis is doing it's job well.<</met>>
<<bankm>>Would you like to meet her? She's right across the hall.<</bankm>>
<<met>>Holy shit, it's doing very well. Manifesting Greed might be easier than I thought.<</met>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/02.png">\
<<me>>I'd love to meet her.<</me>>
He stands up, smiling awkwardly, as he leads me out of the room. I can see from his face he looks somewhat confused. After all, here he is, leading a man he doesn't even know, to his wife. Still, he keeps going, and we're suddenly looking at another door. It looks the same as $bankm.name's door, except for the name plate. <<nbankw>> Harding. $bankm.name opens the door, and we're greeted to the beautiful woman I saw in the picture in his office, although dressed a lot more professionally. She's on the phone, focused on that while she taps her pen on her paper. She briefly raises her finger, never looking at either of us, as she finishes her talk on the phone. Once shes done, she looks at $bankm.name, smiling. As she sees me, her face loses a bit of it's smile, and it's replaced with what I recognized as lust.
<<bankm>>Hey baby, just popping in to introduce-<</bankm>>
I cut $bankm.name off, stepping in front of him, and reaching out my hand, offering a handshake.
<<me>>My name is $player.name. A pleasure to meet you.<</me>>
I could see $bankw.name's eyes were fixed on me, and as she took my hand, I could feel her shudder slightly.
<<bankw>>I-Likewise, It's nice to meet you.<</bankw>>
I turn to $bankm.name, guiding him out of the room.
<<me>>Well you can leave now $bankm.name.<</me>>
He looked at me, confused.
<<bankm>>Wait, what?<</bankm>>
<<me>>Yeah, me and <<nbankw>> are just gonna have some fun.<</me>>
He furrowed his brows, more in confusion rather than anger.
<<bankm>>I don't think that-<</bankm>>
<<me>>Relax $bankm.name, I'm just trying to help out.<</me>>
As I said that, $bankm.name's face relaxed a bit, as Adonis was doing its job. After a few seconds, he nodded, and turned to the door, giving his wife one last look back before I shut the door behind him. Once it was shut, I heard <<nbankw>> gasp slightly, and I turned to her. She smiled sensually, lightly biting the pen she was recently tapping on the table. She cleared her throat, trying to regain some professional composure, placing her hands on her desk. I didn't know whether it was on purpose, but the effect was her breasts being pushed together, making them bulge out even more.
<<bankw>>So, $player.name, what can I do for you?<</bankw>>
I looked her up and down as she sat behind her desk. I smiled at her, and she once again bit her lip. I took a seat i front of her, never breaking eye contact.
<<Button 'Why dont you come here?' 'BankW: 1-2' '.lustbut' '$player.lust += 1'>>/* Location: Bank */I walked into the bank, inspecting every nook and cranny. I felt like I was on the top of the world. After all, I remember how positive <<nbankw>>'s response was to my prodding, and how utterly submissive $bankm.name became from just my presence, I felt like I was going to manifest Greed today.<img class="leftimg" src="images/Characters/Town/Bank/Cashier/04.png">
<<cain>>I wouldn't count your chickens just yet.<</cain>>
Before I could begin to response, I saw <<nbankc>> behind the counter. As she saw me, I could see her face break into happiness, before quickly getting mixed with worry. She quickly waved me over. Before I could even say anything to her, she blurted out.
<<bankc>>What did you do yesterday?<</bankc>>
She hissed, trying to sound alarmed, but not attract too much attention. As I went to answer, I heard a light chuckle from <<ncain>>.
<<me>>What do you mean?<</me>>
<<bankc>>After you left, I tried to talk to <<nbankw>>, but she could barely say anything. I made sure she was ok, and left. An hour later, I heard some fighting coming out of $bankm.name's office. What did you do?<</bankc>>
<<met>>Shit. This might not work.<</met>>
<<cain>>There you go again, counting poultry.<</cain>>
I ignored <<ncain>>, choosing to focus on <<nbankc>>.
<<me>>I just tried offering a solution. Here, let me see if I can help them out.<</me>>
I said, tapping on the counter and turning around, making my way to the offices. <<nbankc>>'s eyes went wide, and quickly walked over, trying to stop me.
<<bankc>>No, I don't think you should. They were still in a bad mood when they came in, and I heard them arguing again. You'll just-<</bankc>>
I reached up, and grabbed her chin, forcing her to look directly into my eyes, causing her to gasp.
<<me>>I think you should get into the habit of just letting me do what I want. After all...<</me>>
I traced my finger on her collar bone, causing her to moan lightly.
<<me>>I think you know that you'll be happy if you do.<</me>>
She started breathing shallowly, blushing as she did. She did, however, nod, and I let go of her, disappointment washing over her features. I stepped around her, entering the office hallway. However, as I left, I heard <<nbankc>> whisper to herself.
<<bankc>>What is wrong with you?<</bankc>>
I tucked that into a folder marked "TBD", then focused on my task. I walked past $bankm.name's office, as the door was open, showing an empty room. However, approaching <<nbankw>>'s door, I started hearing some raised voices. Not enough for anyone in the main part of the bank to hear, but still loud enough. I steeled myself a bit, before opening the door suddenly.
<<bankm>>You never mentioned any-<</bankm>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/07.png">Both of them turned to me as I entered, and my confidence immediately raised. Not for the attention, but from watching what Adonis instantly did to them. $bankm.name looked angry, which was a fair reaction after being told by his wife that she wanted another man to please her. His anger should have amplified as he saw me, but the aggression he had on his face just melted away. In fact, he almost smiled as he saw me.
<<nbankw>> was even better. When I walked in, she was clearly feeling very guilty. After all, before she met me, her marriage was probably very happy. Now, here she was, throwing a wrecking ball into it. She might have even begun to regret it. That changed when she saw me. Her guilt evaporated, replaced with a look that could only be described as a hungry lioness, and her pray stepped right onto a plate. The dynamic in the room had changed, and I was not going to let that go to waste. I walked in, and slapped $bankm.name on the back.
<<me>>Hey $bankm.name. I take it our girl here told you the news.<</me>>
I said, causing $bankm.name to wince slightly.
<<bankm>>H-hey $player.name. A-actually, we were having a private-<</bankm>>
I cut him off, walking right up to <<nbankw>>.
<<me>>You look like a good little whore right now.<</me>>
She moaned, followed by giggling like a school girl.
<<bankw>>Thank you...<</bankw>>
I turned back around, wrapping my arm around <<nbankw>> as I did, and suddenly, the room was tilted against $bankm.name.
<<me>>So, $bankm.name, you're on board, right?<</me>>
I reached down, grabbing a handful of <<nbankw>>'s ass, checking to see how far I could push $bankm.name before doing anything. $bankm.name clearly saw my hand slip down, and then heard the not subtle moan from his wife. He cleared his throat, and looked back at me.
<<bankm>>Yes. And me and my <em>wife</em> were just... discussing it.<</bankm>>
<<me>>What's there to discuss? Don't you want her to be happy?<</me>>
<<bankm>>She is happy, we are-<</bankm>>
He got cut off by <<nbankw>> moaning, as I played with her ass. After a moment, I let go of <<nbankw>>, causing her to pout, and walked over to $bankm.name, putting my arm around his shoulder.
<<me>>But she could be so much happier. And I'm willing to help with that.<</me>>
Suddenly I could see his eyes glaze over slightly, as he started to actually consider the idea, with the help of Adonis.
<<bankm>>W-well, I don't know if-<</bankm>>
<<me>>You don't really need to think about it so hard $bankm.name.<</me>>
I walked back over to <<nbankw>>, leaning on her desk beside her, and pulling her onto my lap, so she was grinding on my cock through my pants, causing her to moan louder than before.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/08.png">
<<me>>I mean, look how happy she is. This is what you want, isn't it? Her happiness?<</me>>
I reached up, and started undoing her blouse. As I did that, she started grinding on my lap even harder, pulling her skirt up, until she was basically in her underwear, moaning like a bitch in heat in front of her husband.
<<me>>Well $bankm.name?<</me>>
After a few seconds, where all that was heard was <<nbankw>> rubbing herself and moaning, he whispered out.
<<bankm>>Ok.<</bankm>>
That was all I needed to hear, as I reached up and grabbed <<nbankw>>'s hair, pushing her down on her knees.
<<me>>Time my bitch gets her bone.<</me>>
<<nbankw>> smiled, her head lost in the lust, as she reached up, unbuckling my pants.
<<bankm>>W-wait, not now, I don't want to see it.<</bankm>>
I sighed.
<<Button 'But you want to watch, dont you?' 'BankW: 2-2' '.lustbut' '$player.lust += 1'>><<me>>But you want to watch, don't you?<</me>>
I said, pushing Lust towards him. I could see him nod lightly, and the front of his pants get a bit tighter.
<<bankm>>Y-yeah, I do.<</bankm>>
I looked down at his wife, who was eagerly pulling at my pants, fishing my cock out of my pants.
<<me>>Why don't you get your tits out?<</me>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/09.png">\
\She looked up, desire burning in her eyes. She nodded, taking her hands off my pants, and quickly pulling her bra off, until her tits came into view. I grunted, and she must have enjoyed that, as she doubled her efforts, standing briefly to pull her panties off. She grabbed them, balling them, and throwing them at her husband. She quickly got back on her knees, and finished pulling out my cock. When she did, I heard her gasp, breathing in the smell.
<<bankw>>Mmm, you're so big.<</bankw>>
She quickly took my cock into her mouth, moaning as she tasted it. She was clearly experienced, from the way she instantly put her tongue to work.
<<me>>I guess $bankm.name isn't so big, is he?<</me>>
She nodded, not wanting to take my cock out of her mouth. I chuckled, and looked at $bankm.name, who was rubbing his dick through his pants, entranced at the sight of his wife swallowing a strangers cock right in front of him. He was holding her panties up, close to his face, breathing in her scent.
<<me>>See $bankm.name? This is why you needed me to take care of her like this?<</me>>
I smiled down at her, running my hand through her hair, getting a low moan out of her.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/10.png">\
\<<me>>In fact, why don't you take a photo of this? You can hang it next to the picture of your wife in your office. I mean, she's basically already got her tits out in that one too.<</me>>
$bankm.name nodded, holding her panties in one hand tightly, and taking his phone out with his other. He pointed it towards us, and <<nbankw>> pulled my cock out of her mouth and posed with my cock, allowing her husband to get the best shot.
<<me>>Good. Send me that, and while you're at it, send me your wife's number as well.<</me>>
I looked down at <<nbankw>>.
<<me>>You're being a very good whore for me today. I think you deserve a bit more, don't you?<</me>>
She nodded fervently.
<<bankw>>I do. I want to feel you inside me so much.<</bankw>>
<<me>>Well you've earned it. Come here.<</me>>
I grabbed her hair, and pulled her over to the couch in her room. She crawled over, letting me lead her like her hair was her leash. I sat down, and patted my leg, and she stood up, straddling my lap. She grabbed my cock, pointing it towards her pussy.
<<bankw>>Mmmmm, it's so warm, and big.<</bankw>>
She leaned down, kissing me, I kissed her back, and felt her pussy envelop my cock as she sat down. She moaned into my mouth as she lowered herself, until I could feel her ass pressed up on my legs.
<<bankw>>Oh god, you're filling me up.<</bankw>>
I slapped her ass, hard.
<<me>>Cmon slut. Get me off.<</me>>
She moaned, flashing me fiery eyes.
<<bankw>>Yes sir.<</bankw>>
She licked her lips, and started rising up, before pressing down, doing her best to milk the cum out of me. She wasn't hiding her enjoyment either, as she was moaning like her life depended on it. After a minute, she reached down, trying to stabilize herself.
<<bankw>>Oh god, I'm so close. $bankm.name, he's so much better than you!<</bankw>>
I slapped her ass again.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/11.png">\
\<<me>>Tell him that to his face, slut.<</me>>
She nodded, spinning around, never once letting my cock leave her tight cunt.
<<bankw>>I'm so close to cumming $bankm.name. You've never made me feel this way.<</bankw>>
<<bankm>>I-I'm sorry.<</bankm>>
$bankm.name said, grunting. I looked around <<nbankw>>'s fat ass bouncing on my cock, and saw a wet patch form on $bankm.name's pants. He was literally cumming from his wife's humiliating words. Still, it was having a similar effect on me, and clearly on <<nbankw>>, who started shaking.
<<bankw>>Oh GoD, I'm C-CumMiNNgggg!<</bankw>>
She started twitching and shaking on top of me, as I felt her pussy tighten up, working as hard as it could to get me to cum. It was working, and I could feel myself getting close as <<nbankw>> starting coming down from her high. I slapped her ass hard again, enjoying the bright red hand mark I left on her bottom.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/12.png">\
\<<me>>Get off slut, I want to cover your face in my cum.<</me>>
She nearly tripped over herself, partly from her speed, and partly from how weak her legs felt after her orgasm. Still, she got down on her knees, and I started shooting my cum all over her chest. Rope after rope shooting out of my cock, covering <<nbankw>>. Once done, I collapsed back onto the couch that I had fucked <<nbankw>> on, catching my breath. I watched as she started grabbing my cum, and bringing it up to her mouth. At one point, she brought her cum covered tit, and sucked the cum right off of it. I chuckled, and stood up, pulling my pants up. I was about to leave, and let the couple come to a realization of what just happened without Adonis messing with their heads, when I heard <<ncain>>.
<<cain>>Damn. So close.<</cain>>
Oh, right. <<nbankw>>s immaculate work had nearly made me forget about my goal.
<<met>>Close? I got one more move.<</met>>
I walked back to $bankm.name, and shook his shoulder. He jolted out of the trance, and looked up to me. He smiled, lightly.
<<bankm>>T-thank you for helping <<nbankw>>.<</bankm>>
<<me>>Please, no need to thank me.<</me>>
I patted him on the shoulder.
<<me>>You can just pay me.<</me>>
$bankm.name looked at me, and for a moment, I thought he would refuse. However, his eyes fogged up for a moment, and suddenly he looked guilty.
<<bankm>>Oh, of course. You helped us out so much.<</bankm>>
He opened his wallet, and pulled out a couple of bills, quickly counting them.
<<bankm>>I only have $100, is that ok?<</bankm>>
I sighed, faking hesitation.
<<me>>I guess that will do. But you should bring more next time I see <<nbankw>>.<</me>>
He smiled brightly, as if I had just done him a favor, and shoved the money in my hand.
<<bankm>>Thank you so much $player.name.<</bankm>>
<<me>>You're welco-<</me>>
<img class="leftimg" src="images/Side/Misc/Greed Symbol.png">\
\As I said that, I could feel energy building up in my arm. I patted $bankm.name on the shoulder, and quickly left the office, leaving him with his cum covered wife. As I did, I felt the energy move down to my right hand, converging onto the symbol on my hand. All the energy concentrating in that spot felt like burning, until the energy dissipated as quickly as it appeared, and I looked down, seeing a new symbol on my hand.
<<cain>>Great job kid! I don't think anyone else has manifested Greed as quickly as you have, well done! And to use it so quickly too.<</cain>>
<<met>>Wait, what do you mean use it?<</met>>
<<cain>>The money he gave you. Human beings are very opposed to giving away money. In fact, in my experience, especially these days, people would rather give up their bodies than their money. But Greeds ability overcomes that.<</cain>>
<<met>>Oh, sweet. So they will just give me all their money?<</met>>
<<cain>>Well, not all of it. Not all at once. But, that's not the only thing the ability does. When you do manage to take all, or even most of their money, their... I guess I'll just come out with it, their soul comes up for auction.<</cain>>
I recoiled at no one, as I was talking to him in my head.
<<met>>What do you mean their soul?!<</met>>
<<cain>>It's nothing so horrible. It basically makes them your slave.<</cain>>
<<met>>You have a strange definition of the word horrible.<</met>>
He shrugged.
<<cain>>Well then don't buy anyone's soul. It's your decision.<</cain>>
I frowned, before inspecting the new crest on the back of my hand, fascinated at how it had changed.
<<met>>So does this mean I can only use Greed now?<</met>>
<<cain>>No, Lust is still in there. Try to use it, and it will replace the Greed crest. Like I said, that's just a binding.<</cain>>
<<met>>Cool. So, what's the other Greed ability?<</met>>
<<cain>>Oh, you're going to like it. It's called the mark of greed. Basically, you can apply a mark to someones soul, claiming it for yourself.<</cain>>
<<met>>What did I just-<</met>>
<<cain>>Hey, cool it. It's not unlike what your generation calls dibs. You aren't changing their soul at all. What it does do, however, is let you track the mark. So essentially, you'll know where anyone you've marked is at any time.<</cain>>
<<met>>Oh. That's a lot less extreme than it sounds.<</met>>
<<cain>>You really gotta stop counting your chickens, I told you already.<</cain>>
As I heard <<ncain>> chuckle at his own joke, I shook my head, making my way to the lobby of the bank. On the way, <<nbankc>> stopped me.
<<bankc>>So, did you fix everything?<</bankc>>
<<me>>I told you I would, didn't I?<</me>>
She nodded, suddenly worried that she had insulted me.
<<cain>>Hey, try the mark.<</cain>>
Finally, <<ncain>> had a good idea.
<<cain>>Hey.<</cain>>
I focused on the girl looking at me, and I suddenly felt energy build up in my body, and start to pool at my hand for only a moment, before dissipating. Suddenly, I could see <<nbankc>> even clearer.
<<me>>Hey, I gotta head out, but, give me your phone.<</me>>
I told <<nbankc>>, not giving her a chance to deny me. Not that she would, as she never looked happier as when she handed me her phone. I quickly punched in my number, then handed it back to her. She took it, and I turned towards the door.
<<bankc>>Call me!<</bankc>>
She called out, as I waved to her, not turning around. However, as I left the bank, I could still feel <<nbankc>>, and could feel that she was still in the bank. That would be useful.
<<Button 'Mission successful' 'Bank' '.contbut' '$player.greed to 1, $bankw.phone to 1, $bankc.phone to 1, $bankw.percent += 2, $GallImg.pushUnique("images/Phone/Gallery/6.png"), $BackImg.pushUnique("images/Phone/Homescreens/6.png"), $NewGal to 1, $ImgAm += 1, $Time += 1, $bankw.scene.delete(2), $bankw.scene.pushUnique(3), $bankc.marked to 1, $player.cash += 100, $event.bankc to 0, $player.prog to 2, $bankw.sub +=1, $bankm.sub +=1, $NewCon to 1, $scene to 0'>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "living">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "kitchen">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $sis3.loc to "living">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "living">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<set $sis3.loc to "bathroom">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">>
<<if $sis3.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Sis3.png">
<<else>><img class="liIcon" src="images/character icons/Sis3.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(3) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">>
<<if $sis1.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Sis1.png">
<<else>><img class="liIcon" src="images/character icons/Sis1.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "living">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "living">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "kitchen">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "kitchen">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "living">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "sis3room">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<</if>>
<<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<set $mom1.loc to "">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<set $comb.loc to "combhome">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "store">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "store">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<set $sis3.loc to "chem">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "gym">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "chem">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "gym">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "english">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<set $mom1.loc to "gym">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $sis3.loc to "business">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">>
<<if $mom1.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Mom1.png">
<<else>><img class="liIcon" src="images/character icons/Mom1.png">
<</if>>
<</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "chem">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<set $sis3.loc to "english">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $sis3.loc to "chem">>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $mom1.loc to "gym">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "hotel">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sonar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.scene.includes(2)>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<img class="liIconns" src="images/character icons/Mom2.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(2)>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "border">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "store">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "store">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "store">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sonar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<<set $comb.loc to "bar">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bar">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/Hotel.png"><div class="PortraitText">Hotel</div></div>
Hotel
<<Button 'Back to Downtown' 'BusinessSector' '.return2' '$f to 1'>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/Gym.png"><div class="PortraitText">Gym</div></div>
The college gym is also doubles as the go to gym for most people, regardless of whether they attend the college. As such, it's mostly filled with students, but you'll find a lot of different people here.
<<if $player.prog gte 5 && not hasVisited("ManifestSin: Pride2") && hasVisited("ManifestSin: Pride1")>>\
<<SButton 'How does this feel?' 'ManifestSin: Pride2' '.main' '$f to 1'>>
<</if>><<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Busiclass.png"><div class="PortraitText">Business Department</div></div>
The business department, where $sis1.name went, and graduated from.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Deans.png"><div class="PortraitText">Deans Office</div></div>
The Deans office. The head of the hydra that is Livington college.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Tech.png"><div class="PortraitText">Tech Department</div></div>
The tech department, probably the most modern department, technologically speaking.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Arts.png"><div class="PortraitText">Art Department</div></div>
Art department. Maybe unsurprisingly, there are a large amount of attractive women that frequent this department.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Psych.png"><div class="PortraitText">Psych Department</div></div>
The psych department. I haven't seen a lot of activity here in the past, but I guess it's just more lowkey than other departments.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "gym">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $mom1.loc to "english">>
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">>
<<if $mom1.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Mom1.png">
<<else>><img class="liIcon" src="images/character icons/Mom1.png">
<</if>>
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/English.png"><div class="PortraitText">English Department</div></div>
English Department, where $mom1.name works.
<<if $mom1.scene.includes(2) && $Time is 2 && $Day is 2>>\
<<SButton 'Visit <<nmom1>> at her work' 'Mom1: 2-1' '.side' '$f to 1'>>
<</if>><<Button 'Back to College' 'College' '.return2' '$f to 1'>><div class="Portrait"><img src="images/Locations/Portraits/Chem.png"><div class="PortraitText">Chemistry Department</div></div>
The chemistry department is where the nerds go. And $sis3.name.
<<Button 'Back to College' 'College' '.return2' '$f to 1'>>/* Location: Church */I looked around the church itself. It wasn't particularly impressive, although I can't say I've had much experience in them before. Granted, I've seen pictures of all the mega churches on the internet, so I guess that's the comparison to make. Although a bit unfair, as this church is probably fairly standard.
Still, the reason for why I was here felt kind of clear. Well, I had two reasons. The first was pretty clear. When you get confirmed that the afterlife, and God, and demons are real, it makes you think. Before <<ncain>>, this was just a regular building. It's more than that now.
Anyway, the second reason was just pure curiosity. Would he light on fire upon crossing the threshold?
Looking down, I suppose I got my answer.
<<cain>>You really shouldn't believe everything you see on TV. Now that you know, can we go?<</cain>>
<<met>>So I guess demons don't burst on fire then? And what's the rush.<</met>>
<<cain>>No, they don't. It's more like they melt. Or maybe liquefy is a better term.<</cain>>
<<met>>Ha, like what, the Wicked Witch of the West?<</met>>
<<cain>>Yes, but it's significantly more horrifying to watch than one might think. Which is why you should understand why I don't want to be here.
Oh, but no worries for you. You're not a demon, most you should feel is an itch. Or at least that's how it's been described.<</cain>>
<<met>>Hmmm. I don't really feel anything at all.<</met>>
<<cain>>Nothing at al-<</cain>>
Cain was suddenly cut off a hand tapping me on my shoulder, causing me to jump slightly. I guess I was too engrossed in my conversation with <<ncain>>. I turned around, to see who the hand belonged to. As it turned out, it belonged to a Nun. A rather attractive one at that.
<img class="leftimg" src="images/Characters/Town/Church/Nun1/01.png">\
<<say '???' 'images/character icons/Nun1.png'>><span class="Nun1Text">Hello. Is there anything I can help you with?</span><</say>>
I smiled at her.
<<me>>I guess you could tell I'm new here?<</me>>
She returned the smile. Although it looked... Well, rather plain. Nothing like what Adonis should be doing.
<<nun1>>We get our fair share of new people looking around. Most of them come by to look. Most never come back, and some come back every week. My name is <<nnun1>>. Which one are you?<</nun1>>
<<me>>Well if everyone here looks like you, then I can definitely see making this place an addition to my weekly schedule.<</me>>
And just like that, I knew Adonis was not working, as I saw what I was hoping to be disappointment, and hopefully not disgust, cross her face.
<<nun1>>Please, this really isn't the place for that. If you're looking for that, there are plenty of other... settings that might be more your speed. Besides, you seem a bit young for me.<</nun1>>
I could feel my cheeks blushing for the first time since I've gotten these powers. I've used worse lines on others, and they folded like blushing schoolgirls.
<<me>>I-I'm sorry, that was inappropriate, it was just a bad joke.<</me>>
I heard <<ncain>> chuckle as I responded.
<<cain>>Hah. My bad, I guess I should have warned you.<</cain>>
As <<ncain>> said that, I saw <<nnun1>> squint slightly, tilting her head.
<<nun1>>Did you hear something?<</nun1>>
I was hoping the surprise I felt didn't show up on my face, as I mentally calmed myself down before I responded.
<<me>>Hear something? Like what?<</me>>
She continued studying me, before shaking her head, and the warmth returned to her face.
<<nun1>>Nothing. Big building, sometimes I feel like I hear things.<</nun1>>
<<me>>Maybe it's the big man?<</me>>
I said, causing her to grin.
<<nun1>>I could only be so lucky. Although I'm leaning more towards hearing problems.<</nun1>>
She winked at me, and I returned the grin.
<<nun1>>Like I said, if you need any help with anything, just call for me. Just don't get to excited.<</nun1>>
She said, getting one last jab in. I nodded.
<<me>>Yeah, of course.<</me>>
I watched her walk away, imagining what her body looked like under those robes. Once she was far enough away, I turned around.
<<met>>DId she hear you?!?!<</met>>
<<ncain>> didn't immedietely respond, causing me to worry.
<<cain>>Relax. It's not particularly rare amongst church members, especially in here. At best, she heard a slight mumble. Nothing to worry about.<</cain>>
He said, but I wasn't entirely sold.
<<met>>Is that something I'm going to have to watch out for?<</met>>
<<cain>>Yeah, in churches. Why do you think I wanted to leave?<</cain>>
<<met>>Well you could have just said you, and by extension me, might get caught. And what's with Lust, does it not work in church?<</met>>
<<cain>>Hah, no, it definitely does work here. Just not on church members.<</cain>>
<<met>>Wait, does that mean any religious chick won't-<</met>>
<<ncain>> cut me off before I could finish that thought.
<<cain>>I said member, not goer. I'm talking about priests, nuns, things like that. Devotion to the curch does grant certain... privileges.<</cain>>
<<met>>Good. Now let's get out of here.<</met>>
<<cain>>I'll be right behind you.<</cain>>
<<Button 'Leave' 'LocationHub' '.return2' '$nun1.scene.delete(1), $nun1.scene.pushUnique(2), $event.nun1 to 0'>>/*
Location: Borderlands
*/Looking around the office, it really drove home two separate ideas in my mind. First, how successful <<nmom2>> was. Second, how much she really didn't care about me in the least. This was the first time I had ever been there. I wasn't really sure if that was all that strange, when I thought about it. Sure, I had been to <<nmom1>>'s work, but she worked at the college. She had only taken me there once, mostly to "explore my options." Still, the points still stood.
As I made my way, looking around, I quickly realized something. This office was mostly staffed by women, and boy did they make it clear by the looks I was getting. While I wasn't here to visit her, the looks were making me curious enough that I started hoping to see <<nsis1>> here. She had graduated early, and went to work directly for <<nmom2>>'s company. They had always been close, with <<nmom2>> recognizing <<nsis1>>s intelligence, and nurturing it at a young age. Thankfully, that is all that <<nsis1>> picked up from her, as we managed to have a good relationship.
As I was looking around, enjoying all of the passionate stares I was getting from the women in the office, and briefly debating on whether I should break off and talk to them, the woman of the hour showed up.
<img class="leftimg" src="images/Characters/House/Landladies/D06.png">\
Stepping out of her office, <<nmom2>> was wearing an outfit that just sent mixed signals. On one hand, it was clearly screaming "I'm a professional, and powerful." On the other hand, it also could have fit in on the set of a porn film, from how tightly fitting, and revealing in all the right places it was. But that was how she liked it. She loved flaunting her body, because she knew it gave her power. Power she loved to wield on the poor men who even dared to notice it.
<<mom2>><<nassw>>, I need these sent back, I think they're trying to use an older copy of the... <<nassw>>?<</mom2>>
<<nmom2>> snapped her fingers, getting her assistants attention back onto her, away from me. She hadn't noticed me yet, so I decided to throw the first punch.
<<me>>Hey mom!<</me>>
As much as it felt disgusting as it was coming out of my mouth, calling her that put me on the right foot.<<if $FetInc is 0>>Hell, I don't even call <<nmom1>> mom, and she's been a much more caring, motherly figure than her bitch wife.<</if>> I walked over to her, leaning on the desk of her assistant. She looked up at me, with a shocked look on her face, completely speechless. While I thought it fit her, I knew she recovered fast, so I had to move fast. I looked down to her assistant, who flashed me a smile as our eyes met. I raised my hand.
<img class="rightimg" src="images/Characters/Town/Borderlands/Ass/02.png">\
<<me>>Hey, I'm $player.name, <<nmom2>>'s son. Pleasure to meet you.<</me>>
I saw blood rushing to her face as she took my hand. As I got a clear look at her, I noticed she wasn't as old as <<nmom2>>, but definitely older than me. Still, she wore her look damn well. She had a cute face, and more importantly, an absolutely incredible body. It really made me wonder if that was some requirement to work here.
<<assw>>Likewise. <<nmom2>>, how come you never brought him here before now?<</assw>>
Upon hearing <<nassw>>'s question, <<nmom2>> finally recovered. It had seemed my plan had worked, as she flashed me the warmest smile I had ever seen from her. <<nmom2>> could see the way all of the women in the office were looking at me, and so she realized any negative reaction would not go well.
<<mom2>>Oh, well, you know I like to keep my business life and home life separate.<</mom2>>
<<nassw>> seemed to agree with that with a nod, never breaking eye contact with me.
<<assw>>That is true. We almost didn't hire <<nsis1>> because of that, even though she was one of our better prospects. Still, no reason you couldn't parade him around. <</assw>>
I saw her eyes wander down, inspecting all of me.
<<assw>>Give the girls here something to look at.<</assw>>
She said that, flashing a hungry look at me. <<nmom2>> was clearly not liking the path this conversation was going down, as she pivoted.
<<mom2>>So, what are you doing here?<</mom2>>
While it might have been fine to an outsider, I could clearly hear the pointed tone.
<<me>>I just wanted to have lunch with my mom.<</me>>
I said, sounding more innocent than I expected. I looked back at <<nassw>>, meeting her look.
<<me>>Although...<</me>>
Both <<nmom2>> and <<nassw>> understood where I was going. For <<nassw>>'s part, she leaned forward slightly, giving me a clearer look at her cleavage, and a clear response to my unasked question. <<nmom2>>, on the other hand, looked panicked for a moment, which made the trip here worthwhile in itself.
<<mom2>>Well why don't you wait in my office for now?<</mom2>>
<<nassw>> seemed to deflate upon hearing that, as <<nmom2>> grabbed me by my arm, and without letting <<nassw>> get a word in, brought me to her office as quickly as she could without looking aggressive. Once out of sight of her assistant, she pushed me in, and closed the door, before closing the shutters. Once done, she finally breathed a sigh of relief, before glaring back at me.
<<mom2>>What the fuck are you doing here?<</mom2>>
<<me>>Huh, you sure changed it up quickly. What's wrong, don't want your employees to see you like this?<</me>>
<<mom2>>I don't want them to deal with whatever you're doing.<</mom2>>
She grunted at me, staying away from me, but never breaking eye contact.
<<me>>What does that mean?<</me>>
<<mom2>>I don't know what you're doing to them to make them like you, but I know the real you.<</mom2>>
<<me>>Ha. I guess for someone like you, it really does seem impossible that people just like me.<</me>>
<<ncain>> chuckled at that one, which was fair, but irrelevant to my plans for right now.
<<mom2>>Oh, you're not doing anything, huh? Then how do you explain...<</mom2>>
She trailed off, angrily somehow, but we both know what she was referring to.
<<me>>Oh, when I made you squirt by treating you like an obedient bitch.<</me>>
Danielle turned a deep red, as she stared daggers, breaking eye contact for only a moment to make sure no one heard me.
<<mom2>>So what was it? Did you drug me?<</mom2>>
I chuckled, although I suppose that technically wasn't too far off. She didn't like that response, and took a step towards me, trying to gain any authority she lost. I wouldn't have that, matching her step forward, causing her to pause.
<<me>>Why can't you just admit the truth?<</me>>
<<mom2>>And what's that?<</mom2>>
<<me>>That you enjoyed me taking charge of you?<</me>>
She scoffed, finally releasing some tension. She stepped forward, pushing me lightly out of the way to her desk, flashing me a disgusted face.
<<mom2>>What the fuck do you want?<</mom2>>
I reached down, and undid my belt, causing her to panic.
<<me>>Relax, that isn't the reason. I'm here because I had a bit more anger to take out.<</me>>
I slipped off the belt, then wacked it in my hand, letting off a crack.
<<me>>And what better way than training my new bitch.<</me>>
She stood up, bending slightly and placing her hands on her desk, about to yell, before I stopped her.
<<Button 'Oh good, already in position. Stay ' 'Mom2: 2-2' '.lustbut' '$player.lust += 1'>>I watched as <<nmom2>>'s entire tone melted under the effects of Lust. Her livid expression contorted as she felt the assault of pleasure she recieved from following my orders, and her legs began to shake, threatening to collapse. Her eyes rolled up, and she hung her head. Still, she was a strong willed woman, as a moment later, she looked at me with her best faux-confidence.
<<mom2>>H-ha, do you think you can tell me what to do, h-here?<</mom2>>
I chuckled, noticing that her knuckles were white from how hard she was squeezing her desk. I slowly walked towards her.
<<me>>I can tell you what I think, <<nmom2>>. I think the moment you heard my order...<</me>>
I stepped up, and took a seat on her desk. I raised the belt, and slowly stroked her chin, causing her to fight back a grin.
<<me>>Well, I think when I go back there, I'm going to find a puddle in a certain bitch's panties. Tell me I'm wrong.<</me>>
<<mom2>>Y-you're so wrong...<</mom2>>
<<me>>Oh really?<</me>>
I placed the belt down, and gently caressed her chin. She must have loved it, as she couldn't fully stifle the moan.
<<me>>All you have to do is be a good little bitch for me. You'll get your punishment still, but I'll make sure you enjoy it even more.<</me>>
That caught her attention, as I saw her eyes snap to mine, filled with excitement for a brief moment. But the next, it was hidden.
<<mom2>>Who do... Who do you think you are? I'm going to make sure <<if $FetInc is 1>>your <</if>><<nmom1>> hears about this.<</mom2>>
Her smug smirk turned to ire as I laughed in her face.
<<me>>Oh, what are you going to tell her? <<nme>> made me squirt harder than I've ever in my life!<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D07.png">\
I stood up, and could feel my cock get harder and harder. I picked up the belt, and rubbed it down her body as I walked around her, until I was directly behind her. I took a seat in her own chair, and admired her truly fantastic ass, and spanked it lightly with the belt. Not enough to inflict any sort of pain, but just to remind her what the next 30 minutes would consist of. I reached up, and pulled her skirt up.
<<me>>Now, why don't you tell your assistant out there not to interrupt us.<</me>>
<<mom2>>I-I told you, you're not in charge here.<</mom2>>
<<me>>Oh? This is going to happen. We both know it. It's up to you if you want to risk your assistant walking in.<</me>>
The rage that was building in her face was beautiful, but did have me a bit worried. I was worried it might actually be enough to overcome Carnal Fog, so I reached up, and slapped her pussy with my belt, and her knees buckled, a long, low moan escaping her lips.
<<me>>Well?<</me>>
She didn't look back at me as she slowly got back into her bent over position. After a moment, I saw her hand, shaking, reach out for her phone, and press a button.
<<assw>>Yes <<nmom2>>?<</assw>>
Her breath was shaky, and again, I thought she might back out, so I gently rubbed the belt on her inner thigh. She shook slightly, but then continued.
<<mom2>>I-I'm going to... Hold all calls, I haven't... Had lunch with my...<</mom2>>
I heard her swallow, as the next word clearly didn't come easy. Mom didn't come for me either.
<<mom2>>Son in a while. Don't interrupt. For anything. Understand?<</mom2>>
<<assw>>Of course <<nmom2>>. I'll make sure you two aren't bothered.<</assw>>
<<nmom2>> hung up the call, and hung her head in shame. I chuckled.
<<me>>There's the obedient bitch I love spanking. Let's keep this ball rolling. Spread your legs.<</me>>
She didn't raise her head, or offer any sort of resistance. Slowly, she spread her legs. I reached down, and pressed on her pussy lightly through her panties, feeling how wet they were. She moaned lightly, and I could tell she was already close to cumming. That wouldn't do, as I pulled my finger back, eliciting a whimper.
<<me>>Oh no, you're not getting off that easily. I am going to make you cum. Maybe even more than once.<</me>>
That finally made her lift her head, and she looked back at me. I almost dropped the belt. The woman looking at me was not <<nmom2>>. The woman looking back at me looked up at me, vulnerable, her eyes filled with hope, and desire. I gripped the belt even tighter.
<<me>>But you're going to be cumming while I whip your ass raw.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D08.gif">\
I said, bringing the belt down, making a cracking sound as the leather hit her skin. Just like that, <<nmom2>>'s head shot back, and her legs began to shake and twitch, juices beginning to fall down her legs. She was already cumming from the first belt. I watched her body tense up throughout her orgasm, and once she was beginning to come down, I lifted the belt, and brought it back down. Already incredibly horny from her past orgasm, her lust began to climb again. Again, I whipped her ass, and her arms gave out. She laid her head directly against her desk, bending over even more. I was going to enjoy this.
<<linebreak>>
I fastened my belt back securely, and opened the door, looking back one last time. <<nmom2>> was sprawled over her desk, panting heavily. Even from where I stood, I could see the red marks from my belt on the top of her ass. I might have gone a bit overboard, but I still couldn't feel anything but satisfaction. Which was a strange feeling to have when my cock was as hard as it was. Still, I tucked it, and closed the door behind me. I walked over to <<nassw>>'s desk, and she flashed me a smile.
<<assw>>Hey! How was lunch with your mom?<</assw>>
I fought the urge to wince as she called <<nmom2>> that.
<<me>>It was great. I've been a real pain in the ass lately, so I came here to apologize.<</me>>
<<assw>>That's so sweet of you.<</assw>>
She bit her lip, and I leaned closer.
<<me>>Really? I thought you might think it's lame I'm so close to her<</me>>
<<assw>>Not me. I love a good mommy's boy.<</assw>>
<<me>>But I can be so bad too.<</me>>
I heard her moan lightly, and bend over, almost shoving her cleavage in my face.
<<assw>>How bad can you be?<</assw>>
<<me>>I would love to show you sometime.<</me>>
She swallowed deeply.
<<me>>Not today unfortunately.<</me>>
I said, standing up quickly.
<<cain>>You get some power, and you immedietely become a tease.<</cain>>
I ignored <<ncain>>'s comment. <<nassw>> looked dissapointed, but she knew I was interested.
<img class="rightimg" src="images/Characters/Town/Borderlands/Ass/03.png">\
<<assw>>Don't wait too long.<</assw>>
I winked at her, and began to walk away. I noticed her get up, and walk towards the office with a notepad.
<<me>>Oh, <<nmom2>> got a call from some big wig. She told me to tell you that she'll tell you when to come in.<</me>>
<<nassw>> didn't question my lie for a moment, nodding. She quickly used the chance to bend over slightly, giving me a good look at what I was missing.
What a minx.
<<Button 'Leave' 'BusinessSector' '.return2' '$assw.percent += 2, $mom2.percent += 2, $Time += 1, $mom2.scene.delete(2), $mom2.scene.pushUnique(3), $event.mom2 to 0, $scene to 0'>>/* Location: Bank */<img class="leftimg" src="images/Characters/Town/Bank/Cashier/04.png">\
Walking into the bank, my steps are deliberate. I've been here enough times to know where my goal is, and as I walk past the lobby, I spot her. <<nbankc>> is in her booth, talking to a man. From the way the guy is smiling at her, he's clearly here for a similar reason as me. However, I can tell by her customer service smile that it's not doing anything for her. After all, I'd seen her real smile enough to recognize it. And as if she read my mind, she spots me as I get into the line, her previous disinterested smile making way for real desire. The guy clearly notices the massive change in her demeanor, and follows her gaze. Upon seeing me, it's clear he deflates a bit, taking only a few moments to collect his papers, and walking away, giving me access to the booth, and <<nbankc>>'s undivided attention.
<<bankc>>Hey!<</bankc>>
She blurts out, clearly a little louder than she meant to, eliciting some looks from the old woman in the booth nearby, as well as a slight blush from her. She clears her throat, brushing a hair away from her face, trying to calm herself down.
<<bankc>>Are you here to do some banking? Or...<</bankc>>
She trailed off, looking back towards the hallway to <<nbankw>>'s office. She looked back at me, a bit less energetic than a moment before, clearly expecting that answer.
<<me>>Actually, I'm here for you.<</me>>
As I said that, her earlier gidiness reappeared, her smile covering her face.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/05.png">\
<<bankc>>Oh yeah? What could I help you with today, sir?<</bankc>>
She said, shuffling some papers at her desk, trying to claw back some level of professionalness, even as she leaned forward a bit, showing me her cleavage.
<<me>>Come on over to this side. I figured we could go for a walk. Maybe get something to eat.<</me>>
She almost jumped over the booth from excitement, before a thought clearly crossed her mind, one that deflated her.
<<bankc>>I don't think I should.<</bankc>>
I raised my brow, causing her to continue.
<<bankc>>I... I'm sorry if I was flirting with you. I don't even know if that's what I was doing. But you should know that... I'm a lesbian.<</bankc>>
She said, looking a bit ashamed as she said that, before adding something that was clearly an after thought.
<<bankc>>And I also have a girlfriend. I don't even know what I was thinking.<</bankc>>
That explains some of her stranger reactions to my powers. Although it's great to know they work on lesbians.
<<cain>>Well they wouldn't be very good powers if they couldn't.<</cain>>
<<ncain>> piped up. I mentally agreed with him, before turning my attention back to <<nbankc>>, who was clearly not enthused at having to tell me that. I, however, wasn't deterred. I leaned over, taking her chin, turning her to look at me directly, causing her now explainable confused feelings.
<<me>>Didn't I tell you to just leave everything to me?<</me>>
I said, trying to sound as smooth as I could, and from the fire in her eyes, she was taking it all in.
<<me>>Now come on over to this side, and we're going to get something to eat. Do you understand?<</me>>
I said, firmly. She nodded, grinning lightly.
<<bankc>>Yes sir.<</bankc>>
<<me>>Good girl.<</me>>
Clearly letting her new confusing feelings take control, she groggilly walked around the counter, telling the previous older lady she was taking her break. As we met up, I took her hand in mine, causing her to gasp lightly, before smiling like a school girl with a crush.
We walked for a bit in silence, before ending up in a park nearby. After the silence, she finally said something.
<<bankc>>I don't really know what I'm doing here.<</bankc>>
She said, rambling nervously. She clearly didn't know why she felt the way she did.
<<bankc>>I mean, I've never really...<</bankc>>
She trailed off, locking eyes with me as we walked, before looking away flustered.
<<bankc>>I've always just been into girls. You're the first one. Which sounds kind of dumb saying out loud, but I've been thinking about it since you first came into the bank, and...<</bankc>>
I stopped suddenly, and turned to her.
<<me>>And now you're here, on a date with me.<</me>>
She nodded, blushing as she did.
<<me>>Well then, come on then.<</me>>
I said, taking a seat at a bench. She sat beside me. I leaned back, and looked around. I knew this bench didn't get a lot of foot traffic, so I figured this spot would be good.
<<bankc>>So, you said we could get something to eat?<</bankc>>
She said, smiling at me.
<<Button 'Find something to fill her stomach with' 'BankC: 1-2' '.lustbut' '$player.lust += 1'>>Each character has a scene variable. This allows you to track which scene they have gone through. It works as an array, which means it will always show exactly which scene hasn't been played.
Each character has a percent variable. It must be added to once a scene has finished to display played scenes.<<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.scene.includes(2)>>
<<if $sis3.marked eq 1>>
<<set $sis3.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$sis3.name">>
<<if $sis3.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Sis3.png">
<<else>><img class="liIcon" src="images/character icons/Sis3.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">>
<<if $sis1.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Sis1.png">
<<else>><img class="liIcon" src="images/character icons/Sis1.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "sis1room">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">>
<<if $mom2.scene.includes(3) && $player.prog gte 5>><img class="liIconns" src="images/character icons/Mom2.png">
<<else>><img class="liIcon" src="images/character icons/Mom2.png">
<</if>><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "momroom">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<</if>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom2.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "living">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<<set $sis3.loc to "living">>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "living">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="bigtextcenter" style="text-align: center;"><<timed 300ms t8n>>You <<next>>fall <<next>>asleep...<</timed>></div>
<<timed 2.7s>>
<<goto "Room">>
<</timed>>
<<time>><<day>>
<<for _key, _value range $event>><<set $event[_key] += 1>><</for>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $sis3.marked eq 1>>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/Park.png"><div class="PortraitText">Park</div></div>
The neighborhood park. A quiet space, fairly nice. Mostly used by family's out for walks, or people jogging.
<<Button 'Return' 'Suburb' '.return2' '$f to 1'>><<if $player.prog eq 1>>
If you ask me, you should focus on manifesting the other sins. You said you wanted to manifest Greed next, so you should go to an institution of greed.
<<elseif $player.prog eq 2>>
Work on improving the power of the sins you have.
<br>
<br>
<<linkappend "Walkthrough">>
<br>
Visit <<nmom1>> in the living room in the morning.
<br>
<br>
<<nmom2>> will stop you if you're in the house in the afternoon. After that, you can visit her at work, so long as it's open.
<br>
<br>
<<nsis1>> can be visited in her room in the evening.
<br>
<br>
<<nsis2>> can be found in Brighttown before midnight.
<br>
<br>
<<nsis3>> will be in her room in the afternoon.
<br>
<br>
<<nbankc>> will be doing her job, as long as the bank is open.
<br>
<br>
<<nnun1>> is in the church. Duh.
<br>
<br>
Once you talk to all of them, go downtown.
<</linkappend>>
<<elseif $player.prog eq 3>>
Don't ask me anything, RUN!
<<elseif $player.prog eq 4>>
This might work out better than I was expecting...
<<elseif $player.prog eq 5>>
Plans are being made, although you'll have to wait for them. For now, just work on improving your hold over your sins.
<</if>>This passage will explain what each number in the $player.prog means.
1: Finished the intro
2: Has manifested Greed
3: The player finished all scenes, to encounter the Templar
4: The player has encountered the Templar, and met the coven
5: Prologue end
6: Second coven meeting happened
7: Found out Emily is a witch<<widget "nme">><span class="YouText">$player.name</span><</widget>>
<<widget "me" container>>
<<Cme>><span class="YouText">_contents</span><</Cme>>
<</widget>>
<<widget "met" container>>
<<say "$player.name's Thoughts" 'images/character icons/Player.png'>><span class="YouTText">_contents</span><</say>>
<</widget>>
<<widget "ncain">><span class="CainText">Cain</span><</widget>>
<<widget "cain" container>>
<<say 'Cain' 'images/character icons/Cain.png'>><span class="CainText">_contents</span><</say>>
<</widget>>
<<widget "nmom1">><<if $FetInc eq 1>><span class="Mom1Text" style="align-self ">Mom</span><<else>><span class="Mom1Text">$mom1.name</span><</if>><</widget>>
<<widget "mom1" container>>
<<if $FetInc eq 1>>
<<say 'Mom' 'images/character icons/Mom1.png'>><span class="Mom1Text">_contents</span><</say>>
<<else>>
<<say '$mom1.name' 'images/character icons/Mom1.png'>><span class="Mom1Text">_contents</span><</say>>
<</if>>
<</widget>>
<<widget "nmom2">><span class="Mom2Text">$mom2.name</span><</widget>>
<<widget "mom2" container>>
<<say '$mom2.name' 'images/character icons/Mom2.png'>><span class="Mom2Text">_contents</span><</say>>
<</widget>>
<<widget "nsis1">><span class="Sis1Text">$sis1.name</span><</widget>>
<<widget "sis1" container>>
<<say '$sis1.name' 'images/character icons/Sis1.png'>><span class="Sis1Text">_contents</span><</say>>
<</widget>>
<<widget "nsis2">><span class="Sis2Text">$sis2.name</span><</widget>>
<<widget "sis2" container>>
<<say '$sis2.name' 'images/character icons/Sis2.png'>><span class="Sis2Text">_contents</span><</say>>
<</widget>>
<<widget "nsis3">><span class="Sis3Text">$sis3.name</span><</widget>>
<<widget "sis3" container>>
<<say '$sis3.name' 'images/character icons/Sis3.png'>><span class="Sis3Text">_contents</span><</say>>
<</widget>>
<<widget "ncomb">><span class="ComBText">$comb.name</span><</widget>>
<<widget "comb" container>>
<<say '$comb.name' 'images/character icons/ComB.png'>><span class="ComBText">_contents</span><</say>>
<</widget>>
<<widget "ncomc">><span class="ComCText">$comc.name</span><</widget>>
<<widget "comc" container>>
<<say '$comc.name' 'images/character icons/ComC.png'>><span class="ComCText">_contents</span><</say>>
<</widget>>
<<widget "comf" container>><<say 'Barry' 'images/character icons/ComF.png'>><span class="ComFText">_contents</span><</say>><</widget>>
<<widget "nbankc">><span class="BankCText">$bankc.name</span><</widget>>
<<widget "bankc" container>>
<<say '$bankc.name' 'images/character icons/BankC.png'>><span class="BankCText">_contents</span><</say>>
<</widget>>
<<widget "nbankw">><span class="BankWText">$bankw.name</span><</widget>>
<<widget "bankw" container>>
<<say '$bankw.name' 'images/character icons/BankW.png'>><span class="BankWText">_contents</span><</say>>
<</widget>>
<<widget "bankm" container>><<say '$bankm.name' 'images/character icons/BankM.png'>><span class="BankMText">_contents</span><</say>><</widget>>
<<widget "nnun1">><span class="Nun1Text">$nun1.name</span><</widget>>
<<widget "nun1" container>>
<<say '$nun1.name' 'images/character icons/Nun1.png'>><span class="Nun1Text">_contents</span><</say>>
<</widget>>
<<widget "nassw">><span class="AssWText">$assw.name</span><</widget>>
<<widget "assw" container>>
<<say '$assw.name' 'images/character icons/AssW.png'>><span class="AssWText">_contents</span><</say>>
<</widget>>
<<widget "asswf" container>><<say 'Gary' 'images/character icons/AssWF.png'>><span class="BankMText">_contents</span><</say>><</widget>>
<<widget "ndean">><span class="DeanText">$dean.name</span><</widget>>
<<widget "dean" container>>
<<say '$dean.name' 'images/character icons/Dean.png'>><span class="DeanText">_contents</span><</say>>
<</widget>>
<<widget "ndass">><span class="DAssText">$dass.name</span><</widget>>
<<widget "dass" container>>
<<say '$dass.name' 'images/character icons/DAss.png'>><span class="DAssText">_contents</span><</say>>
<</widget>>
<<widget "nbusid">><span class="BusiDText">$busid.name</span><</widget>>
<<widget "busid" container>>
<<say '$busid.name' 'images/character icons/BusiD.png'>><span class="BusiDText">_contents</span><</say>>
<</widget>>
<<widget "temp1" container>>
<<say '???' 'images/character icons/Temp1.png'>><span class="Temp1Text">_contents</span><</say>>
<</widget>>
<<widget "ncov1">><span class="Cov1Text">$cov1.name</span><</widget>>
<<widget "cov1" container>>
<<say '$cov1.name' 'images/character icons/Cov1.png'>><span class="Cov1Text">_contents</span><</say>>
<</widget>>
<<widget "ncov2">><span class="Cov2Text">$cov2.name</span><</widget>>
<<widget "cov2" container>>
<<say '$cov2.name' 'images/character icons/Cov2.png'>><span class="Cov2Text">_contents</span><</say>>
<</widget>>
<<widget "ncov3">><span class="Cov3Text">$cov3.name</span><</widget>>
<<widget "cov3" container>>
<<say '$cov3.name' 'images/character icons/Cov3.png'>><span class="Cov3Text">_contents</span><</say>>
<</widget>>
<<widget "ncov4">><span class="Cov4Text">$cov4.name</span><</widget>>
<<widget "cov4" container>>
<<say '$cov4.name' 'images/character icons/Cov4.png'>><span class="Cov4Text">_contents</span><</say>>
<</widget>>
<<widget "nsub1">><span class="Sub1Text">$sub1.name</span><</widget>>
<<widget "sub1" container>>
<<say '$sub1.name' 'images/character icons/Sub1.png'>><span class="Sub1Text">_contents</span><</say>>
<</widget>>
<<widget "nbankgf">><span class="BankGFText">$bankgf.name</span><</widget>>
<<widget "bankgf" container>>
<<say '$bankgf.name' 'images/character icons/BankGF.png'>><span class="BankGFText">_contents</span><</say>>
<</widget>><<if previous() is "College">><span class="bigtextcenter" style="text-align: center;"><<timed 300ms t8n>>College <<next>>is <<next>>closed...<</timed>></span>
<<timed 2.7s>><<goto "LocationHub">><</timed>>
<<elseif previous() is "City Hall">><span class="bigtextcenter" style="text-align: center;"><<timed 300ms t8n>>City Hall <<next>>is <<next>>closed...<</timed>></span>
<<timed 2.7s>><<goto "LocationHub">><</timed>>
<<elseif previous() is "Comic">><span class="bigtextcenter" style="text-align: center;"><<timed 300ms t8n>>SplashArt Comics <<next>>is <<next>>closed...<</timed>></span>
<<timed 2.7s>><<goto "LocationHub">><</timed>><</if>><<set $Time +=1>>room
bathroom
momroom
sis1room
sis2room
sis3room
living
park
comic
gym
deans
english
business
arts
tech
psych
chem
store
dealer
stock
bank
border
hotel
cityhall
sexshop
sonar
bar
church<<nobr>><style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style><div class="Portrait"><img src="images/Locations/Portraits/Kitchen.png"><div class="PortraitText">Kitchen</div></div><</nobr>>
The kitchen. Very modern, although not as used as it should be. Still, it has everything you need to make any sort of food, or recipe.
<<Button 'Back to home' 'Home' '.return2' '$f to 1'>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<if $mom1.marked eq 1>>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>>/* When you add something new to a version that requires an update, put it in the version it's in, and then every version before it. */
<<if $cvers === $svers>> /* Shows if current version and save version match */
<<print $svers>>
<<elseif $cvers !== $svers && passage() != "Room">> /* Shows if current version and save version don't match, and player is not in his room */
<span style="color: #FF8585"><<print $svers>>
<br>
Go to your room to update game!</span>
<<elseif $cvers !== $svers && passage() == "Room">> /* Shows if current version and save version don't match, and player is in his room */
<span style="color: #FF8585"><<print $svers>></span>
<br>
<<if $svers is "v0.1">>
<<button [["Update to "+ $cvers +""|Room]]>>
<<set $svers to $cvers>>
<<set $CWT to "main">>
<<set $location.hosp to 1>>
<<set $location.slut to 2>>
<<set $player.workdays to 0>>
<<set $pov to "mc">>
<<set $busid ={
met: 0,
name: "Inaya",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $comc = {
met: 0,
name: "Chelsea",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sub1 = {
met: 0,
name: "Gwen",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dean = {
met: 0,
name: "Olivia",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dass = {
met: 0,
name: "Emma",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankgf = {
met: 0,
name: "Aliza",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set event.dean to 0>>
<<set event.dass to 0>>
<<set event.sub1 to 0>>
<<set event.bankgf to 0>>
<<set $player.cash ??= 200>>
<<set $location.apart to 2>>
<<set $replay to 0>>
<<set $cov4 = {
met: 0,
name: "Kelsey",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $scene to 0>>
<<set $event.assw to 0>>
<</button>>
<<elseif $svers is "v0.2">>
<<button [["Update to "+ $cvers +""|Room]]>>
<<set $svers to $cvers>>
<<set $location.hosp to 1>>
<<set $location.slut to 2>>
<<set $player.workdays to 0>>
<<set $pov to "mc">>
<<set $busid ={
met: 0,
name: "Inaya",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $comc = {
met: 0,
name: "Chelsea",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sub1 = {
met: 0,
name: "Gwen",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dean = {
met: 0,
name: "Olivia",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dass = {
met: 0,
name: "Emma",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankgf = {
met: 0,
name: "Aliza",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set event.dean to 0>>
<<set event.dass to 0>>
<<set event.sub1 to 0>>
<<set event.bankgf to 0>>
<<set $player.cash ??= 200>>
<<set $location.apart to 2>>
<<set $replay to 0>>
<<if hasVisited("Mom1: 2-1")>><<set $mom1.scene.pushUnique(3)>><</if>>
<<if hasVisited("Mom2: 3-1")>><<set $mom2.scene.delete(3)>><</if>>
<<set $cov4 = {
met: 0,
name: "Kelsey",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $scene to 0>>
<<set $event.assw to 0>>
<</button>>
<<elseif $svers is "v0.3">>
<<button [["Update to "+ $cvers +""|Room]]>>
<<set $svers to $cvers>>
<<set $location.hosp to 2>>
<<set $location.slut to 2>>
<<set $player.workdays to 0>>
<<set $pov to "mc">>
<<set $busid ={
met: 0,
name: "Inaya",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $comc = {
met: 0,
name: "Chelsea",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sub1 = {
met: 0,
name: "Gwen",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dean = {
met: 0,
name: "Olivia",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dass = {
met: 0,
name: "Emma",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankgf = {
met: 0,
name: "Aliza",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set event.dean to 0>>
<<set event.dass to 0>>
<<set event.sub1 to 0>>
<<set event.bankgf to 0>>
<<set $player.cash ??= 200>>
<<set $location.apart to 2>>
<<set $replay to 0>>
<<if hasVisited("Mom1: 2-1")>><<set $mom1.scene.pushUnique(3)>><</if>>
<<if hasVisited("Mom2: 3-1")>><<set $mom2.scene.delete(3)>><</if>>
<<set $cov4 = {
met: 0,
name: "Kelsey",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $scene to 0>>
<<set $event.assw to 0>>
<</button>>
<<elseif $svers is "v0.04">>
<<button [["Update to "+ $cvers +""|Room]]>>
<<set $svers to $cvers>>
<<set $sub1 = {
met: 0,
name: "Gwen",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankgf = {
met: 0,
name: "Aliza",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dean = {
met: 0,
name: "Olivia",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dass = {
met: 0,
name: "Emma",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set event.dean to 0>>
<<set event.dass to 0>>
<<set event.sub1 to 0>>
<<set event.bankgf to 0>>
<<set $player.cash ??= 200>>
<<set $location.apart to 2>>
<<set $replay to 0>>
<<if hasVisited("Mom1: 2-1")>><<set $mom1.scene.pushUnique(3)>><</if>>
<<if hasVisited("Mom2: 3-1")>><<set $mom2.scene.delete(3)>><</if>>
<<set $cov4 = {
met: 0,
name: "Kelsey",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $event.assw to 0>>
<<set $scene to 0>>
<</button>>
<</if>>
<</if>>
<div class="Portrait"><img src="images/Locations/Portraits/Midtown.png"><div class="PortraitText">Midtown</div></div>
<table width="100%" style="margin: 0em;"><tr><td><<Wait "Midtown">></td></tr></table>
<table width="100%" style="text-align: center;">
<tr>
<td>
<<if $location.hosp eq 1>>
<<if $location.work eq 1 && $Time lte 2>><span id="lImageL">[img[images/Locations/Comic.png][Comic]]<span class="lText">[[SplashArt Comics|Comic]]
<div class="schedule-grid">
<<include "ComSchd">>
</div>
</span></span><<else>><span id="lImageLC"><<hovertip "Closed">>[img[images/Locations/Comic.png]]<span class="lTextC">SplashArt Comics</span><</hovertip>></span><</if>>
<<elseif $location.hosp eq 2>>
<<if $location.work eq 1 && $Time lte 2>><span id="lImageC">[img[images/Locations/Comic.png][Comic]]<span class="lText">[[SplashArt Comics|Comic]]
<div class="schedule-grid">
<<include "ComSchd">>
</div>
</span></span><<else>><span id="lImageCC"><<hovertip "Closed">>[img[images/Locations/Comic.png]]<span class="lTextC">SplashArt Comics</span><</hovertip>></span><</if>>
<</if>>
</td>
<td>
<<if $location.hosp eq 1>><span id="lImageR">[img[images/Locations/Hospital.png][Hospital]]<span class="lText">[[Hospital]]
<div class="schedule-grid">
<<include "HospSchd">>
</div>
</span></span><<elseif $location.hosp eq 0>><span id="lImageRC"><<hovertip "Closed">>[img[images/Locations/Hospital.png]]<span class="lTextC">Hospital</span><</hovertip>></span>
<<elseif $location.hosp eq 2>><</if>>
</td>
</tr>
<tr>
<td>
<<if $location.apart eq 1>><span id="lImageL">[img[images/Locations/Apartment.png][Apartment]]<span class="lText">[[Apartment]]
<div class="schedule-grid">
<<include "ApartSchd">>
</div>
</span></span><<elseif $location.apart eq 0>><span id="lImageLC"><<hovertip "Closed">>[img[images/Locations/Apartment.png]]<span class="lTextC">Apartment</span><</hovertip>></span>
<<elseif $location.apart eq 2>><</if>>
</td>
</tr>
</table>
<<if hasVisited("ManifestSin: Pride2") && not hasVisited ("ManifestSin: Wrath1") && $Time lt 4>><br>
<<SButton '<<ncain>> notices something' 'ManifestSin: Wrath1' '.main' '$f to 1'>><</if>>
<br>
<<Button 'Return' 'LocationHub' '.return2' '$f to 1'>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 2>> /* Afternoon */
<<set $comb.loc to "comic">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<img class="liIcon" src="images/character icons/ComB.png">
<</hovertip>>
</div>
<</if>>
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><div class="Portrait"><img src="images/Locations/Portraits/Hospital.png"><div class="PortraitText">Livington Hospital</div></div>
<<if $Time lte 1>><table width="100%" style="margin: 0em;"><tr><td><<Wait "Comic">></td></tr></table><<else>><table width="100%" style="margin: 0em;"><tr><td><<ClosedWait "Closed">></td></tr></table><</if>>
Livington hospital. A fairly standard hospital, as far as I'm aware. Although the only knowledge I would have over that would be watching House MD, and I have to imagine that isn't totally accurate.
I recently found the Priestess of Wrath here. That's fucked up.
<<Button 'Leave Store' 'Midtown' '.return2' '$f to 1'>><<set $attackvers to random(3)>>
Health: $player.health/$player.healthmax
<<if def $attackvers>><<if $attackvers is 0>>
Enemy Missed!
<<elseif $attackvers gte 1>>
Enemy hit! Took $lastdamage damage!
<</if>><<else>><</if>>
<<if $attackvers is 0>>
[[Enemy attacks!|Enemy]]
<<elseif $attackvers is 1 and $player.health gte 1>>
[[Enemy attacks!|Enemy][$player.health -= 1, $lastdamage to 1]]
<<elseif $attackvers is 2 and $player.health gte 1>>
[[Enemy attacks!|Enemy][$player.health -= 2, $lastdamage to 2]]
<<elseif $attackvers is 3 and $player.health gte 1>>
[[Enemy attacks!|Enemy][$player.health -= 3, $lastdamage to 3]]
<<elseif $player.health lte 0>>
<<set $player.health to 0>>
You died!
<<link "Go back" "Comic">><<unset $attackvers>><</link>>
<</if>><<me>>Well, I was thinking I would feed you.<</me>>
She tilted her head, looking confused, before looking around.
<<bankc>>So like a picnic?<</bankc>>
<<me>>Of sorts.<</me>>
I say, wrapping my arm around her, pulling her close. <<nbankc>> moaned lightly, and we stared into each others eyes. I grabbed her hand, and slowly led it, until it was on my crotch.
<<me>>More specifically, I was going to give you something to drink.<</me>>
She finally broke eye contact, and looked down to where her hand was resting, then back at me.
<<bankc>>N-no, I told you, I'm a... a lesbian.<</bankc>>
She said, although with very little conviction, as I felt her hand tighten, and gasp lightly as she felt my hardening cock twitch. I ignored her, and leaned forward, taking her lips with mine. There was no push back, as I felt her tongue reach out to mine as she moaned. We made out on the bench, as she slowly started moving her hand over my pants. After a bit, I pulled back, and grabbed her hair lightly.
<<me>>Didn't I tell you to leave everything to me?<</me>>
I begin pushing her head down, and she nods, letting me do it. With my other hand, with her help, I pull out my cock, <<nbankc>> gasps again, before looking up at me. Her eyes are glazed over, lust clearly taking over, and she looks down at my cock. I press it against her face, and she takes a deep breath in, and shakes slightly as she does, moaning lightly.
<<me>>Does the lesbian like the smell of my cock?<</me>>
She nods, not taking her eyes off of it. After a moment, she pulls back enough to get my cock in her moan, causing me to moan.
<<me>>That's a good girl.<</me>>
I grunt, as <<nbankc>> begins to suck my cock. She clearly isn't very experienced with it, but the vision of this beautiful lesbian doing her best to please my cock is clearly working for me. It also helps that <<nbankc>> is letting me control her completely, as I use her hair as a leash to fuck this girls face.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/06.webp">\
<<bankc>>GGgkkkgghh-<</bankc>>
She gags as I push my cock deeper, but doesn't try to pull back. Over the course of a few minutes, I manage to get my cock deeper and deeper into <<nbankc>>'s throat, and before long, I can feel my orgasm coming.
<<me>>I'm close <<nbankc>>. Are you ready to swallow my cum?<</me>>
I'm not sure if <<nbankc>> can even hear me, as she continues doing her best to milk my cock. I lean my head back, and begin pumping my hips up, fucking <<nbankc>>'s face even harder, until I start cumming.
<<me>>Fuuucck, swallow my load, you slut.<</me>>
I grunt out, as I feel my cock beging shooting ropes of cum down <<nbankc>>'s throat, as I press her head down. <<nbankc>> begins to moan out as she swallows my cum, and I can see her fingers reach down under her skirt. I let her enjoy the sensation of swallow my cum, before finally finishing. After resting for a moment, I pull back on <<nbankc>>'s head, and she takes a deep breath. I stand up, putting my cock away, as <<nbankc>> continues fingering herself on the bench, her eyes glazed over, and her mascara running down her saliva and cum covered face. I reach down, and press my finger on her chin, forcing her to look up to me.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/07.png">\
<<me>>You were a good girl. Now thank me.<</me>>
<<bankc>>T-thank you siiiii-<</bankc>>
She said, before she breaks into a moan, as her orgasm hits her body. I watch her for a moment, before turning around.
<<me>>I'll call you.<</me>>
<<Button 'Leave <<nbankc>>' 'Park' '.return2' '$bankc.percent += 2, $bankc.scene.delete(1), $bankc.scene.push(2), $Time += 1, $bankc.sub +=2, $event.bankc to 0, $scene to 0'>>Walking through the city, I was feeling good. <<ncain>> was right, getting the sins truly was my lucky day.
<<cain>>Well I'm not a liar.<</cain>>
I smirked.
<<met>>Didn't your story involve you lying to God?<</met>>
<<cain>>And you think i didn't learn my lesson from that?<</cain>>
<<met>>Fair enough.<</met>>
I turned silent, trying to keep my mind busy, but the obvious question came to mind.
<<cain>>Besides, Lucy might not be everyone's cup of tea, but if there's one thing about him, it's that he tells the truth.<</cain>>
<<met>>I've been meaning to ask about that. I kind of avoided the questions, and tried to keep my mind busy with using the sins. But-<</met>>
<<ncain>> perked up.
<<cain>>Hold that thought $player.name.<</cain>>
<<met>>No, I mean, I get you might not want to, but I have some serious questions.<</met>>
<<cain>>I'm sure you do, but now might not be the best time.<</cain>>
<<met>>It's not something I can exactly ignore <<ncain>>. I mean, you literally just referred to Lucifer a second ago, and-<</met>>
I was cut off by what felt like a slap to the head.
<<cain>>$player.name! I'm not trying to avoid that. I'll answer any questions, but look around.<</cain>>
Reeling from the sudden hit, I rubbed my head, and paid attention to my surroundings, and felt a chill run down my spine.
<<cain>>Aren't we downtown?<</cain>>
<<met>>Y-yeah...<</met>>
<<cain>>So... Where is everyone?<</cain>>
I looked all around, and all I saw was empty streets. Sure, there were cars, but they were running on the street, no movement, without a driver. I looked down the street, and ran to the end of the block. Turning a corner, the chill down my spine turned to ice, as I saw no one still.
<<met>>What's going on <<ncain>>?<</met>>
<<cain>>I- I don't... They shouldn't know yet.<</cain>>
<<me>>What? Who shouldn't know wha-<</me>>
<img class="rightimg" src="images/Side/Misc/Energy Bolt.gif">\
I yelled at <<ncain>>, before feeling something hit me from behind, knocking me down. The sudden pain I was feeling on my back turned to a burning pain. I feared I was somehow lit on fire, but the burning was gone as quickly as it had come.
<<cain>>$player.name! Stand up, you have to run!<</cain>>
I heard <<ncain>> yell out, but I was still distracted by whatever I was hit by. It wasn't until I heard a voice from behind me.
<<temp1>>Pathetic.<</temp1>>
The voice was deep and gruff, and sounded more than a little annoyed.
<<temp1>>I have better things to do than hunt down some piss poor mage who stumbled into something he knows nothing about.<</temp1>>
He walked over to me, and I finally heard <<ncain>> again.
<<cain>>$player.name, you have to run, NOW! If you don't, he will kill you.<</cain>>
He said, and I could feel fear in his voice. I stood up as well as I could, my legs threatening to fold under me, and started running as well as I could. I could hear the man behind me sigh.
<<temp1>>Don't run, you little shit.<</temp1>>
I felt a build up of energy behind me, not entirely dissimilar to what I felt when I used one of the sins.
<<cain>>Dodge left, NOW!<</cain>>
I heard <<ncain>> shout, and before my mind could catch up, I felt my body react to the fear coming across my bond with <<ncain>>. I suddenly rolled sideways, more agile than I realized I was able to, and witnessed a burst of white bolt pass by, hitting a car and dissipating, leaving the car entirely unaffected. I looked back at the man.
<<temp1>>Just give me whatever artifact you found, and I'll give you a quick death.<</temp1>>
He grunted.
<<me>>W-what are you talking about?!<</me>>
I yelled back at him.
<<temp1>>Don't play stupid with me kid.<</temp1>>
He growled at me.
<<temp1>>You know damn well what I'm talking about. The necklace, or ring, or bracelet you found recently, that is giving you that aura.<</temp1>>
The man explained. I put my hands up.
<<me>>I don't know what you're talking about! I don't have anything like that.<</me>>
I said, showing my arms, and then pulling down my shirt, showing I didn't have anything like that. That caused the man to pause, and I saw his lips turn up, and felt relief. Maybe I wouldn't die.
<<cain>>No! Don't try to reason, RUN!<</cain>>
<<temp1>>Interesting. This trip might not have been entirely a waste.<</temp1>>
I felt my shoulders relax when I heard that. However, I felt energy start building up in his hand again, as his hand started glowing again.
<<cain>>Dodge!<</cain>>
This time I did as I was told consciously, as I watched the man shoot out another bolt of white light, once again dissapating on the wall that was behind me, leaving it unmarked.
<<me>>I told you, I don't have anything like that!<</me>>
<<temp1>>So you have an artifact in an uncommon form. That just makes this hunt more worthwhile. Doesn't change that I have to send you downstairs kid.<</temp1>>
I turned to run again, and I could hear <<ncain>> start to warn me again, but this time, my body wasn't fast enough, as I felt the white bolt of light hit my leg this time, knocking me down hard. Once again, the sudden force turned to a powerful burning sensation, as if my skin were being boiled right off. And just like last time, the feeling was gone as quickly as it had come. But the effect was clear, as I looked up, and saw the man standing over me. He had a smile that looked sinister, as he begain to study me.
<<temp1>>So tell me, what is it? Like I said before, if you make this easy, I'll give you a quick death.<</temp1>>
Suddenly his hand started building energy, differenly than before, and I saw a soft white like envelop my leg, and I felt the burn come back. I yelled in pain, which didn't faze the man at all.
<<temp1>>Well, a quicker death. I owe you some pain for not dying immedietely. So?<</temp1>>
I reached out for <<ncain>>, but I could sense that he was feeling the pain as much as I was. There was nothing I, or he, could do. I didn't know what to do, and the burning wasn't stopping. I was about to open my mouth, and explain everything, before we both heard a noise behind him.
<<Button 'Someone clears their throat' 'StoryPass2' '.main' '$f to 1'>><img class="rightimg" src="images/Characters/Town/Coven/Lead/02.png">\
I suddenly felt the energy he was gathering in his hand fade away, as we both looked at the source of the noise. Behind the man standing over me was an unexpected sight; a rather attractive blonde sitting down on the corner of a bench. Her hair was long and wavy, her body holding curves in all the right places. Even though she wore regular clothing, they did nothing to hide how great she looked. She smiled at both of us, and in my confusion, I looked back to the man, who clearly knew who she was, considering the threatening grin was gone, replaced with anger.
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Hate to interrupt, but he's actually ours.</span><</say>>
The woman said, sounding casually cheerful, despite the fact that she was interrupting a man about to kill me. For his part, the the man backed away from me, and turned to face her.
<<temp1>>Witch...<</temp1>>
He growled out, sounding angrier than he had before. The woman smiled at him, and tilted her head.
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Would you be a dear and leave this poor boy?</span><</say>>
She raised her hands and put them together, as if she were genuinely asking for a favor. I suddenly felt the man start to build up energy again, and her face turned deadly serious.
<<temp1>>To think you would be foolish enough to show yourself. Thank the lord, I may wipe two stains off this plane today.<</temp1>>
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">And we were having such a nice conversation.</span><</say>>
The man spit on the ground.
<<temp1>>Why bother? You'll be dead soon, and I'll be going back with commendations.<</temp1>>
This made the blonde woman smile again.
<img class="leftimg" src="images/Characters/Town/Coven/Bruise/02.png">\
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Oh, look at that girls. He thinks he's making it past today.</span><</say>>
I saw fear on the mans face for the first time, as we both looked around, and saw two other women standing around us. Somehow neither of us had noticed them until now. On our right, there was a tall woman wearing dark colors, sporting tattoos all over her pale body. She didn't seem to be paying much attention to us, seemingly bothered to be here at all. On our left was a shorter woman, darker skin, and pitch black hair. She was wearing bright colors, and smiling at both of us, clearly more excited than the second woman.
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">He must be new.</span><</say>>
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Obviously. Other Templars know that if a witch shows herself, she doesn't do it lightly.</span><</say>>
<img class="rightimg" src="images/Characters/Town/Coven/Ass/02.png">\
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">Well, I'd say he might improve, but there's not much chance of that.</span><</say>>
The blonde woman turned to her bubbly friend.
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Do you want to play with him?</span><</say>>
The bubbly girl flashed a large smile, eyeing the man like a hungry gazelle looks at prey. But for a moment, she looked down at me, our eyes met, and her smile softened. She sighed, and shook her head, turning back to the blonde.
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">We shouldn't. We're here to protect him, not get some practice.</span><</say>>
The blonde woman smiled, looking proud, as if her friend had passed some sort of test.
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">Exactly. We're here for a reason, so-</span><</say>>
<<temp1>>Enough of this!<</temp1>>
The man yelled, and I felt the energy build up, quicker and more powerful than before, his hand pointing towards the blonde woman. She didn't look surprised, as the tall woman was suddenly all over the man, grabbing his wrist, and spinning around, throwing the man 30 feet away, smashing into a car and denting it. The man spit out blood, and the tall woman walked over to his body.
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">Hey, I thought we were gonna work together.</span><</say>>
<<say '???' 'images/character icons/Cov2.png'>><span class="Cov2Text">Why? He's a root hunter. He doesn't have any real power.</span><</say>>
The tall woman said, and grabbed the man, lifting him up with one hand, and punched him in the ribs, slamming him into the car with an even greater force. I could see his body caved in where he was punched, and he was struggling to breathe.
<<say '???' 'images/character icons/Cov2.png'>><span class="Cov2Text">His only job is to find budding witches and mages, and destroy them. Isn't that right?</span><</say>>
She said, lifting the man by his hair.
<<say '???' 'images/character icons/Cov2.png'>><span class="Cov2Text">You just kill poor, powerless kids. Kids who can't fight back.</span><</say>>
She said, some anger tinting her voice. The man wasn't responding, her assault clearly affecting his ability to speak. Not his ability to gather energy though, as he started building it up again in his hand. This time, it was the bubbly girl who stepped up.
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">Well I still need the practice. I can only do so much training, I need real life experience against holy magic users.</span><</say>>
She said to her friend, focusing on her as she stared in anger at the man. I was worried he might use his white bolt against them, but I saw as the bubbly girl placed her hand on his head, and her eyes began glowing white. Suddenly, the energy started fading, as the man's eyes began glowing, the same as the girls. They kept getting brighter and brighter, before suddenly they stopped, and the man went limp in the tall ones grip.
<<say '???' 'images/character icons/Cov2.png'>><span class="Cov2Text">See? Nothing.</span><</say>>
She said, earning her a groan from her friend.
<<say '???' 'images/character icons/Cov3.png'>><span class="Cov3Text">Well now I won't know. You basically broke him, I don't even know if he might have been able to fight back.</span><</say>>
She said, turning around, looking annoyed. I laid there, silently, as I watched the tall woman drop the man suddenly, and turn around, going back to where I first saw her. Suddenly, I felt a hand on my shoulder, causing me to flinch. I backed up, causing the blonde one to put her hands up as she kneeled beside me.
<<say '???' 'images/character icons/Cov1.png'>><span class="Cov1Text">You're ok kid. He won't be bothering you anymore.</span><</say>>
She sounded warm as she said that, and stood up, offering me her hand. I stared at it, my mind reeling from what I just witnessed. After a few moments, I slowly stood up on my own.
<<Button 'Who are you?' 'StoryPass3' '.main' '$cov1.percent += 1, $cov2.percent += 1, $cov3.percent += 1, $cov1.met to 1, $cov2.met to 1, $cov3.met to 1, $player.prog to 4'>><<cov1>>Friends. I'm $cov1.name.<</cov1>>
She flashed me a warm smile, and tilted her head, pointing to her bubbly friend.
<<cov1>>She's called <<ncov3>>.<</cov1>>
Her friend looked over at me, and smiled softly, giving me a wave.
<<cov1>>And grumpy over there is <<ncov2>>.<</cov1>>
The tall one didn't even acknowledge me, as she leaned on the wall, looking at nowhere in particular. I turned back to the blo- to <<ncov1>>, eyeing her warily.
<<cov1>>Don't worry kiddo. We really are just here to help you.<</cov1>>
I looked back at the man, limp on the ground as blood slowly poured out of his mouth. <<ncov1>> followed my eyes, and shrunk a little bit, looking embarassed.
<<cov1>>Sorry about that. Ideally <<ncov3>> would have dealt with him, it would have been... less messy. But someone-<</cov1>>
She raised her voice, glaring at <<ncov2>>.
<<cov1>>Got carried away.<</cov1>>
<<ncov2>> scoffed,
<<cov2>>Why are we wasting time? Just sap the kid, and let's go. I don't want to be here any longer than I have to.<</cov2>>
She glared back at <<ncov1>>, who rolled her eyes, and turned back to me, her annoyance turning back to warmth.
<<cov1>>Anyway, she's right. I do have to do this. Don't worry, it won't hurt.<</cov1>>
She said, raising her hands to my head. I backed up, tensing up.
<<me>>Wait, what? What are you doing?<</me>>
<<cov1>>This sometimes happens. People wake up with magic, and they don't even know it's happening. Which means you can't hide it, and then people like that-<</cov1>>
She tilted her head, pointing at the man on the ground.
<<cov1>>They come and find you. I'm just going to put a lid on it. You won't even notice anything. You'll wake up in your bed, and forget all about this mess. Ok?<</cov1>>
<<me>>I don't think-<</me>>
I started, and felt strong hands grab my arms, locking me in place. I turned around, seeing <<ncov2>> grabbing me.
<<cov1>>You don't belong in this world. We're just here to make sure you won't get hurt.<</cov1>>
<<ncov1>> said, reaching up, and placing her hands on my head.
<<me>>W-wait, no, I-<</me>>
<<ncov1>>'s eyes began to glow white.
<<Button 'Where am I?' 'StoryPass4' '.main' '$f to 1'>><<set $pov to "cov1">><div class="Cov1Text" style="font-size: 20px; text-align: center;">$cov1.name's POV</div>
I opened my eyes, and I found myself in a dark room.
<<cov1>>Well... This is new.<</cov1>>
I had done this many times in the past. It was a fairly easy process, although not one I enjoyed. I was old, and I've had magic flowing through my veins for centuries. I knew the ups and downs that came with them, adding colors to life that I wasn't aware of before. Shutting that side of life away from others, even if for their own good, was something that left me feeling guilt. However, this had never happened before. Usually, the flow of magic was at the forefront of ones mind if they were untrained. And as such, blocking that flow, a trickle, was nothing I couldn't handle. This was different. I couldn't feel anything. Fear began to set in as I realized I could barely feel my own magic.
<<cain>>I suppose gratitude is in order here.<</cain>>
A voice called out, and I turned around, coming face to face with a demon. I backed up, not in fear, but in shock. Demon possessions were incredibly uncommon, thanks to the Templar order exorcising them. Although that was something I didn't hate, considering demons tend to be stupid and impulsive, causing nothing but trouble for themselves, and their host. As such, I had met only two demons in my life. Although each time, it was through their host. Never like this, which caused confusion. Demons don't grant their hosts magic. They take over. But this demon wasn't doing that. What's going on?
<<cain>>And an apology. I had to pull you in here, have a talk with you. I can't have you messing with our boy's magic.<</cain>>
<<cov1>>I... Your boy? Does he even know you're in here?<</cov1>>
<<cain>>Yes.<</cain>>
I looked the demon up and down, as he just stood there. He was clearly different than the others. He was calm, and... well, he thanked me and apologized. That was unheard of from demons.
<<cov1>>Do you have a name, demon?<</cov1>>
He laughed.
<<cain>>Yes.<</cain>>
I waited, but when it became clear he wasn't going to give it, I continued.
<<cov1>>How are you doing this? You're not in control of this body, but you're supplying it with a source of magic. Demons can't do that.<</cov1>>
Or at least, I've never heard of one doing it. The demon looked me, and I could feel his gaze piercing me. After a moment, he spoke.
<<cain>>You're correct. But that's irrelevant.<</cain>>
He smiled, his bones contorting in unnatural ways.
<<cain>>I wasn't aware there was a coven in town. That is very good news.<</cain>>
It was my turn to squint.
<<cov1>>What do you want from us?<</cov1>>
<<cain>>Simple enough. Train the boy. He has access to magic, and you won't be able to turn that off. I won't let you.<</cain>>
I eyed him carefully.
<<cov1>>Well that's not the only way. We could kill him.<</cov1>>
The demon smiled at me, this time with a smug look. I suppose I shouldn't be surprised he immedietely called my bluff. There was a reason why I was thankful the Templars handled exorcisms. Demons can only be killed with holy magic, and that's not something that's available to any witch. Sure, you can kill the host, but that doesn't stop the demon. No, usually it just pisses them off. The host consciousness is usually the only thing keeping the demon sane when wearing a physical form. They're stupid and impulsive before, but after? They're angry, powerful, and bloodthirsty. And still cannot be killed by anything other than holy magic. Even ignoring whether or not I would be able to survive, it would certainly bring more Templars here, which is not something I wanted.
<<cov1>>Why do you want him?<</cov1>>
<<cain>>Also irrelevant.<</cain>>
I frowned as I thought through my options. Couldn't kill him, that was off the table. Couldn't just leave him be, his stink would just bring more Templars here. I wasn't even sure I could escape from this place, certainly not unscathed. It was looking like this was the only path.
<<cov1>>What do we get out of it?<</cov1>>
<<cain>>What do you want?<</cain>>
His question caught me off guard. This demon must be ancient, in order to have this level of composure. Any other demon would likely have threatened her, and her coven. They don't make deals, not when they can just take, especially against witches, who tend to be relatively defenseless against them.
<<cov1>>I... I want power. Not for just me, but for all my girls. Times are changing, and the world is getting even more unfriendly.<</cov1>>
The demon tapped his bony fingers against his chin, putting some thought into my request.
<<cain>>Very well. Teach him magic, and your forces will gain a power this world has not seen in centuries.<</cain>>
<<cov1>>Ok. I'll teach him how to hide his aura. Although I don't know how much more he'll be able to take in. Most mages are useful only as a form of making children with more magical potential. I wouldn't count on him being different.<</cov1>>
The demon smiled again.
<<cain>>I would.<</cain>>
He said, before reaching to me, and I felt a burning pain throughout my entire body.
<<Button 'What happened?' 'StoryPass5' '.main' '$f to 1'>><<set $pov to "mc">><div class="YouText" style="font-size: 20px; text-align: center;">$player.name's POV</div>
I closed my eyes, bracing myself for... whatever was supposed to happen. But nothing did. Tentatively, I opened my eyes, and <<ncov1>> was staring back at me, her eyes glowing white. A few moments passed before I realized that she wasn't really looking at me, that she was in some sort of trance. Whatever she was doing wasn't working, or if it was, it was going slowly. The answer came in the form of <<ncov2>> letting my arms go, seemingly under the assumption that her friend was succeeding. I looked around slowly, and saw her leaning back against the wall, checking her nails, probably just killing time. <<ncov3>>, on the other hand, was looking up, and counting something on her fingers. Looking back at <<ncov1>>, I spoke up.
<<me>>I-is something supposed to be happening?<</me>>
I asked, and both <<ncov2>> and <<ncov3>>'s head snapped towards me, with looks of disbelief.
<<cov2>>What the fuck?!<</cov2>>
Before either of them could do anything else, <<ncov1>> snapped back, gasping and taking a few steps back, her eyes slowly going back to normal.
<<cov3>><<ncov1>>, what happened?<</cov3>>
For her part, <<ncov1>> didn't respond, instead was eyeing me up and down, studying me as she regained her breath. I returned the look, until she finally spoke up.
<<cov1>><<ncov3>>, what kind of hex bags do you have?<</cov1>>
<<ncov3>> was looking at <<ncov1>> confused, but answered her question.
<<cov3>>Uhm, I have a bunch, and some materials to make some, if I need to. What are you looking for?<</cov3>>
<<cov1>>Aura absorption.<</cov1>>
<<cov3>>Oh. Ah, I think I have one of those.<</cov3>>
She said, pulling a bag from thin air, and started rummaging through it.
<<cov2>><<ncov1>>, what happened?<</cov2>>
<<cov1>>I'll explain in a bit. For now, he get's a hex bag, and that should hold him over until we teach him how to properly restrain his aura.<</cov1>>
<<cov2>>Teach him? <<ncov1>>, what are you talking about?<</cov2>>
As she asked that, <<ncov3>> pulled out a small mauve bag, about the size of a tangerine, and presented it to <<ncov1>>. She looked at it, then back <<ncov3>>, who nodded, and handed the bag to me.
<<cov1>>Ok kiddo. Here's the deal. You hold on to this bag. You don't go anywhere without this bag. It stays within 10 feet of you at all times. We're going to contact you later this week, to get everything sorted. You understand?<</cov1>>
<<me>>N-not really. What's going on?<</me>>
<<cov1>>If you have any questions, ask... Whoever is in there with you. For now, it's important. Do you understand what I said about the bag?<</cov1>>
<<me>>Y-yeah. In my pocket, at all times.<</me>>
She smiled.
<<cov1>>Good. We know where you live, so we'll come find you later this week.<</cov1>>
She saw me tense up at that comment, and giggled.
<<cov1>>Relax, that wasn't a threat.<</cov1>>
She paused, and then grinned.
<<cov1>>It was a promise.<</cov1>>
She giggled to herself, and patted my shoulder, walking around me. As she walked away, she let her hand run on the wall of the building we were beside, and as she did, she left a trail of embers. The embers grew bigger and bigger, burning away a layer of the building. As it grew, the ember peeled off the wall, burning away the sky. It seemed as if I was inside of a bubble of paper, and now the bubble was falling apart, bringing me back to the real world. As it fell, I started hearing the noises that I should be. Cars honking, people walking and talking, and the general movement of the city. The girls all kept walking, and <<ncov3>> grabbed the corpse of the man who attacked me. As they walked away, they passed the boundary of the bubble that was slowly burning, and as the layer disappeared, so did they, until I was back in reality.
I looked around, and where there should be damage from the fight, everything was back to normal. As if had never happened. But I looked down at my hand, and the mauve bag remained.
<<met>><<ncain>>, what just happened?<</met>>
<<cain>>Hopefully, something good.<</cain>>
<<Button 'Now what?' 'StoryPass6' '.main' '$inv.hexbag to 1, $player.prog to 5, $Time += 1'>>My name is <<textbox "$player.name" $player.name>> <<textbox "$player.last" $player.last>>.
I'm 21 years old, and not really sure what to do with my life. I've always felt like there was always something that didn't just click with me. Like everything in life was just turned a little bit lower than it should have.
<<if $FetInc is 1>>As you can guess, that sort of thinking lead to me not having many friends when I grew up. Speaking of which, I still live at home, with my mom, <span class="Mom1Text">$mom1.name</span>. Unfortunately, I also live with her wife, <<nmom2>>. I don't like thinking about her, so let's move on. I have three sisters, one older, two younger. <<nsis1>> is 23, <<nsis2>> is 20, and <<nsis3>>, the baby of the house, is just 18.
<<else>>As you can guess, that sort of thinking lead to me not having many friends when I grew up. Speaking of which, I still live at home, with <<nmom1>>, and, unfortunately, her wife, <<nmom2>>. I was apperently adopted when I was only 2 years old. <<nmom1>> came home with me one day, and was convinced I had to be taken in. I can't complain much, I got a great house, comfort, and four people who actually care about me. However, something I've always felt guilty over is that I was never able to fully fit in, and as such, I still can't consider any of my family members as real family. Although <<nmom1>> and I have a running joke, where she's just my landlady. I don't remember where it came from, but we carry it on. Anyway, I have three "sisters", one older, two younger. <<nsis1>> is 23, <<nsis2>> is 20, and <<nsis3>>, the baby of the house, is just 18.
<</if>>
For now, I work at SplashArt comics. I make decent money, but I'm not particularly passionate about it. Which isn't a surprise, as I'm not very passionate about a lot of things. It's been beginning to weigh on me, as I see <<nsis1>> work and succeed at Borderlands, and <<nsis3>> is getting ready to go to college, where she'll undoubtedly surpass me as well. It's not even jealousy, as I am happy that they are doing well, but a feeling like I should be doing something as well. At least I still have <<nsis2>>, who's just as directionless as me. She's been working some dead end job for the past few years. She hasn't spoken much about it, but she's basically a sales person, like me.
Anyway, I've wasted enough time. Let's get ready.
<<Button 'Go to work' 'Intro7' '.contbut' '$Named to 1, $comb.met to 1'>><<nobr>>
<<done>>
<<run $('.passage input[type=text]').attr('maxlength','9');>>
<</done>><</nobr>>Walking in the front door, I look around my living room. The walk home was rather quiet. When I tried to get more information from <<ncain>>, he just told me to go home, and he'll explain everything. After that, whenever I tried to talk to him, it just felt like a closed door, which didn't leave me with a lot of comfort, considering it was coming from my own head.
Still, I walked up to my room, opening the door, and taking a seat on my computer chair, not bothering to turn the lights on, content to sit in the darkness. It only took a few moments for <<ncain>> to finally speak up.
<<cain>>So, I suppose now it makes sense why I tried to push you towards Wrath, over Greed?<</cain>>
<<met>>Really?! That's the first thing you're going to say?<</met>>
I felt him shrug, and I groaned.
<<met>>Alright, come out. I want to talk face to face, none of this mental bullshit.<</met>>
I felt <<ncain>> sink a little, before he suddenly walked in from my peripheral vision, and leaned on the wall.
<<cain>>Alright, excuse me for trying to lighten the mood.<</cain>>
<<met>>I almost died <<ncain>>. I don't want jokes right now, I need an explanation.<</met>>
He nodded lightly, letting out a breath.
<<cain>>Ok. Well, it's a long story. Where should I start?<</cain>>
<<met>>How about with the guy who was shooting white bolts of energy? Who was he?<</met>>
<<cain>>That was a Templar. Templar knight really, but I heard they dropped the knight a while ago.<</cain>>
I stared at him, and he stepped away from the wall, beginning to pace.
<<cain>>They're agents of Heaven.<</cain>>
<<met>>Angels?<</met>>
I asked, shocked. This made <<ncain>> laugh.
<<cain>>No. Absolutely not. Angels do not come down here. Or at least, they haven't in a very long time. They don't like it here at all. Not to mention, they're a bit too much for their hosts, so they tend to burn them out. Not that they really care that the host dies, it's just inconvenient to them, having to work on such a small time scale.<</cain>>
<<met>>So then by agents of heaven, it's, what, nuns?<</met>>
<<cain>>Sort of. They channel holy energy. Not every member of the church can. In fact, most can't, so you don't have to worry about that as much.<</cain>>
I clench onto the bag I was given.
<<met>>You say that, but I didn't have to worry about them yesterday. Why didn't you tell me about them?<</met>>
<<cain>>Because it should take the church years before they're able to detect you. You haven't even manifested half of the sins, let alone run them through their paces. I was going to explain everything to you, in time.<</cain>>
<<met>>So you didn't even consider that the church may have improved their... I don't know, their detection methods?<</met>>
<<ncain>> turned to me, his features morphing to anger.
<<cain>>Do I strike you as an imbecile, <<nme>>?<</cain>>
He sounded pissed off as he growled that out, before raising his hand, calming down.
<<cain>>Apologies. Of course I did. Why do you think demon possessions happen?<</cain>>
<<met>>I... I don't know, I didn't think about it much, considering I didn't really believe in them before.<</met>>
<<cain>>Well, they're real. But they're not like in the movies. It's not demons "escaping" hell.<</cain>>
He said, raising his bony fingers, emphasizing his words.
<<cain>>I send them. Specificallly to keep tabs on the church.<</cain>>
He sighed, then sat down on my bed, looking a bit defeated.
<<cain>>Which is why this was so surprising. The church is not in good shape right now <<nme>>. By my past trials, it should have taken them over a decade to find you.<</cain>>
<<met>>Even with modern technology?<</met>>
<<cain>>I suppose that's possible, considering. Although holy magic has always been very strict, hard to learn, impossible to adapt. The angels are the ones that provide the magic, and they don't appreciate humans trying to change it to suit their needs. Doesn't mean you guys haven't been trying. I know they've been working on combining the use of it with technology since the industrial era. And they have had zero success. Zero. So if they suddenly have some new tech that can use holy magic... Well, I would have told you there's no chance of that before today.<</cain>>
I sat back on my chair, absorbing everything <<ncain>> was telling me.
<<met>>Ok. So the Templars want to kill me, because I have the sins?<</met>>
<<ncain>> shook his head, standing back up.
<<cain>>They have no idea you have the sins in your head. You just exude demonic energy. To them, you look no different than any regular mage.<</cain>>
<<met>>Oh. So, the guy, the Templar. He was talking about an artifact?<</met>>
<<cain>>Mages are rare. Men don't tend to have a lot of magical energy, which is why so few of them activate their latent powers. In fact, the majority that do, do it because they find some sort of artifact. It mixes with their own potential, and increases it. The Templar assumed you had found one. Fair assumption.<</cain>>
<<met>>Wait, latent powers?<</met>>
<<ncain>> nodded.
<<cain>>Yeah, everybody has some level of magical power. So little, that they can never use it.<</cain>>
<<met>>I see. So the women that saved me, they were...<</met>>
I paused, wanting <<ncain>> to confirm it. He nodded.
<<cain>>Witches.<</cain>>
He clapped, somehow, with his bony hands.
<<cain>>Which is actually good news. They're on your side. Or, well, you're on their side. All witches gain their power from demonic energy, so they're natural enemies of Templars. I managed to speak to the one in charge, <<ncov1>>. She now has a vested interest in making sure you're taught magic.<</cain>>
<<met>>Isn't there... a danger here? I mean, wouldn't it be easy to... tch.<</met>>
I brought my thumb to my neck, dragging it across. <<ncain>> raised his hand, reassuring me.
<<cain>>That's not an issue. She managed to convince herself that I was a demon.<</cain>>
<<met>>Oh. And what, they worship demons?<</met>>
<<ncain>> chuckled at that.
<<cain>>No, witches hate demons. Demons can only be killed with holy magic. Since that's mostly unavailable to witches, they try to stay away from demons. They can't kill the demon, and demons attract church attention. It's just all around bad news for them.<</cain>>
<<met>>So why the hell would she agree to teach me magic?<</met>>
<<cain>>I made a deal with her. She gets power. She jumped at the chance, really. She's probably never met a demon willing to do an exchange.<</cain>>
<<met>>You're not a demon though.<</met>>
<<cain>>Don't tell her that.<</cain>>
<<met>>Fine. Now what?<</met>>
<<cain>>Now? Go to sleep. Wake up, work on improving your power with the sins. And hope that little bag does it's job. Until they teach you how to hide your aura without it.<</cain>>
<<met>>Really? Just go back to normal?<</met>>
He shrugged.
<<cain>>If you want to cower in this room, that's an option. But right now, it seems like the smart move is to get more power. That way, your magic will be stronger, and you'll be able to fight back next time.<</cain>>
<<met>>Fuck. I don't want a next time.<</met>>
He shrugged again.
<<met>>Fine.<</met>>
I stood up, and <<ncain>> was gone. I shook my head, and went to my bed.
<<met>>What kind of magic will I be able to do? Fireballs and shit?<</met>>
<<cain>>I'll leave the experts to teach that.<</cain>>
I shook my head again, and laid on my bed. Now, I just have to wait until they come in contact with me.
<<Button 'Go to sleep' 'Room' '.return2' '$chapter += 1, $Time = 0, $Day +=1, $DaysPlayed +=1, $cainflag to 1, $scene to 0'>>Walking down the hall, I noticed the light on in <<nmom1>>'s room. I almost walked by, before I realized that <<nmom1>> wasn't home. I took a step back, and poked the door, cracking it. Inside, I saw <<nmom2>>, putting on a dress. I smiled, knowing the house was empty.<<if $cainflag is 1>> I almost walked in, before stopping to think.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I shrug, and open the door. <<nmom2>>'s eyes dart to me, and I saw what is maybe the most satisfying thing I've ever seen. A look of fear on <<nmom2>>'s face. Sure, it was quickly replaced with anger and fake confidence, but that initial look? If I only had my phone ready to capture it, I would make a mint selling it.
<<mom2>>What the fuck do you want?<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D09.png">\
I sigh, and sit gently on her bed. Even through her bravado, I can see how tense she is right now.
<<me>>We're alone right now. So why don't you act like the submissive bitch we both know you really are?<</me>>
She scowled at me.
<<mom2>>You don't know anything about me, you little shit!<</mom2>>
<<me>>Well I'd like to learn.<</me>>
I said, with a sincerity that took her by surprise.
<<me>>Like right now, I want to learn what your tongue feels like on my cock.<</me>>
Her surprise was replaced with anger. However, once again regretting not having my phone out to take a picture, <<nmom2>> bit her lip, lust filling her eyes as her eyes lowered to my crotch, for only a moment.
<<mom2>>You're a fucking sick bastard. You better start looking for a new home, because I'm going to tell <span class="Mom1Text">Amelia</span> everything you've done, tonight.<</mom2>>
I laugh at her admission, and then laugh a bit more as I see her eyes twitch in anger. I stand up, and reach down to my pants, undoing my belt. I watch her face as her eyes are glued to my belt. I see her swallow lightly, and chuckle.
<<me>>This again? Come on <<nmom2>>. What are you going to tell her? Are you going to admit that I made you cum like a bitch in heat? And then we had a loving lunch at your office? I'm sure if I talk to <<nassw>>, she might agree with me.<</me>>
<<mom2>>I-it doesn't matter. <span class="Mom1Text">Amelia</span> will believe me.<</mom2>>
She said, clearly not fully confident.
<<me>>Oh yeah? What if I show her this?<</me>>
I reach up, and grab her hair, causing her to moan. Her eyes shoot open, horrified at the noise she just made.
<<me>>If I reach into your panties, am I going to feel your slut juices?<</me>>
She shook her head lightly.
<<mom2>>N-no. Don't.<</mom2>>
She whispered to me.
<<me>>Tell me what you are.<</me>>
She swallowed, opened her mouth, then closed it. I tugged on her hair, eliciting another moan, shame filling her features. She opened her mouth again.
<<mom2>>A submissive bitch.<</mom2>>
I smile, feeling higher than ever before. I spit in her face.
<<me>>That's right. Now, what did I want to learn?<</me>>
I said, throwing her onto the ground, roughly.
<<mom2>>You...<</mom2>>
She froze up, and I pushed again.
<<Button 'I want to feel your tongue on my cock ' 'Mom2: 3-2' '.lustbut' '$player.lust += 1, $cainflag to 0'>>Stretching my arms up in the air, I felt the cricks accumulated over the night flow out of me, as my muscles relaxed. After a quick piss, I left the bathroom, and looked around. I didn't hear anyone in the house, so I walked to my room. On the way, I heard a frustratred sigh come from <<nsis1>>'s room. I stopped, and smiled, as I grabbed hold of the door handle to her room.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>> I turned it, and peeked my head, seeing <<nsis1>> on her bed, reading through some papers. Classic.
<<me>>Hey, what's up?<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 1/08.png">\
She looked up at me, and inspected me. After a few moments, she sighed again, and I watched her body relax.
<<sis1>>Just work stuff. We're in talks with another importer, they want to use our facilities as storage.<</sis1>>
<<me>>So?<</me>>
<<sis1>>So they're offering a great deal.<</sis1>>
<<me>>And that's cause for sighing?<</me>>
<<sis1>>No, it's just, <<nmom2>> is stopping the deal.<</sis1>>
<<me>>Ah.<</me>>
I sat down on her desk chair, swiveling it to face her.
<<me>>Why?<</me>>
<<sis1>>I don't know. She just told me to do what she said.<</sis1>>
I laughed, and she flashed me an annoyed look.
<<me>>Sorry, not laughing at your frustration. I just know very well what her ire feels like.<</me>>
As I said that, I noticed her body tense up, and her face filled with shame. She put the papers down, and looked at me.
<<sis1>>I'm sorry. I didn't mean to bring anything up. I'm not dense like <<nsis3>>, and I'm here enough to see it, unlike <<nsis2>>. I know that <<nmom2>> has never treated you too well.<</sis1>>
It was my turn to tense up, as I felt the awkwardness of what was happening. I came in here to all but molest <<nsis1>>, and here she was empathizing with me.
<<me>>I-it's not a big deal.<</me>>
<<sis1>>It is. It's not right. You've always been good to me, to <<nmom1>>, to all of us.<</sis1>>
<<me>>It wasn't all bad.<</me>>
I said, trying to lead the conversation to somewhere less awkward for me.
<<me>>I mean, it ended up with me feeling the same way as you.<</me>>
She tilted her head, clearly confused.
<<me>>Remember? What you told me about?<</me>>
She squinted for a moment, trying to come up with what I was referring to, Her eyes shooting wide open tells me she got there.
<<sis1>>We don't have to... We shouldn't talk about that.<</sis1>>
She said, her cheeks flushing.
<<me>>Sorry, I didn't mean to make things awkward. I just, I feel the same way towards her. I want to show her a rough time myself.<</me>>
She looked up at me, clearly feeling awkward.
<<sis1>>I guess it makes more sense for you than me.<</sis1>>
<<me>>I guess so. Still, I'm lucky she's secretly a masochist.<</me>>
<<sis1>>Yeah, I...<</sis1>>
She froze, slowly processing what I just said.
<<sis1>>W-what are you talking about?<</sis1>>
It was my turn to be awkward, or at least play the part.
<<me>>O-oh, well, I mean, me and her have played a little.<</me>>
She looked at me with a serious look.
<<sis1>>What are you talking about?<</sis1>>
<<me>>Oh, well, a few days ago, me and <<nmom2>> had an argument, and I had enough. Some things happened, and it basically ended with me... Well, I don't want to get too graphic.<</me>>
<<sis1>>No, finish.<</sis1>>
<<me>>Well, I spanked her, and she squirted all over the floor.<</me>>
Her eyes shot open again, her eyes looking me up and down, looking for any sort of tell I was lying.
<<sis1>>I don't believe you.<</sis1>>
<<me>>Yeah, that makes sense. But remember how I visited the office the other day.<</me>>
She looked down at the ground, and I could see the gears in her head turning.
<<sis1>>Yeah. <<nassw>> told me you had lunch with <<nmom2>>.<</sis1>>
She whispered, basically talking to herself.
<<me>>Exactly. Knowing our relationship, wouldn't you say that's weird?<</me>>
<<sis1>>And after that, she stayed in her office all day. And on the way home, she was acting so weird.<</sis1>>
<<me>>Yeah, well, I spanked her ass raw with my belt. She really enjoyed that.<</me>>
Her eyes shot back to me, fire in them.
<<sis1>>Prove it.<</sis1>>
<<if hasVisited("Mom2: 3-1")>>\
<<me>>I even have some proof.<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 1/07.png">
I said, pulling out my phone and showing her the picture I took of <<nmom2>> last time.
<<me>>She just finished sucking my dick, and I gave her ass a nice slap.<</me>>
She stared at my phone, disbelief written all over her face.
<<else>>\
<<me>>Hmmm. I mean, I don't really have any proof.<</me>>
She smiled lightly.
<<me>>But why would I lie?<</me>>
Her smile faded, her brow furrowing.
<<sis1>>I...I don't know...<</sis1>>
<</if>>
<<me>>Besides, I'm telling you this, because I have always cared about you. And I want to help you.<</me>>
<<sis1>>Help me?<</sis1>>
<<me>>Yeah. I mean, if you're thinking of roughing her up, then I would love to help you do that.<</me>>
Her eyes left me, and she looked at the ground again, clearly giving my suggestion real thought. After a minute, I barely heard her whisper.
<<sis1>>Ok.<</sis1>>
<<me>>What's that?<</me>>
<<sis1>>Ok!<</sis1>>
She said, much louder.
<<me>>Great. Although, I'm not going to do it for free.<</me>>
I said, smirking lightly. She hung her head, nodding.
<<sis1>>I didn't think you would. What do you want?<</sis1>>
<<Button 'I want to play with you a little' 'Sis1: 2-2' '.lustbut' '$player.lust += 1, $cainflag to 0'>>Walking down the hall, I noticed the bathroom door was open. I peeked inside, and saw that <<nsis3>> was doing her makeup at the sink.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I walked into the bathroom, and grabbed my toothbrush. I was acting casual, but from the way that <<nsis3>>'s cheeks flushed a deep red, the events from a few days ago were still in her mind. It also didn't help that she was wearing very revealing clothes. Most of the girls in the house sometimes ended up wearing skimpy clothes, trying to be comfortable. Before today, <<nsis3>> didn't give it any mind. However, since our last... meeting, she's certainly noticed it. I grabbed the toothpaste, and put some on my brush.
<<me>>Good morning <<nsis3>>.<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 3/07.png">\
She flinched upon me saying that, and smiled awkwardly.
<<sis3>>G-good morning...<</sis3>>
<<nsis3>> continued to put on her makeup. I began brushing my teeth, and we each did our business. Over the course, I would occasionally catch her looking up at me, and she would quickly look back to the mirror, her cheeks getting redder still. Once I was finished, I pushed her lightly, and spit out into the sink, and rinsing my mouth out.
<<sis3>>S-so, do you have plans today?<</sis3>>
<<me>>Nothing's set in stone. You?<</me>>
<<sis3>>No. Not really.<</sis3>>
<<me>>Don't you have class today?<</me>>
<<sis3>>Oh, yeah, obviously that.<</sis3>>
I smirked, enjoying her nervousness. If I was a better person, I probably wouldn't have, but I have to imagine a better person wouldn't have gotten the Sins stuck in their head.
<<me>>Is everything ok, <<nsis3>>?<</me>>
She looked down, trying not to meet my eyes, her red ears betraying her state of mind.
<<sis3>>Yeah, e-everything is ok...<</sis3>>
<<me>>Great.<</me>>
I start to walk away, hoping she would speak up. Her tugging on my shirt before I left the room told me I made the right call.
<<sis3>>I just wanted to... You didn't tell anyone about...<</sis3>>
<<me>>About what?<</me>>
I said, enjoying teasing her. She finally looked up to me, still a deep red, but looking annoyed.
<<sis3>>You know what I'm talking about.<</sis3>>
She said, getting quieter with each word.
<<me>>You're going to have to use your words.<</me>>
<<sis3>>About what I told you the other night.<</sis3>>
<<Button 'Oh, how you have a rape fetish?' 'Sis3: 2-2' '.lustbut' '$player.lust += 1, $cainflag to 0'>><<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I had been making my way towards the bank, when through the use of the mark, I realized that <<nbankc>> was moving. It only took a few minutes before I realized where she had gone. She went to the park that we had our last date. Not only that, but on the exact bench that I had used her cute little throat last time.
<<me>>I guess this place brings good memories to both of us.<</me>>
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/08.png">\
I said, causing her to jump lightly in surprise. As she saw me, I saw her flash through multiple emotions, something that happened often when I saw her. Neutral, to happy, to confused, and finally settling on sadness.
<<bankc>>It... It's not a good memory. I cheated on <span class="BankGFText">Ali</span> here. I still haven't told her.<</bankc>>
She looked down, her fingers messing with a napkin in her hand, clearly lost in thought.
<<bankc>>I don't even know why I did it. It's just, every time I see you...<</bankc>>
She looked up at me, and her features melted lightly.
<<bankc>>Even now, I don't find men attractive, but you're just so... Different... I don't know what to do.<</bankc>>
I sighed, letting her say her piece. I figured I would let her vent a little before I took control. I walked in front of her, purposefully standing so her head was right in front of my crotch. She looked up, then back down at my pants, biting her lip, before shaking her head.
<<bankc>>N-no, we can't. I love <span class="BankGFText">Ali</span>. I've even been looking for rings. I can't do this-<</bankc>>
<<me>><<nbankc>>, shut up.<</me>>
I said with a deeper voice than either of us were expecting. She suddenly froze, her eyes glazing over faintly.
<<me>>Didn't I tell you before? You're going to be much more comfortable when you just leave me in charge.<</me>>
<<bankc>>But... I don't want to cheat on her again.<</bankc>>
She said, with no real pushback in her voice. It was filled with lust, and she was already primed to let me use her again. Still, I wasn't going to let this opportunity slip by.
<<me>>I told you, let me handle everything. I can even fix this problem. Give me your phone.<</me>>
She nodded, quickly put in her password, and handed me her phone.
<<me>>Good girl. Do you have any naughty pictures of <span class="BankGFText">Ali</span> here?<</me>>
That brought her back, and she nodded, biting her lip.
<<bankc>>I-I do, but I shouldn't-<</bankc>>
<<me>>Shut the fuck up.<</me>>
<<Button 'Suck it slut' 'BankC: 2-2' '.lustbut' '$player.lust += 1, $cainflag to 0'>><<if visited() lte 1>><<cain>>Why the hell are you trying to go there again?<</cain>>
<<me>>Aren't you curious if the nun was responsible for what happened?<</me>>
<<cain>>Sure. How do you plan on getting her to admit it? Assuming she did do it, you won't be able to use any of the sins on her. So what, you gonna break her knees or something?<</cain>>
<<me>>O-oh... Right, I forgot about that.<</me>>
<<cain>>Listen, I'll work on figuring out how we can deal with the church, but for now, you just have to avoid going there.<</cain>>
<<me>>Fair enough.<</me>>
<<Button 'Leave' 'LocationHub' '.return2' '$f to 1'>><<elseif visited() gt 1>>\
<<cain>>What did I tell you <<nme>>?<</cain>>
<<me>>Don't go to the church.<</me>>
<<cain>>And where are you trying to go right now?<</cain>>
<<me>>The church.<</me>>
<<cain>>Why?<</cain>>
<<me>>Because-<</me>>
<<cain>>Because you're an idiot. Don't go to the church.<</cain>>
<<Button 'Leave' 'LocationHub' '.return2' '$f to 1'>><</if>><<nsis3>> bit her lip, her earlier nervousness slowly being replaced with lust. She slowly nodded, looking up to me meekly.
<<me>>Or did you mean about how you sometimes picture me doing it?<</me>>
<<sis3>>I-I didn't say that...<</sis3>>
She said, not pushing back too much.
<<me>>Oh, but you certainly liked the picture I was painting.<</me>>
I took a step towards her, and she took one backwards, her ass pressing against the sink, causing her to gasp. She bit her lip again, looking up to me with desire painted across her face. I smiled warmly down at her, then quickly backed off.
<img class="leftimg" src="images/Characters/House/Roommate 3/08.png">\
<<me>>Of course not. I wouldn't tell anyone your secrets <<nsis3>>.<</me>>
She fluttered her eyes, surprised at my sudden backing up, She had clearly built up an idea of what was going to happen. She was partly right. But I was going to be in charge. I reached down to her waist, and turned her around, facing the mirror again. I leaned into her ear, and whispered.
<<me>>You were doing your make up, right? So why do you look so slutty right now?<</me>>
She opened her mouth to say something, but as we both looked her up and down, she couldn't deny it. She was completely red, her eyes filled with lust. Her posture was pushing her tiny tits out as much as possible, the red reaching down under her shirt, and her chest moving up and down quickly. I reached up, and grabbed her hair, wrapping it around my hand, until it was tight.
<<me>>Well? Keep going.<</me>>
She looked up at me through the mirror, desire in her eyes, begging me to keep going. With my other hand, I reached down, and grabbed her ass roughly, causing her to moan. I let go, and lifted my hand, dropping it down on her ass, spanking her, eliciting a yelp from her mouth.
<<me>>Are you going to make me repeat myself?<</me>>
She licked her lips, and slowly nodded. She reached down, and picked up one of her many make up brushes, and slowly brought it up to her face. I tightened my fist, pulling on her hair lightly, causing her to moan again.
<<me>>Good girl.<</me>>
<<nsis3>> continued doing her makeup, although at a much slower pace, as I held onto her hair tight like a leash. With my other hand, I reached down, and started manhandling her ass. She started breathing harder.
<<me>>Does the slut like how she's being treated?<</me>>
Before she could respond, I reached into her shorts, and pressed my fingers onto her pussy lips, only her panties between us. <<nsis3>> moaned out again, and slowly shook her head.
<<me>>Oh. Well then maybe I should stop. After all, <<if $FetInc is 1>>I wouldn't want to do anything to my dear sister.<<else>>I wouldn't want to go to far with you.<</if>> In fact, why don't you look at me, and tell me to stop this?<</me>>
She looked up at me, swallowing deeply, before licking her lips again. Without breaking eye contact, she pulled lightly against my hand holding onto her hair, and she shuddered, closing her eyes in pleasure.
<<me>>Ugh, disgusting.<</me>>
I growled down at her.
<<me>>Are you enjoying this?<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 3/09.webp">\
I pulled her shorts and panties down to her ankles in one motion, and pushed my finger inside her.
<<me>>Only dirty sluts like getting used like this.<</me>>
I began fingering her, her pussy getting wetter as I did. She didn't say anything, just continued pulling away from my hand, letting my pull her hair as I fingered her.
<<me>>If you're not careful, I might get the wrong idea here <<nsis3>>.<</me>>
I pushed another finger inside her, and her insides responded by getting tighter. Her moans got louder as I kept fingering her.
<<me>>I might feel like you're teasing me. I might come into your room one night.<</me>>
Her insides got very tight as she heard me, and she finally opened her eyes, a moan coming deep from her throat.
<<me>>I might cover your mouth, make sure you can't scream. Or press on your throat, and you might have trouble breathing even.<</me>>
I could feel <<nsis3>>'s body begin to weaken, as her orgasm was rapidly approaching.
<<me>>I might push my cock into your tight pussy, and use you like the dirty whore you look like right now.<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 3/10.png">\
I felt her body give out, as she began moaning louder, her orgasm hitting her hard. I could feel my hand getting flooded with pussy juices. I kept fingering her through her orgasm, enjoying her staring up at me with her mouth wide open, all while cumming. When she finally finished, I looked down at her, and spit in her open mouth.
<<me>>You look disgusting right now <<nsis3>>. Finish your makeup.<</me>>
I said, letting go if her hair, causing her to grab the sink, her legs threatening to give out under her. I pulled my hand out of her shorts, and as I did, I heard <<nsis3>> gulp loudly. I walked around her, and quickly washed my hands, her face right beside my hands in the sink. I reached down, and gave her head a light kiss.
<<me>>Don't worry <<nsis3>>, your secret is safe with me.<</me>>
I walked away, enjoying the shuddering mess that was left of <<nsis3>>. Still, she slowly recovered, and I pulled out my phone. She noticed, and turned towards me, showing me her pussy, and I took a picture.
<<Button 'Leave the bathroom ' 'Home' '.return2' '$sis3.percent += 2, $sis3.scene.delete(2), $sis3.scene.pushUnique(3), $Time +=1, $sis3.sub +=1, $GallImg.pushUnique("images/Phone/Gallery/7.png"), $BackImg.pushUnique("images/Phone/Homescreens/7.png"), $NewGal to 1, $ImgAm += 1, $event.sis3 to 0, $scene to 0'>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<table id="InfoTable" width=100%><tr><td>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Back to Story|$return]]@@</td><td></td><td><<Button 'Return' 'Information' '.return2' '$f to 1'>></td></tr></table>
<</nobr>>
<div style="font-size: 30px; font-weight: bold; text-align: center;">A special thanks:</div>
<div style="text-align: center;"><span style="font-size: 20px; font-weight: 600; color: #2eff3c;">Dex</span>,
for beta testing this, and just general help before launch.
<span style="font-size: 20px; font-weight: 600; color: #aa8ed6;">FroGG2</span>,
for pointing out I'm dumb, in a helpful way.
<span style="font-size: 20px; font-weight: 600; color: #d6fb51;">EsoIso</span>
<span style="font-size: 20px; font-weight: 600; color: #7f322f;">Nowas</span>
<span style="font-size: 20px; font-weight: 600; color: #d9b02a;">九流 吕</span>
<span style="font-size: 20px; font-weight: 600; color: #bdf45d;">chezzynachos</span>
<span style="font-size: 20px; font-weight: 600; color: #2dacfe;">allenvale.</span>
<span style="font-size: 20px; font-weight: 600; color: #165daf;">mini_panda51</span>
<span style="font-size: 20px; font-weight: 600; color: #39e8f8;">Sadamu</span>
<span style="font-size: 20px; font-weight: 600; color: #dbb5e7;">Dragn7283.</span>
<span style="font-size: 20px; font-weight: 600; color: #888872;">Joel Santowski</span>
<span style="font-size: 20px; font-weight: 600; color: #d1f8b4;">Mitanshu01</span>
</div><<if $CWT is "main">>
Having been alive as long as I, you tend to pick things up, especially on human nature. I can explain how to use your powers on any woman in your life.
<div class="caingridbuttons"><<button "House">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "Town">><<set $CWT to "town">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<if $player.prog gte 4>><<button "Coven">><<set $CWT to "coven">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><</if>></div>
<<if def $CWTT>><<button "Clear Tracking">><<unset $CWTT>><</button>><</if>>
<<elseif $CWT is "house">>
<div class="caingridbuttons"><<button "$mom1.name">><<set $CWT to "mom1">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$mom2.name">><<set $CWT to "mom2">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$sis1.name">><<set $CWT to "sis1">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$sis2.name">><<set $CWT to "sis2">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$sis3.name">><<set $CWT to "sis3">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>></div>
<<button "Back">><<set $CWT to "main">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>
<<elseif $CWT is "town">>
<div class="caingridbuttons"><<button "Comic Store">><<set $CWT to "comic">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "Bank">><<set $CWT to "bank">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>></div>
<<button "Back">><<set $CWT to "main">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>
<<elseif $CWT is "comic">>
<div class="caingridbuttons"><<button "$comb.name">><<set $CWT to "comb">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>></div>
<<button "Back">><<set $CWT to "town">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>
<<elseif $CWT is "bank">>
<div class="caingridbuttons"><<if $bankc.met is 1>><<button "$bankc.name">><<set $CWT to "bankc">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<else>><<button "???">><<set $CWT to "bankc">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><</if>>\
<<if $bankw.met is 1>><<button "$bankw.name">><<set $CWT to "bankw">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<else>><<button "???">><<set $CWT to "bankw">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><</if>></div>
<<button "Back">><<set $CWT to "town">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>
<<elseif $CWT is "coven">>
<div class="caingridbuttons"><<button "$cov1.name">><<set $CWT to "cov1">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$cov2.name">><<set $CWT to "cov2">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>\
<<button "$cov3.name">><<set $CWT to "cov3">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>></div>
<<button "Back">><<set $CWT to "main">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>>
<<elseif $CWT is "mom1">>
<img class="cainimg" src="images/Characters/House/Landladies/M01.png" height="323" width="250">
<span class="Mom1Text bigtext">$mom1.name Walkthrough</span>
<<if $mom1.scene.includes(1)>><<nmom1>> sometimes likes to read in the morning. She's usually in the living room when she does.
<<elseif $mom1.scene.includes(2)>><<nmom1>> has office hours on Wednesday in the afternoon. You should pay her a visit.
<<elseif $mom1.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "mom1">><</button>>
<<elseif $CWT is "mom2">>
<img class="cainimg" src="images/Characters/House/Landladies/D01.png" height="323" width="250">
<span class="Mom2Text bigtext">$mom2.name Walkthrough</span>
<<if $mom2.scene.includes(1)>><<nmom2>> has really been on your case lately. She loves to give you shit when she gets home, so if you're at home in the afternoon, she'll find you.
<<elseif $mom2.scene.includes(2) and $event.mom2 lt 1>>You might have to wait a day.
<<elseif $mom2.scene.includes(2)>>Ever since we had fun last time, <<nmom2>> has been avoiding me. I should visit her work, where she can't show her true colors.
<<elseif $mom2.scene.includes(3)>><<nmom2>> and <<nmom1>> have date nights, every Thursday, but <<nmom1>> goes directly from work. <<nmom2>> will be alone at home.
<<elseif $mom2.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "mom2">><</button>>
<<elseif $CWT is "sis1">>
<img class="cainimg" src="images/Characters/House/Roommate 1/01.png" height="323" width="250">
<span class="Sis1Text bigtext">$sis1.name Walkthrough</span>
<<if $sis1.scene.includes(1)>><<nsis1>> is a really hard worker. Too much if you ask me. She's barely been at home, just to sleep. You should be able to find her in her room at night.
<<elseif $sis1.scene.includes(2)>><<nsis1>> is a workaholic, but she likes to relax in her room on Saturday mornings. Maybe you have something she's interested in.
<<elseif $sis1.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "sis1">><</button>>
<<elseif $CWT is "sis2">>
<img class="cainimg" src="images/Characters/House/Roommate 2/01.png" height="323" width="250">
<span class="Sis2Text bigtext">$sis2.name Walkthrough</span>
<<if $sis2.scene.includes(1)>>I don't really know much about <<nsis2>>. She works in Brighttown, doesn't she?
<<elseif $sis2.scene.includes(2)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "sis2">><</button>>
<<elseif $CWT is "sis3">>
<img class="cainimg" src="images/Characters/House/Roommate 3/01.png" height="323" width="250">
<span class="Sis3Text bigtext">$sis3.name Walkthrough</span>
<<if $sis3.scene.includes(1)>><<nsis3>> is a good girl. She's always working on her homework in the afternoon, in her room.
<<elseif $sis3.scene.includes(2)>><<nsis3>> has been acting awkwardly since we had our talk. On Wednesdays, she spends a long time on her make up in the bathroom. That might be a good place to... Well, whatever you want.
<<elseif $sis3.scene.includes(3) && $event.sis3 lt 3>>Just give her a few days to think things through.
<<elseif $sis3.scene.includes(3) && $event.sis3 gte 3>>Go to your room, and wait. She'll come to you.
<<elseif $sis3.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "house">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "sis3">><</button>>
<<elseif $CWT is "comb">>
<img class="cainimg" src="images/Characters/Town/Comic Store/Owner/01.png" height="323" width="250">
<span class="ComBText bigtext">$comb.name Walkthrough</span>
<<if $comb.scene.includes(1)>>You haven't seen her since I showed up. Go to work in the morning, see if you can talk with her.
<<elseif $comb.scene.includes(2)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "comic">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "comb">><</button>>
<<elseif $CWT is "bankc">>
<img class="cainimg" src="images/Characters/Town/Bank/Cashier/01.png" height="323" width="250">
<span class="BankCText bigtext"><<if $bankc.met is 1>>$bankc.name<<else>>???<</if>> Walkthrough</span>
<<if $bankc.scene.includes(1) && $player.greed lt 1>>You might have to work on <span class="BankWText"><<if $bankw.met is 1>>$bankw.name<<else>>???<</if>></span> more before you can progress with <<if $bankc.met is 1>><<nbankc>><<else>><span class="BankCText">???</span><</if>>.
<<elseif $bankc.scene.includes(1) && $player.greed gte 1>><<nbankc>> has been very interested in you. It might be worth it to visit her at the bank.
<<elseif $bankc.scene.includes(2) and $bankc.text lt 2>>You've given <<nbankc>> a lot to swallow. Give her some time, and she'll probably contact you.
<<elseif $bankc.scene.includes(2) and $bankc.text gte 2>>It looks like she sent you a text.
<<elseif $bankc.scene.includes(3) && $event.bankc lt 3>>You should wait a few days.
<<elseif $bankc.scene.includes(3) && $event.bankc gte 3 && not hasVisited("ManifestSin: Wrath1")>>You should work on improving your power over the sins.
<<elseif $bankc.scene.includes(3) && $event.bankc gte 3 && hasVisited("StoryPass6") && hasVisited("ManifestSin: Wrath1")>>You should send her a text.
<<elseif $bankc.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "bank">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "bankc">><</button>>
<<elseif $CWT is "bankw">>
<img class="cainimg" src="images/Characters/Town/Bank/Wife/01.png" height="323" width="250">
<span class="BankWText bigtext"><<if $bankw.met is 1>>$bankw.name<<else>>???<</if>> Walkthrough</span>
<<if $bankw.scene.includes(1)>><span class="BankWText">???</span> can be found at the bank. Visiting hours only.
<<elseif $bankw.scene.includes(2) && $event.bankw lt 1>>You're going to have to give her a day to get her mind around your offer.
<<elseif $bankw.scene.includes(2)>><<nbankw>> has probably thought long and hard about your proposal. Time to put it in action.
<<elseif $bankw.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "bank">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "bankw">><</button>>
<<elseif $CWT is "cov1">>
<img class="cainimg" src="images/Characters/Town/Coven/Lead/01.png" height="323" width="250">
<span class="Cov1Text bigtext">$cov1.name Walkthrough</span>
<<if $cov1.scene.includes(1)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "coven">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "cov1">><</button>>
<<elseif $CWT is "cov2">>
<img class="cainimg" src="images/Characters/Town/Coven/Bruise/01.png" height="323" width="250">
<span class="Cov2Text bigtext">$cov2.name Walkthrough</span>
<<if $cov2.scene.includes(1)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "coven">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "cov2">><</button>>
<<elseif $CWT is "cov3">>
<img class="cainimg" src="images/Characters/Town/Coven/Ass/01.png" height="323" width="250">
<span class="Cov3Text bigtext">$cov3.name Walkthrough</span>
<<if $cov3.scene.includes(1)>>You'll have to ask me later.
<</if>>
<<button "Back">><<set $CWT to "coven">><<replace "#cainhints">><<include "CainWalkthrough">><</replace>><</button>><<button "Track">><<set $CWTT to "cov3">><</button>>
<</if>><<if def $CWTT>><div style="text-align: center;"><span style="font-weight: bold; font-size: large">Currently Tracking:</span>
<<if $CWTT is "mom1">><span class="Mom1Text bigtext">$mom1.name</span>
<<if $mom1.scene.includes(1)>><<nmom1>> sometimes likes to read in the morning. She's usually in the living room when she does.
<<elseif $mom1.scene.includes(2)>><<nmom1>> has office hours on Wednesday in the afternoon. You should pay her a visit.
<<elseif $mom1.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "mom2">><span class="Mom2Text bigtext">$mom2.name</span>
<<if $mom2.scene.includes(1)>><<nmom2>> has really been on your case lately. She loves to give you shit when she gets home, so if you're at home in the afternoon, she'll find you.
<<elseif $mom2.scene.includes(2) and $event.mom2 lt 1>>You might have to wait a day.
<<elseif $mom2.scene.includes(2)>>Ever since we had fun last time, <<nmom2>> has been avoiding me. I should visit her work, where she can't show her true colors.
<<elseif $mom2.scene.includes(3)>><<nmom2>> and <<nmom1>> have date nights, every Thursday, but <<nmom1>> goes directly from work. <<nmom2>> will be alone at home.
<<elseif $mom2.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "sis1">><span class="Sis1Text bigtext">$sis1.name</span>
<<if $sis1.scene.includes(1)>><<nsis1>> is a really hard worker. Too much if you ask me. She's barely been at home, just to sleep. You should be able to find her in her room at night.
<<elseif $sis1.scene.includes(2)>><<nsis1>> is a workaholic, but she likes to relax in her room on Saturday mornings. Maybe you have something she's interested in.
<<elseif $sis1.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "sis2">><span class="Sis2Text bigtext">$sis2.name</span>
<<if $sis2.scene.includes(1)>>I don't really know much about <<nsis2>>. She works in Brighttown, doesn't she?
<<elseif $sis2.scene.includes(2)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "sis3">><span class="Sis3Text bigtext">$sis3.name</span>
<<if $sis3.scene.includes(1)>><<nsis3>> is a good girl. She's always working on her homework in the afternoon, in her room.
<<elseif $sis3.scene.includes(2)>><<nsis3>> has been acting awkwardly since we had our talk. On Wednesdays, she spends a long time on her make up in the bathroom. That might be a good place to... Well, whatever you want.
<<elseif $sis3.scene.includes(3) && $event.sis3 lt 3>>Just give her a few days to think things through.
<<elseif $sis3.scene.includes(3) && $event.sis3 gte 3>>Go to your room, and wait. She'll come to you.
<<elseif $sis3.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "comb">><span class="ComBText bigtext">$comb.name</span>
<<if $comb.scene.includes(1)>>You haven't seen her since I showed up. Go to work in the morning, see if you can talk with her.
<<elseif $comb.scene.includes(2)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "bankc">><span class="BankCText bigtext">$bankc.name</span>
<<if $bankc.scene.includes(1) && $player.greed lt 1>>You might have to work on <span class="BankWText"><<if $bankw.met is 1>>$bankw.name<<else>>???<</if>></span> more before you can progress with <<if $bankc.met is 1>><<nbankc>><<else>><span class="BankCText">???</span><</if>>.
<<elseif $bankc.scene.includes(1) && $player.greed gte 1>><<nbankc>> has been very interested in you. It might be worth it to visit her at the bank.
<<elseif $bankc.scene.includes(2) and $bankc.text lt 2>>You've given <<nbankc>> a lot to swallow. Give her some time, and she'll probably contact you.
<<elseif $bankc.scene.includes(2) and $bankc.text gte 2>>It looks like she sent you a text.
<<elseif $bankc.scene.includes(3) && $event.bankc lt 3>>You should wait a few days.
<<elseif $bankc.scene.includes(3) && $event.bankc gte 3 && not hasVisited("ManifestSin: Wrath1")>>You should work on improving your power over the sins.
<<elseif $bankc.scene.includes(3) && $event.bankc gte 3 && hasVisited("StoryPass6") && hasVisited("ManifestSin: Wrath1")>>You should send her a text.
<<elseif $bankc.scene.includes(4)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "bankw">><span class="BankWText bigtext">$bankw.name</span>
<<if $bankw.scene.includes(1)>><span class="BankWText">???</span> can be found at the bank. Visiting hours only.
<<elseif $bankw.scene.includes(2) && $event.bankw lt 1>>You're going to have to give her a day to get her mind around your offer.
<<elseif $bankw.scene.includes(2)>><<nbankw>> has probably thought long and hard about your proposal. Time to put it in action.
<<elseif $bankw.scene.includes(3)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "cov1">><span class="Cov1Text bigtext">$cov1.name</span>
<<if $cov1.scene.includes(1)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "cov2">><span class="Cov2Text bigtext">$cov2.name</span>
<<if $cov2.scene.includes(1)>>You'll have to ask me later.
<</if>>
<<elseif $CWTT is "cov3">><span class="Cov3Text bigtext">$cov3.name</span>
<<if $cov3.scene.includes(1)>>You'll have to ask me later.
<</if>>
<</if>></div><</if>><<nbankc>> smiled, and brought her hands up to my pants, and slowly pulled my cock out. She pressed it against her face.
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/09.png">\
<<bankc>>Thank you sir.<</bankc>>
<<me>>I told you, shut up. I want to feel your throat while I look at pictures of your girlfriend.<</me>>
She nodded, and took my cock head into her mouth, sucking on the tip.
<<me>>That's a good little whore. Now, let's see.<</me>>
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/GF/02.png">\
I groaned as I felt <<nbankc>> suckle on my cock, recreating our last date here. It would end in a similar way, but for now, I had to "solve" her problem. I looked through her gallery, until I found a picture of a girl. There were plenty of photos of girls, but <<nbankc>> had a lit of pictures of this one specifically. I take a hold of <<nbankc>>'s hair, and push my cock deeper in her mouth, causing her to gag lightly. I flipped the phone, showing her the screen.
<<me>>Is this your girlfriend?<</me>>
I felt <<nbankc>> try to pull back, but I held her firmly, pushing slightly deeper to make sure she understood the message. After gagging again, she nodded as much as she could with a cock in her mouth. I nodded, then pushed her even deeper.
<<me>>She's a hot slut. I understand why you want to lock her down.<</me>>
I started flipping through her gallery, looking for more pictures of her. I wasn't having much luck, and was getting annoyed. I decided to take out my annoyance on <<nbankc>>'s throat, pushing deeper and deeper, getting rougher as I did. She was taking it well, pushing back only when I felt her gag, but quickly letting me take control. I looked down, and saw her hand once again in her skirt, and figured she was fingering herself again. Only after a few minutes, did I finally find something else.
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/GF/03.png">\
<<me>>Fuck, she looks like such a whore.<</me>>
I commented, and pulled my cock out of <<nbankc>>'s throat. She coughed lightly, but I ignored it as I shook her head, trying to get her attention. I flipped the phone to show her the picture.
<<me>>Doesn't she look like a whore?<</me>>
She looked up at me confused.
<<bankc>>I mean, we went to the pool th-<</bankc>>
I slapped her face with my cock, causing her to gasp lightly.
<<me>>Tell me she looks like a whore, otherwise, you won't get to swallow my cum.<</me>>
Panic took over her face, and she looked back at the picture.
<<bankc>>She looks like such a whore, sir.<</bankc>>
<<me>>Why?<</me>>
<<bankc>>Her tits bulge out so much. Her bikini is so small, her nipples came out 3 times that day.<</bankc>>
<<me>>Good girl.<</me>>
I brought her back down, and she gladly swallowed my cock again.
<<me>>She was probably trying to get the attention of all the men there, like a whore would, right?<</me>>
She nodded, barely listening, getting lost in the pleasure she was giving herself, in addition to getting to suck on my cock again.
<<me>>She would probably love getting fucked like a good whore would, wouldn't she?<</me>>
She nodded again.
<<me>>I would love to fill a stupid slut like her with my cum. And you would love to lick my cum out of her pussy, wouldn't you?<</me>>
She wasn't even listening, as I roughly used her face as a fleshlight, her moans coming out quicker as she was reaching orgasm. I flipped through some of the pictures again, and finally found what I was looking for.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/GF/04.png">\
<<me>>I'm going to solve your problems for you. You and <span class="BankGFText">Ali</span> can still get married, and have a wonderful life together.<</me>>
She moaned out, as her eyes rolled back. She was cumming, and I was close to feeding her again.
<<me>>You and <span class="BankGFText">Ali</span> can be my slutty lesbian sex slaves. Doesn't that sound great? Now swallow my cum.<</me>>
I started cumming, shooting my load directly down <<nbankc>>'s throat. I felt rope after rope shoot out, <<nbankc>> moaning with every shot. Finally, I finished, and slowly pulled my cock out, causing <<nbankc>> to collapse, a dumb grin on her face. I threw the phone on her.
<<me>>You're going to send me that photo of your slut girlfriend naked. And I'm going to use it to jerk off, and you're going to thank me.<</me>>
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/10.png">\<<bankc>>T-thaankyuu siirrr...<</bankc>>
She said, sounding cum drunk.
<<me>>I told you <<nbankc>>. I'm going to be in charge of your life, and you're going to be happy about it. Don't tell <span class="BankGFText">Ali</span> about this either. She deserves my cock as much as you do, doesn't she?<</me>>
She didn't answer verbally, just nodded and giggled, still recovering from her orgasm. I shook my head, chuckling, and left her there on the ground.
<<Button 'Leave the cum drunk lesbian' 'Bank' '.contbut' '$Time += 1, $bankc.sub +=1, $NewMes to 1, $tBankC to 1, $bankc.text to 3, $bankc.percent += 2, $bankc.scene.delete(2), $bankc.scene.pushUnique(3), $event.bankc to 0, $scene to 0'>> /* Mom Texts */
<<if $tCurrent eq "Mom1">>
<<set $tMom1 to 0>>
<div class="grid-item Bubble" align="left">
<img src="images/Phone/Messages/Bubbles/1.png">
<div class="Bubble1">
$mom1.name
</div>
</div>
<div class="grid-item Bubble" align="right">
<img src="images/Phone/Messages/Bubbles/7.png">
<div class="Bubble2">
Got your text!
</div>
</div>
<</if>><<if $cvers === $svers>>
<<if $bankc.sub gte 3 && $event.bankc gte 2 && not hasVisited("BankC: 2-1") && hasVisited("StoryPass6")>>
<<set $NewMes to 1, $bankc.text to 2, $tBankC to 1>>
<</if>>
<<if $bankc.sub gte 4 && $event.bankc gte 3 && not hasVisited("BankC: 3-1") && hasVisited("StoryPass6") && hasVisited("ManifestSin: Wrath1")>>
<<set $NewMes to 1, $bankc.text to 4, $tBankC to 2>>
<</if>>
<<if not $assw.scene.includes(1) && $event.assw gte 1 && $assw.text lt 2>>
<<set $assw.text to 2, $tAssW to 1, $NewMes to 1>>
<</if>>
<</if>>I watched, feeling like a fucking king, as <<nmom2>> slowly got onto her knees.
<<me>>No, not yet. take off that dress.<</me>>
She looked up at me, confused at the pleasure she was feeling as she slowly peeled off her dress, revealing the lingerie she was wearing underneath.
<<me>>Now that's how a proper whore looks like when she sucks cock. Go ahead.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D10.png">\
She reached up tentatively, before stopping, as she saw my belt in my hands. She looked up at me, fear flashing over her features. I laughed at her.
<<me>>Don't worry, the belt is only for bad bitches. Are you going to be a bad bitch for me <<nmom2>>?<</me>>
<<mom2>>N-no...<</mom2>>
She shook her head.
<<me>>Good.<</me>>
I threw the belt on the bed, and <<nmom2>> relaxed lightly, before tensing back up as she looked back at my pants.
<<mom2>>I-I've never... Done this before...<</mom2>>
<<me>>Don't worry bitch. You're gonna be getting a lot of practice from now on.<</me>>
She nodded, looking down, hiding her shame.
<<me>>But for now, I don't need you to be good. Because you're not going to be sucking my cock.<</me>>
Hope flashed across <<nmom2>>'s face.
<<mom2>>You-<</mom2>>
<<me>>I'm going to be fucking your pretty face.<</me>>
I said, undoing my pants, and pulling my cock out in one swift movement. If there was any disappointment in her face, it was hard to tell from the sheer pleasure she received when I slapped my cock onto her face.
<<mom2>>OooOooOOOoooh god, what's wrong with me.<</mom2>>
<<me>>There's nothing wrong with you, bitch.<</me>>
I said, rubbing my dick over her face, letting her take a deep breath, my musk reaching deep inside her, pulling out another moan.
<<me>>You're acting like a dumb whore like you should be. Do you like the smell of my cock?<</me>>
That snapped <<nmom2>> out of her trance, her cheeks turning a deep red as she realized what she just did. I didn't let her recover, as I slapped her with my cock again.
<<me>>Now open up. I'm going to fuck your bitch face now.<</me>>
<img class="rightimg" src="images/Characters/House/Landladies/D11.png">\
Seemingly deciding this was the less embarrassing option, she nodded slightly, and closed her eyes, pausing, possibly giving a silent prayer. When nothing happened, she opened her mouth. I slowly lifted my cock, and pressed the head against her tongue. She gasped when I did, and she moaned again. Not wanting to see my reaction anymore, she leaned forward, taking my entire head into her mouth.
<<me>>Can't wait for me to fuck your face, huh?<</me>>
She didn't respond, too distracted by the very confusing pleasure she was getting from pleasing my cock. Not wanting to be left behind, I grapped her head, gripping it tightly, and began to saw my cock in and out of her mouth. I loved watching her lean forward as I pulled out, clearly not wanting to let go of my cock. Wanting to give her what she wanted, and honestly, hurt her a bit, I suddenly jammed my cock as deep as I could, causing her to gag loudly. Her eyes snapped open, and met mine.
<<me>>There you are. I can't have you forgetting what's happening. This isn't something that you should be enjoying.<</me>>
I began fucking her face harder.
<<me>>This is for me. You're dyke mouth is pleasing your new masters cock.<</me>>
Even as I pumped my cock deeper into her mouth, pushing close to her throat, I heard her moan as she heard my new title.
<<me>>The cock whose cum you're going to be swallowing soon.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D12.webp">\
I said, getting closer and closer to cumming.
<<me>>How does that feel? Knowing you're going to be my cum dumpster.<</me>>
She moaned even louder at hearing that, her fingers moving like lightning into her lingerie.
<<me>>That you're nothing but a hole for me to fuck?<</me>>
I groaned out. I reached down, and lightly kicked her pussy through her panties, causing her to start cumming hard. Watching her twitch as I fucked her face pushed me over the edge, and I started blasting ropes of cum directly into her throat,
<<me>>Fuck yeah, swallow my cum you lesbian cock sucker.<</me>>
I grunted through my orgasm, her riding high on her own. After I was finished, I let her go, and roughly pushed her away, making her fall on the ground. She began coughing, but still enjoying her post orgasm bliss.<<if $mom2.marked is 0>>As I stood over her, watching her recover from her facefuck, I felt energy build up in my arm, and dissipate, as it entered into <<nmom2>>. She was now marked.<<set $mom2.marked to 1>><</if>>
<<me>>What do you say bitch?<</me>>
She swallowed, although I wasn't sure if it was because of the rough face and throat fucking, or because what she was about to say was difficult for her.
<<mom2>>T-thank you m... master.<</mom2>>
<<me>>For what?<</me>>
She bit her lip, half in anger, half in lust.
<<mom2>>For letting me... swallow your cum.<</mom2>>
I nodded.
<img class="leftimg" src="images/Characters/House/Landladies/D13.png">\
<<me>>Good girl. Now, get dressed. You're going on a date with your wife with a stomach full of cum.<</me>>
She nodded, her eyes on the floor as she slowly lifted herself. I looked at her fat ass, and slapped it, hard, leaving a red print. She looked back at me, once again in a mix of anger and lust, and I finally got my picture.
<<me>>Get used to it slut.<</me>>
<<Button 'Let the whore get dressed ' 'Home' '.return2' '$mom2.percent += 2, $mom2.scene.delete(3), $mom2.scene.pushUnique(4), $Time +=1, $mom2.sub +=1, $GallImg.pushUnique("images/Phone/Gallery/9.png"), $BackImg.pushUnique("images/Phone/Homescreens/9.png"), $NewGal to 1, $ImgAm += 1, $event.mom2 to 0, $scene to 0'>><<sis1>>Ok. Tell me everything.<</sis1>>
She said, Lust clearly taking a hold of her body. She slowly opened her legs, giving me access. I walked over to her bed, and kissed her neck lightly.
<<me>>Ok. You know how much of a bitch she is to me.<</me>>
I reach down, and place my hand on her thigh, causing her to moan lightly.
<<me>>Well, when she stopped me in the front closet, I had enough. So I told her if she was going to be a bitch, she was going to be my bitch.<</me>>
<<nsis1>> nodded lightly, her eyes closed, imagining everything I told her. She might have had some doubt before, but now she was fully in.
<<me>>She didn't like that at all. So when I grabbed her fat tits, and pulled on them roughly, she almost came right then and there.<</me>>
I reached up, and cupped <<nsis1>>'s breast through her shirt, causing her to stifle a moan. I started kneading it, getting rougher as I kept going.
<<me>>Then I pulled her dress down. I wanted direct access to her tits.<</me>>
I reached down, and slowly pushed her shirt up, then her bra, until I had pulled both off, and she was sitting topless in front of me.
<img class="leftimg" src="images/Characters/House/Roommate 1/09.png">\
<<sis1>>Then what?<</sis1>>
<<me>>Then I grabbed her nipple, and started playing with it.<</me>>
I started pulling and kneading her nipples, causing <<nsis1>> to moan louder.
<<me>>That's right. She started moaning like a bitch in heat. She only got wilder when I grabbed her hair like her leash.<</me>>
I reached up, and took a handful of <<nsis1>>'s hair, and pulled it lightly, causing her to gasp and smile.
<<sis1>>She was probably so wet for you.<</sis1>>
<<me>>I had to check. So I bent her over my knee, and felt her pussy through her panties.<</me>>
I reached down, and lightly pressed on <<nsis1>>'s panties, feeling a familiar warmth.
<<sis1>>You fingered her?<</sis1>>
<img class="rightimg" src="images/Characters/House/Roommate 1/10.webp">\
She said, squirming. I saw her move her hips forward, wanting more of my fingers on her.
<<me>>No, she needed to understand our new relationship. So I spanked her ass.<</me>>
She moaned at hearing this, and I leaned forward, licking her neck.
<<me>>That made her squirt like the little whore she is.<</me>>
<<sis1>>God, yes!<</sis1>>
She moaned out, pressing her pussy into my fingers more. I pulled back, still rubbing, but lighter. She opened here eyes, and looked at me with hunger.
<<sis1>>Don't you want to make me cum like her?<</sis1>>
I smiled, and leaned forward, kissing <<nsis1>> deeply. She was surprised, but quickly reciprocated, her tongue darting forward to meet mine. I made out with <<nsis1>> for a minute, before I pulled back.
<<me>>Of course I want to make you cum. But don't you want to hear the rest of the story?<</me>>
Her eyes widened a bit.
<<sis1>>There's more?<</sis1>>
I nodded, then she smiled, leaning back and closing her eyes again. I pressed my fingers forward again.
<<me>>Then I visited her at work. She brought me to her office quickly. She thought she was doing it because she didn't want to have to act like a proper mother in front of her coworkers. But really, she wanted to be in a private room again. She knew I was going to hurt her, and she wanted that.<</me>>
<<sis1>>Yeesss, she deserves it. She's nothing but a bitch.<</sis1>>
<<me>>She can be our bitch. Doesn't that sound nice?<</me>>
<<nsis1>> nodded, and leaned over to me, initiating a kiss. I pushed her panties to the side, and pressed a finger in, causing her to moan into my mouth.
<<sis1>>Then what?<</sis1>>
<<me>>Well, I told her I was there to train my new bitch. And what better way of training, than with a belt.<</me>>
<<sis1>>Oh god, yes!<</sis1>>
<<me>>I spent an hour whipping her ass. I was so tired after, but my bitch was well trained. Do you think you could do that?<</me>>
<<sis1>>I will. I promise. Just teach me how.<</sis1>>
<<me>>Good girl.<</me>>
<<if hasVisited("Mom2: 3-1")>>I felt <<nsis1>> was so close to finishing, so I figured I would tell her one last story.
<<me>>Then, I found her, all alone when getting ready for a date with <<nmom1>>.<</me>>
<<sis1>>She always dresses like such a slut.<</sis1>>
<<nsis1>> said, and I was happy to see her get so into it.
<<me>>Well this time, I decided she should go on a date with her wife with her dyke stomach filled with my cum.<</me>>
She gasped, and I felt her hand slowly drift up, softly grabbing my cock through my pants.
<<me>>But I'm a good master. So I made sure to train her. I opened her mouth, and fucked her pretty whore mouth.<</me>>
<<sis1>>She tasted cock for the first time?<</sis1>>
<<me>>And my cum. Although, I don't know how much she tasted, since I blew my load direclty into her stomach.<</me>>
<</if>>That was enough to push her over the edge, as she began twitching, her pussy getting tighter around my fingers.
<<sis1>>Gggyyeeaaasssss!!<</sis1>>
She moaned out, loudly. I was thankful no one else was home, else they would have heard it clearly. I continued fingering her, letting her ride out her orgasm. Once she was done, I pulled out my phone, and took a quick picture. She looked at me, dreamily, and leaned forward again, making out with me.<<if $sis1.marked is 0>> As I felt her tongue meet mine, I felt energy build up in my hand, and once enough had formed, it entered into <<nsis1>>. She was now marked.<<set $sis1.marked to 1>><</if>> This time she pulled back.
<<sis1>>I want it. I want to make her my bitch.<</sis1>>
I smiled at her.
<<me>>I'll make it happen. For you.<</me>>
She smiled, bashfully, and pulled back.
<<sis1>>Thank you.<</sis1>>
<img class="leftimg" src="images/Characters/House/Roommate 1/11.png">\
I nodded, and stood up, putting my fingers into my mouth, tasting her juices.
<<me>>So sweet<</me>>
Her cheeks flushed again, and she stood up, pushing me out of her room. She closed the door behind her
<<sis1>>Enjoy the picture.<</sis1>>
I heard whispered through the door. I smiled, and walked away.
<<Button 'Leave' 'Home' '.return2' '$sis1.percent += 2, $Time += 1, $sis1.scene.delete(2), $sis1.scene.pushUnique(3), $event.sis1 to 0, $sis1.sub +=2, $GallImg.pushUnique("images/Phone/Gallery/10.png"), $BackImg.pushUnique("images/Phone/Homescreens/10.png"), $NewGal to 1, $ImgAm += 1, $scene to 0'>><<met>>Ok, so if I'm not going to stop, then at least give me a hint. How do I manifest the other sins?<</met>>
<<cain>>I told you already, find-<</cain>>
<<met>>Yeah, I know. Find a temple, or something of the sort, and take control of a powerful person. I mean, what are the temples to the other sins?<</met>>
<<cain>>I don't know, you're more likely to know the answer.<</cain>>
<<met>>Well you said the sins have been up here before. How did the last guy manifest the sins.<</met>>
I felt <<ncain>> sigh.
<<cain>><<nme>>, the last time they were up here was in 1462. To manifest Pride, he found work under a local lord, and found a retainer that dripped with the sin. After some planning, and a very bloody night, said retainer usurped the lord, leaving him in charge. Does that help?<</cain>>
<<met>>I... Well, I don't think I want to kill someone.<</met>>
<<cain>>That's why I can't help you much. The world is a very different place today.<</cain>>
<<met>>Fuck.<</met>>
I sat back on my bed. If <<ncain>> couldn't help out with the past, then what was I going to do?
<<cain>>Not all is lost. The world is different, but that can also be a good thing. You manifested two different sins very quickly, which is something that hasn't been done before. My past experience with the sins may not be the most useful, but we can definitely find a starting point.<</cain>>
<<met>>Alright. Well, you wanted me to manifest Wrath, right? I imagine that would help me if another Templar is sent.<</met>>
<<cain>>That would be the most practical one to manifest.<</cain>>
<<met>>Well I don't really have any ideas for that.<</met>>
I could feel a pat on my back. Not a real one, but the idea of one sent from <<ncain>> through our link.
<<cain>>Worry not. While Wrath would be the most useful, it's not the only one you should focus on.<</cain>>
<<met>>Ok, I'm all ears.<</met>>
<<cain>>Do you remember how the witches fought?<</cain>>
I thought back, the fight still fresh in my mind.
<<met>>Yeah, one of them was super strong. She threw the Templar around like he was nothing.<</met>>
<<cain>>Correct. That was her manifesting Wrath through her magic.<</cain>>
<<met>>Wait, they manifest sins as well?<</met>>
<<cain>>Ok, poor choice of words. They don't manifest them, not like you. More like... They use their magic, and dye it in the color of Wrath.<</cain>>
<<met>>That sounds weird.<</met>>
<<cain>>Yeah, I'm not very familiar how they work. You should take my words with a grain of salt, as I'm not experienced in magic. They'll explain it better.<</cain>>
<<met>>Right. Ok, so she was using Wrath. Then...<</met>>
<<cain>>The other one, the smaller one. She was manif- She was using magic dyed in Pride.<</cain>>
I sat up. Wrath was going to be difficult to manifest, but Pride? Well, that wasn't too rare in the world today.
<<met>>So Pride is the next one I should focus on?<</met>>
<<cain>>Yes. While Wrath tends to focus on the physical body, at least when it comes to using it with magic, Pride focuses on the mind.<</cain>>
<<met>>Her eyes glowed white like... Was <<ncov1>> using Pride magic when she... I don't know, tried to do something?<</met>>
<<cain>>Yes. I blocked it, as I have much better control over the sins than she does.<</cain>>
<<met>>Wait, then why can't you teach me magic? Doesn't more control mean you're more powerful?<</met>>
<<cain>>Eeehh, kind of. It's sort of like a computer, and electricity. I have better controls of the sins, which means that I can overpower her when she tries to do something to me. But spells are complicated, like curcuit boards. Spells require magic to flow in specific routes, with specific parameters, and controlled in specific ways. She's a scalpel, I'm a hammer.<</cain>>
I sighed, laying back down on my bed.
<<met>>Ok, I think I get it. Enough with the metaphors.<</met>>
<<cain>>I think that was an analogy.<</cain>>
<<met>>Technically, you used both. But that's beside the point. If Pride is the next sin, then what do you think about the gym?<</met>>
I felt cain think about it.
<<cain>>Maybe. Although I suspect that won't work. Try it out though.<</cain>>
<<met>>Alright. A first step at least.<</met>>
<<Button 'Execute the plan' 'Room' '.return2' '$f to 1'>><<met>>Alright, how does this feel?<</met>>
I walked around the gym, letting <<ncain>>... Well, feel the energies, I suppose.
<<cain>>No, it's not going to work.<</cain>>
<<met>>Are you sure?<</met>>
I responded, as I looked at the large mirrored wall, where I saw no less than 3 different people posing in some way or another.
<<cain>>There's too much of a mix of different sins here.<</cain>>
<<met>>What do you mean?<</met>>
<<cain>>I mean, yes, there is definitely a lot of Pride here. But there's also a lot of Envy, a surprising amount of Wrath, a decent amount of Lust. Hell, I can even feel some Sloth.<</cain>>
He said, poking me in the direction of a man who was using a machine. He was overweight, using the machine incorrectly, and at a very low weight, his phone out, watching some video. I sighed.
<<met>>Shit. Do you think we would have better luck at other gyms?<</met>>
<<cain>>I doubt it.<</cain>>
<<met>>Damn.<</met>>
<<cain>>Don't lose hope. I think I felt something with potential. Head out of the gym.<</cain>>
<img class="rightimg" src="images/Characters/Town/College/Dean/02.png">\
I follow <<ncain>>'s suggestion, and walk out, back into the college. <<if $Time lte 2>>The hallways had a lot of students, making their way to or from class, some talking. Even a pair sitting at the side, with books open and sprawled over the ground.<<else>>The hallways were fairly empty, which wasn't surprising, considering how late it was. The college was going to be closing for the day soon, and most students, as well as teachers, had already left.<</if>> Suddenly, I felt <<ncain>> focus on a woman walking past. I looked her up and down, and the way she was walking, I came to the same realization that <<ncain>> came to.
<<cain>>She absolutely reeks of Pride. Follow her.<</cain>>
Keeping my wits about me, I casually started moving in the same direction. As I did, I took a better look. She was clearly someone important, from the way that people moved around her, as well as the younger woman that was following her, seemingly an assistant. The older woman was absolutely stunning, curvy in all of the right places. The younger woman was very different, definitely more petite, but it didn't stop me from imagining her naked any less. It took a few minutes before they finally entered an office. I walked past it, looking at the plaque, which had "Dean Lambert" inscribed into it.
<img class="leftimg" src="images/Characters/Town/College/DAss/02.png">
<<cain>>Bingo.<</cain>>
<<met>>She's the one?<</met>>
<<cain>>Oh yeah. She's the one. She was dripping with Pride before, but here, I'm almost overwhelmed by the stuff. This lady has a very high opinion of herself.<</cain>>
<<met>>Well let's go fix that.<</met>>
I said, grabbing hold of the door handle, before I could feel <<ncain>>'s bony hand grab mine, stopping me.
<<cain>>What do you think you're doing?<</cain>>
<<met>>I'm going in there, and going to use Lust to make her bend to my will. Isn't that what I'm supposed to do?<</met>>
<<cain>>Ok, I guess things have been going too smoothly recently.<</cain>>
<<met>>A guy tried to kill me <<ncain>>. I wouldn't call that smooth.<</met>>
He pulled my hand, and I backed up from the door.
<<cain>>Ok, I was referring to the sins. Let me tell you what would happen if you walked in and used Lust. She would definitely get horny. She would probably even fuck you. She might even call you back for another fuck. But woman in there? She's a priestess of Pride. She will never see you as anything more than a very effective dildo, with an annoying meat sack attached.<</cain>>
I thought about it, and smirked.
<<met>>So I would be able to fuck her?<</met>>
I felt <<ncain>> smack the back of my head.
<<met>>Ok, relax, I was joking. So wait, is the priestess thing real?<</met>>
<<cain>>What do you mean?<</cain>>
<<met>>Well you called her a priestess of Pride, and <<ncomb>> a priestess of Lust. I thought that was a passing remark.<</met>>
<<cain>>No, it's just what we call people who are manifestors of sins.<</cain>>
<<met>>So was <<nbankw>> a priestess of Greed?<</met>>
<<cain>>No, her husband, Jasper, was a priest of Greed.<</cain>>
<<met>>Oh, right. Wait, who is we?<</met>>
<<cain>><<nme>>! Focus. Remember the story I told you about the last guy who manifested Pride?<</cain>>
<<met>>Yeah? Wait, I told you, I don't want to kill anyone.<</met>>
<<cain>>I know, that's not what I was referring to. I meant how there was a whole plan that needed to take place? With a retainer? Look around her. Her pride has allowed her to bend the will of others. You need to bend those people, to gain access to her.<</cain>>
<<met>>Oh. Do you mean her assistant?<</met>>
<<cain>>Exactly. She looks like someone who you could use Lust to control. Use her, to then control the dean.<</cain>>
<<met>>Alright. That sounds very doable.<</met>>
<<cain>>It helps that her assistant looks very doable, huh?<</cain>>
<<ncain>> and I chuckled at his dumb joke.
<<met>>Ok, I'm going to go home, and do some research.<</met>>
<<cain>>Good call.<</cain>>
I smiled, the plan coming together.
<<Button 'Head home' 'ManifestSin: Wrath1' '.return2' '$Time += 1'>> <<if $mom1.marked eq 1>>
<<set $mom1.loc to "living">>
<div class="grid-item">
<<hovertip "$mom1.name">><img class="liIcon" src="images/character icons/Mom1.png"><</hovertip>>
</div>
<</if>>
<<if $mom2.marked eq 1>>
<<set $mom2.loc to "border">>
<div class="grid-item">
<<hovertip "$mom2.name">><img class="liIcon" src="images/character icons/Mom2.png"><</hovertip>>
</div>
<</if>>
<<if $sis1.marked eq 1>>
<<set $sis1.loc to "living">>
<div class="grid-item">
<<hovertip "$sis1.name">><img class="liIcon" src="images/character icons/Sis1.png"><</hovertip>>
</div>
<</if>>
<<if $sis2.marked eq 1>>
<<set $sis2.loc to "living">>
<div class="grid-item">
<<hovertip "$sis2.name">><img class="liIcon" src="images/character icons/Sis2.png"><</hovertip>>
</div>
<</if>>
<<if $sis3.marked eq 1>>
<<set $sis3.loc to "living">>
<div class="grid-item">
<<hovertip "$sis3.name">><img class="liIcon" src="images/character icons/Sis3.png"><</hovertip>>
</div>
<</if>>
<<if $bankc.scene.includes(2)>>
<<if $bankc.marked eq 1>>
<<set $bankc.loc to "bathroom">>
<div class="grid-item">
<<hovertip "$bankc.name">><img class="liIcon" src="images/character icons/BankC.png"><</hovertip>>
</div>
<</if>>
<</if>>
<<set $comb.loc to "english">>
<<if $comb.marked eq 1>>
<div class="grid-item">
<<hovertip "$comb.name">>
<<if $comb.scene.includes(2) && $player.prog gte 5>><img class="liIconns" src="images/character icons/ComB.png">
<<else>><img class="liIcon" src="images/character icons/ComB.png">
<</if>>
<</hovertip>>
</div>
<</if>><<set $Time to 4, $scene to 1>>I stretch my legs, as I lay in my bed. It's been a crazy few days, and I've been feeling more tired ever since <<ncain>> came into my life. Still, it definitely beats the tedium that I had before.
<<cain>>More fulfilling, I'm sure.<</cain>>
<<me>>Cmon <<ncain>>, I'm trying to sleep.<</me>>
<<cain>>Sorry.<</cain>>
He said, quietly slipping into the back of my mind. He was still there, but it almost felt like he was sleeping as well, which was useful. Less useful, I heard a knock on my door. I open my eyes, and look at it.
<<me>>Yeah?<</me>>
I wait a moment. Then another, before I finally heard a response.
<<sis2>>It's me. Can I come in?<</sis2>>
I sat up a bit. I rarely saw <<nsis2>> these days. She was always gone in the mornings, although I suspect it was more of a case of her not being there in the first place. As a result, she was the only one I hadn't been able to use Lust on.
<<me>>Yeah, sure.<</me>>
I responded, trying to sound casual. No matter how many times I did things like this, I still felt nervous whenever the opportunity presented itself. <<nsis2>> opened the door, pausing to look at me through the crack. After a quick moment, she opened the door, and walked in, quickly turning the light on and closing the door loosely behind her. She was wearing her usual clothes, but she looked... awkward. Which was strange. While there was many negative things that could be said about <<nsis2>>, lack of confidence was not one of them. It was one of the things I really liked about her.
She stepped over to my bed, looking around my room as she did. She slowly sat down, and I saw her trying to relax herself.
<<sis2>>Who were you talking to?<</sis2>>
<<me>>What?<</me>>
<<sis2>>I heard you say something, right before I came in.<</sis2>>
<<me>>Oh. Nothing, just talking to myself.<</me>>
<<sis2>>No need to hide anything from me.<</sis2>>
She said, putting on a nervous smile. I raised my brow in response.
<<sis2>>What, do you have a girlfriend or something?<</sis2>>
She chuckled. This entire conversation felt so strange. It felt like she was scared to be in here.
<<me>>Is everything ok <<nsis2>>? You're acting weird.<</me>>
Her smile dropped for a moment, bringing it back quickly.
<<sis2>>Y-yeah, everything is fine.<</sis2>>
She cleared her throat, and swallowed deeply. She pulled out something out of her jacket pocket, the paper crinkling as she looked down at it. She spent a few seconds just looking at it, before handing it to me, her fake smile coming back.
<<me>>What's this?<</me>>
I said, grabbing the paper. I unfolded it, and I felt vertigo immedietely, as if the bed underneath me fell out, and I was suddenly dunked into space. My limbs reached out for something, anything to grab onto, but I could only watch as they moved in slow motion, as if I was in water. Blackness surrounded me, and before I knew what was happening, I was suddenly back to normal, only this time, I wasn't in my room. I fell to my knees, coughing as I recovered from whatever just happened.
Finally regaining my senses, I opened my eyes, my hands gripping dirt. I looked around, finding myself in some sort of cave. It was dark, but I could make out some walls and stone, lit by a variety of candles and torches around the room. I stood up.
<<met>><<ncain>>, what's going on?<</met>>
<<cain>>Witches. Fuck, I guess they're not interested in training you.<</cain>>
<<met>>But we made a deal.<</met>>
<<cain>>Yeah, adults do this weird thing, <<nme>>. It's called lying. You'll pick it up once you grow up.<</cain>>
<<ncain>> said, sarcasm dripping from every word.
<<me>>Oh, fuck off. What do I do?<</me>>
Before I could say anything, I heard a voice behind me.
<<cov1>>Sorry it had to come to this.<</cov1>>
I spun around, and spotted <<ncov1>> sitting on a small rock. She was holding a small stick that had what looked to be a gem in it, the gem glowing brightly, illuminating the area better than any torch.
<<me>>Come to what?<</me>>
<<cov1>>Sorry kiddo. You're just along for the ride. But you'll be good to go soon.<</cov1>>
<<cain>>Oh.<</cain>>
<<ncain>> chuckled, and I could feel him relax.
<<met>>Oh what?<</met>>
<<cain>>Look up.<</cain>>
I did, and in the candlelight, I saw the cave cieling. Except it wasn't stone, or dirt. It was wood, a stump. As if we were underneath a tree. In the wooden cieling, I saw what looked to be circles with glyphs and words I couldn't make out.
<<cain>>They're trying to exorcise me.<</cain>>
I tensed up at hearing that.
<<met>>Can they do that?!<</met>>
<<cain>>I doubt it. Like I said, I'm not very well versed in magic. However, I know the methods to extract a soul are very different than those of extracting a demon. You can't exorcise a human soul. And although I'm very tainted, I am still that.<</cain>>
<<met>>Well, aren't the sins still demons?<</met>>
That made <<ncain>> pause. After a second, he responded, although didn't sound as sure as before.
<<cain>>Yes, but they aren't like other demons. It should be fine.<</cain>>
As if hearing the unease in <<ncain>>'s voice, <<ncov1>> spoke up.
<<cov1>>Can I speak to the demon in your head?<</cov1>>
I looked back at her.
<<met>>What do I do?<</met>>
<<cain>>Repeat after me, I suppose.<</cain>>
I took a second to collect myself, then spoke up, saying what <<ncain>> said.
<<me>>What do you want?<</me>>
<<cov1>>What's your name?<</cov1>>
<<me>>What does it matter? You're trying to exorcise me.<</me>>
<<cov1>>It really isn't personal. You're the most sane demon I've spoken to.<</cov1>>
<<me>>Spoken to a lot of demons, have you?<</me>>
She shook her head.
<<cov1>>Not many, personally. Although I have friends who have. And they all say the same thing.<</cov1>>
<<me>>More trouble than we're worth?<</me>>
<<cov1>>Unfortunately. Your kind doesn't have a great reputation.<</cov1>>
<<me>>So? What's next? Get rid of me, wipe the boy?<</me>>
<<cov1>>Got it on the first try.<</cov1>>
<<ncov1>> began to walk around me, maintaining her distance. I noticed that she was purposefully walking to not enter the circle.
<<me>>I'm curious. How do you intend to exorcise me? Exorcisms require holy magic.<</me>>
I began matching her movements, walking around the circle, opposite her.
<<cov1>>Like I said, you guys don't have a great reputation amongst my people. As such, we've worked for a long time to find a method of exorcisms that we could achieve.<</cov1>>
<<me>>Well, lucky for you, I'm still willing to go along with the deal.<</me>>
<<cov1>>I doubt it. You might be smarter than your other brethren, but I doubt even you would forgive this.<</cov1>>
I paused.
<<met>>Are you sure this is gonna work?<</met>>
<<cain>>Pretty sure. The demon circle works by trapping the consciousness of a demon inside it. Since the sins don't have any, it should be fine.<</cain>>
I sighed, then walked up to the boundary of the circle. I could feel... something. I wasn't sure what it was, almost like a wall of static electricity. <<ncov1>> turned her head, confused at what I was doing. I steeled myself, and then took a step forward. The invisible barriar fought me lightly, before bending and making way for me to pass. I heard a gasp from <<ncov1>> and a thump, as the torch gem she had hit the ground in surprise. I looked at her, and she looked back, a mixture of shock and fear. Before I could say anything, I felt someone grab the back of my shirt, and I was suddenly in the air, as I was launched towards the wall of the cave, my breath getting knocked out of me. I could only try to suck in air, but before I could even register the pain, a hand grabbed my throat, and lifted me up, Through the blurred vision, I saw <<ncov2>>. I grabbed at her arm, using all of the strength I could muster, but she didn't even budge, her arm as still as stone, and just as hard. <<ncov2>>, for her part, was studying my flailing form, confusion appearing as I kept failing.
<<cov2>>Are we sure this kid's possessed? He's kind of a weakling.<</cov2>>
<<ncov1>> and <<ncov3>> appeared beside her, studying me.
<<cov1>>I... I'm fairly certain. I mean, I definitely spoke to one when I tried to block his magic.<</cov1>>
<<cov3>>Do you think that was a fakeout? Maybe he's a more advanced mage than he wants us to think?<</cov3>>
<<cov1>>And what? Managed to fake a demon in his head?<</cov1>>
<<ncov3>> shrugged. <<ncov1>> looked down, seriously considering the idea. After a moment, she looked at me.
<<cov1>>Alright, you're better with Pride. Give it a go.<</cov1>>
<<ncov3>> lit up, smiling widely.
<<cov3>>I know.<</cov3>>
She turned to me, her eyes beginning to glow white. I tried again to pull <<ncov2>>'s arm away. I used every ounce of strength I could, and it didn't seem to affect her even a little. <<ncov3>> lifted her arm, bringing it closer to my head, and I could feel my heartbeat pound harder than it's even gone before. I could feel my blood rushing through my veins, trying to give me any strength, my muscles near the breaking point, and still, <<ncov2>> wasn't budging. Memories of the fight with the Templar began flashing in my mind. The way his body crumbled until it gave out. Most of all, the image of <<ncov2>> carrying his lifeless corpse away. Was that going to be me? As <<ncov3>> got closer, I feared for the worst, before I saw the mark on my hand change.
<<Button 'You feel energy build up' 'StoryPass8-Pride' '.pridebut' '$f to 1'>>
<<Button 'You feel energy build up' 'StoryPass8-Wrath' '.wrathbut' '$f to 1'>>I gasped and closed my eyes, waiting for the pain, or whatever, was supposed to come. After a moment, I opened my eyes, and immedietely closed them, as I found myself... I don't quite know. It was pure white, hence my trouble seeing, especially when my eyes had to adjust from the darkness of the cave.
<<cain>>We're in your head. Kind of. Just open your eyes, and make them adjust.<</cain>>
<<met>>What?<</met>>
<<ncain>> suddenly spoke up. I looked around through squinted eyes, and thought I might as well give it a go. I opened my eyes, my body resisted as I was overwhelmed by how bright it was. But as quickly as I did it, my eyes got used to it, the sudden discomfort fading away.
<<met>>What happened? Why are we in my head?<</met>>
I asked <<ncain>>, but before he could respond, I heard a gasp behind me. I turned around, to find <<ncov3>> standing there, facing away from me. She was looking around, clearly as confused as me. It took her a second before she realized I was here, and she backed up away from me. She raised her hand, pointing it at me in a threatening manner.
<<cov3>>Where am I? What did you do?<</cov3>>
<<me>>I-I don't know.<</me>>
<<met>><<ncain>>, what's happening?<</met>>
<<cain>>Look down at your hand.<</cain>>
I looked down, bringing my hand up. <<ncov3>> flinched, thinking I was following her lead. She relaxed slightly when she saw me staring at my own arm. What she couldn't see was a new mark on my arm.
<<met>>What is this?<</met>>
<<cain>>That's Pride.<</cain>>
<<met>>I manifested Pride? I thought I needed to-<</met>>
<<ncain>> stopped me.
<<cain>>You didn't manifest it. You woke it up.<</cain>>
<<met>>Huh?<</met>>
<<cain>>The sins are... Basically starved. It takes a lot for them to enter a new soul. It's why you need to need to take control of a priest or priestess. You need to provide it with energy. You encountered the priestess of Pride, which by itself was enough to wake Pride from it's slumber.<</cain>>
<<met>>So why is it on my-<</met>>
Before I could finish my question, <<ncov3>> spoke up.
<<cov3>>Hey! Don't just stand there like a weirdo. Answer me!<</cov3>>
<<cain>>Right now, it's running on fumes, but is trying to help you. It could feel your heart pumping, the adrenaline flowing through your veins, and the excess of Pride energy flowing from the witch there.<</cain>>
He said, pointing at <<ncov3>>, who backed up slightly when I finally looked back at her. She frowned, then raised her hand.
<<cov3>>I said, answer me!<</cov3>>
Her eyes turned a glowing white, and I could feel some energy leave her. However, while she was clearly trying to aim it at me, I could feel it dissapating as it moved towards me.
<<met>>What do I do?<</met>>
<<cain>>Well, remember how I said we were kind of in your head? This place is Pride's playground. Pride is a sin that works entirely on the mind. I assume she's trying to use some sort of spell that compels you to answer.<</cain>>
<<met>>Ok, again, what do I do?<</met>>
I felt <<ncain>> shrug at me.
<<cain>>Compel her back.<</cain>>
When I continued to not answer <<ncov3>>, her shoulders fell, confusion on her face.
<<cov3>>Hey! Where are w-<</cov3>>
I raised my hand, and focused on building the energy that I felt whenever I had used any sin before. With Pride on my arm, I could feel a new form of energy, not unlike whatever <<ncov3>> tried to use against me.
<<me>>Stop talking.<</me>>
As I spoke those words, I almost reeled back. It was my voice, kind of. But there was another layer on top of it. Another voice, repeating my words, but with a sense of gravitas and force that I would never be able to emulate.
It seemed to work, as I watched as <<ncov3>> got mad, and went to chew me out, but suddenly realized that nothing was coming out of her mouth. The realization turned to worry, then to fear, as she bent over trying to yell as loud as she could, with no noise escaping her mouth. I watched as this happened to her.
<<met>>Ok, well what do we do now?<</met>>
I felt <<ncain>> sigh. He was thinking his options through, as I made sure to keep an eye on <<ncov3>>, who was now trying to use different spells to counter what I did. With little luck, it seemed.
<<cain>>I think we let her go.<</cain>>
<<met>>Isn't she our bargaining chip?<</met>>
<<cain>>Yes, but this all happened because they think I'm a regular demon. That I'll kill you, and them, at the drop of a hat.<</cain>>
<<met>>And you think letting her go will convince them otherwise.<</met>>
<<cain>>I don't know. Maybe they'll think it's just a long con. But I know this for sure. No demon would ever let <<ncov3>> go. Not when they have her here. With the help of Pride, we could probably render her brain dead.<</cain>>
<<met>>So it's another bet? What if you're wrong?<</met>>
<<cain>>Listen, I know you don't like this. It's your life that's being used as a betting chip. I get it. But this is the least bloody way out.<</cain>>
I sighed. He was right, I wasn't happy about it, but at this point, I didn't have any better ideas.
<<me>>Hey.<</me>>
I spoke to <<ncov3>>. Her eyes snapped to me, and she did not look happy.
<<me>>Listen, I know that you guys have a problem with demons. I can't pretend that I know what it's like. But what I can say, is that this one does not pose you any harm.<</me>>
I started bulding up energy, then released the command.
<<cov3>>Go fuck yourse-<</cov3>>
She stopped, as her voice suddenly came back to her. She reached up, grabbing her throat, then clearing it, eyeing me warily.
<<cov3>>Where are we?<</cov3>>
She asked, her voice soft.
<<me>>We're in my head.<</me>>
She looked around, then stood up.
<<cov3>>So you are a mage? And you have a demon?<</cov3>>
<<me>>Yes.<</me>>
<<cov3>>But you didn't have magic before the demon showed up. How is he doing it?<</cov3>>
I paused, <<ncain>> telling me something to repeat.
<<me>>It doesn't matter. What does matter is that he really does want to keep the deal we made with you guys before.<</me>>
<<ncov3>> turned her head, furrowing her brow. I could see the gears grinding in her head.
<<cov3>>Even now? After we tried to exorcise him?<</cov3>>
<<me>>He says no harm, no foul. What he does care is that I'm able to hide from Templars, and able to defend myself in the case that one of them finds me.<</me>>
<<ncov3>> looked me up and down, studying me.
<<cov3>>Why are you telling me this?<</cov3>>
I sighed, steeling myself. This is what it would all depend on.
<<me>>Because this was all a fluke. When I let you go, we're going to go back into the real world. Into the real world, where your friend has her hand around my neck, and the strength to snap it. I would very much like you to convince them not to.<</me>>
<<ncov3>> stopped, giving my words serious thought. I sighed, and leaned back, sitting down, feeling tired.
<<cain>>Pride is losing it's grip. We're going back.<</cain>>
I nodded, then looked directly at <<ncov3>>
<<me>>I understand if you don't trust me. But I didn't ask for any of this. I just want to be able to live my life. And if you guys can help me with that, then I promise to help you guys as much as I can.<</me>>
Before she could say anything, it all went dark, and I felt my consciousness shoot back.
<<Button 'You feel a weight pressing on your neck' 'StoryPass9' '.contbut' '$player.dec to "pride"'>>I could feel my breath entire my lungs first. Getting choked was not something I had experienced before, but deprivation of air was definitely not how I wanted to go out. Only after taking a breath, did I realize how it happened. My muscles, previously straining against <<ncov2>>'s arm, were now perfectly comfortable as I was gripping her arm, her face betraying how difficult this was.
<<cov2>>Let go, you bastard!<</cov2>>
I heard her say. It was a strange feeling. Almost as if I was watching the world in slow motion. Except, it wasn't. The world wasn't going slowly, I was just moving faster now. And I say the world, but what clued me into this was the way her other fist was moving towards me. Like she was punching through water. I let go of her hand, moving backwards, only to hit a wall.
<<cain>>Duck!<</cain>>
I only froze for a moment, before moving below her fist, pushing her body away from me. Not one or two feet. Across the room. It was an alien feeling, the strength that was rippling off of my body. In that moment, both <<ncov1>> and <<ncov3>> jumped backwards.
<<met>>What's going on <<ncain>>?<</met>>
<<cain>>Look down.<</cain>>
I followed his instruction, and noticed the new mark that was on my arm.
<<met>>What is this?<</met>>
<<cain>>That's Wrath.<</cain>>
<<met>>I manifested Wrath? I thought I needed to-<</met>>
<<ncain>> stopped me.
<<cain>>You didn't manifest it. You woke it up.<</cain>>
<<met>>Huh?<</met>>
<<cain>>The sins are... Basically starved. It takes a lot for them to enter a new soul. It's why you need to need to take control of a priest or priestess. You need to provide it with energy. You encountered the priestess of Wrath, which by itself was enough to wake Wrath from it's slumber.<</cain>>
<<met>>So why is it on my-<</met>>
Before I could finish my question, <<ncain>> cut me off.
<<cain>>Fight's not over yet.<</cain>>
I looked up, and saw <<ncov2>> charging at me.
<<met>>What do I do?<</met>>
<<ncain>> quieted down, as I felt him think about this. While he did, I watched as <<ncov2>> threw one punch, then a kick. The punch was relatively easy to dodge, although the kick surprised me. I blocked it with my arms, and I felt my feet dig into the dirt as I was moved backwards by the sheer power in her leg. And yet, my arms... They were tingling, when that kick should have broken both of them. If I was going to fight, then it was time to go on the offense. When she wound up another punch, I moved up to her quickly, getting in her face, and pushed her hard again. She was certainly more ready for it this time, managing to keep her balance, even if she did get launched towards a wall, causing the stone to crack. Before I could keep the offense up, I jumped out of the way as I dodged what looked to be a bright light appearing at my feet, a pillar of flames blowing out. I looked to the left, and saw <<ncov1>> covered in a light layer of fire, before my temple began to pulse, pain emanating. I felt blood shoot from my nose, as I located the source, <<ncov3>>. Her eyes were glowing white, and I could feel a trail of energy between her and I.
<<cain>>This isn't going to go well if you have to deal with all three of them. That wall you threw the Wrath witch. Throw her through it. Try to get her alone.<</cain>>
I nodded, and felt an incredible strength build up in my legs, as I springboarded myself towards the recovering witch. At a speed much faster than any human should be able to move, I tackled her into the wall, and the cracks gave way, into a large open cavern. We both landed on the ground, and I grabbed her again, and threw her away from the new doorway I made, launching her once again.
Turning back, I saw <<ncov1>> and <<ncov3>> turn towards us, their bodies moving slower than <<ncov2>>, as the stone above the hole began to crumble, and fall, until it was blocking the hole. I turned again, and managed to duck in the nick of time, as <<ncov2>> tried swinging at me. Her leg caught me again, this time just tripping me, I reached down, and pushd myself against the ground, trying to maintain some balance. A mistake, as the combined force of my push, as well as <<ncov2>>'s downward punch managed to break my defense, the air being knocked out of my lungs again. Before I could recover, I felt her foot digging into my stomach, launching me away. As I hit a wall, I felt blood fall down my face.
<<met>>She's alone. Now what?<</met>>
<<cain>>What do you mean now what? Now you kick her ass.<</cain>>
<<met>>How the fuck am I supposed to do that?<</met>>
<<cain>>Use Wrath. Right now, it's running on fumes, but is trying to help you. It could feel your heart pumping, the adrenaline flowing through your veins, and the excess of Wrath energy flowing from the witch there.<</cain>>
<<met>>So?<</met>>
I asked, blocking another swipe from <<ncov3>>, but getting hit from a punch I didn't even see coming.
<<cain>>So, slow down, and feel the energy. She's using a spell that let's her channel a small portion of Wrath. You have the sin itself giving you everything it has. Let it.<</cain>>
I sighed, and squeezed my fists, my arms moving toblock <<ncov2>>'s attacks. As I did, I felt an energy build up inside me. It was familiar, but new. As I let it build up, I could feel <<ncov2>>'s movements. I moved out of the way, and punched her as hard as I could. She must not have seen it coming, as I could hear her gasp, even through the sound of her ribs cracking. With my other hand, I reached up, grabbing her hair, pulling her away from me. She didn't seem to fight it, as she jumped away from me. We both took this moment to catch our breath. She was the one who spoke first.
<<cov2>>What the hell are you?<</cov2>>
<<me>>What the fuck do you mean? You attacked me.<</me>>
<<cov2>>You're using magic. Demons don't give their hosts magic.<</cov2>>
I sighed.
<<me>>I don't know what to tell yo-<</me>>
I didn't get to finish my sentence, as I watched <<ncov2>> launch herself towards me. I moved out of the way, grabbing her and throwing her away from me. I jumped after her, and landed a punch just as she hit the wall of the cave, causing her to spit up blood. She swung wildly at me, and I caught it, and twisted her arm, turning her around. Holding her arm, I pushed her agaisnt the wall. She couldn't move, without moving against her arm, threatening to break, or even rip off, her arm. I wasn't sure how much strength I had at the moment. She did, as she headbutted me with the back of her head.
<<me>>Goddamnit, stop.<</me>>
I grunted, feeling blood flow down my face. I could taste it, and I pushed <<ncov2>>'s face into the wall with my free arm, locking her in. She struggled, still stuck in position, for a few moments.
<<cain>>Don't kill her.<</cain>>
<<met>>I don't want to, but what can I do?<</met>>
<<cain>>Just... capture her. This all happened because they think I'm a demon. That I'll kill you, and them, at the drop of a hat.<</cain>>
<<met>>And you think letting her go will convince them otherwise.<</met>>
<<cain>>I don't know. Maybe they'll think it's just a long con. But I know this for sure. No demon would ever let <<ncov3>> go. Not when they have her here. With the help of Pride, we could probably render her brain dead.<</cain>>
<<met>>So it's another bet? What if you're wrong?<</met>>
<<cain>>Listen, I know you don't like this. It's your life that's being used as a betting chip. I get it. But this is the least bloody way out.<</cain>>
I sighed. He was right, I wasn't happy about it, but at this point, I didn't have any better ideas.
<<cov2>>What are you waiting for?<</cov2>>
That question threw me off, and she took the opportunity to push off the wall, causing both of us to fall. She scrambled, but having had her arm already, I was quickly able to restrain her against the floor.
<<me>>Jesus, fucking stop!<</me>>
I yelled at her, and she spat at me from the ground. I was on top of her, holding her arms above her, one leg holding down her lower body.
<<me>>Just stop, please.<</me>>
I whispered. I was already so tired, and I didn't want to fight anymore. She stopped struggling, looking up at me.
<<cov2>>Well you have me. Aren't you going to finish it?<</cov2>>
I looked down at her, shaking my head in disbelief.
<<me>>God, why would I do that?<</me>>
She chuckled.
<<cov2>>That's what the demon is telling you to do, isn't it.<</cov2>>
<<me>>No. He's telling me to let you go.<</me>>
<<cov2>>W-what?<</cov2>>
<<me>>I don't want to fight. I don't want to kill you.<</me>>
<<cov2>>Then let me go.<</cov2>>
I sighed.
<<cain>>Your call.<</cain>>
<<me>>Fuck. Fuck fuck fuck.<</me>>
I let her go, jumping back quickly. She got on her feet, and stretched her arm. Having been stuck in an awkward position, it likely felt bad. As she did, she studied me.
<<cov2>>That was stupid. If you didn't want to fight, why let me go?<</cov2>>
<<me>>Because I'm tired. If you're going to kill me, do me a favor. Make it quick.<</me>>
I watched as she launched herself again, and closed my eyes, her fist coming towards my head. However, it never hit.
<<cov2>>I've never met a demon before.<</cov2>>
I opened my eyes, and she was staring down at me.
<<me>>Technically you still haven't.<</me>>
<<cov2>>So what does he want?<</cov2>>
<<me>>The deal he made. He wants me to be able to hide from Templars. And to be able to fight back if need be.<</me>>
That caused her to chuckle, as she rotated her arm around.
<<cov2>>I'd say you would hold up decently.<</cov2>>
<<me>>I doubt it.<</me>>
I lifted my hand, and saw my hand. The mark of Wrath was gone. I reached up, and ran my hands across my forhead. Surprisingly, the gash that was there, responsible for the blood on my face, was closed, almost completely healed.
<<cain>>Parting gift from Wrath.<</cain>>
I chuckled, and looked up at her.
<<me>>That was a fluke. If you wanted to kill me, I literally would not be able to stop you.<</me>>
She looked down at me. As if testing me, she reached down, grabbing me by my shirt, and lifted me. I didn't even bother to fight back, as the exhaustion was overwhelming. She lifted me up to my feet.
<<me>>I understand if you don't trust me. But I didn't ask for any of this. I just want to be able to live my life. And if you guys can help me with that, then I promise to help you guys as much as I can.<</me>>
She let go of me, and I stumbled a bit. She continued looking me up and down, before looking around. She finally found the hole I made. She grabbed some rocks, and chuckled again.
<<cov2>>One hell of a fluke.<</cov2>>
I laughed as well, before she tackled me. I thought she was testing me again, before I heard a large explosion, as the rubble blocking the hole was removed by force.
<<Button 'What happened?' 'StoryPass9' '.contbut' '$player.dec to "wrath"'>><<set $cvers to "v0.05">>
<<set $svers to "v0.05">>
<<set $chapter to 0>>
<<set $pov to "mc">>
<<set $replay to 0>>
<<set $scene to 0>>
/* Character variables */
<<set $player = {
name: "John",
last: "Doe",
cash: 50,
health: 10,
healthmax: 10,
workdays: 0,
test: 1,
lust: 1,
greed: 0,
glut: 0,
wrath: 0,
pride: 0,
envy: 0,
sloth: 0,
prog: 0,
}>>
<<set $inv ={
phone: 0,
hexbag: 0,
}>>
<<set $mom1 = {
met: 1, /* If character has been met */
name: "Amelia", /* Name */
marked: 0, /* If character has been marked by greed */
scene: [1], /* To track what scene has happened, so they don't repeat non-repeatable ones */
percent: 0, /* To track how many of the non-repeatable scenes the player has seen, so they know if they finished the content */
loc: "Home", /* To be changed in the schedule, makes it easier to make location based events */
sub: 0, /* The submission level of each character */
text: 1, /* Controls how many texts are shown in their text messages */
}>>
<<set $mom2 = {
met: 0,
name: "Danielle",
marked: 0,
scene: [1],
percent: 0,
cheat: 0, /* To check if the player is aware she's cheating on Kimmy */
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sis1 = {
met: 0,
name: "Harper",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sis2 = {
met: 0,
name: "Emily",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sis3 = {
met: 0,
name: "Ellie",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $comb = {
met: 0,
name: "Natalie",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $comc = {
met: 0,
name: "Chelsea",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankc = {
met: 0,
name: "Madison",
marked: 0,
scene: [1],
percent: 0,
phone: 0, /* Check if the player has this characters number, to show up in the phone */
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankw = {
met: 0,
name: "Charlotte",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankm ={
name: "Jasper",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $nun1 = {
name: "Samantha",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $assw = {
met: 0,
name: "Kat",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $busid ={
met: 0,
name: "Inaya",
marked: 0,
scene: [1],
phone: 0,
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $cov1 = {
met: 0,
name: "Selena",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $cov2 = {
met: 0,
name: "Evie",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $cov3 = {
met: 0,
name: "Lia",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $cov4 = {
met: 0,
name: "Kelsey",
marked: 0,
scene: [1],
percent: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dean = {
met: 0,
name: "Olivia",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $dass = {
met: 0,
name: "Emma",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $sub1 = {
met: 0,
name: "Gwen",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $bankgf = {
met: 0,
name: "Aliza",
marked: 0,
scene: [1],
percent: 0,
phone: 0,
loc: "Home",
sub: 0,
text: 1,
}>>
<<set $event = { /* To count the days. It adds one each time you sleep. So if event 2 is supposed to happen 3 days after event 1, this variable is checked. Will have to reset it when needed */
mom1: 0,
mom2: 0,
sis1: 0,
sis2: 0,
sis3: 0,
comb: 0,
bankc: 0,
bankw: 0,
nun1: 0,
bankm: 0,
dean: 0,
dass: 0,
cov1: 0,
cov2: 0,
cov3: 0,
dean: 0,
dass: 0,
sub1: 0,
bankgf: 0,
assw: 0,
}>>
/* Story variables */
<<set $Time = 0>> /* Time of the day, 0-4 */
<<set $Day = 0>> /* Day of the week */
<<set $Week = ["Monday","Tuesday","Wednesday","Thursday","Friday","Saturday","Sunday"]>>
<<set $WeekMin = ["Mon","Tue","Wed","Thu","Fri","Sat","Sun"]>>
<<set $TimeMin = ["Morn","Noon","Aft","Eve","Mid"]>>
<<set $Skip to 0>>
<<set $IncRel to "Landlady">>
<<set $FetInc to 0>>
<<set $CharTab to 2>>
<<set $bChar to false>>
<<set $RelTab to 2>>
<<set $InvTab to 2>>
<<set $PowTab to 2>>
<<set $bPow to false>>
<<set $CainTab to 2>>
<<set $bCain to false>>
<<set $AchTab to 2>> /* Achievements tab */
<<set $DaysPlayed to 0>> /* The days played */
<<set $Start to 0>>
<<set $Named to 0>>
<<set $CWT to "main">>
/* Speech Bubbles by Chapel */
<<character 'Cme' '$player.name' 'images/character icons/Player.png'>>
/* Right Side Bar */
<<addclass "#right-ui-bar" "stowed">>
<style>
.passage {
text-align: center
}
</style>
/* Location Variables */
<<set $location = { /* 0 is closed, 1 is open, 2 is not visible to player */
home: 1,
suburb: 1,
work: 1,
college: 1,
shopping: 1,
store: 1,
dealership: 1,
business: 1,
invest: 1,
bank: 1,
export: 1,
cityhall: 1,
church: 1,
sexshop: 1,
sonar: 1,
bar: 1,
hotel: 1,
gym: 1,
deans: 1,
english: 1,
busiclass: 1,
arts: 1,
tech: 1,
psych: 1,
chem: 1,
slut: 2,
hosp: 2,
apart: 2,
}>>
/* Phone Variables */
<<set $ImgSel to 0>> /* Starting Phone BG */
<<set $GallImg = []>> /* Creating Array */
<<set $BackImg = []>> /* Creating Array */
<<set $ImgAm to 3>> /* Setting Starting Image amount in gallery */
<<set $GallPg to 1>> /* Setting starting gallery page */
<<set $NewCon to 0>> /* Contact notification */
<<set $NewMes to 0>> /* Message notification */
<<set $NewGal to 0>> /* Gallery notification */
/* Text Variables */
<<set $tMom1 to 0>>
<<set $tMom2 to 0>>
<<set $tSis1 to 0>>
<<set $tSis2 to 0>>
<<set $tSis3 to 0>>
<<set $tComB to 0>>
<<set $tBankW to 0>>
<<set $tBankC to 0>>
<<set $tCurrent to "Mom">>
/* Cain variables */
<<set $mCain = 0>>
<<set $hints to []>>
/* Achievements */
<<set $A01 = 0>>
<<set $A02 = 0>>
<<set $A03 = 0>>
<<set $A04 = 0>>
<<set $A05 = 0>>
<<set $A06 = 0>>
<<set $A07 = 0>>
<<set $A08 = 0>><<if $Day eq 0>> /* Monday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 1>> /* Tuesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 2>> /* Wednesday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 3>> /* Thursday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 4>> /* Friday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 5>> /* Saturday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<<elseif $Day eq 6>> /* Sunday */
<<if $Time eq 0>> /* Morning */
<</if>>
<<if $Time eq 1>> /* Noon */
<</if>>
<<if $Time eq 2>> /* Afternoon */
<</if>>
<<if $Time eq 3>> /* Evening */
<</if>>
<<if $Time eq 4>> /* Midnight */
<</if>>
<</if>><<met>>Ok, the good news is the dean is probably going to be easy to find info on.<</met>>
<<cain>>The bad news?<</cain>>
<<met>>The assistant is gonna be harder. I don't think it will be too tough, social media takes a lot of work out of the activity of stalking.<</met>>
<<cain>>Hold on.<</cain>>
<<met>>What am I talking about, it probably won't be difficult at all.<</met>>
<<cain>><<nme>>.<</cain>>
<<met>>She looks young, she'll definitely be putting this on her resume. Which means going to places like-<</met>>
<<cain>><span class="bigtext"><<nme>>!</span><</cain>>
I flinched at the yelling coming from the inside of my head. Still not a feeling I was used to, if that was ever going to happen.
<<met>>What?<</met>>
I saw... well, I felt <<ncain>> point away from home.
<<cain>>Go in that direction.<</cain>>
<<met>>Why?<</met>>
<<cain>>I feel something. Go.<</cain>>
He said, not elaborating more. I sighed, and shrugged, moving in the new direction. It only took a couple of minutes before <<ncain>> spoke up again.
<<cain>>Yes. This is it.<</cain>>
He said, pointing at Livington Medical Center, a hospital. I looked it up and down, before responding.
<<met>>This is what?<</met>>
He sighed.
<<cain>>I really hope those witches get back to you sooner, rather than later.<</cain>>
<<met>>What are you talking about?<</met>>
<<cain>>This place. I smell Wrath here.<</cain>>
I closed my eyes, shaking my head, trying to wrap my head around what he just said. And then I did it again.
<<met>><<ncain>>, this is a hospital.<</met>>
I could feel him shrug.
<<cain>>And Lust was found in a comic book shop.<</cain>>
I scoffed.
<<met>>Yeah, but that was different. This is a hospital. This is a place of healing.<</met>>
<<cain>>So?<</cain>>
<<met>>So? Well, it should be full of... I don't know, hope and stuff.<</met>>
<<cain>>This place could be the most hopeful hospital on this plane. Hope doesn't affect Wrath. Only other sins can block manifestation.<</cain>>
<<met>>Ok, well, how about Greed then. You're telling me there's no Greed in there? Or Pride. People always talk about doctors thinking they're gods.<</met>>
<<cain>>Both good points. But I'm not talking about the whole hospital. Just there.<</cain>>
He pointed to one side, away from the main building, to a smaller side, labeled "Emergency."
<<met>>Oh.<</met>>
<<cain>>I could smell the Wrath from a block away.<</cain>>
I sighed.
<<met>>Yeah, that checks out.<</met>>
I walked towards the entrance. As I walked in, I saw a large room, filled with dozens of people. Most of them in their seats, and already I could see anger on more than one face. Moving to the desk, I could see a man arguing with the woman behind the counter. Even whispering, I could tell it was an argument from how much... pointing and hissing there was.
<<met>>Yeah, I think you nailed it.<</met>>
<<cain>>No shocker there. I've never made a mistake in my life.<</cain>>
<<met>>Didn't you kill your brother.<</met>>
<<cain>>Yeah. I've been in hell for the last millenium because of it, and I can still say confidently that wasn't a mistake. He was an asshole.<</cain>>
I opened my mouth to respond, before shaking my head.
<<met>>Ok, so, who's the one?<</met>>
<<cain>>They... are not in here. They're close though.<</cain>>
<<met>>So what do I do?<</met>>
<<cain>>Wait. Although I don't think you'll have to wait long. A priest of sin likes to revel in it.<</cain>>
I sighed, took a number to blend in, and sat down. I sat there for 30 minutes, and I was already starting to get pissed off. The number had only gone up twice, and I was 32 away. Meaning if I wanted to be seen, I was going to have to wait for hours.
<<cain>>This place truly is perfect.<</cain>>
<<met>>I would not say that. But, I think we'll be seeing them soon.<</met>>
I said, nodding to the man at the counter. The argument they were having from when I walked in was still going, and getting louder. The man was mad about some charge or something, and the person behind the counter was not giving him the answers he wanted.
<<cain>>Truly perfect.<</cain>>
Before I could respond, a door behind the desk opened, and out stepped a leggy brunette.
<img class="leftimg" src="images/Characters/Town/Hospital/BusiD/02.png">\
<<say '???' 'images/character icons/BusiD.png'>><span class="BusiDText">Sir, I need you to calm down.</span><</say>>
As I looked the woman up and down, I started feeling something. It was faint, and I would have ignored it if it hadn't been the second time I was feeling it.
<<met>>That's her, isn't it?<</met>>
<<cain>>Yeah. How-<</cain>>
<<met>>I can... I don't know, feel it? It's like when I use the Mark. I can feel a bit of energy in my arm. That, or I'm having a stroke.<</met>>
<<cain>>Oh! That's good! What you're feeling is the sin, Wrath, waking up. It's not manifested yet, but it can taste the energy dripping off her.<</cain>>
<<met>>That's a relief. I felt the same thing when I was near the Dean. I figured it was just an itch.<</met>>
<<cain>>That's just you getting a feel for the demons that live inside you now. Even if they're asleep, they're there. Now, pay attention to her.<</cain>>
I watched the scene unfold, and as it did, I became more and more confused as to how this woman was supposedly the priestess of Warath.. She got in the way of the man and the nurse, facing him herself. She even managed to slowly calmed him down.
<<met>>How is this woman a priestess of Wrath?<</met>>
<<cain>>Well what is she doing now?<</cain>>
I listened in.
<<say '???' 'images/character icons/BusiD.png'>><span class="BusiDText">That's right sir, you just have to call this number for your insurance, and they'll be able to go over all of this with you.</span><</say>>
<<met>>She's just giving him a number?<</met>>
<<cain>>Have you ever had to convince an insurance company to pay for something?<</cain>>
<<met>>No.<</met>>
<<cain>>Well then let me explain that doing so is a popular method of torture in hell.<</cain>>
<<met>>What? You're telling me calling an insurance company is worse than, I don't know, getting burned alive?<</met>>
<<cain>>The human body is a special thing. We're able to compartmentalize fairly well, especially when it comes to things like physical pain. For example, if you stub your toe, then break your arm, you won't be able to feel any pain from your toe, because your brain is focused on the arm.<</cain>>
<<met>>Ok...?<</met>>
<<cain>>Mental torture though? That is significantly more effective. It takes longer, but we have all the time in the world down there. That man is going to spend the next couple of weeks essentially bashing his head into a brick wall. And in the end, he will likely have nothing for it.<</cain>>
I looked back at the woman, who was smiling as the man nodded.
<<met>>I don't know if I want to do this.<</met>>
<<cain>>Oh, buck up.<</cain>>
<<met>>Well what am I supposed to do? Like you said with Pride, I can't just walk in there and use Lust. Pride would just think of me as a dildo, but this chick lives for Wrath. She's ruining this guys entire day, probably his entire week. Maybe his entire life, if it's about paying for something. I don't really want her looking in my direction, even if she's horny.<</met>>
<<cain>>The same thing you were going to do anyway. Go home, and do research.<</cain>>
<<met>>Fuck.<</met>>
<<cain>>Come on. Just walk past her, read her nametag. Then you go home.<</cain>>
I sighed, and nodded. I stood up, and walked to the second counter. I took a good look, and saw her name. <span class="BusiDText">Inaya Solis</span>, Health Care Administrator.
<<busid>>Of course sir, just call this number, and you'll be able to talk to someone who can fix this for you.<</busid>>
I dropped the number I had in the garbage as the man looked down at the paper, something close to hope appearing on his face. Poor guy. I turned around, and walked back out.
<<cain>>Alright, that was a better outing than expected. Two different priestesses found.<</cain>>
<<met>>I suppose so. Alright.<</met>>
I shook my head, and refocused on what was important. She was hot.
<<cain>>And that's why Lust always comes out to play first. Now, to your computer!<</cain>>
I laughed, and made my way home.
<<if $Time lt 4>><<Button 'Long walk home' 'Home' '.return2' '$location.hosp to 1, $Time +=1, $scene to 0'>><<else>><<Button 'Go to sleep' 'Sleep' '.return2' '$location.hosp to 1, $scene to 0'>><</if>>Amelia, Amelia, Amelia, Amelia
Harper, Harper, Harper
Danielle
Natalie
Madison<<if $mom1.marked is 1>>Walking around, I closed my eyes and let Greed work it's magic, and I could feel where <<nmom1>> was. She was in her office, at the college. I hadn't been there too many times, but I do remember it being private. Which was good, because I did not have anything PG going through my mind.<<else>>I was walkiing around, without much plans, when I spotted the college. I hadn't seen <<nmom1>> much recently, and I was pretty sure she had office hours today. I figured I might as well give it a go, and see if I could find her.<</if>>
I walked towards her office, and through the doors window, I saw her sitting there. As beautiful as ever, even when she was filling out papers. I smiled, and reached for the handle.<<if $cainflag is 1>> However, before I reached it, I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practice.<</cain>>
<</if>><img class="rightimg" src="images/Characters/House/Landladies/M06.png">\
Hearing the click as the door opened, I walked through, and watched as <<nmom1>> didn't even bother looking over at me. It seemed like she was too engrossed with her work, so I closed the blinds on the door, and sat down on the couch in her office. It was a fairly large office, as far as I knew. She could easily fit two desks, which I knew because it was the same size as other professors rooms, and they usually had to share said office with one, sometimes two others. I pulled out my phone, and began to flip through random apps, trying to kill time. It didn't take too long, as <<nmom1>> finished her work with a long sigh, and leaned back, rubbing her eyes.
<<me>>Everything ok?<</me>>
I asked, causing her to gasp, and jump in her seat as it swiveled to the couch. Seeing me, she relaxed, knowing I wasn't any danger to her. However, a moment later, I saw her tense up.
<<mom1>><<nme>>, what are you doing here?<</mom1>>
<<me>>Just thought I would pay a visit. I didn't want to bother you, so I just sat here.<</me>>
Her face softened, her tension fading. She smiled and sat up again.
<<mom1>>Well I'm glad to see you.<</mom1>>
I smiled at her.
<<me>>Me too.<</me>>
I patted the spot beside me on the couch. She furrowed her brow lightly, and bit her lip. After a moment, she smiled warmly again, and walked over to the seat.
<<mom1>>I actually... I wanted to talk to you.<</mom1>>
She took a seat on the couch, making sure to leave plenty of space between us. I didn't pay any mind, and feigned innocence.
<<me>>What about?<</me>>
<<mom1>>About... What happened the other day...<</mom1>>
I smiled, and moved a bit closer to her.
<<me>>Oh. I really liked that.<</me>>
She shook her head, and backed up a little.
<<mom1>>I... It shouldn't have happened.<</mom1>>
<<me>>Why not?<</me>>
<<mom1>>Why not?<</mom1>>
She asked, sounding surprised she even had to explain. As I held my stance, she spoke up.
<<if $FetInc is 1>><<mom1>>Well first of all, because I'm your mother.<</mom1>>
<<me>>So? I love you, and I think you're beautiful.<</me>>
<<mom1>>So? Incest is wrong.<</mom1>>
<<me>>I don't think that's important. If two people care about each other, and they're both adults, then it doesn't matter.<</me>>
She stared at me, confused at what I was telling her.
<<else>><<mom1>>Well first of all, I raised you.<</mom1>>
<<me>>So? I love you, and I think you're beautiful.<</me>>
<<mom1>>Well it's just wrong. I feel like I almost groomed you.<</mom1>>
<<me>>That's just stupid. You never did anything wrong with me. You treated me like I was your son. If we have feelings, and we're both adults, then it doesn't matter.<</me>>
She stared at me, confused at what I was telling her.
<</if>><<mom1>>Ok, how about the fact that I'm married.<</mom1>>
I sighed, and moved a bit closer to her.
<<me>>I think you're making things complicated, <<nmom1>>.<</me>>
I reached up, and caressed her face lightly. She didn't move away, clearly enjoying the affection. It occured to me that it was possible that she didn't believe anything she was saying. Or at least, was using those as convenient excuses.
<<mom1>>I just... Since we did... what we did. It's all been confusing.<</mom1>>
<<me>>It doesn't have to be.<</me>>
<<Button 'You affect me so much ' 'Mom1: 2-2' '.lustbut' '$player.lust += 1, $cainflag to 0'>><img class="rightimg" src="images/Characters/House/Landladies/M07.png">\
<<me>>You're so beautiful, you know that?<</me>>
I could feel her melt in my hands. I chanced it, and rubbed her lips lightly with my thumb. She kissed it, almost worshipping. I could feel the blood rush to my cock.
<<me>>Look at what you do to me.<</me>>
With my other hand, I slowly undid my pants. <<nmom1>> watched intently, and gasped lightly as I pulled out my hardening cock. As her mouth opened, my thumb pushed in, and she didn't fight me, licking it.
<<mom1>>It's so big.<</mom1>>
She whispered.
<<me>>You caused it. You're so fucking sexy.<</me>>
She moaned at hearing that, her eyes never leaving my hardening manhood.
<<me>>Don't you think you should deal with it?<</me>>
That finally broke her focus, as her eyes lined up with mine. I stared back at her, and I could feel her will break down, until she nodded lightly, then looked back at my dick. Her hand slowly lifted, until I felt her warm finger wrapping around my cock.
<<mom1>>I haven't...<</mom1>>
She looked back at me, looking a bit embarassed.
<<me>>It's ok <<nmom1>>. Come here.<</me>>
I pulled her closer to me, until we were face to face.
<<mom1>>You'll teach me?<</mom1>>
She whispered, like we were sharing a secret. I smiled up at her.
<<me>>Of course.<</me>>
I leaned forward, taking her lips with mine, and felt her moan into my mouth. As our tongues met, she slowly started pumping my cock up and down. I continued making out with her, enjoying the taste of her as she was working my cock. I reached up, and grabbed her tit, causing her to moan as she pulled away from my lips.
<img class="leftimg" src="images/Characters/House/Landladies/M08.png">\
<<mom1>>Such a naughty boy.<</mom1>>
I nodded, moaning as she started finding a good rythem with her hand. In turn, she adjusted, putting more pressure where I liked.
<<mom1>>Do you like it when mommy is playing with your cock?<</mom1>>
<<me>>Fuck yeah.<</me>>
<<mom1>>Watch your language young man.<</mom1>>
She said, grinning, and leaned down, our tongues intertwining again. I continued playing with her tits as she worked my cock, and before long, I could feel my cum rising. <<nmom1>> noticed my reactions changing.
<<mom1>>Are you gonna cum now?<</mom1>>
I nodded, reaching into her bra and pulling on her nipple lightly.
<<mom1>>You're going to cum all over mommy's hand? You're going to stain me with your seed.<</mom1>>
<<me>>Hell yes. And you're gonna like it.<</me>>
She smirked at that.
<img class="rightimg" src="images/Characters/House/Landladies/M09.webp">\
<<mom1>>So assertive. Does my baby boy want to be in control?<</mom1>>
<<me>>Usually.<</me>>
<<mom1>>And how about now? Do you want to bend mommy over? Use her like a toy?<</mom1>>
I grunted, nodding.
<<mom1>>Maybe next time. If you're a good boy.<</mom1>>
<<me>>Just shut up and make me cum.<</me>>
<<mom1>>Such a naughty boy. Cum for mommy.<</mom1>>
I grunted, and started blowing my load. <<nmom1>> didn't let up, enjoying watching my cock shoot ropes of cum all over her floor. She didn't stop pumping, working me through my entire orgasm. After a few moments, she squeezed my cock, trying to get all of my cum out. Once she was sure it was all gone, she brought her finger to her mouth, licking my cum off of it. She closed her eyes, and moaned.
<<mom1>>My boy has such yummy cum.<</mom1>>
I grinned at her, and leaned forward, kissing her again.
<<me>>Next time, mommy's gonna be a good girl for me.<</me>>
She smiled, lust filling her eyes, and nodded lightly. I stood up, and put my cock away, as I watched her walk to her desk<<if $mom1.marked is 0>>. I suddenly felt energy building up in my arm, and release, entering <<nmom1>>. She had been marked.<<set $mom1.marked to 1>><</if>>. She sighed, and then dropped her head. Without looking back, she spoke up.
<<mom1>>We're going to have to talk about this. Soon.<</mom1>>
<<me>>We will.<</me>>
I opened her door, and walked out.
<<Button 'Let her think' 'College' '.return2' '$mom1.percent += 2, $mom1.scene.delete(2), $mom1.scene.pushUnique(3), $Time +=1, $mom1.sub +=1, $event.mom1 to 0, $scene to 0'>>Add Cbutton, and Lbutton.
LButtons are leave buttons. Those are programmed so if a variable is on, they leave to go to the replay section. When you click a replay section button, it turns on the variable, and clicking the LButton turns it off.
Cbuttons are continue, which function as normal, except if before variable is on. Then, they function the same, except no variable is changed. (May not be needed, just have an if statement changing between normal continue and replay continue)Sitting in my room, I was killing some time. As much as I have enjoyed this time with <<ncain>> and the things the Sins have let me do, everyone still needs their down time. So it was a surprise to me when <<nsis3>> entered my room, and closed the door behind her. She didn't say anything, just walked around the room. Even as she was trying to remain neutral, the occasional glances, quickly broken when I met her eyes, told me this was anything but a casual visit. I looked back down at my phone, scrolling through random things. It took less than a minute before she finally said something.
<img class="leftimg" src="images/Characters/House/Roommate 3/11.png">\
<<sis3>>What are you looking at?<</sis3>>
<<me>>Nothing really. It's been a hectic week. Just decompressing, flipping through Youtube.<</me>>
<<sis3>>Oh. That's cool. I-I was online earlier, and <<nsub1>> sent me a cute video. A little kitten who drank too much milk.<</sis3>>
<<me>>That's cool.<</me>>
I smiled at her, and went back to my phone. After a few seconds, I noticed she was just standing there. Even when she came in, I figured if she just wanted to catch up, we could. But from the way she was struggling to say something, it was clear she had something in mind.
<<me>>Did you want something?<</me>>
I asked, sounding innocent. Her cheeks flushed lightly, but she shook her head, as if denying anything I was implying.
<<sis3>>I... Just thought we could hang out.<</sis3>>
She didn't sound convincing at all. I nodded though, and moved over on my bed, petting the space made.
<<me>>Ok. Come here.<</me>>
She smiled lightly, then nervously got on my bed. She suddenly flinched, and her movement became... If I were to guess, she was aiming for sexy. However, it looked stilted to me. I chuckled internally, and pulled my phone up as she sat beside me. We sat there together, me flipping through my phone for the entire time. I showed her a video, and she gave a half hearted chuckle. However, after a minute or so, she was getting antsy.
<<me>>Are you ok over there?<</me>>
I asked quietly, taking advantage of how close we were by getting close to her ear.
<<sis3>>I thought...<</sis3>>
She started, but when she caught me looking down at her, she bit her lip. I laughed, internally, as I realized what she was doing. Something she had done her entire life. If she wanted to continue this game we were playing, I had to make one thing clear. It wasn't going to work like that. She wasn't going to be in charge.
<<me>>What did you think? That you would come in here, and I would make you cum?<</me>>
That brazen admission turned her entire face red, as she brought her knees to her face, trying to cover her embarassment. However, after a few seconds, I saw her lightly nodding.
<<me>>Well then you're shit out of luck. I'm not in the mood.<</me>>
That certainly got her attention, as her red face popped up, looking back at me with nothing but dissapointment in her face.
<<sis3>>But-<</sis3>>
<<me>>But what? You think that I'm here to just give you whatever you want?<</me>>
I asked her, my voice getting a bit lower. She looked down, and I could see her eyes getting misty. She cleared her throat, and pushed herself off my bed. Before she got too far, I reached out to her, grabbing her wrist roughly.
<<me>>It seems like you completely misunderstand our relationship.<</me>>
She looked back at me, her face betraying confusion from the rollercoaster of emotions coursing through her body. It wasn't there long, as I pulled her onto the bed on her back, her looking up at me.
<img class="leftimg" src="images/Characters/House/Roommate 3/12.webp">\
<<me>>You're here to give me what I want.<</me>>
I reached up, and roughly grabbed her breast through her shirt, getting a moan out her her.
<<me>>You're the dumb slut that likes getting raped. Isn't that right?<</me>>
I asked her, reaching up and grabbing her neck, not putting any pressure on it, but from the way her eyes glazed over, was having the intended effect. She nodded lightly, and I reached up, swiping my thumb against her lips, pushing them open.
<<me>>Answer me.<</me>>
She nodded.
<<sis3>>I'm a dumb slut that likes getting raped.<</sis3>>
<<me>>That's right.<</me>>
I grabbed her arm, flipping her over on her front.
<<me>>Good. Because I want to cum, and I want to use your slutty holes.<</me>>
She looked back up to me, and I saw hesitation.
<<sis3>>N-no, I-<</sis3>>
I pushed her head down into the bed, and pulled her pants and panties down in one quick motion.
<<me>>Shut the fuck up. You're nothing but a fleshlight for me to rape.<</me>>
I reached down, running my fingers up her slit, feeling her wetness.
<<Button 'Be a good whore, and put her hands behind your back' 'Sis3: 3-2' '.lustbut' '$player.lust += 1'>>Even as I pushed her head into the bed, I could hear her moan out, enjoying the sensation of my fingers lightly tracing up her lips. I pushed forward a bit, and began fingering her. It only a few seconds of my fingers inside her before she raised her hands, putting them behind her back. I smiled, and let go of her head, grabbing both of her wrists with one hand. I reached down, and undid my belt, wrapping it around her wrists, until they were securely locked behind her back.
<<me>>That's a good slut. When someone rapes you, you should make it as easy for them as possible.<</me>>
I spanked her ass, leaving a nice red handprint.
<<me>>Thank me.<</me>>
She looked up at me, her eyes filled with Lust even as they were getting misty.
<<sis3>>Thank you mister.<</sis3>>
I laughed at her.
<<me>>Dumb slut.<</me>>
I began undoing my pants, and pulled them down, releasing my hard cock. She lifted her head, trying to get a look at what was about to happen. I rested my cock between her ass cheeks.
<<sis3>>I...<</sis3>>
She spoke up, before her words got caught in her throat. I grabbed her hair, and forcefully pulled on it, making her arch her back.
<<me>>Speak up.<</me>>
She swallowed, her lips curling slightly up as I gripped her hair like a leash.
<<sis3>>I've never... done this.<</sis3>>
<<me>>You're a virgin?<</me>>
I asked her, and she nodded, looking up at me, trying to look as innocent as possible.
<<me>>Well then you're lucky, aren't you? A rape slut getting raped for her first time.<</me>>
I let her hair go, letting her fall into my bed, her arms tied behind her back not letting her soften the impact. I grabbed my cock, and lowered it, rubbing her pussy lips with it, getting it covered in her juices.
<<me>>Are you ready? I'm about to ruin you forever.<</me>>
She swallowed, and looked back at me. She didn't answer, instead just bit her lip. That was all the response I needed, as I pushed my dick inside her, her tightness pushing back against me.
<img class="leftimg" src="images/Characters/House/Roommate 3/13.gif">\
<<sis3>>Aaahhh...<</sis3>>
She grunted as she felt my cock invade her. I pulled back slightly, then pushed myself even deeper inside her. Her moans as I started fucking her slowly were getting louder and louder, so I pushed her head back into my bed.
<<me>>You stupid slut. You should be trying to make this pleasurable for your rapist, Not just get off on his cock.<</me>>
She couldn't respond, except I felt her hips start to push back into mine. I sighed, and looked around. I found what I was looking for, her phone. I turned it on, and found a password. Sighing, I grabbed her hair again, pulling her up.
<<sis3>>UUuhuhuuuuhhh.<</sis3>>
She moaned out loudly, and I let go of her hair, reaching for her throat instead, trying to quiet her down.
<<me>>You dirty whore. If you keep moaning this loud, someone will find us. And then everyone will know that you're a used up rape slut.<</me>>
Clearly my words weren't quieting her down. Which was fine, as my pressure on her throat was doing the trick. Still, as she was lost in her own pleasure, I reached up, and put the phone in front of her face, and unlocked it. I saw as she slowly opened her eyes, and pulled against the belt when she saw what I was doing.
<<sis3>>What are you doing?!<</sis3>>
She said, between my hand on her throat and her moans.
<<me>>Shut the fuck up. I'm looking for something better.<</me>>
I opened her gallery, and quickly looked through, finding what I was looking for. Pictures of <<nsub1>>. She watched as I pulled them up, then I pushed her down, fucking her harder.
<img class="rightimg" src="images/Characters/Town/Suburb/Sub1/02.png">\
<<me>>Like I said, you're nothing but a fleshlight for me to rape now. So I'm going to use your pussy to masturbate, as I look at pictures of <<nsub1>>.<</me>>
She couldn't say much, considering I wasn't letting her. But from the way her pussy tightened up when I finished, she didn't dislike the idea.
<<me>>God, <<nsub1>> would be a good fuck, don't you think?<</me>>
I said, fucking her harder, getting closer to my orgasm, as I felt the walls of her pussy start to twitch. From the bed, I heard her moan even louder, as she rode her own climax.
<<me>>Do you think she would like it if I was fucking her like this?<</me>>
I grunted, feeling my orgasm about to hit me.
<<me>>Maybe next time she spends the night, we can all have fun. And if she doesn't want to, maybe you can help me with her. She doesn't need to consent, after all. You'll do that for me, won't you?<</me>>
I saw her nodding into the bed, as another orgasm hit her. That pushed me over the edge, and I pulled out, shooting rope after rope all over her ass and back. I held her down as I covered her with my cum, and she twitched below me. After a couple of minutes, she sighed, finishing her high, as I undid the belt on her back.
<<me>>What do you say slut?<</me>>
She looked up at me, and gave me a goofy smile.
<img class="leftimg" src="images/Characters/House/Roommate 3/14.png">\
<<sis3>>I hope you enjoyed raping me, mister.<</sis3>>
I smiled at her, leaning down to her face. I gave her a quick kiss on the lips. She closed her eyes, leaning forward. I smiled, and reciprocated, turning the short peck into a long, deep kiss. I layed down beside her, and pulled her on top of me, and held her there, before pulling back.
<<sis3>>I like it when you rape me.<</sis3>>
She said, a goofy smile on her face, resting her head on my chest. I reached up, rubbing her head.
<<me>>I like doing it to you.<</me>>
We both layed there in silence, before <<nsis3>> spoke up.
<<sis3>>And maybe <<nsub1>> would enjoy you. I've caught her looking...<</sis3>>
She said, barely louder than a whisper. As she said that, I noticed how still she had gotten. I reached down to her chin, and forced her to look up to me.
<<me>>You would have to hold her down for me, wouldn't you?<</me>>
<<nsis3>> bit her lip, before nodding slowly.
<<sis3>>I would. If you wanted me to.<</sis3>>
<<me>>You would hold down your own best friend so<<if $FetInc is 1>> your brother <<else>> I <</if>>can rape her?<</me>>
<<sis3>>If you told me to.<</sis3>>
She paused.
<<sis3>>Forced me to.<</sis3>>
I smiled down at her, and leaned forward, taking her lips with mine again.
<<me>>You're a good rapeslut.<</me>>
She smiled again. I sighed, and have her ass a light slap.
<<me>>I did enjoy raping you. Now get going.<</me>>
She bit her lip, smiling, and nodded. She carefully pulled her pants on, letting my cum soak into her panties as she did, then flashed me a smile, as she walked out of the room awkwardly, her legs still shaking a bit.
<<Button 'Back to killing time' 'Room' '.return2' '$sis3.percent += 2, $sis3.scene.delete(3), $sis3.scene.pushUnique(4), $Time +=1, $sis3.sub +=1, $event.sis3 to 0, $scene to 0'>>I walked up to the building, sizing it up. It's fairly nice, which I suppose isn't completely strange, considering <<nbankc>>'s job. I enter the building, getting buzzed in, and quickly go to <<nbankc>>'s apartment. I open the door, entering without knocking. I expected it, but it was still nice. I walked in, and looked around. It was decorated nicely, although not to my taste. Still, considering I had lived my entire life amongst women, it was not unfamiliar. Entering the living room, I was greeted by <<nbankc>>, wearing sexy, revealing lingerie.
<<bankc>>Hello sir.<</bankc>>
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/11.png">\
She flashed me a smile, truly happy to see me. I walked over to her couch, taking a seat, without saying a word. She turned to face me, making sure she was displaying everything she could. I spread my legs. A moment later, she understood what I was saying, and she kneeled between my legs. I reached down, and pet her head.
<<me>>That's a good girl.<</me>>
She leaned into my hand, genuinely loving the feeling of just my hand. While continuing to pet her, I undid my pants, and pulled my cock. <<nbankc>> didn't hesitate, and leaned forward, taking my hardening member into her mouth. As she did, she moaned in pleasure.
<<me>>How does that feel? Natural, I hope?<</me>>
She nodded, her eyes closed, enjoying the taste of my cock.
<<me>>Wouldn't it feel great to be able to share this pleasure with... What was her name again?<</me>>
She opened her eyes, and looked down at my cock. Her tongue ran along the head one last time, before she pulled back.
<<bankc>><<nbankgf>>... sir.<</bankc>>
After saying her name, her face looked guilty. I sighed, then placed my hand on her head, pulling her back onto my cock. She opened her mouth, and took it back into her mouth.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/12.webp">\
<<me>><<nbankgf>>. That's a pretty name. Tell me, you're happy, on your knees, sucking on my cock, aren't you?<</me>>
<<bankc>>Mmmhmmm.<</bankc>>
She moaned, nodding as she gave my cock pleasure with her tongue. As she answered, she tried taking me deeper.
<<me>>Well <<nbankgf>> would be happy sucking on my balls while you polish my cock. I want that for her, don't you.<</me>>
<<bankc>>Mmmhmmm.<</bankc>>
<<me>>Good.<</me>>
I pulled her head back, pulling her off my cock. She tried to fight me, wanting to keep tasting my cock, but I grabbed her hair, and pulled it, getting her to focus on me, even as a smile crept onto her face. I stood up, walking around her.
<<me>>Where's the bedroom?<</me>>
<<bankc>>That way sir.<</bankc>>
She pointed down the hall, and I followed until I found her and <<nbankgf>>'s bedroom. I let go of <<nbankc>>, pointing to the bed, as I walked to a dresser in front of it. I pulled out my phone, and set it up to point at the bed. Once I was happy with the angle, I turned around. <<nbankc>> was sitting on the bed, staring down at a small box in her hands, looking conflicted. I took another look at the box, and realized what it was.
<<me>>What's that?<</me>>
<<bankc>>It's... I bought it for <<nbankgf>>.<</bankc>>
She lifted her hand, letting me get a better look, confirming what it was when she opened it. A wedding ring.
<<me>>Congrats slut.<</me>>
<<bankc>>T-thanks... Sir...<</bankc>>
She brought the box back down, continuing to stare at it. I sighed, and sat down next to her.
<<me>>What's the problem?<</me>>
<<bankc>>Well, I... I was going to propose.<</bankc>>
I looked at her, and shrugged.
<<me>>Yeah, that's a bit obvious. So?<</me>>
<<bankc>>Now I don't know what to do. Because she's a lesbian, and I'm here, doing this with you.<</bankc>>
<<me>><<nbankc>>. You're a lesbian, and you love my cock, don't you?<</me>>
She nodded.
<<bankc>>But <<nbankgf>> isn't like me. She only likes women.<</bankc>>
I sighed, and grabbed the ring box. She tightened her grip for a moment, before letting me take it.
<<me>>Didn't I tell you before?<</me>>
I stood up, and walked to the dresser. Before I put the ring down, I had an idea, and instead picked up the phone.
<<me>>You should let me think for you. I have a plan to fix this all. Because I didn't care that you were a lesbian. And I don't care if she's a lesbian.<</me>>
I walked up to her, and rested my cock on her face.
<<me>>You're both just holes for me to fuck.<</me>>
<<if $replay is 0>><<Button 'Are you ready slut?' 'BankC: 3-2' '.lustbut' '$player.lust += 1'>><<else>><<Button 'Are you ready slut?' 'BankC: 3-2' '.lustbut' '$f to 1'>><</if>><<bankc>>Haaaahh. Yes sir.<</bankc>>
<<me>>Good. Now why don't you introduce yourself?<</me>>
I pointed the phone down to her, and moved my cock so the camera could see her face properly.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/13.gif">\
<<bankc>>I'm <span class="BankCText">$bankc.name Green</span>.<</bankc>>
<<me>>And what do you think about my cock.<</me>>
<<bankc>>It's incredible. I love having it in my mouth. I think nothing could taste better than this, but then I taste your pre-cum, and I know that being on my knees, suckling on it, is where I'm meant to be.<</bankc>>
<<me>>What a fucking whore.<</me>>
I smile, as <<nbankc>> is mesmerized by my cock being right in front of her, but not being able to suck it.
<<me>>But wait, <<nbankc>>, aren't you a lesbian?<</me>>
<<bankc>>I was. Or, I am. I don't find any other men attractive. Just you, and your perfect, fat cock. Sir.<</bankc>>
<<me>>And what do you think we're going to be doing here.<</me>>
That question finally made her look up at me, then directly into the camera.
<<bankc>>You came in, and let me suck on it, until it was hard. And then you brought me into my room.<</bankc>>
<<me>>Not just your room, right?<</me>>
That made her bite her lip, guilt briefly showing on her face, before lust quickly replaced it. She shook her head.
<<bankc>>No sir. It's a room I share with my girlfriend, <<nbankgf>>.<</bankc>>
<<me>>Your soon to be fiancee, isn't that right?<</me>>
I showed the ring box to the camera, before focusing back on <<nbankc>>.
<<bankc>>Yes sir.<</bankc>>
<<me>>Good. Sorry, I interrupted you earlier. Keep going.<</me>>
<<bankc>>Well, you brought me in, after letting me please your cock. So now, I think you're going to fuck me, with your fat, delicious cock, on me and my girlfriends bed.<</bankc>>
<<me>>That's right. Why don't you get ready for me?<</me>>
I said, quickly setting the camera back up on the dresser, then turned around, and saw <<nbankc>> on her hands and knees, looking back at me, as she spread her ass, letting me get a great shot of her pussy. I walked up to her, and pressed my cock against her pussy.
<<me>>Are you ready to lose your gold star, slut?<</me>>
<<bankc>>I am sir. Please, fuck me with your cock.<</bankc>>
I started pressing forward slowly, until my head entered her, causing her to gasp.
<<me>>How does it feel?<</me>>
<<bankc>>More, sir. Please, I want more.<</bankc>>
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/14.webp">\
<<me>>Look at the dumb lesbian, begging for more cock on her and her girlfriends bed.<</me>>
<<bankc>>Please sir, I need it.<</bankc>>
<<me>>What about <<nbankgf>>?<</me>>
<<bankc>>She doesn't matter, please! I need your cock sir!<</bankc>>
I smirked, and pushed my cock forward, eliciting a long, low groan from <<nbankc>>, as she began to twitch, her orgasm hitting her already.
<<me>>What a needy slut.<</me>>
I said, slapping her ass, as I pulled my cock out, and pushed into her quickly.
<<me>>Are you ready to get fucked, whore?<</me>>
She didn't respond, but I took her twitching as a yes.
<<linebreak>>
<<bankc>>Yeessss, fuck me sir, you own my pussy!<</bankc>>
<<nbankc>> yelled out, as she was hit with her sixth climax. I had been fucking her hard for the last 40 minutes, and I had a great video. It was filled with her talking about how much <<nbankgf>> would love getting cock, and how they would be great sluts for me. There was even a comment about how she was excited to be bred at the same time. She was truly kinky once she was properly fucked.
<<me>>I'm about to cum slut.<</me>>
I groaned in her ear.
<<bankc>>Inside me, please. Let me bear your children.<</bankc>>
I grinned, glad to be getting this all on camera.
<<me>>Not yet. You haven't earned it.<</me>>
I pumped into her pussy hard, getting close to cumming. As I felt it coming, I pulled out, and reached for the camera, pointing the camera at <<nbankc>>, who quickly got off the bed, and onto her knees. She smiled up at me, opening her mouth. Pointing the camera at her, I handed the ring to her, confusing her. But as I continued pumping my cock, pointing it directly at her face, she got the message, and brought the ring beside her face, and I began cumming, pumping ropes of cum all over her face, shooting a couple of ropes directly on her ring, covering it in my cum, then finishing on her tongue.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/15.webp">\
<<me>>There we go slut. How does that taste?<</me>>
<<bankc>>Perfect, sir.<</bankc>>
<<me>>And are you going to propose to <<nbankgf>> with the ring covered in my cum.<</me>>
She paused, before nodding, as if she realized something.
<<bankc>>Of course sir. She's going to be your whore, as well as my wife. So your cum should play a part.<</bankc>>
I reached down, and pet her, causing her to grin up to me.
<<me>>Good girl. Now, clean up.<</me>>
I looked around, and pulled my pants on, and left <<nbankc>> to the cleaning. We had already spent quite a bit of time together, and I didn't want to be in there when <<nbankgf>> showed up. Not that I thought she wouldn't be affected by Lust, but because I wanted to take my time. Besides, I had gotten some great footage.
<<Button 'Leave the apartment' 'Midtown' '.contbut' '$Time += 1, $bankc.sub +=1, $bankc.percent += 2, $bankc.scene.delete(3), $bankc.scene.pushUnique(4), $location.apart to 1, $scene to 0, $event.bankc to 0, $GallImg.pushUnique("images/Phone/Gallery/12.png"), $BackImg.pushUnique("images/Phone/Homescreens/12.png"), $NewGal to 1, $ImgAm += 1'>><<nobr>>
<style>
#passages {
padding: 20px;
position: relative;
background-color: #0f1214;
left: 0%;
}
</style>
<table id="InfoTable" width=100%><tr><td>@@.return;<img class="imgbutR" src="images/Menu/Passage/.return.png">[[Back to Story|$return]]@@</td><td></td><td><<Button 'Return' 'Information' '.return2' '$f to 1'>></td></tr></table>
<</nobr>>
<div style="font-size: 30px; font-weight: bold; text-align: center;">Replays</div>
<div class="replaygrid">
<div class="replaygrid1"><img class="chargridimg" src="images/Characters/House/Landladies/M01.png"></div>
<div class="replaygrid2">$mom1.name $player.last</div>
<div class="replaygrid3"><<Button 'Scene 1' 'Replay1' '.replayscenebt' '$replay to "mom1-1"'>><<Button 'Scene 2' 'Replay1' '.replayscenebt' '$replay to "mom1-2"'>></div>
</div>
<<nmom1>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "mom1-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "mom1-2"'>>
<<nmom2>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "mom2-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "mom2-2"'>>
<<Button 'Scene 3' 'Replay1' '.contbut' '$replay to "mom2-3"'>>
<<nsis1>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "sis1-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "sis1-2"'>>
<<nsis2>>
No scenes yet nerd
<<nsis3>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "sis3-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "sis3-2"'>>
<<Button 'Scene 3' 'Replay1' '.contbut' '$replay to "sis3-3"'>>
<<ncomb>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "comb-1"'>>
<<nbankc>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "bankc-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "bankc-2"'>>
<<Button 'Scene 3' 'Replay1' '.contbut' '$replay to "bankc-3"'>>
<<nbankw>>
<<Button 'Scene 1' 'Replay1' '.contbut' '$replay to "bankw-1"'>>
<<Button 'Scene 2' 'Replay1' '.contbut' '$replay to "bankw-2"'>><<if $player.dec is "pride">>\
I was suddenly thrust back into reality, <<ncov2>>'s arm firmly around my neck. I began trying to fight against her again, once again having no success. It was <<ncov3>> who managed to loosen the hold.
<<cov3>>G-guys, I think we should let him go.<</cov3>>
<<cov1>>W-what?!<</cov1>>
<<ncov1>> exclaimed. <<ncov2>> was silent, but gave her fellow witch a side look.
<<cov3>>I was in there. With him.<</cov3>>
<<cov1>>What? Are you ok, did the demon hurt you?<</cov1>>
<<cov3>>No. I didn't see any demon. It was just me, and him.<</cov3>>
<<ncov3>> looked at me, studying me, as if looking for a reason to change her mind again. She sighed, not finding one.
<<cov3>>I don't know if he's possessed, but... Well, you always said demons are ruthless, right?<</cov3>>
<<cov1>>Yeah, and?<</cov1>>
<<cov3>>Well, he could have... He was completely in control in there. If he wanted to, he could have hurt me. A lot.<</cov3>>
I felt <<ncov2>>'s grip tighten when she heard that, but <<ncov3>> reached up, touching her shoulder, relieving some of her tension, as her grip loosened again.
<<cov3>>I think we got this one wrong guys.<</cov3>>
<<ncov1>> sighed, looking at her friend with a worried expression.
<<cov1>>Can I check you over? I might not be as good with Pride as you, but I've spent enough time up there to know if something is different.<</cov1>>
<<ncov3>> nodded. <<ncov1>> lifted her hands, her eyes beginning to glow white, and placed them on either side of her head. After a very long minute, <<ncov1>> came back to reality, sighing again. She reached up.
<<cov1>>Let him go.<</cov1>>
<<ncov2>> looked back at her, before nodding slowly. I fell on the ground, coughing, while trying to take a good breath in. I had never been choked like that before, and I was hoping it wouldn't happen again. <<ncov3>> squatted down, placing her hand on my leg.
<<cov3>>You'll be ok. Just breath.<</cov3>>
<<cov1>>So, you resisted the demon?<</cov1>>
I shook my head.
<<me>>He was telling me not kill her.<</me>>
<<cov1>>Why?<</cov1>>
<<cov3>>Apperently, he still wants us to train him.<</cov3>>
<<cov1>>Wha- Excuse me?<</cov1>>
<<me>>It's true. He just wants me to be able to hide from Templars. Or hold my own.<</me>>
<<ncov1>> furrowed her brow, and turned away from me, pacing. <<ncov3>> smiled, looking at me.
<<cov3>>That's a good sign. She's thinking about it.<</cov3>>
I stood up slowly, <<ncov3>> helping me when I shook a bit. After a few minutes of silence, <<ncov1>> turned to me.
<<cov1>>How did you escape the circle?<</cov1>>
<<me>>Oh. Uhm... That's on C- The demon.<</me>>
<<cov1>>Wait, you know it's name?<</cov1>>
<<cain>>Tell her not the real one.<</cain>>
<<me>>Uhm, no. Not it's real one.<</me>>
<<ncov1>> sighed. She looked up and down at me, her expression looking more worried for me than anything else.
<<cov1>>He's actually willing to uphold the deal?<</cov1>>
I nodded.
<<cov1>>Including... What he promised?<</cov1>>
I tilted my head, confused.
<<cain>>I told her I would give her a power not seen on this plane in centuries.<</cain>>
<<met>>Ah. Me.<</met>>
<<cain>>Yeah. If you don't want to, that's fine, but you're in this world now. It's better to have someone watching your back.<</cain>>
I sighed.
<<cov1>>Are you talking to him right now?<</cov1>>
I nodded.
<<me>>He says yes, he'll uphold the deal.<</me>>
<<cov1>>Very well.<</cov1>>
<<me>>When do we start?<</me>>
<<cov1>>Tomorrow.<</cov1>>
<<me>>Ok. No more teleport-<</me>>
I stopped, before remembering how I got here.
<<me>>Wait, did you do something to <<nsis2>>?<</me>>
She gave a small laugh at that.
<<cov1>>It's at least comforting you care for her. She is fine. Don't worry, we didn't hurt her.<</cov1>>
She reached down, and <<ncov3>> twitched, realizing what she wanted. She looked at me, pulling out a folded piece of paper, and offering it to me.
<<cov1>>We'll contact you tomorrow.<</cov1>>
I held my breath, and opened it, expecting the same as last time. Except this time, it didn't happen. I was in my bed, clean from any dirt or grime I had gotten from the cave.
<<met>>You think they'll train me, or just try to make a better cage for you?<</met>>
<<ncain>> sighed.
<<cain>>I don't know. It's your choice what you want to do.<</cain>>
<<else>>\
<<cov1>><<ncov2>>!<</cov1>>
<<ncov1>> yelled out.
<<cov2>>Calm down.<</cov2>>
She said, getting up over me. She approached her friends.
<<cov1>>Oh. Good, I guess I shouldn't have worried.<</cov1>>
<<ncov2>> reached down, and offered me a hand. I thought about it, and figured it couldn't hurt. She pulled me up, and I rubbed the dust off my legs. <<ncov1>> saw me, and lifted her hand, before being stopped by <<ncov2>>.
<<cov2>>I think we were wrong about this one.<</cov2>>
<<ncov1>> looked at her friend, bewildered, then back at me. I took a step behind <<ncov2>>, knowing Wrath wasn't in the building anymore.
<<cain>>Technically it's in the basement.<</cain>>
<<met>>Hush.<</met>>
<<cov1>>What are you talking about?! He's possessed!<</cov1>>
<<ncov2>> looked back at me, and frowned. She chewed on the inside of her lips, before turning back to <<ncov1>>
<<cov2>>Yeah. But I still think we're wrong here.<</cov2>>
<<cov1>>I know you haven't ever met a demon, but I know you've heard more than enough stories to tell-<</cov1>>
<<cov2>>I didn't win this fight <<ncov1>>.<</cov2>>
That managed to shut her up. She opened her mouth, but closed it. Then she did it again. And again.
<<cov3>>Can I check you?<</cov3>>
<<ncov2>> nodded, stepping towards her friend. I didn't move, but the lack of <<ncov2>>s back left me feeling vulnerable, especially when <<ncov1>> glared at me. <<ncov3>>'s eyes began to glow, and she hovered her hands over <<ncov2>>'s head. After a minute, she spoke up.
<<cov3>>She's clean.<</cov3>>
<<cov1>>What do you mean you didn't win this fight?!<</cov1>>
She hissed at <<ncov2>>. She just shrugged back.
<<cov2>>I mean he had me. He could have killed me. He didn't.<</cov2>>
<<ncov3>> spoke up this time.
<<cov3>>You resisted the demon?<</cov3>>
I shook my head.
<<me>>He was telling me not kill her.<</me>>
<<cov1>>Why?<</cov1>>
<<cov2>>Apperently, he still wants us to train him.<</cov2>>
<<cov1>>Wha- Excuse me?<</cov1>>
<<me>>It's true. He just wants me to be able to hide from Templars. Or hold my own.<</me>>
<<ncov3>> opened her mouth, but <<ncov2>> stopped her.
<<cov2>>This was apperently a fluke.<</cov2>>
<<ncov1>> furrowed her brow, and turned away from me, pacing. <<ncov2>> walked back to me.
<<cov2>>That's a good sign. She's thinking about it.<</cov2>>
After a few minutes of silence, <<ncov1>> turned to me.
<<cov1>>How did you escape the circle?<</cov1>>
<<me>>Oh. Uhm... That's on C- The demon.<</me>>
<<cov1>>Wait, you know it's name?<</cov1>>
<<cain>>Tell her not the real one.<</cain>>
<<me>>Uhm, no. Not it's real one.<</me>>
<<ncov1>> sighed. She looked up and down at me, her expression looking more worried for me than anything else.
<<cov1>>He's actually willing to uphold the deal?<</cov1>>
I nodded.
<<cov1>>Including... What he promised?<</cov1>>
I tilted my head, confused.
<<cain>>I told her I would give her a power not seen on this plane in centuries.<</cain>>
<<met>>Ah. Me.<</met>>
<<cain>>Yeah. If you don't want to, that's fine, but you're in this world now. It's better to have someone watching your back.<</cain>>
I sighed.
<<cov1>>Are you talking to him right now?<</cov1>>
I nodded.
<<me>>He says yes, he'll uphold the deal.<</me>>
<<cov1>>Very well.<</cov1>>
<<me>>When do we start?<</me>>
<<cov1>>Tomorrow.<</cov1>>
<<me>>Ok. No more teleport-<</me>>
I stopped, before remembering how I got here.
<<me>>Wait, did you do something to <<nsis2>>?<</me>>
She gave a small laugh at that.
<<cov1>>It's at least comforting you care for her. She is fine. Don't worry, we didn't hurt her.<</cov1>>
She reached behind her, and <<ncov3>> handed her a folded piece of paper.
<<cov1>>We'll contact you tomorrow.<</cov1>>
She handed me the paper, and I stared at it, before taking it. I held my breath, and opened it, expecting the same as last time. Except this time, it didn't happen. I was in my bed, clean from any dirt or grime I had gotten from the cave.
<<met>>You think they'll train me, or just try to make a better cage for you?<</met>>
<<ncain>> sighed.
<<cain>>I don't know. It's your choice what you want to do.<</cain>>
<</if>><<Button 'Fall asleep' 'Sleep' '.return2' '$scene to 0'>><<set $scene to 0>>I was lying in bed, staring at the ceiling. A lot of things had happened, in such a short amount of time. Cain and the Sins. Almost getting murdered by a Templar. Almost getting murdered by some witches. It was all a lot to wrap my head around.
<<cain>>Well come on now, it wasn't all bad.<</cain>>
I sighed. It was still an alien sensation, not having my thoughts to myself.
<<met>>No, it wasn't. And don't get me wrong, I'm not regretting anything. I've been having a lot of fun. It's just a lot.<</met>>
<<cain>>That's fair. Just understand, the fun? You've only just gotten a small taste of it. Once you fully embrace the Sins, you'll be able to do a lot more with them.<</cain>>
I continued staring at the ceiling, thinking about that. I had only manifested two sins. More would be better.
<<met>>Ok. You're right. Let's go.<</met>>
I sat up, and flinched as I heard a knock on my door.
<<met>>I wasn't talking out loud, right?<</met>>
<<cain>>No.<</cain>>
I sighed in relief, then got out of bed, walking to the door. Opening it, I was face to face with <<nsis2>>. Well, almost, she was a bit shorter than me. Before I could even say hi, she spoke up.
<<sis2>>Get dressed. We have to go.<</sis2>>
<<me>>Ah- Hello to you too <<nsis2>>. What a wonderful morning it is, no?<</me>>
I said, teasing her. She didn't bite, instead crossing her arms.
<<sis2>>Get dressed. We have to go.<</sis2>>
She said, enunciating her words. I chuckled, feeling awkward.
<<me>>Ok.<</me>>
I looked around, quickly finding some clothes that passed the sniff test, and put them on.
<<me>>Where we going?<</me>>
I said with a smile. <<nsis2>> rolled her eyes, scoffing, as she walked down the hallway, out the front door. I followed her, grabbing my jacket as I followed her. I walked behind her for a minute, before I spoke up.
<<me>>Is everything ok <<nsis2>>? It feels like you're mad at me.<</me>>
<<sis2>>I'm not. Just...<</sis2>>
She said, raising her voice for a moment, before clenching her fist. She took a second to calm herself.
<<sis2>>Just come on.<</sis2>>
<<me>>Ok, can you at least tell me where we're going.<</me>>
<<sis2>>You'll see.<</sis2>>
I continued following her. It was a cold day, the clouds covering the sky, and the wind picking up. Yet <<nsis2>> kept going, not stopping for anything. We were walking towards Brighttown, and <<nsis2>> still hadn't said anything.
<<me>>Come on <<nsis2>>, where are we going?<</me>>
She didn't respond. I didn't know why she was acting this way, considering we usually got along very well. It was frustrating, so I stopped walking.
<<me>>If you don't tell me, I'm just gonna go home.<</me>>
<<nsis2>> looked back at me, rage entering her face.
<<sis2>>Fuck you. Who's saying that, <<nme>>, or the demon?<</sis2>>
I took a step back, feeling blindsided. <<nsis2>> stepped towards me.
<<sis2>>You tricked <<ncov1>>, but she doesn't care about the host like I do. If <<nme>> dies, then they can deal with it, but I'm the one who's gonna have to mourn him.<</sis2>>
<<me>>How do you-<</me>>
<<sis2>><<ncov1>> told me last night. And now here I am, bringing you to them.<</sis2>>
We stood there, silently staring at each other. My hands felt clammy, as <<nsis2>> glared at me. I tried to say something, but my throat was suddenly dry, causing me to stumble over my words, and cough. I recollected myself, before I spoke again.
<<me>>You weren't under their spell the other night.<</me>>
She squinted her eyes, looking at me like I was stupid.
<<me>>That's why you were acting weird. They told you I had a demon, and gave you the paper to take me to them.<</me>>
<<nsis2>> scoffed, turning away from me.
<<me>>Are you a witch?<</me>>
For some reason, this question seemed to throw her off balance, as she showed a guilty face.
<<sis2>>Yeah.<</sis2>>
<<me>>Since when?<</me>>
<<sis2>>For... Three years.<</sis2>>
<<me>>Shit.<</me>>
I half whispered, trying to wrap my head around all of this. As much as I didn't want to admit it, it made sense. <<nsis2>> was a fairly normal girl. It wasn't until halfway through highschool that she changed. Her fashion, she started talking back more. We always assumed it was just a late rebellious phase.
<<sis2>>So who am I talking to now?<</sis2>>
I looked back at her, confused.
<<me>>Me. Who else?<</me>>
Anger flared up again.
<<sis2>>Who else?! I don't know, the demon <<ncov1>> left in your fucking head!<</sis2>>
<<me>><<nsis2>>, it's me. The demon, he's not in charge. He hasn't taken control even once.<</me>>
<<sis2>>How the fuck am I supposed to believe that? For three years, I've been told stories of demons coming up here. How they do nothing but cause pain and suffering, and in the best case scenario, they leave their host with their life on fire.<</sis2>>
I sighed, nodding.
<<met>>Did you have to tell them you were a demon?<</met>>
<<cain>>I'm sorry, it was just the most convenient form of getting them back up.<</cain>>
<<met>>Well then I can tell them you're not a demon then.<</met>>
I felt <<ncain>> wince.
<<cain>>I don't think we should yet.<</cain>>
<<met>>Why not?<</met>>
<<sis2>>You're talking to him right now, aren't you?<</sis2>>
I perked up, hearing her. I slowly nodded.
<<sis2>>God fucking damnit.<</sis2>>
She turned around, and continued walking.
<<sis2>>Come on.<</sis2>>
<<me>>Wait, <<nsis2>>, can we talk.<</me>>
<<sis2>>No. I don't want to. And we're here.<</sis2>>
She said, pointing at a building I recognized. It was the Hardware Store, the place <<nsis2>> had been working in for the last... Three years. Fuck. I turned back to her, and she grabbed my hand, putting a key into it.
<<sis2>>This will get you into the backroom. Show it to <<ncov4>>, she'll let you in.<</sis2>>
<<nsis2>> held my hand, before squeezing it, and looking up to me, a worried expression on her face.
<<sis2>>I don't...<</sis2>>
She started, but then looked down, before turning around, and walking away. Before I could call out to her, she dissapeared. I looked around, calling out her name, but she didn't respond.
<<me>>Fuck.<</me>>
<<Button 'Now what?' 'Brighttown' '.contbut' '$player.prog to 7, $Time += 1, $scene to 0'>><<if $replay is "mom1-1">>\
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<img class="leftimg" src="images/Characters/House/Landladies/M03.png">\
I enter the living room, and spot <<nmom1>> sitting on the couch, reading a textbook. As I enter the room, she looks at me, raising her eyebrow.
<<mom1>>Hey. Heard you come in, everything ok?<</mom1>>
<<me>>Yeah, everything is good <<nmom1>>. What are you reading?<</me>>
She sighed, closing the heavy book, placing it on the table beside the couch. She leaned back, unintentionally revealing her cleavage, and rubbed her temples.
<<mom1>>Nothing interesting, really. One of the professors in my department recommended this book, but it's honestly not very good.<</mom1>>
She stood up, giving me a good look at her body.
<<mom1>>What about you? <<if $Time gte 3>>You have any plans tonight?<<elseif $Time eq 0>>You heading to work soon?<<else>>What are you planning today?<</if>><</mom1>>
<<me>><<if $Time gte 3>>Nah, I was thinking about lazing around the house for tonight. Watch some TV. Care to join me?<<elseif $Time eq 0>>No, <<ncomb>> called saying Barry was going to cover me. I was gonna watch some TV, wanna join me?<<else>>Figured I'd kill some time, maybe watch some TV. Wanna join me?<</if>><</me>>
She looked down at her book, and after a few seconds, smiled back at me.
<<mom1>>Gladly. Anything to distract me from that monstrosity.<</mom1>>
I chuckled, as I took the seat beside her.
<<me>>That bad huh?<</me>>
<<mom1>>No, it's honestly worse. Honestly, I would fire Kevin just for this, but...<</mom1>>
She trailed off, quickly shaking her head, causing her breasts to shake alongside.
<<mom1>>Nevermind. Cmon, what are we watching?<</mom1>>
I grabbed the controller, and started flipping through different shows on Netflix, before selecting some random show I knew she would enjoy. I, however, was more focused on something else. I could see the mark on my hand, and I almost felt it twitch in excitement. After a few minutes, when I knew <<nmom1>> was distracted by the show, I leaned over to her.
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<<if $mom1.marked is 1>>Walking around, I closed my eyes and let Greed work it's magic, and I could feel where <<nmom1>> was. She was in her office, at the college. I hadn't been there too many times, but I do remember it being private. Which was good, because I did not have anything PG going through my mind.<<else>>I was walkiing around, without much plans, when I spotted the college. I hadn't seen <<nmom1>> much recently, and I was pretty sure she had office hours today. I figured I might as well give it a go, and see if I could find her.<</if>>
I walked towards her office, and through the doors window, I saw her sitting there. As beautiful as ever, even when she was filling out papers. I smiled, and reached for the handle.<<if $cainflag is 1>> However, before I reached it, I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practice.<</cain>>
<</if>><img class="rightimg" src="images/Characters/House/Landladies/M06.png">\
Hearing the click as the door opened, I walked through, and watched as <<nmom1>> didn't even bother looking over at me. It seemed like she was too engrossed with her work, so I closed the blinds on the door, and sat down on the couch in her office. It was a fairly large office, as far as I knew. She could easily fit two desks, which I knew because it was the same size as other professors rooms, and they usually had to share said office with one, sometimes two others. I pulled out my phone, and began to flip through random apps, trying to kill time. It didn't take too long, as <<nmom1>> finished her work with a long sigh, and leaned back, rubbing her eyes.
<<me>>Everything ok?<</me>>
I asked, causing her to gasp, and jump in her seat as it swiveled to the couch. Seeing me, she relaxed, knowing I wasn't any danger to her. However, a moment later, I saw her tense up.
<<mom1>><<nme>>, what are you doing here?<</mom1>>
<<me>>Just thought I would pay a visit. I didn't want to bother you, so I just sat here.<</me>>
Her face softened, her tension fading. She smiled and sat up again.
<<mom1>>Well I'm glad to see you.<</mom1>>
I smiled at her.
<<me>>Me too.<</me>>
I patted the spot beside me on the couch. She furrowed her brow lightly, and bit her lip. After a moment, she smiled warmly again, and walked over to the seat.
<<mom1>>I actually... I wanted to talk to you.<</mom1>>
She took a seat on the couch, making sure to leave plenty of space between us. I didn't pay any mind, and feigned innocence.
<<me>>What about?<</me>>
<<mom1>>About... What happened the other day...<</mom1>>
I smiled, and moved a bit closer to her.
<<me>>Oh. I really liked that.<</me>>
She shook her head, and backed up a little.
<<mom1>>I... It shouldn't have happened.<</mom1>>
<<me>>Why not?<</me>>
<<mom1>>Why not?<</mom1>>
She asked, sounding surprised she even had to explain. As I held my stance, she spoke up.
<<if $FetInc is 1>><<mom1>>Well first of all, because I'm your mother.<</mom1>>
<<me>>So? I love you, and I think you're beautiful.<</me>>
<<mom1>>So? Incest is wrong.<</mom1>>
<<me>>I don't think that's important. If two people care about each other, and they're both adults, then it doesn't matter.<</me>>
She stared at me, confused at what I was telling her.
<<else>><<mom1>>Well first of all, I raised you.<</mom1>>
<<me>>So? I love you, and I think you're beautiful.<</me>>
<<mom1>>Well it's just wrong. I feel like I almost groomed you.<</mom1>>
<<me>>That's just stupid. You never did anything wrong with me. You treated me like I was your son. If we have feelings, and we're both adults, then it doesn't matter.<</me>>
She stared at me, confused at what I was telling her.
<</if>><<mom1>>Ok, how about the fact that I'm married.<</mom1>>
I sighed, and moved a bit closer to her.
<<me>>I think you're making things complicated, <<nmom1>>.<</me>>
I reached up, and caressed her face lightly. She didn't move away, clearly enjoying the affection. It occured to me that it was possible that she didn't believe anything she was saying. Or at least, was using those as convenient excuses.
<<mom1>>I just... Since we did... what we did. It's all been confusing.<</mom1>>
<<me>>It doesn't have to be.<</me>>
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As I get home, I'm immediately confronted by the worst part of living in this house.
<<nmom2>>.
<<nmom2>> is <<nmom1>>'s wife. <<if $FetInc is 1>>And I do mean her wife, because she is not someone I would ever even come close to calling a mother. <</if>><<nmom2>> is... How do I put this? A culmination of everything I hate in a person. She is a militant misandrist, and she makes it very well known. Well, she makes it very well known to me. In front of <<nmom1>>, and the other girls, she acts nice enough so as to not be suspicious. Not nice, per se, but neutral. When none of them are around, however, she shows her true colors.
I can't really explain why she hates me especially. I mean, she doesn't treat most men well, but I feel like it's worse with me. Maybe it's because she only wanted daughters, and resents the fact that I wasn't part of the plan. <<if $FetInc eq 1>>After all, she's told me before that when she found out I was a male, she tried to convince <<nmom1>> to abort me.<<else>>After all, she was very much against adopting me. I don't know why she blames me, I was just 2 when I was brought here, but even though I tried my hardest as a kid to care for <<nsis1>>, <<nsis2>>, and <<nsis3>>, she still treats me as if I were some danger.<</if>> Doesn't she sound wonderful?
She just wants to take out all of the worlds problems on me. Not her daughters though. No, them, she treats like they're the gods gift to the planet, even <<nsis2>>, who is rebellious, which is the most generous way I can put that. Which I don't actually mind, I like <<nsis1>>, <<nsis2>>, and <<nsis3>>. I love them all, they all treat me well.
<img class="leftimg" src="images/Characters/House/Landladies/D02.png">\
\Still, here she was, in front of me. Ready to make my life hell. Well, not today.
<<mom2>><<if previous() is "LocationHub">>And where the hell have you been?<<else>>Finally joining us, huh? Tired of being a useless member of society?<</if>><</mom2>>
I sighed, my usual response to an interaction with her. It came out by pure habit, even though this time, I was genuinely excited to see her. After all, while her personality might be comparable to the piece of shit you might accidentally step on in a dog park, her body? Well, that was a completely different story. She basically single handedly taught me the idea of hate fucking. Because if there was anyone you could hate, it was her, but that didn't change the fact that she was insanely fuckable. Hence, my excitement today.
<<me>>Hello <<nmom2>>. It's great to see you!<</me>>
I responded, with an excitement that clearly caught her off guard, which was a treat in and of itself. After all, <<nmom2>> was a very successful woman. She ran our towns branch of the import and export business called "Borderlands." And as much as I hate to give her any compliments, she was a hyper competent woman. When she was focusing on her work, she basically crushed anything in front of her. So for her "son" to respond to her this way was unexpected. Still, she recovered quickly.
<<mom2>>Well, what do you have to say for yourself?<</mom2>>
She said, trying to prod me. Once upon a time, I might have fallen for the bait, but not anymore. Hell, it was just entertaining now, watching her effectively flail around, when unbeknownst to her, I had her in the palm of my hand. And I was ready to squeeze.
<<me>>Absolutely nothing.<</me>>
I said, smiling at her, as if everything was absolutely normal. She gave me another look, annoyed at my positive attitude.
<<mom2>>I heard you left work early the other day? You think it's ok to just coast off of <<nmom1>> and myself?<</mom2>>
<<me>>Of course not <<nmom2>>. Everything at work was resolved, it was just an issue of over scheduling.<</me>>
She started getting visually annoyed at my answers, as I kept up the upbeat attitude, egging her on, knowing what would happen.
<<mom2>>And who's fault was it? You know you waste peoples time and money when you fuck up like that.<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D03.png">\
<<me>>It was actually not a problem, <<ncomb>> was fine with it.<</me>>
As I said that, she started walking towards the couch. Here it was, her tell tale move. It's why she was able to do so well in business. She would get leverage, and use it. In my case, it was always the same. I was a man, and therefore, I was a pervert. I mean, I was, but it's partially her fault. As she got to the couch, she bent over, quite sensually, giving me a good look at her very sizable ass. Normally, I would get a quick look, which was enough for her to chastise me. Today though? I stared directly at it. Her ass was perfect, and I was done denying myself. She looked back at me, smirking quickly, before turning around, fury on her face.
<<mom2>>Where do you think you're looking, you little pervert.<</mom2>>
<<me>>Oh, your ass. It looks fantastic in that dress, but you know that.<</me>>
<<mom2>>Excuse me!?!?<</mom2>>
She was genuinely taken aback by my answer. In the past, I would usually flounder, and act awkward about getting caught. She loved watching me squirm.
<<me>>You heard me bitch.<</me>>
Once again, she was shocked at my response.
<<mom2>>Who the hell do you think you are?!<</mom2>>
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Looking around the office, it really drove home two separate ideas in my mind. First, how successful <<nmom2>> was. Second, how much she really didn't care about me in the least. This was the first time I had ever been there. I wasn't really sure if that was all that strange, when I thought about it. Sure, I had been to <<nmom1>>'s work, but she worked at the college. She had only taken me there once, mostly to "explore my options." Still, the points still stood.
As I made my way, looking around, I quickly realized something. This office was mostly staffed by women, and boy did they make it clear by the looks I was getting. While I wasn't here to visit her, the looks were making me curious enough that I started hoping to see <<nsis1>> here. She had graduated early, and went to work directly for <<nmom2>>'s company. They had always been close, with <<nmom2>> recognizing <<nsis1>>s intelligence, and nurturing it at a young age. Thankfully, that is all that <<nsis1>> picked up from her, as we managed to have a good relationship.
As I was looking around, enjoying all of the passionate stares I was getting from the women in the office, and briefly debating on whether I should break off and talk to them, the woman of the hour showed up.
<img class="leftimg" src="images/Characters/House/Landladies/D06.png">\
Stepping out of her office, <<nmom2>> was wearing an outfit that just sent mixed signals. On one hand, it was clearly screaming "I'm a professional, and powerful." On the other hand, it also could have fit in on the set of a porn film, from how tightly fitting, and revealing in all the right places it was. But that was how she liked it. She loved flaunting her body, because she knew it gave her power. Power she loved to wield on the poor men who even dared to notice it.
<<mom2>><<nassw>>, I need these sent back, I think they're trying to use an older copy of the... <<nassw>>?<</mom2>>
<<nmom2>> snapped her fingers, getting her assistants attention back onto her, away from me. She hadn't noticed me yet, so I decided to throw the first punch.
<<me>>Hey mom!<</me>>
As much as it felt disgusting as it was coming out of my mouth, calling her that put me on the right foot.<<if $FetInc is 0>>Hell, I don't even call <<nmom1>> mom, and she's been a much more caring, motherly figure than her bitch wife.<</if>> I walked over to her, leaning on the desk of her assistant. She looked up at me, with a shocked look on her face, completely speechless. While I thought it fit her, I knew she recovered fast, so I had to move fast. I looked down to her assistant, who flashed me a smile as our eyes met. I raised my hand.
<img class="rightimg" src="images/Characters/Town/Borderlands/Ass/02.png">\
<<me>>Hey, I'm $player.name, <<nmom2>>'s son. Pleasure to meet you.<</me>>
I saw blood rushing to her face as she took my hand. As I got a clear look at her, I noticed she wasn't as old as <<nmom2>>, but definitely older than me. Still, she wore her look damn well. She had a cute face, and more importantly, an absolutely incredible body. It really made me wonder if that was some requirement to work here.
<<assw>>Likewise. <<nmom2>>, how come you never brought him here before now?<</assw>>
Upon hearing <<nassw>>'s question, <<nmom2>> finally recovered. It had seemed my plan had worked, as she flashed me the warmest smile I had ever seen from her. <<nmom2>> could see the way all of the women in the office were looking at me, and so she realized any negative reaction would not go well.
<<mom2>>Oh, well, you know I like to keep my business life and home life separate.<</mom2>>
<<nassw>> seemed to agree with that with a nod, never breaking eye contact with me.
<<assw>>That is true. We almost didn't hire <<nsis1>> because of that, even though she was one of our better prospects. Still, no reason you couldn't parade him around. <</assw>>
I saw her eyes wander down, inspecting all of me.
<<assw>>Give the girls here something to look at.<</assw>>
She said that, flashing a hungry look at me. <<nmom2>> was clearly not liking the path this conversation was going down, as she pivoted.
<<mom2>>So, what are you doing here?<</mom2>>
While it might have been fine to an outsider, I could clearly hear the pointed tone.
<<me>>I just wanted to have lunch with my mom.<</me>>
I said, sounding more innocent than I expected. I looked back at <<nassw>>, meeting her look.
<<me>>Although...<</me>>
Both <<nmom2>> and <<nassw>> understood where I was going. For <<nassw>>'s part, she leaned forward slightly, giving me a clearer look at her cleavage, and a clear response to my unasked question. <<nmom2>>, on the other hand, looked panicked for a moment, which made the trip here worthwhile in itself.
<<mom2>>Well why don't you wait in my office for now?<</mom2>>
<<nassw>> seemed to deflate upon hearing that, as <<nmom2>> grabbed me by my arm, and without letting <<nassw>> get a word in, brought me to her office as quickly as she could without looking aggressive. Once out of sight of her assistant, she pushed me in, and closed the door, before closing the shutters. Once done, she finally breathed a sigh of relief, before glaring back at me.
<<mom2>>What the fuck are you doing here?<</mom2>>
<<me>>Huh, you sure changed it up quickly. What's wrong, don't want your employees to see you like this?<</me>>
<<mom2>>I don't want them to deal with whatever you're doing.<</mom2>>
She grunted at me, staying away from me, but never breaking eye contact.
<<me>>What does that mean?<</me>>
<<mom2>>I don't know what you're doing to them to make them like you, but I know the real you.<</mom2>>
<<me>>Ha. I guess for someone like you, it really does seem impossible that people just like me.<</me>>
<<ncain>> chuckled at that one, which was fair, but irrelevant to my plans for right now.
<<mom2>>Oh, you're not doing anything, huh? Then how do you explain...<</mom2>>
She trailed off, angrily somehow, but we both know what she was referring to.
<<me>>Oh, when I made you squirt by treating you like an obedient bitch.<</me>>
Danielle turned a deep red, as she stared daggers, breaking eye contact for only a moment to make sure no one heard me.
<<mom2>>So what was it? Did you drug me?<</mom2>>
I chuckled, although I suppose that technically wasn't too far off. She didn't like that response, and took a step towards me, trying to gain any authority she lost. I wouldn't have that, matching her step forward, causing her to pause.
<<me>>Why can't you just admit the truth?<</me>>
<<mom2>>And what's that?<</mom2>>
<<me>>That you enjoyed me taking charge of you?<</me>>
She scoffed, finally releasing some tension. She stepped forward, pushing me lightly out of the way to her desk, flashing me a disgusted face.
<<mom2>>What the fuck do you want?<</mom2>>
I reached down, and undid my belt, causing her to panic.
<<me>>Relax, that isn't the reason. I'm here because I had a bit more anger to take out.<</me>>
I slipped off the belt, then wacked it in my hand, letting off a crack.
<<me>>And what better way than training my new bitch.<</me>>
She stood up, bending slightly and placing her hands on her desk, about to yell, before I stopped her.
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Walking down the hall, I noticed the light on in <<nmom1>>'s room. I almost walked by, before I realized that <<nmom1>> wasn't home. I took a step back, and poked the door, cracking it. Inside, I saw <<nmom2>>, putting on a dress. I smiled, knowing the house was empty.<<if $cainflag is 1>> I almost walked in, before stopping to think.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I shrug, and open the door. <<nmom2>>'s eyes dart to me, and I saw what is maybe the most satisfying thing I've ever seen. A look of fear on <<nmom2>>'s face. Sure, it was quickly replaced with anger and fake confidence, but that initial look? If I only had my phone ready to capture it, I would make a mint selling it.
<<mom2>>What the fuck do you want?<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D09.png">\
I sigh, and sit gently on her bed. Even through her bravado, I can see how tense she is right now.
<<me>>We're alone right now. So why don't you act like the submissive bitch we both know you really are?<</me>>
She scowled at me.
<<mom2>>You don't know anything about me, you little shit!<</mom2>>
<<me>>Well I'd like to learn.<</me>>
I said, with a sincerity that took her by surprise.
<<me>>Like right now, I want to learn what your tongue feels like on my cock.<</me>>
Her surprise was replaced with anger. However, once again regretting not having my phone out to take a picture, <<nmom2>> bit her lip, lust filling her eyes as her eyes lowered to my crotch, for only a moment.
<<mom2>>You're a fucking sick bastard. You better start looking for a new home, because I'm going to tell <span class="Mom1Text">Amelia</span> everything you've done, tonight.<</mom2>>
I laugh at her admission, and then laugh a bit more as I see her eyes twitch in anger. I stand up, and reach down to my pants, undoing my belt. I watch her face as her eyes are glued to my belt. I see her swallow lightly, and chuckle.
<<me>>This again? Come on <<nmom2>>. What are you going to tell her? Are you going to admit that I made you cum like a bitch in heat? And then we had a loving lunch at your office? I'm sure if I talk to <<nassw>>, she might agree with me.<</me>>
<<mom2>>I-it doesn't matter. <span class="Mom1Text">Amelia</span> will believe me.<</mom2>>
She said, clearly not fully confident.
<<me>>Oh yeah? What if I show her this?<</me>>
I reach up, and grab her hair, causing her to moan. Her eyes shoot open, horrified at the noise she just made.
<<me>>If I reach into your panties, am I going to feel your slut juices?<</me>>
She shook her head lightly.
<<mom2>>N-no. Don't.<</mom2>>
She whispered to me.
<<me>>Tell me what you are.<</me>>
She swallowed, opened her mouth, then closed it. I tugged on her hair, eliciting another moan, shame filling her features. She opened her mouth again.
<<mom2>>A submissive bitch.<</mom2>>
I smile, feeling higher than ever before. I spit in her face.
<<me>>That's right. Now, what did I want to learn?<</me>>
I said, throwing her onto the ground, roughly.
<<mom2>>You...<</mom2>>
She froze up, and I pushed again.
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It's late at night, and I notice the there's a light coming from <<nsis1>>'s room, something that isn't surprising. Unlike <<if $FetInc eq 1>>the rest of us<<else>>her sisters<</if>>, <<nsis1>> definitely picked up the work drive from <<nmom2>>, which goes to prove that nurture definitely has some play here. Still, it's late, which means there's no one to interrupt. I walk up to her door, and give a soft knock.
<<sis1>>Yeah?<</sis1>>
I hear her from inside.
<<me>>Just me. Mind if I come in for a second.<</me>>
I hear a sigh, and then footsteps. The door opens, and I finally see her. She's dressed far more casual than usual, and I feel the blood rush down immediately. I take a second to calm down, and in that second, she's already gone back to her desk.
<<sis1>>What's up? You need something?<</sis1>>
She asks, picking up her pen and some papers.
<<me>>Oh, I just had some questions for you.<</me>>
I said, trying to sound innocent as I carefully closed the door behind me and took a seat on her bed. She sighed again.
<<sis1>>Is it important? I have a lot of work to do.<</sis1>>
<<me>>Uhm, it's fairly important. To me at least.<</me>>
Without missing a beat, she responds.
<<sis1>>Alright, shoot.<</sis1>>
<<me>>Alright, well, I was just wondering...<</me>>
I say, feeling Lust's power flow through me.
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Stretching my arms up in the air, I felt the cricks accumulated over the night flow out of me, as my muscles relaxed. After a quick piss, I left the bathroom, and looked around. I didn't hear anyone in the house, so I walked to my room. On the way, I heard a frustratred sigh come from <<nsis1>>'s room. I stopped, and smiled, as I grabbed hold of the door handle to her room.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>> I turned it, and peeked my head, seeing <<nsis1>> on her bed, reading through some papers. Classic.
<<me>>Hey, what's up?<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 1/08.png">\
She looked up at me, and inspected me. After a few moments, she sighed again, and I watched her body relax.
<<sis1>>Just work stuff. We're in talks with another importer, they want to use our facilities as storage.<</sis1>>
<<me>>So?<</me>>
<<sis1>>So they're offering a great deal.<</sis1>>
<<me>>And that's cause for sighing?<</me>>
<<sis1>>No, it's just, <<nmom2>> is stopping the deal.<</sis1>>
<<me>>Ah.<</me>>
I sat down on her desk chair, swiveling it to face her.
<<me>>Why?<</me>>
<<sis1>>I don't know. She just told me to do what she said.<</sis1>>
I laughed, and she flashed me an annoyed look.
<<me>>Sorry, not laughing at your frustration. I just know very well what her ire feels like.<</me>>
As I said that, I noticed her body tense up, and her face filled with shame. She put the papers down, and looked at me.
<<sis1>>I'm sorry. I didn't mean to bring anything up. I'm not dense like <<nsis3>>, and I'm here enough to see it, unlike <<nsis2>>. I know that <<nmom2>> has never treated you too well.<</sis1>>
It was my turn to tense up, as I felt the awkwardness of what was happening. I came in here to all but molest <<nsis1>>, and here she was empathizing with me.
<<me>>I-it's not a big deal.<</me>>
<<sis1>>It is. It's not right. You've always been good to me, to <<nmom1>>, to all of us.<</sis1>>
<<me>>It wasn't all bad.<</me>>
I said, trying to lead the conversation to somewhere less awkward for me.
<<me>>I mean, it ended up with me feeling the same way as you.<</me>>
She tilted her head, clearly confused.
<<me>>Remember? What you told me about?<</me>>
She squinted for a moment, trying to come up with what I was referring to, Her eyes shooting wide open tells me she got there.
<<sis1>>We don't have to... We shouldn't talk about that.<</sis1>>
She said, her cheeks flushing.
<<me>>Sorry, I didn't mean to make things awkward. I just, I feel the same way towards her. I want to show her a rough time myself.<</me>>
She looked up at me, clearly feeling awkward.
<<sis1>>I guess it makes more sense for you than me.<</sis1>>
<<me>>I guess so. Still, I'm lucky she's secretly a masochist.<</me>>
<<sis1>>Yeah, I...<</sis1>>
She froze, slowly processing what I just said.
<<sis1>>W-what are you talking about?<</sis1>>
It was my turn to be awkward, or at least play the part.
<<me>>O-oh, well, I mean, me and her have played a little.<</me>>
She looked at me with a serious look.
<<sis1>>What are you talking about?<</sis1>>
<<me>>Oh, well, a few days ago, me and <<nmom2>> had an argument, and I had enough. Some things happened, and it basically ended with me... Well, I don't want to get too graphic.<</me>>
<<sis1>>No, finish.<</sis1>>
<<me>>Well, I spanked her, and she squirted all over the floor.<</me>>
Her eyes shot open again, her eyes looking me up and down, looking for any sort of tell I was lying.
<<sis1>>I don't believe you.<</sis1>>
<<me>>Yeah, that makes sense. But remember how I visited the office the other day.<</me>>
She looked down at the ground, and I could see the gears in her head turning.
<<sis1>>Yeah. <<nassw>> told me you had lunch with <<nmom2>>.<</sis1>>
She whispered, basically talking to herself.
<<me>>Exactly. Knowing our relationship, wouldn't you say that's weird?<</me>>
<<sis1>>And after that, she stayed in her office all day. And on the way home, she was acting so weird.<</sis1>>
<<me>>Yeah, well, I spanked her ass raw with my belt. She really enjoyed that.<</me>>
Her eyes shot back to me, fire in them.
<<sis1>>Prove it.<</sis1>>
<<if hasVisited("Mom2: 3-1")>>\
<<me>>I even have some proof.<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 1/07.png">
I said, pulling out my phone and showing her the picture I took of <<nmom2>> last time.
<<me>>She just finished sucking my dick, and I gave her ass a nice slap.<</me>>
She stared at my phone, disbelief written all over her face.
<<else>>\
<<me>>Hmmm. I mean, I don't really have any proof.<</me>>
She smiled lightly.
<<me>>But why would I lie?<</me>>
Her smile faded, her brow furrowing.
<<sis1>>I...I don't know...<</sis1>>
<</if>><<me>>Besides, I'm telling you this, because I have always cared about you. And I want to help you.<</me>>
<<sis1>>Help me?<</sis1>>
<<me>>Yeah. I mean, if you're thinking of roughing her up, then I would love to help you do that.<</me>>
Her eyes left me, and she looked at the ground again, clearly giving my suggestion real thought. After a minute, I barely heard her whisper.
<<sis1>>Ok.<</sis1>>
<<me>>What's that?<</me>>
<<sis1>>Ok!<</sis1>>
She said, much louder.
<<me>>Great. Although, I'm not going to do it for free.<</me>>
I said, smirking lightly. She hung her head, nodding.
<<sis1>>I didn't think you would. What do you want?<</sis1>>
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I knock on <<nsis3>>'s door, feeling the power of Lust coursing through my veins. <<nsis3>> and I don't interact much, mostly because of how different our personalities are. <<nsis3>> has always been a very nice girl, but she's always been attracted to the more feminine aspects of things. She loves pink, and her room definitely reflects this. Still, now that I've got Lust in my body, I can at least admit that I've always considered her to be insanely attractive, although that's something she's shared with all the women in <<if $FetInc is 1>>this<<else>>her<</if>> family. Still, as I hear footsteps on the other side of the door, I brace myself, and the door opens, revealing <<nsis3>>.
<<sis3>>Hey $player.name. What's up?<</sis3>>
She asks, turning around and going back to her desk. She leaves the door open, allowing me to walk in, and I make sure to close it behind me. Although I trust in what Lust can do, <<if not $mom2.scene.includes(1)>>especially after what I did to <<nmom2>>, <</if>>I still can't help but feeling nervous. Although watching <<nsis3>>'s innocent face as she applies makeup, I can't help but feel the urge to do something.
<<me>>Nothing. Just had some questions for you.<</me>>
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<<sis3>>This isn't some survey for your comic job right? You know I'm not a fan. Ask <<nsis2>> for that.<</sis3>>
<<sis3>>Oh. Ok.<</sis3>>
She spins around in her makeup chair, and looks up to me. She has her legs spread, giving me a nice look at her legs. I can feel blood rushing down to my cock.
<<met>>Alright, let's see if I can't get her to break that innocent facade.<</met>>
<<me>>Hey <<nsis3>>...<</me>>
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Walking down the hall, I noticed the bathroom door was open. I peeked inside, and saw that <<nsis3>> was doing her makeup at the sink.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I walked into the bathroom, and grabbed my toothbrush. I was acting casual, but from the way that <<nsis3>>'s cheeks flushed a deep red, the events from a few days ago were still in her mind. It also didn't help that she was wearing very revealing clothes. Most of the girls in the house sometimes ended up wearing skimpy clothes, trying to be comfortable. Before today, <<nsis3>> didn't give it any mind. However, since our last... meeting, she's certainly noticed it. I grabbed the toothpaste, and put some on my brush.
<<me>>Good morning <<nsis3>>.<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 3/07.png">\
She flinched upon me saying that, and smiled awkwardly.
<<sis3>>G-good morning...<</sis3>>
<<nsis3>> continued to put on her makeup. I began brushing my teeth, and we each did our business. Over the course, I would occasionally catch her looking up at me, and she would quickly look back to the mirror, her cheeks getting redder still. Once I was finished, I pushed her lightly, and spit out into the sink, and rinsing my mouth out.
<<sis3>>S-so, do you have plans today?<</sis3>>
<<me>>Nothing's set in stone. You?<</me>>
<<sis3>>No. Not really.<</sis3>>
<<me>>Don't you have class today?<</me>>
<<sis3>>Oh, yeah, obviously that.<</sis3>>
I smirked, enjoying her nervousness. If I was a better person, I probably wouldn't have, but I have to imagine a better person wouldn't have gotten the Sins stuck in their head.
<<me>>Is everything ok, <<nsis3>>?<</me>>
She looked down, trying not to meet my eyes, her red ears betraying her state of mind.
<<sis3>>Yeah, e-everything is ok...<</sis3>>
<<me>>Great.<</me>>
I start to walk away, hoping she would speak up. Her tugging on my shirt before I left the room told me I made the right call.
<<sis3>>I just wanted to... You didn't tell anyone about...<</sis3>>
<<me>>About what?<</me>>
I said, enjoying teasing her. She finally looked up to me, still a deep red, but looking annoyed.
<<sis3>>You know what I'm talking about.<</sis3>>
She said, getting quieter with each word.
<<me>>You're going to have to use your words.<</me>>
<<sis3>>About what I told you the other night.<</sis3>>
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Sitting in my room, I was killing some time. As much as I have enjoyed this time with <<ncain>> and the things the Sins have let me do, everyone still needs their down time. So it was a surprise to me when <<nsis3>> entered my room, and closed the door behind her. She didn't say anything, just walked around the room. Even as she was trying to remain neutral, the occasional glances, quickly broken when I met her eyes, told me this was anything but a casual visit. I looked back down at my phone, scrolling through random things. It took less than a minute before she finally said something.
<<sis3>>What are you looking at?<</sis3>>
<<me>>Nothing really. It's been a hectic week. Just decompressing, flipping through Youtube.<</me>>
<<sis3>>Oh. That's cool. I-I was online earlier, and <<nsub1>> sent me a cute video. A little kitten who drank too much milk.<</sis3>>
<<me>>That's cool.<</me>>
I smiled at her, and went back to my phone. After a few seconds, I noticed she was just standing there. Even when she came in, I figured if she just wanted to catch up, we could. But from the way she was struggling to say something, it was clear she had something in mind.
<<me>>Did you want something?<</me>>
I asked, sounding innocent. Her cheeks flushed lightly, but she shook her head, as if denying anything I was implying.
<<sis3>>I... Just thought we could hang out.<</sis3>>
She didn't sound convincing at all. I nodded though, and moved over on my bed, petting the space made.
<<me>>Ok. Come here.<</me>>
She smiled lightly, then nervously got on my bed. She suddenly flinched, and her movement became... If I were to guess, she was aiming for sexy. However, it looked stilted to me. I chuckled internally, and pulled my phone up as she sat beside me. We sat there together, me flipping through my phone for the entire time. I showed her a video, and she gave a half hearted chuckle. However, after a minute or so, she was getting antsy.
<<me>>Are you ok over there?<</me>>
I asked quietly, taking advantage of how close we were by getting close to her ear.
<<sis3>>I thought...<</sis3>>
She started, but when she caught me looking down at her, she bit her lip. I laughed, internally, as I realized what she was doing. Something she had done her entire life. If she wanted to continue this game we were playing, I had to make one thing clear. It wasn't going to work like that. She wasn't going to be in charge.
<<me>>What did you think? That you would come in here, and I would make you cum?<</me>>
That brazen admission turned her entire face red, as she brought her knees to her face, trying to cover her embarassment. However, after a few seconds, I saw her lightly nodding.
<<me>>Well then you're shit out of luck. I'm not in the mood.<</me>>
That certainly got her attention, as her red face popped up, looking back at me with nothing but dissapointment in her face.
<<sis3>>But-<</sis3>>
<<me>>But what? You think that I'm here to just give you whatever you want?<</me>>
I asked her, my voice getting a bit lower. She looked down, and I could see her eyes getting misty. She cleared her throat, and pushed herself off my bed. Before she got too far, I reached out to her, grabbing her wrist roughly.
<<me>>It seems like you completely misunderstand our relationship.<</me>>
She looked back at me, her face betraying confusion from the rollercoaster of emotions coursing through her body. It wasn't there long, as I pulled her onto the bed on her back, her looking up at me.
<<me>>You're here to give me what I want.<</me>>
I reached up, and roughly grabbed her breast through her shirt, getting a moan out her her.
<<me>>You're the dumb slut that likes getting raped. Isn't that right?<</me>>
I asked her, reaching up and grabbing her neck, not putting any pressure on it, but from the way her eyes glazed over, was having the intended effect. She nodded lightly, and I reached up, swiping my thumb against her lips, pushing them open.
<<me>>Answer me.<</me>>
She nodded.
<<sis3>>I'm a dumb slut that likes getting raped.<</sis3>>
<<me>>That's right.<</me>>
I grabbed her arm, flipping her over on her front.
<<me>>Good. Because I want to cum, and I want to use your slutty holes.<</me>>
She looked back up to me, and I saw hesitation.
<<sis3>>N-no, I-<</sis3>>
I pushed her head down into the bed, and pulled her pants and panties down in one quick motion.
<<me>>Shut the fuck up. You're nothing but a fleshlight for me to rape.<</me>>
I reached down, running my fingers up her slit, feeling her wetness.
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<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/03.png">Ok... Time to find out whether he's telling the truth, or whether I'm losing my mind.
<<cain>>I'm real. Can't get rid of me.<</cain>>
I sighed as I grabbed the door handle.
<<met>>A hallucination would say that, wouldn't he?<</met>>
I could feel <<ncain>> chuckling.
<<cain>>That's fair. Why don't you go risk it with your boss?<</cain>>
I guess there was no harm. Either I find out I have early onset dementia, or... Something better. As I grabbed the handle to <<ncomb>>'s office, I could hear <<ncain>> chuckle again.
<<cain>>More like early onset demontia, am I right?<</cain>>
<<met>>Ok, if you're going to be here, I need you to cool it.<</met>>
After a few more chuckles, he quieted down. I gripped the door, before I suddenly stopped.
<<me>>Wait, what am I going to say about this?<</me>>
I raised my hand, as if showing it to someone.
<<me>><<ncomb>> isn't going to believe I got a tattoo in the last 5 minutes.<</me>>
<<cain>>Oh, that's easy, she just can't see it.<</cain>>
<<me>>What do you mean she can't see it?<</me>>
<<cain>>What do you mean what do I mean? She won't be able to see it. It's powerful magic that binds the sins to your soul. If the human brain is good at one thing, it's keeping it's inhabitant alive. That kind of magic is unhealthy to witness and as such, most people just... evolved to not see it.<</cain>>
<<me>>Really? You're blaming evolution?<</me>>
I could feel him shrug.
<<cain>>I don't know what you want me to say. Why do you think your kind hasn't burned witches for a while? You stopped seeing magic, so you stopped burning them<</cain>>
<<me>>Huh... Wait, witches were real?<</me>>
<<cain>>Hey!<</cain>>
I felt fingers snap in front of my face.
<<cain>>Focus up. Go test out Lust.<</cain>>
I sighed, then opened the door, and saw <<ncomb>> sitting at her desk, ruffling through some paper. She looked up to me, but quickly went back to her papers.
<<comb>>Everything ok <<nme>>? It's getting close to opening time, no?<</comb>>
As her focus was mainly on her papers, and lust was on my mind, I couldn't help but look a bit lower. She was so fucking hot, and what I was about to attempt was...
Wait, what was I about to do? <<ncain>> didn't explain how it worked, just that the symbol meant lust. Did that mean I would get horny? What the hell-
<<cain>>Just calm down. Make a command, and focus on the crest on your hand.<</cain>>
I flinched when I heard his voice. Is this smart? Trying this with my boss? Maybe I should try it with someone less important to my life. After all, if she calls me a creep, I get fired, and everyone around here jus-
<<comb>><<nme>>? Are you ok?<</comb>>
I could feel <<ncain>>'s impatience, so I just did it. What's the worst that could happen?
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I stepped off the bus, looking at the storefront. It was the first time I had come back since <<ncain>> decided to show his boney face. I didn't have a ton of bills yet, but I still needed some spending money, which is how I started working here.<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>> I grabbed the door, and entered the shop. As usual, the store had it's fair share of customers moping around. The regulars flashed me a slight glare, and moved on. It was something I was used to, as I was always seen as the gatekeeper. Very rarely did <<ncomb>> come out to the front. Not for the lack of trying by the clientele. They always tried to get her to appear, but it was my, and Barry's, job to make sure that didn't happen. As such, we were seen as the "cockblockers", as if <<ncomb>> would be remotely interested in any of them. Speaking of...
<<me>>Hey Barry, <<ncomb>> in?<</me>>
<<comf>>Obviously. She could die, and she would still show up here in the morning.<</comf>>
Barry is one of my friends. We met when we were young, and throughout school, we bonded as we both had a lot of the same problems. When I first got a job here, <<ncomb>> asked if I knew someone else, and his name came to mind. Since then, me and him have held the register down. Despite <<ncomc>>'s attempts to bother us away from the job.
<<me>>Alright, cool. I'm gonna go have a talk with her. You good?<</me>>
<<comf>>Yeah, I'm chill. Are you though? I never checked back with you after you called me to cover your shift.<</comf>>
<<me>>Oh, yeah, thanks for that. Everything is good now, it was just some food poisoning or something.<</me>>
<<comf>>Ah, right. Got home, yacked it all out?<</comf>>
<<me>>Sure... Anyway, I'm gonna talk to <<ncomb>>.<</me>>
Barry shrugged, and went back to leaning on his chair, watching the store. I walked past the barrier, and into the privacy of the backroom. I got to <<ncomb>>s door, and paused slightly. I wasn't sure what I wanted to do here. I mean, obviously, I could just use Lust and have some fun with her. But... Well, I could get a bit more creative. Our clientele is almost entirely male, so there are some dirtier methods of making money.
<<cain>>What are you thinking?<</cain>>
<<if $player.greed is 1>><<met>>Well, I haven't really used Greed yet. Not since I manifested it. So maybe I could use it to convince <<ncomb>> to do something she normally wouldn't.<</met>><<else>><<met>>Well, maybe I could use Greed to convince <<ncomb>> to do something she normally wouldn't.<</met>><</if>>
<<cain>>Like?<</cain>>
<<met>>Well, Barry and I have tried to convince her to hire some girls to cosplay, and flirt with the customers. She shut that down pretty quickly before.<</met>>
<<cain>>Not too big, that could work.<</cain>>
<<met>>And then maybe later on, the girls could do... more things.<</met>>
<<cain>>That's definitely something you'd have to work towards. Greed is tricky to humans, so you really have to break through that barrier.<</cain>>
I nodded, thinking about it. I knocked on the door, and when I heard <<ncomb>> tell me to come in, I knew what I wanted.
<<Button 'Have some fun with <<ncomb>>' 'Replay2' '.lustbut' '$f to 1'>>\
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<<elseif $replay is "bankw-1">>\
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/* Location: Bank */<img class="leftimg" src="images/Side/Locations/Bank.png">\
<<cain>>Well, what do you think is next?<</cain>>
I sighed internally.
<<met>>I don't know, you're the one who told me I had to "bend someones will".<</met>>
It was <<ncain>>'s turn to sigh.
<<cain>>Exactly. Someone with power. Who has power in a bank?<</cain>>
<<met>>The manager? I guess, I don't know the hierarchy of a bank. And besides that, what am I supposed to do, just walk up to someone and say "Can I speak to the person in charge?" I don't know how well that will work here.<</met>>
<<cain>>That's exactly what you're supposed to do here. Or did you forget about one of the perks of Lust?<</cain>>
<<met>>Ah. Right, Adonis. Ok, let's give it a try.<</met>>
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/02.png"><<if not $mom1.scene.includes("1")>>I look around, and upon seeing the cashier, I stop.
<<met>>Wait, I talked with <<nmom1>>, and she didn't behave differently. I thought I was supposed to be super attractive to everyone now.<</met>>
<<cain>>I specifically said anyone you meet will be affected. Think of introductions like cement. You poured cement with anyone you've met before, and that's not going to change for a while. However, with new people, you're pouring a better kind of cement. So, basically, anyone who you already know, will have to warm up to your new abilities, unfortunately.<</cain>>
I frowned upon hearing this, but I understood his point. I looked back up, and spotted the most attractive cashier. Well, the only attractive one, but easily the most attractive woman in the building, and walk right up to her booth.<<else>>I look around, checking out each booth. Old man, old man, old woman... And then I stop, as I spot a young, redheaded woman. Easily the most attractive woman in the building. I steel myself, and walk up to her booth.<</if>> She looks quite bored sitting there, but as I approach, and she sees me, her body language completely changes. She stands up straight, jutting out her chest, and flashes me a smile.
<<bankc>>Hello sir, how can I help you today?<</bankc>>
As she says this, she looks me up and down. She clearly likes what she sees, however, her smile is momentarily replaced with a look of confusion.
<<me>>Yes, I'd like to speak to the manager, if that's possible.<</me>>
I see her deflate a little, her face showing obvious disappointment. Still, she didn't seem like she was giving up.
<<bankc>>Oh, Mr. Harding?<</bankc>>
She clears her through, shaking her head slightly, as if trying to sober herself up, before turning to look backwards, down a hallway behind the booths.
<<bankc>>Yes, he's here, but...<</bankc>>
Turning back, I saw the glint in her eye, causing her to smile again. She leaned forward, giving me a better look at her cleavage, and bit her lip, looking as beautiful as could be.
<<bankc>>I'm sure I can help you with <em>anything</em> you need.<</bankc>>
She said, almost whispering, making it sound incredibly sensual. As I looked down at the attractive redhead throwing herself at me, I-
<<cain>>Focus $player.name. You're here with a goal in mind.<</cain>>
I mentally shook my head, regaining my focus. He was right. Plus, it's not like she wouldn't find me attractive another time. I sighed, standing up straight.
<<me>>I really do need to talk to Mr. Harding. I'd appreciate it if you took me to him.<</me>>
She flashed me an adorable frown, before nodding. She walked around the counter, stealing a glance back at me dreamily for a quick moment, before turning back. I watched her as she walked towards the back, and I could see her shaking her head slightly, before looking back at me, showing me a coy smile. After an unfortunately short walk, we reached a closed office. She turned around.
<<bankc>>Here's his office. Please, if you need any other help, don't hesitate to ask me.<</bankc>>
I reached down, grabbing her chin, lifting it up, causing her to gasp softly.
<<me>>What was your name?<</me>>
<<bankc>><<nbankc>><</bankc>>
She whispered, biting her lip as she stared into my eyes.
<<me>>Thank you <<nbankc>>. You're excused.<</me>>
She nodded lightly.
<<bankc>>Yes sir.<</bankc>>
I smiled at that.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/03.png">\
<<me>>I like that. Now go back to work.<</me>>
She flashed a bashful smile, seemingly embarrassed, not at the word, but at how happy she felt. She nodded, then walked back down the hallway. As I watched her leave, she turned back to me, and I could see her pull on her skirt. She bit her lip again, and fought against her urge to show me too much. She still showed me enough, confirming I would be back to visit her. She turned the corner, and I looked back, knocking on the door. I heard a man telling me to come in, and I opened the door. Inside was a smaller looking man than I expected. I suppose when you picture power, even symbolic, you also picture size. But the man that stood to greet me, although with a confused look on his face, was a bit shorter than me, which suited me perfectly fine, considering why I was here.
<<bankm>>Oh. Hello, can I help you?<</bankm>>
<<met>>Ok, I've seen what it does to women, let's see what it does to men.<</met>>
<<me>>You're not going to offer me a seat?<</me>>
He stammered a bit, feeling flustered.
<<bankm>>Y-yes, of course, please.<</bankm>>
He stood up, motioning to the seat in front of him. As I took it, I swear I could see him... Almost bowing. He took his seat quickly, and smiled at me.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/01.png">\
<<bankm>>I'm sorry, I wasn't aware I had a meeting. How can I help you, Mr...<</bankm>>
He sat there, waiting for me to respond. I, on the other hand, was taking in the whole office. A fairly respectable place to work, it was decorated in a modern way. As I scanned around, I saw a picture of a woman at his desk. She looked incredible, and suddenly I knew the plan. I leaned forward, taking the picture frame, admiring it closer.
<<me>>I'm $player.name. You're Mr. Harding, right?<</me>>
He nervously chuckled.
<<bankm>>Yes, but please, call me $bankm.name.<</bankm>>
<<me>>Don't mind if I do. Who is this?<</me>>
<<bankm>>Oh, that's my wife, $bankw.name.<</bankm>>
He said, smiling proudly, which I figured was earned.
<<me>>Well damn $bankm.name, she's a fine piece of ass.<</me>>
That caught him off guard, and he cleared his throat, clearly feeling a bit awkward at my objectification of his wife.
<<met>>Best get used to it $bankm.name.<</met>>
<<bankm>>T-thanks $player.name. A-anyway, what can I help-<</bankm>>
<<me>>Hey, you got any other pics? She looks way too fucking hot.<</me>>
<<bankm>>I-I don't really have any here-<</bankm>>
<<me>>Oh cmon $bankm.name, what kind of man doesn't have some nice pics of his wife on his phone? Especially when she's got tits like these.<</me>>
<<bankm>>Well, I-I don't really have any like that...<</bankm>>
He said, almost sounding worried that he had offended me.
<<met>>Alright, seems like Adonis is doing it's job well.<</met>>
<<bankm>>Would you like to meet her? She's right across the hall.<</bankm>>
<<met>>Holy shit, it's doing very well. Manifesting Greed might be easier than I thought.<</met>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/02.png">\
<<me>>I'd love to meet her.<</me>>
He stands up, smiling awkwardly, as he leads me out of the room. I can see from his face he looks somewhat confused. After all, here he is, leading a man he doesn't even know, to his wife. Still, he keeps going, and we're suddenly looking at another door. It looks the same as $bankm.name's door, except for the name plate. <<nbankw>> Harding. $bankm.name opens the door, and we're greeted to the beautiful woman I saw in the picture in his office, although dressed a lot more professionally. She's on the phone, focused on that while she taps her pen on her paper. She briefly raises her finger, never looking at either of us, as she finishes her talk on the phone. Once shes done, she looks at $bankm.name, smiling. As she sees me, her face loses a bit of it's smile, and it's replaced with what I recognized as lust.
<<bankm>>Hey baby, just popping in to introduce-<</bankm>>
I cut $bankm.name off, stepping in front of him, and reaching out my hand, offering a handshake.
<<me>>My name is $player.name. A pleasure to meet you.<</me>>
I could see $bankw.name's eyes were fixed on me, and as she took my hand, I could feel her shudder slightly.
<<bankw>>I-Likewise, It's nice to meet you.<</bankw>>
I turn to $bankm.name, guiding him out of the room.
<<me>>Well you can leave now $bankm.name.<</me>>
He looked at me, confused.
<<bankm>>Wait, what?<</bankm>>
<<me>>Yeah, me and <<nbankw>> are just gonna have some fun.<</me>>
He furrowed his brows, more in confusion rather than anger.
<<bankm>>I don't think that-<</bankm>>
<<me>>Relax $bankm.name, I'm just trying to help out.<</me>>
As I said that, $bankm.name's face relaxed a bit, as Adonis was doing its job. After a few seconds, he nodded, and turned to the door, giving his wife one last look back before I shut the door behind him. Once it was shut, I heard <<nbankw>> gasp slightly, and I turned to her. She smiled sensually, lightly biting the pen she was recently tapping on the table. She cleared her throat, trying to regain some professional composure, placing her hands on her desk. I didn't know whether it was on purpose, but the effect was her breasts being pushed together, making them bulge out even more.
<<bankw>>So, $player.name, what can I do for you?<</bankw>>
I looked her up and down as she sat behind her desk. I smiled at her, and she once again bit her lip. I took a seat i front of her, never breaking eye contact.
<<Button 'Why dont you come here?' 'Replay2' '.lustbut' '$f to 1'>>\
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/* Location: Bank */I walked into the bank, inspecting every nook and cranny. I felt like I was on the top of the world. After all, I remember how positive <<nbankw>>'s response was to my prodding, and how utterly submissive $bankm.name became from just my presence, I felt like I was going to manifest Greed today.<img class="leftimg" src="images/Characters/Town/Bank/Cashier/04.png">
<<cain>>I wouldn't count your chickens just yet.<</cain>>
Before I could begin to response, I saw <<nbankc>> behind the counter. As she saw me, I could see her face break into happiness, before quickly getting mixed with worry. She quickly waved me over. Before I could even say anything to her, she blurted out.
<<bankc>>What did you do yesterday?<</bankc>>
She hissed, trying to sound alarmed, but not attract too much attention. As I went to answer, I heard a light chuckle from <<ncain>>.
<<me>>What do you mean?<</me>>
<<bankc>>After you left, I tried to talk to <<nbankw>>, but she could barely say anything. I made sure she was ok, and left. An hour later, I heard some fighting coming out of $bankm.name's office. What did you do?<</bankc>>
<<met>>Shit. This might not work.<</met>>
<<cain>>There you go again, counting poultry.<</cain>>
I ignored <<ncain>>, choosing to focus on <<nbankc>>.
<<me>>I just tried offering a solution. Here, let me see if I can help them out.<</me>>
I said, tapping on the counter and turning around, making my way to the offices. <<nbankc>>'s eyes went wide, and quickly walked over, trying to stop me.
<<bankc>>No, I don't think you should. They were still in a bad mood when they came in, and I heard them arguing again. You'll just-<</bankc>>
I reached up, and grabbed her chin, forcing her to look directly into my eyes, causing her to gasp.
<<me>>I think you should get into the habit of just letting me do what I want. After all...<</me>>
I traced my finger on her collar bone, causing her to moan lightly.
<<me>>I think you know that you'll be happy if you do.<</me>>
She started breathing shallowly, blushing as she did. She did, however, nod, and I let go of her, disappointment washing over her features. I stepped around her, entering the office hallway. However, as I left, I heard <<nbankc>> whisper to herself.
<<bankc>>What is wrong with you?<</bankc>>
I tucked that into a folder marked "TBD", then focused on my task. I walked past $bankm.name's office, as the door was open, showing an empty room. However, approaching <<nbankw>>'s door, I started hearing some raised voices. Not enough for anyone in the main part of the bank to hear, but still loud enough. I steeled myself a bit, before opening the door suddenly.
<<bankm>>You never mentioned any-<</bankm>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/07.png">Both of them turned to me as I entered, and my confidence immediately raised. Not for the attention, but from watching what Adonis instantly did to them. $bankm.name looked angry, which was a fair reaction after being told by his wife that she wanted another man to please her. His anger should have amplified as he saw me, but the aggression he had on his face just melted away. In fact, he almost smiled as he saw me.
<<nbankw>> was even better. When I walked in, she was clearly feeling very guilty. After all, before she met me, her marriage was probably very happy. Now, here she was, throwing a wrecking ball into it. She might have even begun to regret it. That changed when she saw me. Her guilt evaporated, replaced with a look that could only be described as a hungry lioness, and her pray stepped right onto a plate. The dynamic in the room had changed, and I was not going to let that go to waste. I walked in, and slapped $bankm.name on the back.
<<me>>Hey $bankm.name. I take it our girl here told you the news.<</me>>
I said, causing $bankm.name to wince slightly.
<<bankm>>H-hey $player.name. A-actually, we were having a private-<</bankm>>
I cut him off, walking right up to <<nbankw>>.
<<me>>You look like a good little whore right now.<</me>>
She moaned, followed by giggling like a school girl.
<<bankw>>Thank you...<</bankw>>
I turned back around, wrapping my arm around <<nbankw>> as I did, and suddenly, the room was tilted against $bankm.name.
<<me>>So, $bankm.name, you're on board, right?<</me>>
I reached down, grabbing a handful of <<nbankw>>'s ass, checking to see how far I could push $bankm.name before doing anything. $bankm.name clearly saw my hand slip down, and then heard the not subtle moan from his wife. He cleared his throat, and looked back at me.
<<bankm>>Yes. And me and my <em>wife</em> were just... discussing it.<</bankm>>
<<me>>What's there to discuss? Don't you want her to be happy?<</me>>
<<bankm>>She is happy, we are-<</bankm>>
He got cut off by <<nbankw>> moaning, as I played with her ass. After a moment, I let go of <<nbankw>>, causing her to pout, and walked over to $bankm.name, putting my arm around his shoulder.
<<me>>But she could be so much happier. And I'm willing to help with that.<</me>>
Suddenly I could see his eyes glaze over slightly, as he started to actually consider the idea, with the help of Adonis.
<<bankm>>W-well, I don't know if-<</bankm>>
<<me>>You don't really need to think about it so hard $bankm.name.<</me>>
I walked back over to <<nbankw>>, leaning on her desk beside her, and pulling her onto my lap, so she was grinding on my cock through my pants, causing her to moan louder than before.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/08.png">
<<me>>I mean, look how happy she is. This is what you want, isn't it? Her happiness?<</me>>
I reached up, and started undoing her blouse. As I did that, she started grinding on my lap even harder, pulling her skirt up, until she was basically in her underwear, moaning like a bitch in heat in front of her husband.
<<me>>Well $bankm.name?<</me>>
After a few seconds, where all that was heard was <<nbankw>> rubbing herself and moaning, he whispered out.
<<bankm>>Ok.<</bankm>>
That was all I needed to hear, as I reached up and grabbed <<nbankw>>'s hair, pushing her down on her knees.
<<me>>Time my bitch gets her bone.<</me>>
<<nbankw>> smiled, her head lost in the lust, as she reached up, unbuckling my pants.
<<bankm>>W-wait, not now, I don't want to see it.<</bankm>>
I sighed.
<<Button 'But you want to watch, dont you?' 'Replay2' '.lustbut' '$f to 1'>>\
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/* Location: Bank */<img class="leftimg" src="images/Characters/Town/Bank/Cashier/04.png">\
Walking into the bank, my steps are deliberate. I've been here enough times to know where my goal is, and as I walk past the lobby, I spot her. <<nbankc>> is in her booth, talking to a man. From the way the guy is smiling at her, he's clearly here for a similar reason as me. However, I can tell by her customer service smile that it's not doing anything for her. After all, I'd seen her real smile enough to recognize it. And as if she read my mind, she spots me as I get into the line, her previous disinterested smile making way for real desire. The guy clearly notices the massive change in her demeanor, and follows her gaze. Upon seeing me, it's clear he deflates a bit, taking only a few moments to collect his papers, and walking away, giving me access to the booth, and <<nbankc>>'s undivided attention.
<<bankc>>Hey!<</bankc>>
She blurts out, clearly a little louder than she meant to, eliciting some looks from the old woman in the booth nearby, as well as a slight blush from her. She clears her throat, brushing a hair away from her face, trying to calm herself down.
<<bankc>>Are you here to do some banking? Or...<</bankc>>
She trailed off, looking back towards the hallway to <<nbankw>>'s office. She looked back at me, a bit less energetic than a moment before, clearly expecting that answer.
<<me>>Actually, I'm here for you.<</me>>
As I said that, her earlier gidiness reappeared, her smile covering her face.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/05.png">\
<<bankc>>Oh yeah? What could I help you with today, sir?<</bankc>>
She said, shuffling some papers at her desk, trying to claw back some level of professionalness, even as she leaned forward a bit, showing me her cleavage.
<<me>>Come on over to this side. I figured we could go for a walk. Maybe get something to eat.<</me>>
She almost jumped over the booth from excitement, before a thought clearly crossed her mind, one that deflated her.
<<bankc>>I don't think I should.<</bankc>>
I raised my brow, causing her to continue.
<<bankc>>I... I'm sorry if I was flirting with you. I don't even know if that's what I was doing. But you should know that... I'm a lesbian.<</bankc>>
She said, looking a bit ashamed as she said that, before adding something that was clearly an after thought.
<<bankc>>And I also have a girlfriend. I don't even know what I was thinking.<</bankc>>
That explains some of her stranger reactions to my powers. Although it's great to know they work on lesbians.
<<cain>>Well they wouldn't be very good powers if they couldn't.<</cain>>
<<ncain>> piped up. I mentally agreed with him, before turning my attention back to <<nbankc>>, who was clearly not enthused at having to tell me that. I, however, wasn't deterred. I leaned over, taking her chin, turning her to look at me directly, causing her now explainable confused feelings.
<<me>>Didn't I tell you to just leave everything to me?<</me>>
I said, trying to sound as smooth as I could, and from the fire in her eyes, she was taking it all in.
<<me>>Now come on over to this side, and we're going to get something to eat. Do you understand?<</me>>
I said, firmly. She nodded, grinning lightly.
<<bankc>>Yes sir.<</bankc>>
<<me>>Good girl.<</me>>
Clearly letting her new confusing feelings take control, she groggilly walked around the counter, telling the previous older lady she was taking her break. As we met up, I took her hand in mine, causing her to gasp lightly, before smiling like a school girl with a crush.
We walked for a bit in silence, before ending up in a park nearby. After the silence, she finally said something.
<<bankc>>I don't really know what I'm doing here.<</bankc>>
She said, rambling nervously. She clearly didn't know why she felt the way she did.
<<bankc>>I mean, I've never really...<</bankc>>
She trailed off, locking eyes with me as we walked, before looking away flustered.
<<bankc>>I've always just been into girls. You're the first one. Which sounds kind of dumb saying out loud, but I've been thinking about it since you first came into the bank, and...<</bankc>>
I stopped suddenly, and turned to her.
<<me>>And now you're here, on a date with me.<</me>>
She nodded, blushing as she did.
<<me>>Well then, come on then.<</me>>
I said, taking a seat at a bench. She sat beside me. I leaned back, and looked around. I knew this bench didn't get a lot of foot traffic, so I figured this spot would be good.
<<bankc>>So, you said we could get something to eat?<</bankc>>
She said, smiling at me.
<<Button 'Find something to fill her stomach with' 'Replay2' '.lustbut' '$f to 1'>>\
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<<if $cainflag is 1>> I stopped for a moment, thinking about it.
<<met>>Are you sure I should be doing this?<</met>>
I felt <<ncain>> shrug again.
<<cain>>I told you. There's no sense in being careful right now. Worst case scenario, that little bag the witches gave you doesn't work. In which case, the church will figure out their Templar failed, and send another one. In that case, it's better for you to get some more practise. Maybe the witches can teach you anything at all, and then you have some method of fighting back.<</cain>>
<<met>>Ok, now hit me with the best case.<</met>>
<<cain>>The church falls apart, and no one comes after you ever again. You manifest all the sins, and die at an old age, balls deep in some super models throat, while wiping your drool with hundred dollar bills.<</cain>>
<<met>>Which do you think is more likely? Because I know which I would prefer.<</met>>
<<cain>>Just go get some practise.<</cain>>
<</if>>I had been making my way towards the bank, when through the use of the mark, I realized that <<nbankc>> was moving. It only took a few minutes before I realized where she had gone. She went to the park that we had our last date. Not only that, but on the exact bench that I had used her cute little throat last time.
<<me>>I guess this place brings good memories to both of us.<</me>>
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/08.png">\
I said, causing her to jump lightly in surprise. As she saw me, I saw her flash through multiple emotions, something that happened often when I saw her. Neutral, to happy, to confused, and finally settling on sadness.
<<bankc>>It... It's not a good memory. I cheated on <span class="BankGFText">Ali</span> here. I still haven't told her.<</bankc>>
She looked down, her fingers messing with a napkin in her hand, clearly lost in thought.
<<bankc>>I don't even know why I did it. It's just, every time I see you...<</bankc>>
She looked up at me, and her features melted lightly.
<<bankc>>Even now, I don't find men attractive, but you're just so... Different... I don't know what to do.<</bankc>>
I sighed, letting her say her piece. I figured I would let her vent a little before I took control. I walked in front of her, purposefully standing so her head was right in front of my crotch. She looked up, then back down at my pants, biting her lip, before shaking her head.
<<bankc>>N-no, we can't. I love <span class="BankGFText">Ali</span>. I've even been looking for rings. I can't do this-<</bankc>>
<<me>><<nbankc>>, shut up.<</me>>
I said with a deeper voice than either of us were expecting. She suddenly froze, her eyes glazing over faintly.
<<me>>Didn't I tell you before? You're going to be much more comfortable when you just leave me in charge.<</me>>
<<bankc>>But... I don't want to cheat on her again.<</bankc>>
She said, with no real pushback in her voice. It was filled with lust, and she was already primed to let me use her again. Still, I wasn't going to let this opportunity slip by.
<<me>>I told you, let me handle everything. I can even fix this problem. Give me your phone.<</me>>
She nodded, quickly put in her password, and handed me her phone.
<<me>>Good girl. Do you have any naughty pictures of <span class="BankGFText">Ali</span> here?<</me>>
That brought her back, and she nodded, biting her lip.
<<bankc>>I-I do, but I shouldn't-<</bankc>>
<<me>>Shut the fuck up.<</me>>
<<Button 'Suck it slut' 'Replay2' '.lustbut' '$f to 1'>>\
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<<elseif $replay is "bankc-3">>\
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You walk up to the building, sizing it up. It's fairly nice, which I suppose isn't completely strange, considering <<nbankc>>'s job. I enter the building, getting buzzed in, and quickly go to <<nbankc>>'s apartment. I open the door, entering without knocking. I expected it, but it was still nice. I walked in, and looked around. It was decorated nice, although not to my taste. Still, considering I had lived my entire life amongst women, it was not unfamiliar. Entering the living room, I was greeted by <<nbankc>>, wearing sexy, revealing lingerie.
<<bankc>>Hello sir.<</bankc>>
She flashed me a smile, truly happy to see me. I walked over to her couch, taking a seat, without saying a word. She turned to face me, making sure she was displaying everything she could. I spread my legs. A moment later, she understood what I was saying, and she kneeled between my legs. I reached down, and pet her head.
<<me>>That's a good girl.<</me>>
She leaned into my hand, genuinely loving the feeling of just my hand. While continuing to pet her, I undid my pants, and pulled my cock. <<nbankc>> didn't hesitate, and leaned forward, taking my hardening member into her mouth. As she did, she moaned in pleasure.
<<me>>How does that feel? Natural, I hope?<</me>>
She nodded, her eyes closed, enjoying the taste of my cock.
<<me>>Wouldn't it feel great to be able to share this pleasure with... What was her name again?<</me>>
She opened her eyes, and looked down at my cock. Her tongue ran along the head one last time, before she pulled back.
<<bankc>><<nbankgf>>... sir.<</bankc>>
After saying her name, her face looked guilty. I sighed, then placed my hand on her head, pulling her back onto my cock. She opened her mouth, and took it back into her mouth.
<<me>><<nbankgf>>. You're happy, on your knees, sucking on my cock, aren't you?<</me>>
<<bankc>>Mmmhmmm.<</bankc>>
She moaned, nodding as she gave my cock pleasure with her tongue. As she answered, she tried taking me deeper.
<<me>>Well <<nbankgf>> would be happy sucking on my balls while you polish my cock. I want that for her, don't you.<</me>>
<<bankc>>Mmmhmmm.<</bankc>>
<<me>>Good.<</me>>
I pulled her head back, pulling her off my cock. She tried to fight me, wanting to keep tasting my cock, but I grabbed her hair, and pulled it, getting her to focus on me, even as a smile crept onto her face. I stood up, walking around her.
<<me>>Where's the bedroom?<</me>>
<<bankc>>That way sir.<</bankc>>
She pointed down the hall, and I followed until I found her and <<nbankgf>>'s bedroom. I let go of <<nbankc>>, pointing to the bed, as I walked to a dresser in front of it. I pulled out my phone, and set it up to point at the bed. Once I was happy with the angle, I turned around. <<nbankc>> was sitting on the bed, staring down at a small box in her hands, looking conflicted. I took another look at the box, and realized what it was.
<<me>>What's that?<</me>>
<<bankc>>It's... I bought it for <<nbankgf>>.<</bankc>>
She lifted her hand, letting me get a better look, confirming what it was when she opened it. A wedding ring.
<<me>>Congrats slut.<</me>>
<<bankc>>T-thanks... Sir...<</bankc>>
She brought the box back down, continuing to stare at it. I sighed, and sat down next to her.
<<me>>What's the problem?<</me>>
<<bankc>>Well, I... I was going to propose.<</bankc>>
I looked at her, and shrugged.
<<me>>Yeah, that's a bit obvious. So?<</me>>
<<bankc>>Now I don't know what to do. Because she's a lesbian, and I'm here, doing this with you.<</bankc>>
<<me>><<nbankc>>. You're a lesbian, and you love my cock, don't you?<</me>>
She nodded.
<<bankc>>But <<nbankgf>> isn't like me. She only likes women.<</bankc>>
I sighed, and grabbed the ring box. She tightened her grip for a moment, before letting me take it.
<<me>>Didn't I tell you before?<</me>>
I stood up, and walked to the dresser. Before I put the ring down, I had an idea, and instead picked up the phone.
<<me>>You should let me think for you. I have a plan to fix this all. Because I didn't care that you were a lesbian. And I don't care if she's a lesbian.<</me>>
I walked up to her, and rested my cock on her face.
<<me>>You're both just holes for me to fuck.<</me>>
<<Button 'Are you ready slut?' 'Replay2' '.lustbut' '$f to 1'>>\
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<img class="leftimg" src="images/Characters/House/Landladies/M04.png">\
I loved watching the effects of Lust, as the blood rushed to <<nmom1>>s face. She looked up and me, with a look I have never seen her make before, followed by a goofy smile. I could tell she was feeling the effects.
<<mom1>>Yeah, ok baby.<</mom1>>
She responded, before leaning backwards, and slowly taking off her shirt, letting me see her purple bra underneath, barely constraining her massive tits. I watched in awe, admiring her, before she neatly folded the shirt on the couch beside her. She looked back at me, and I saw her biting her lip, looking me up and down. I could tell her breathing had gotten more shallow. Before I knew what was happening, she leaned into me, resting her head on my shoulder, and placing her hand on my chest.
I leaned back, enjoying her fingers tracing my chest, as we both idly sat there. After a minute, I pulled my hand down, resting it on her shoulder. If anyone walked in, we would honestly look like a couple. A couple about to mess around, considering her lack of shirt. After another minute, I brought my hand lower, resting my fingers on her bra. I could feel her tense up a little, but after a few moments, she relaxed again. Following her lead, I started moving my finger a bit, bringing it up until I could feel her chest.
<<mom1>>What do you think you're doing?<</mom1>>
<<nmom1>> asked. I froze up thinking the effects had worn off, but as she continued playing with her finger on my chest, I cautiously kept going.
<<me>>I'm just watching TV. Why, what did you think I was doing?<</me>>
<<mom1>>I think you're being a naughty boy. You're touching your <<if $FetInc eq 1>>mommy's<<else>>landladies<</if>> chest. That's just inappropriate.<</mom1>>
Although her words themselves sounded serious, she was saying it all in a flirty manner, still running her finger up and down my chest.
<<me>>You don't seem to mind me doing this.<</me>>
I said, pushing my luck, and bringing my hand down, grabbing her right breast in my hand, over her bra. As I did, she moaned lightly, and seemed to sink into me a little more.
<<mom1>>So naughty. I'm <<if $FetInc eq 1>>your mother, and <</if>>a married woman <<nme>>. How do you think that <<nmom2>> would react to seeing you playing with me like this?<</mom1>>
<<me>>Don't worry about her. We're just having a bit of fun, aren't we?<</me>>
She looked up to me, hunger in her eyes.
<<mom1>>Are we?<</mom1>>
She said, sounding hornier than I had ever heard her. I looked down at her, and couldn't help myself. I leaned down, taking her lips into mine. <<nmom1>> squealed lightly, before melting into the kiss. As I made out with her, groping her large breast, I could feel my cock pulsing in my pants. But more importantly, I could feel the weight of the Lust mark on my hand. I knew I had to keep going.
But as I went to make another command, I could feel the weight turn to a burning sensation. I knew what that meant. Still, <<nmom1>> wasn't going anywhere anytime soon, so I would have more chances after this. For now, I would have to be content with enjoying the taste of <<nmom1>>'s tongue.
After a few minutes, I could feel her slowing down, until she finally pushed away from me. I could see her breathing hard, a line of saliva still connecting our mouths together. She looked up to me, her earlier passion simmered down, but not completely gone.
<<mom1>>I... I think I'm going to finish that book now.<</mom1>>
<<me>>Go for it. I'll be here... If you ever want to have fun again.<</me>>
I chuckled, as she stood up, grabbing her book. She had almost left, before realizing she was still topless, and rushed back to the couch, grabbing her blouse. As she walked away, I saw her pause, looking back at me, then shaking her head, leaving the room.<<if $player.greed gte 1>>
As I turned back to the TV, I could feel energy ripple through me, end up in my arm. The symbol for lust transformed, turning into greed. Just as it did that, I felt the energy leave my body, and attach to $mom1.name, and suddenly I was aware of her. I could feel her walking into her bedroom. I let that feeling linger, and after a few minutes, I felt it come down the hallway. As it did, so did she, waving at me awkwardly as she made her way to her car, and to work. The mark of greed had been applied.<<set $mom1.marked to 1>><</if>>
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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<img class="rightimg" src="images/Characters/House/Landladies/M07.png">\
<<me>>You're so beautiful, you know that?<</me>>
I could feel her melt in my hands. I chanced it, and rubbed her lips lightly with my thumb. She kissed it, almost worshipping. I could feel the blood rush to my cock.
<<me>>Look at what you do to me.<</me>>
With my other hand, I slowly undid my pants. <<nmom1>> watched intently, and gasped lightly as I pulled out my hardening cock. As her mouth opened, my thumb pushed in, and she didn't fight me, licking it.
<<mom1>>It's so big.<</mom1>>
She whispered.
<<me>>You caused it. You're so fucking sexy.<</me>>
She moaned at hearing that, her eyes never leaving my hardening manhood.
<<me>>Don't you think you should deal with it?<</me>>
That finally broke her focus, as her eyes lined up with mine. I stared back at her, and I could feel her will break down, until she nodded lightly, then looked back at my dick. Her hand slowly lifted, until I felt her warm finger wrapping around my cock.
<<mom1>>I haven't...<</mom1>>
She looked back at me, looking a bit embarassed.
<<me>>It's ok <<nmom1>>. Come here.<</me>>
I pulled her closer to me, until we were face to face.
<<mom1>>You'll teach me?<</mom1>>
She whispered, like we were sharing a secret. I smiled up at her.
<<me>>Of course.<</me>>
I leaned forward, taking her lips with mine, and felt her moan into my mouth. As our tongues met, she slowly started pumping my cock up and down. I continued making out with her, enjoying the taste of her as she was working my cock. I reached up, and grabbed her tit, causing her to moan as she pulled away from my lips.
<img class="leftimg" src="images/Characters/House/Landladies/M08.png">\
<<mom1>>Such a naughty boy.<</mom1>>
I nodded, moaning as she started finding a good rythem with her hand. In turn, she adjusted, putting more pressure where I liked.
<<mom1>>Do you like it when mommy is playing with your cock?<</mom1>>
<<me>>Fuck yeah.<</me>>
<<mom1>>Watch your language young man.<</mom1>>
She said, grinning, and leaned down, our tongues intertwining again. I continued playing with her tits as she worked my cock, and before long, I could feel my cum rising. <<nmom1>> noticed my reactions changing.
<<mom1>>Are you gonna cum now?<</mom1>>
I nodded, reaching into her bra and pulling on her nipple lightly.
<<mom1>>You're going to cum all over mommy's hand? You're going to stain me with your seed.<</mom1>>
<<me>>Hell yes. And you're gonna like it.<</me>>
She smirked at that.
<img class="rightimg" src="images/Characters/House/Landladies/M09.webp">\
<<mom1>>So assertive. Does my baby boy want to be in control?<</mom1>>
<<me>>Usually.<</me>>
<<mom1>>And how about now? Do you want to bend mommy over? Use her like a toy?<</mom1>>
I grunted, nodding.
<<mom1>>Maybe next time. If you're a good boy.<</mom1>>
<<me>>Just shut up and make me cum.<</me>>
<<mom1>>Such a naughty boy. Cum for mommy.<</mom1>>
I grunted, and started blowing my load. <<nmom1>> didn't let up, enjoying watching my cock shoot ropes of cum all over her floor. She didn't stop pumping, working me through my entire orgasm. After a few moments, she squeezed my cock, trying to get all of my cum out. Once she was sure it was all gone, she brought her finger to her mouth, licking my cum off of it. She closed her eyes, and moaned.
<<mom1>>My boy has such yummy cum.<</mom1>>
I grinned at her, and leaned forward, kissing her again.
<<me>>Next time, mommy's gonna be a good girl for me.<</me>>
She smiled, lust filling her eyes, and nodded lightly. I stood up, and put my cock away, as I watched her walk to her desk<<if $mom1.marked is 0>>. I suddenly felt energy building up in my arm, and release, entering <<nmom1>>. She had been marked.<<set $mom1.marked to 1>><</if>>. She sighed, and then dropped her head. Without looking back, she spoke up.
<<mom1>>We're going to have to talk about this. Soon.<</mom1>>
<<me>>We will.<</me>>
I opened her door, and walked out.
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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<<me>>Oh, I can tell you who I am.<</me>>
I said, my voice getting deeper. I approached her quickly, as I watched Lust take over her body. She took a meek step backwards as I approached her.
<<me>>I'm someone who's tired of hearing your shit.<</me>>
Her breathing got very shallow, and she avoided meeting my gaze. After a moment to collect herself, she managed to look at me, her cheeks getting rosy as she did.
<<mom2>>Y-you can't talk to me like that.<</mom2>>
She eeked out, sounding nothing like the powerful woman she usually portrayed herself as. I smiled smugly, and that caused her to frown.
<<me>>I think it's time things change around here.<</me>>
I reached up, and grabbed her chin roughly, causing her to moan lightly.
<<me>>After all, you're just a stupid slut, aren't you?<</me>>
<<mom2>>W-what!? Get off me!<</mom2>>
<img class="leftimg" src="images/Characters/House/Landladies/D04.png">\
She tried pulling away from my hand, but I quickly reached up, and grabbed one of her tits, not being gentle with it. Suddenly, her legs buckled under her, as she let out a low moan.
<<me>>You like being treated like this, don't you?<</me>>
She tried to get her footing back, being assisted by my hands, one still grabbing her face, and the other one latched onto her tit. As she was recovering, I grabbed at her dress, and pulled it down, revealing her large breasts. This caused her to moan out again, but this time, she successfully pulled away. She looked at me, confusion all over her face. After all, the feelings she's experiencing were probably a first for her. I know <<nmom1>> was bisexual, as she has mentioned she used to have a boyfriend. But from what she said, <<nmom2>> has never been anything less than a pure lesbian. So now, for her to be experiencing pure lust towards a man, and not just any man, but someone she hates?
<<mom2>>I don't- You don't know...<</mom2>>
I took a step towards her, a strange mixture of fear and excitement fluttered across her face.
<<me>>Oh, but I do. I can see clearly for the first time in a long time.<</me>>
I reached up, causing her to jump backwards, only to push up against the wall. Nowhere to escape, I reached up, and pulled on her nipple. As I did, her knees buckled again, and she reached up, biting her finger, trying to hide the moan that escaped her lips.
<<me>>Look at you slut. You're basically cumming from me playing with your whore tits.<</me>>
She managed to regain enough composure to shoot me a glare, still biting on her lip. After a moment, she spoke up.
<<mom2>>D-dont call.. me a whore... you little shit.<</mom2>>
I responded by pinching her nipple, causing her to fall down on her knees, her finger going right back to her mouth. However, as she fell to her knees, her nipple still between my fingers caused it to pull even more, causing her to moan out even louder.
<<me>>I'll call you a whore if I want to. After all, if the shoe fits.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D05.png">\
I let go of her nipple, causing her large breast to fall. She looked both relieved, and a bit disappointed. I watched her, topless, panting, trying her hardest not to cum right in front of me. I decided I would push her a bit more. I reached down, grabbing a handful of her hair, and pulled. For a quick moment, I saw her smile, before she quickly opened her eyes, and saw who was doing it. She didn't fight, however, clearly too close to embarrassing herself. However, when I sat down on the couch, and she saw I was pulling her so she was bent over my knee, she started pulling from me, causing her to moan as she did.
<<me>>See? Your body knows what you are. Now come here.<</me>>
I pulled, and she quickly stopped resisting, as she was only getting a strange pleasure as she did. As she settled being bent over my lap, I reached out, caressing her ass, causing her to gasp. I reached down, and pulled her dress over her ass, and stroked her ass without any fabric in the way.
<<mom2>>L-let me g-go, you bastard.<</mom2>>
I reached down, and saw her squirm away from my hand. I pulled on her hair, and saw anger and pleasure wash over her. She glared at me as I reached down, and ran a finger over her pussy. I could feel the warmth, and more importantly, how wet she was.
<<me>>Ah, this was what you were hiding. Don't like the fact that you enjoy being my little bitch, huh?<</me>>
<<mom2>>I don't know what you're talking about.<</mom2>>
She said, not sounding very convincing.
<<me>>Your wet pussy tells me you do. But I'm not doing this to play with you.<</me>>
I yanked on her hair again.
<<me>>I'm here to make sure you understand that you aren't going to treat me like this anymore. You're the bitch in this relationship now.<</me>>
<<mom2>>I don't think so.<</mom2>>
<<me>>Well I do. Now, cum, like an obedient little bitch.<</me>>
I bring my hand up, and slap her ass hard, causing her to start twitching in my lap, biting her lip as she struggled to hold the moan in. She couldn't hide it though, as she started squirting, dousing the floor in front of the couch with her juices. I reached up, and started petting her as she rode her orgasm.
<<me>>That's a good girl.<</me>>
After a minute, she finally settled down, breathing deeply, her head hanging down. Whether from shame or just exhaustion, I didn't know, or care. I pushed her off my lap, and she fell on the floor with a thud, causing her to groan lightly.
<<me>>I hope you understand how things are going to change.<</me>>
She didn't respond, and I didn't need her to. I walked around the puddle.
<<me>>And clean this up. Or do you want to explain to the girls why it's there?<</me>>
I said, chuckling<<if $player.prog gte 2>>. As I walked away, I could feel energy build up in my arm, only to quickly dissipate as it left from me. Suddenly, I could feel exactly where <<nmom2>> was, panting on the ground, as she slowly stood up, stumbling over to the kitchen to grab something to clean up the mess. The mark of Greed had been applied.<<set $mom2.marked to 1>><<else>>, as I left the room.<</if>>
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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I watched as <<nmom2>>'s entire tone melted under the effects of Lust. Her livid expression contorted as she felt the assault of pleasure she recieved from following my orders, and her legs began to shake, threatening to collapse. Her eyes rolled up, and she hung her head. Still, she was a strong willed woman, as a moment later, she looked at me with her best faux-confidence.
<<mom2>>H-ha, do you think you can tell me what to do, h-here?<</mom2>>
I chuckled, noticing that her knuckles were white from how hard she was squeezing her desk. I slowly walked towards her.
<<me>>I can tell you what I think, <<nmom2>>. I think the moment you heard my order...<</me>>
I stepped up, and took a seat on her desk. I raised the belt, and slowly stroked her chin, causing her to fight back a grin.
<<me>>Well, I think when I go back there, I'm going to find a puddle in a certain bitch's panties. Tell me I'm wrong.<</me>>
<<mom2>>Y-you're so wrong...<</mom2>>
<<me>>Oh really?<</me>>
I placed the belt down, and gently caressed her chin. She must have loved it, as she couldn't fully stifle the moan.
<<me>>All you have to do is be a good little bitch for me. You'll get your punishment still, but I'll make sure you enjoy it even more.<</me>>
That caught her attention, as I saw her eyes snap to mine, filled with excitement for a brief moment. But the next, it was hidden.
<<mom2>>Who do... Who do you think you are? I'm going to make sure <<if $FetInc is 1>>your <</if>><<nmom1>> hears about this.<</mom2>>
Her smug smirk turned to ire as I laughed in her face.
<<me>>Oh, what are you going to tell her? <<nme>> made me squirt harder than I've ever in my life!<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D07.png">\
I stood up, and could feel my cock get harder and harder. I picked up the belt, and rubbed it down her body as I walked around her, until I was directly behind her. I took a seat in her own chair, and admired her truly fantastic ass, and spanked it lightly with the belt. Not enough to inflict any sort of pain, but just to remind her what the next 30 minutes would consist of. I reached up, and pulled her skirt up.
<<me>>Now, why don't you tell your assistant out there not to interrupt us.<</me>>
<<mom2>>I-I told you, you're not in charge here.<</mom2>>
<<me>>Oh? This is going to happen. We both know it. It's up to you if you want to risk your assistant walking in.<</me>>
The rage that was building in her face was beautiful, but did have me a bit worried. I was worried it might actually be enough to overcome Carnal Fog, so I reached up, and slapped her pussy with my belt, and her knees buckled, a long, low moan escaping her lips.
<<me>>Well?<</me>>
She didn't look back at me as she slowly got back into her bent over position. After a moment, I saw her hand, shaking, reach out for her phone, and press a button.
<<assw>>Yes <<nmom2>>?<</assw>>
Her breath was shaky, and again, I thought she might back out, so I gently rubbed the belt on her inner thigh. She shook slightly, but then continued.
<<mom2>>I-I'm going to... Hold all calls, I haven't... Had lunch with my...<</mom2>>
I heard her swallow, as the next word clearly didn't come easy. Mom didn't come for me either.
<<mom2>>Son in a while. Don't interrupt. For anything. Understand?<</mom2>>
<<assw>>Of course <<nmom2>>. I'll make sure you two aren't bothered.<</assw>>
<<nmom2>> hung up the call, and hung her head in shame. I chuckled.
<<me>>There's the obedient bitch I love spanking. Let's keep this ball rolling. Spread your legs.<</me>>
She didn't raise her head, or offer any sort of resistance. Slowly, she spread her legs. I reached down, and pressed on her pussy lightly through her panties, feeling how wet they were. She moaned lightly, and I could tell she was already close to cumming. That wouldn't do, as I pulled my finger back, eliciting a whimper.
<<me>>Oh no, you're not getting off that easily. I am going to make you cum. Maybe even more than once.<</me>>
That finally made her lift her head, and she looked back at me. I almost dropped the belt. The woman looking at me was not <<nmom2>>. The woman looking back at me looked up at me, vulnerable, her eyes filled with hope, and desire. I gripped the belt even tighter.
<<me>>But you're going to be cumming while I whip your ass raw.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D08.gif">\
I said, bringing the belt down, making a cracking sound as the leather hit her skin. Just like that, <<nmom2>>'s head shot back, and her legs began to shake and twitch, juices beginning to fall down her legs. She was already cumming from the first belt. I watched her body tense up throughout her orgasm, and once she was beginning to come down, I lifted the belt, and brought it back down. Already incredibly horny from her past orgasm, her lust began to climb again. Again, I whipped her ass, and her arms gave out. She laid her head directly against her desk, bending over even more. I was going to enjoy this.
<<linebreak>>
I fastened my belt back securely, and opened the door, looking back one last time. <<nmom2>> was sprawled over her desk, panting heavily. Even from where I stood, I could see the red marks from my belt on the top of her ass. I might have gone a bit overboard, but I still couldn't feel anything but satisfaction. Which was a strange feeling to have when my cock was as hard as it was. Still, I tucked it, and closed the door behind me. I walked over to <<nassw>>'s desk, and she flashed me a smile.
<<assw>>Hey! How was lunch with your mom?<</assw>>
I fought the urge to wince as she called <<nmom2>> that.
<<me>>It was great. I've been a real pain in the ass lately, so I came here to apologize.<</me>>
<<assw>>That's so sweet of you.<</assw>>
She bit her lip, and I leaned closer.
<<me>>Really? I thought you might think it's lame I'm so close to her<</me>>
<<assw>>Not me. I love a good mommy's boy.<</assw>>
<<me>>But I can be so bad too.<</me>>
I heard her moan lightly, and bend over, almost shoving her cleavage in my face.
<<assw>>How bad can you be?<</assw>>
<<me>>I would love to show you sometime.<</me>>
She swallowed deeply.
<<me>>Not today unfortunately.<</me>>
I said, standing up quickly.
<<cain>>You get some power, and you immedietely become a tease.<</cain>>
I ignored <<ncain>>'s comment. <<nassw>> looked dissapointed, but she knew I was interested.
<img class="rightimg" src="images/Characters/Town/Borderlands/Ass/03.png">\
<<assw>>Don't wait too long.<</assw>>
I winked at her, and began to walk away. I noticed her get up, and walk towards the office with a notepad.
<<me>>Oh, <<nmom2>> got a call from some big wig. She told me to tell you that she'll tell you when to come in.<</me>>
<<nassw>> didn't question my lie for a moment, nodding. She quickly used the chance to bend over slightly, giving me a good look at what I was missing.
What a minx.
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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I watched, feeling like a fucking king, as <<nmom2>> slowly got onto her knees.
<<me>>No, not yet. take off that dress.<</me>>
She looked up at me, confused at the pleasure she was feeling as she slowly peeled off her dress, revealing the lingerie she was wearing underneath.
<<me>>Now that's how a proper whore looks like when she sucks cock. Go ahead.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D10.png">\
She reached up tentatively, before stopping, as she saw my belt in my hands. She looked up at me, fear flashing over her features. I laughed at her.
<<me>>Don't worry, the belt is only for bad bitches. Are you going to be a bad bitch for me <<nmom2>>?<</me>>
<<mom2>>N-no...<</mom2>>
She shook her head.
<<me>>Good.<</me>>
I threw the belt on the bed, and <<nmom2>> relaxed lightly, before tensing back up as she looked back at my pants.
<<mom2>>I-I've never... Done this before...<</mom2>>
<<me>>Don't worry bitch. You're gonna be getting a lot of practice from now on.<</me>>
She nodded, looking down, hiding her shame.
<<me>>But for now, I don't need you to be good. Because you're not going to be sucking my cock.<</me>>
Hope flashed across <<nmom2>>'s face.
<<mom2>>You-<</mom2>>
<<me>>I'm going to be fucking your pretty face.<</me>>
I said, undoing my pants, and pulling my cock out in one swift movement. If there was any disappointment in her face, it was hard to tell from the sheer pleasure she received when I slapped my cock onto her face.
<<mom2>>OooOooOOOoooh god, what's wrong with me.<</mom2>>
<<me>>There's nothing wrong with you, bitch.<</me>>
I said, rubbing my dick over her face, letting her take a deep breath, my musk reaching deep inside her, pulling out another moan.
<<me>>You're acting like a dumb whore like you should be. Do you like the smell of my cock?<</me>>
That snapped <<nmom2>> out of her trance, her cheeks turning a deep red as she realized what she just did. I didn't let her recover, as I slapped her with my cock again.
<<me>>Now open up. I'm going to fuck your bitch face now.<</me>>
<img class="rightimg" src="images/Characters/House/Landladies/D11.png">\
Seemingly deciding this was the less embarrassing option, she nodded slightly, and closed her eyes, pausing, possibly giving a silent prayer. When nothing happened, she opened her mouth. I slowly lifted my cock, and pressed the head against her tongue. She gasped when I did, and she moaned again. Not wanting to see my reaction anymore, she leaned forward, taking my entire head into her mouth.
<<me>>Can't wait for me to fuck your face, huh?<</me>>
She didn't respond, too distracted by the very confusing pleasure she was getting from pleasing my cock. Not wanting to be left behind, I grapped her head, gripping it tightly, and began to saw my cock in and out of her mouth. I loved watching her lean forward as I pulled out, clearly not wanting to let go of my cock. Wanting to give her what she wanted, and honestly, hurt her a bit, I suddenly jammed my cock as deep as I could, causing her to gag loudly. Her eyes snapped open, and met mine.
<<me>>There you are. I can't have you forgetting what's happening. This isn't something that you should be enjoying.<</me>>
I began fucking her face harder.
<<me>>This is for me. You're dyke mouth is pleasing your new masters cock.<</me>>
Even as I pumped my cock deeper into her mouth, pushing close to her throat, I heard her moan as she heard my new title.
<<me>>The cock whose cum you're going to be swallowing soon.<</me>>
<img class="leftimg" src="images/Characters/House/Landladies/D12.webp">\
I said, getting closer and closer to cumming.
<<me>>How does that feel? Knowing you're going to be my cum dumpster.<</me>>
She moaned even louder at hearing that, her fingers moving like lightning into her lingerie.
<<me>>That you're nothing but a hole for me to fuck?<</me>>
I groaned out. I reached down, and lightly kicked her pussy through her panties, causing her to start cumming hard. Watching her twitch as I fucked her face pushed me over the edge, and I started blasting ropes of cum directly into her throat,
<<me>>Fuck yeah, swallow my cum you lesbian cock sucker.<</me>>
I grunted through my orgasm, her riding high on her own. After I was finished, I let her go, and roughly pushed her away, making her fall on the ground. She began coughing, but still enjoying her post orgasm bliss.<<if $mom2.marked is 0>>As I stood over her, watching her recover from her facefuck, I felt energy build up in my arm, and dissipate, as it entered into <<nmom2>>. She was now marked.<<set $mom2.marked to 1>><</if>>
<<me>>What do you say bitch?<</me>>
She swallowed, although I wasn't sure if it was because of the rough face and throat fucking, or because what she was about to say was difficult for her.
<<mom2>>T-thank you m... master.<</mom2>>
<<me>>For what?<</me>>
She bit her lip, half in anger, half in lust.
<<mom2>>For letting me... swallow your cum.<</mom2>>
I nodded.
<img class="leftimg" src="images/Characters/House/Landladies/D13.png">\
<<me>>Good girl. Now, get dressed. You're going on a date with your wife with a stomach full of cum.<</me>>
She nodded, her eyes on the floor as she slowly lifted herself. I looked at her fat ass, and slapped it, hard, leaving a red print. She looked back at me, once again in a mix of anger and lust, and I finally got my picture.
<<me>>Get used to it slut.<</me>>
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I see her stop, and slowly sit back in her chair. She clearly gives this a lot of thought, which tracks with everything about her. She gives everything her best, it makes sense that carries over to a command with Lust. After a few seconds, she speaks up.
<<sis1>>Well, to be honest, I have one specific thing...<</sis1>>
She says, smirking as she starts talking.
<<me>>Hit me.<</me>>
I reach down, and rub my cock through my pants.
<img class="leftimg" src="images/Characters/House/Roommate 1/03.png">\
<<sis1>>Well, a lot of my fantasies are different, but they all have one thing that's similar.<</sis1>>
She reaches down, and presses her finger into her shirt where her nipple is, causing her to moan lightly.
<<sis1>>I definitely have a more... Dominant streak.<</sis1>>
<<met>>Surprising exactly zero people.<</met>>
I think, not wanting to interrupt her as she carries on.
<<sis1>>So usually, I'm in charge of a guy, having fun. However...<</sis1>>
Her smile fades a bit, as she gives what she's talking about a lot of thought. I don't, clearly as I reach down and quietly unzip my pants.
<<sis1>>I don't know, I guess I would have to say I'm a bit bi-curious.<</sis1>>
She said, nodding as if that was the first time she had said this. I slowly pulled my cock out, the story being told by <<nsis1>> getting me fully hard.
<<me>>So you're starting to imagine being in charge of women?<</me>>
After I said that, I finally cracked her, as her cheeks started to flush. Clearly embarassed, she nodded lightly, pinching her nipple through her shirt. I saw her hand with the pen slowly dip down beneath her desk,
<<sis1>>W-well...<</sis1>>
<<me>>Yeah?<</me>>
<<sis1>>O-one woman, specifically.<</sis1>>
I tilted my head hearing this. Since she made it clear she wasn't going to continue, I asked her.
<<me>>Who?<</me>>
<<sis1>><<nmom2>>.<</sis1>>
She whispered, bringing a huge smile to my face. It looks like I wasn't the only one in the house that wanted to bring that bitch down a peg. <<if not $mom2.scene.includes(1)>>However, I had already taken a good first step in that direction. It would only be good manners of me if I helped her as well.<</if>>
<<me>>Really?! Well, why don't you tell me what you imagine.<</me>>
<img class="leftimg" src="images/Characters/House/Roommate 1/04.webp">\
Upon hearing my approval, <<nsis1>>'s smile grew a bit, and she closed her eyes, her hand with the pen moving faster below the desk.
<<sis1>>She's always so bossy. I always imagine her tied up, with a ring gag in her mouth.<</sis1>>
Her hand above the desk finally reached under her shirt, and she started pulling on her nipple directly.
<<sis1>>I love grabbing her by her hair, pulling her roughly into my pussy, and having her eat me out, while I call her... things.<</sis1>>
<<me>>What kind of names do you call her?<</me>>
I said, rubbing my cock faster, being careful not to distract her.
<<sis1>>I call her a little dyke whore. How she probably loves eating out her little girls pussy.<</sis1>>
She said, moaning out lightly as her hands started moving faster.
<<sis1>>Then I'll kick her off, and spit in her mouth, and she'll be so happy to swallow it, mixed with my other juices.<</sis1>>
She moans out again, and I can feel myself getting closer as she keeps going.
<<sis1>>Then I'll bend her over, and spank her fat fucking ass with a belt, until she's nothing but a moaning mess.<</sis1>>
She's nodding and moaning, and I can tell she's getting closer to orgasm as well.
<<sis1>>And once she can barely stand it, I'll start fucking her hard with my strap on. I'll pull on her hair, and slap her red ass, until-<</sis1>>
She stopped talking and she started shaking as her orgasm hit her hard. I was feeling close myself, so I walked over to her desk, watching as she came. I pointed my cock at her coffee cup, and started blasting my cum into it, filling it up. Once I finished, I put my cock back in my pants, just in time for her to open her eyes, and she looked at me. Her cheeks flushed lightly, before her professional face came up, She cleared her throat, and sat up straight, her pen noticibly shinier than it was before.
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<<sis1>>Ahem. Anyway, is that all?<</sis1>>
She said, focusing back on her paper work.
<<me>>Yeah. That's more than enough, thanks.<</me>>
She nodded at me, and waved her hand, gesturing to the door. As I walk away<<if $player.greed gte 1>>, I can feel energy building up in my arm. It's a familiar feeling, and I let it build up, before it disappears as quickly as it appeared. I could feel <<nsis1>>, and could tell she was marked. Finishing that, I looked back<<set $sis1.marked to 1>><</if>>, I watched her pickup her coffee cup, and take a large swig. She put it down, and looked at it for a moment, before shrugging, and taking another sip. I opened her door, and started thinking about the possibilities.
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<<sis1>>Ok. Tell me everything.<</sis1>>
She said, Lust clearly taking a hold of her body. She slowly opened her legs, giving me access. I walked over to her bed, and kissed her neck lightly.
<<me>>Ok. You know how much of a bitch she is to me.<</me>>
I reach down, and place my hand on her thigh, causing her to moan lightly.
<<me>>Well, when she stopped me in the front closet, I had enough. So I told her if she was going to be a bitch, she was going to be my bitch.<</me>>
<<nsis1>> nodded lightly, her eyes closed, imagining everything I told her. She might have had some doubt before, but now she was fully in.
<<me>>She didn't like that at all. So when I grabbed her fat tits, and pulled on them roughly, she almost came right then and there.<</me>>
I reached up, and cupped <<nsis1>>'s breast through her shirt, causing her to stifle a moan. I started kneading it, getting rougher as I kept going.
<<me>>Then I pulled her dress down. I wanted direct access to her tits.<</me>>
I reached down, and slowly pushed her shirt up, then her bra, until I had pulled both off, and she was sitting topless in front of me.
<img class="leftimg" src="images/Characters/House/Roommate 1/09.png">\
<<sis1>>Then what?<</sis1>>
<<me>>Then I grabbed her nipple, and started playing with it.<</me>>
I started pulling and kneading her nipples, causing <<nsis1>> to moan louder.
<<me>>That's right. She started moaning like a bitch in heat. She only got wilder when I grabbed her hair like her leash.<</me>>
I reached up, and took a handful of <<nsis1>>'s hair, and pulled it lightly, causing her to gasp and smile.
<<sis1>>She was probably so wet for you.<</sis1>>
<<me>>I had to check. So I bent her over my knee, and felt her pussy through her panties.<</me>>
I reached down, and lightly pressed on <<nsis1>>'s panties, feeling a familiar warmth.
<<sis1>>You fingered her?<</sis1>>
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She said, squirming. I saw her move her hips forward, wanting more of my fingers on her.
<<me>>No, she needed to understand our new relationship. So I spanked her ass.<</me>>
She moaned at hearing this, and I leaned forward, licking her neck.
<<me>>That made her squirt like the little whore she is.<</me>>
<<sis1>>God, yes!<</sis1>>
She moaned out, pressing her pussy into my fingers more. I pulled back, still rubbing, but lighter. She opened here eyes, and looked at me with hunger.
<<sis1>>Don't you want to make me cum like her?<</sis1>>
I smiled, and leaned forward, kissing <<nsis1>> deeply. She was surprised, but quickly reciprocated, her tongue darting forward to meet mine. I made out with <<nsis1>> for a minute, before I pulled back.
<<me>>Of course I want to make you cum. But don't you want to hear the rest of the story?<</me>>
Her eyes widened a bit.
<<sis1>>There's more?<</sis1>>
I nodded, then she smiled, leaning back and closing her eyes again. I pressed my fingers forward again.
<<me>>Then I visited her at work. She brought me to her office quickly. She thought she was doing it because she didn't want to have to act like a proper mother in front of her coworkers. But really, she wanted to be in a private room again. She knew I was going to hurt her, and she wanted that.<</me>>
<<sis1>>Yeesss, she deserves it. She's nothing but a bitch.<</sis1>>
<<me>>She can be our bitch. Doesn't that sound nice?<</me>>
<<nsis1>> nodded, and leaned over to me, initiating a kiss. I pushed her panties to the side, and pressed a finger in, causing her to moan into my mouth.
<<sis1>>Then what?<</sis1>>
<<me>>Well, I told her I was there to train my new bitch. And what better way of training, than with a belt.<</me>>
<<sis1>>Oh god, yes!<</sis1>>
<<me>>I spent an hour whipping her ass. I was so tired after, but my bitch was well trained. Do you think you could do that?<</me>>
<<sis1>>I will. I promise. Just teach me how.<</sis1>>
<<me>>Good girl.<</me>>
<<if hasVisited("Mom2: 3-1")>>I felt <<nsis1>> was so close to finishing, so I figured I would tell her one last story.
<<me>>Then, I found her, all alone when getting ready for a date with <<nmom1>>.<</me>>
<<sis1>>She always dresses like such a slut.<</sis1>>
<<nsis1>> said, and I was happy to see her get so into it.
<<me>>Well this time, I decided she should go on a date with her wife with her dyke stomach filled with my cum.<</me>>
She gasped, and I felt her hand slowly drift up, softly grabbing my cock through my pants.
<<me>>But I'm a good master. So I made sure to train her. I opened her mouth, and fucked her pretty whore mouth.<</me>>
<<sis1>>She tasted cock for the first time?<</sis1>>
<<me>>And my cum. Although, I don't know how much she tasted, since I blew my load direclty into her stomach.<</me>>
<</if>>That was enough to push her over the edge, as she began twitching, her pussy getting tighter around my fingers.
<<sis1>>Gggyyeeaaasssss!!<</sis1>>
She moaned out, loudly. I was thankful no one else was home, else they would have heard it clearly. I continued fingering her, letting her ride out her orgasm. Once she was done, I pulled out my phone, and took a quick picture. She looked at me, dreamily, and leaned forward again, making out with me.<<if $sis1.marked is 0>> As I felt her tongue meet mine, I felt energy build up in my hand, and once enough had formed, it entered into <<nsis1>>. She was now marked.<<set $sis1.marked to 1>><</if>> This time she pulled back.
<<sis1>>I want it. I want to make her my bitch.<</sis1>>
I smiled at her.
<<me>>I'll make it happen. For you.<</me>>
She smiled, bashfully, and pulled back.
<<sis1>>Thank you.<</sis1>>
<img class="leftimg" src="images/Characters/House/Roommate 1/11.png">\
I nodded, and stood up, putting my fingers into my mouth, tasting her juices.
<<me>>So sweet<</me>>
Her cheeks flushed again, and she stood up, pushing me out of her room. She closed the door behind her
<<sis1>>Enjoy the picture.<</sis1>>
I heard whispered through the door. I smiled, and walked away.
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I watch as Lust takes over her face, and her cheeks begin to flush. She looks down, acting shy, and I lightly grab her chin, making her look up to me.
<<me>>Cmon <<nsis3>>, it's a simple question.<</me>>
She smiles at me, biting her lip.
<<sis3>>I know, but still, it's embarassing.<</sis3>>
I let her go, and she spins around, looking at herself in the mirror. For a moment, I think that maybe Lust didn't work, but then I hear a light moan come from <<nsis3>>.
<<sis3>>Well, the main thing I like is...<</sis3>>
She pauses, and I see her arm reach down, between her legs.
<<sis3>>You have to promise you won't make fun of me!<</sis3>>
She calls out, moaning lightly in between pauses.
<<me>>I would never.<</me>>
I say, reaching down, rubbing my cock through my pants.
<<sis3>>Well. This is just something that's in my head. Obviously I don't really want this, but...<</sis3>>
She trails off, moaning a bit louder.
<img class="leftimg" src="images/Characters/House/Roommate 3/05.webp">\
<<sis3>>I like watching those videos where the girl is... you know...<</sis3>>
I position myself behind her, and pull my cock out. Because of how we're standing, she can't see me pulling it out, and I slowly begin jerking myself off. She trails off, but doesn't say anything, so I push a bit.
<<me>>Like I said <<nsis3>>, you can tell me.<</me>>
She moaned again.
<<sis3>>Well, I like it when the girl, she doesn't really... Have a choice, you know?<</sis3>>
I hear her gasp lightly as she says that, and her arm is moving faster, as both of us masturbate a few feet from each other.
<<me>>Really? Our sweet princess has a rape fetish?<</me>>
I ask, feeling my cock get as hard as can be. She nods lightly, still looking at herself in the mirror.
<<sis3>>Y-yeah...<</sis3>>
She whimpers out.
<<me>>That's nothing to be embarassed about <<nsis3>>. It's actually a fairly common fetish for women.<</me>>
<<sis3>>Really?<</sis3>>
<<me>>Yeah, really. One of the most common ones actually.<</me>>
She smiles lightly upon hearing that, and her hand starts moving faster. I can see her other hand reach up, and she starts playing with her nipple through her shirt.
<<sis3>>I didn't know that...<</sis3>>
<<me>>So do you ever imagine yourself in that situation?<</me>>
I ask, feeling myself getting closer to cumming.
<<sis3>>I... Sometimes...<</sis3>>
<<me>>Who is the guy raping you?<</me>>
I say, grunting it out. I see <<nsis3>> close her eyers, and lean her head back slightly, as she fingers herself.
<<sis3>>I-I don't know. It's just random people. No one in particular.<</sis3>>
I stand up quietly, and move closer to <<nsis3>>.
<<me>>Do you ever imagine me?<</me>>
I see her biting her lip, and her face gets even redder.
<<sis3>>N-no, I... havent..<</sis3>>
She said, sounding defensive.
<<me>>Really? You never pictured me pushing you down? Bending you over?<</me>>
She moaned hearing me say that.
<<me>>Covering your mouth so you can't call for help, and pushing my fat cock inside your tight pussy?<</me>>
I can see her hands move even faster, and she starts grunting. She's clearly close to cumming, and so am I, as I stand behind her, watching her hand moving in her pants, and her other hand playing with her breasts.
<<me>>Taking you however I want. Fucking you like the dirty slut you are.<</me>>
She nods lightly at this, I can see her body tense up.
<<me>>And filling your tiny womb with my seed, and knocking you up?<</me>>
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That pushed her over the edge, and her body began to twitch, as a small wet patch appeared in her pants. Watching <<nsis3>> orgasm pushed me over the edge, and I start shooting ropes onto the back of her head, covering her hair with my cum. After finishing, I watch as <<nsis3>> is still recovering. I reach down, and grab some of her hair, and wrapping it around my deflating cock, cleaning any leftover cum. I push my cock back into my pants.
<<me>>I'm glad you shared that with me <<nsis3>>.<</me>>
I say, looking down at her. She opens her eyes, and smiles groggily, before snapping to attention. She quickly pulls her hands out of her pants and shirt, her cheeks getting even redder.
<<sis3>>I- I don't... You...<</sis3>>
I lean down, and give her a kiss on the cheek, eliciting another light moan from her.
<<me>>I think about you all the time as well.<</me>>
She looks surprised as I say this, but I see a small smile form on her face<<if $player.prog gte 2>>. As she looks up at me, I can feel energy building up in my arm. It's a familiar feeling, and I let it build up, before it disappears as quickly as it appeared. I could feel <<nsis3>>, and could tell she was marked. I chuckled<<set $sis3.marked to 1>><</if>>, as I walk out of the room.
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<<nsis3>> bit her lip, her earlier nervousness slowly being replaced with lust. She slowly nodded, looking up to me meekly.
<<me>>Or did you mean about how you sometimes picture me doing it?<</me>>
<<sis3>>I-I didn't say that...<</sis3>>
She said, not pushing back too much.
<<me>>Oh, but you certainly liked the picture I was painting.<</me>>
I took a step towards her, and she took one backwards, her ass pressing against the sink, causing her to gasp. She bit her lip again, looking up to me with desire painted across her face. I smiled warmly down at her, then quickly backed off.
<img class="leftimg" src="images/Characters/House/Roommate 3/08.png">\
<<me>>Of course not. I wouldn't tell anyone your secrets <<nsis3>>.<</me>>
She fluttered her eyes, surprised at my sudden backing up, She had clearly built up an idea of what was going to happen. She was partly right. But I was going to be in charge. I reached down to her waist, and turned her around, facing the mirror again. I leaned into her ear, and whispered.
<<me>>You were doing your make up, right? So why do you look so slutty right now?<</me>>
She opened her mouth to say something, but as we both looked her up and down, she couldn't deny it. She was completely red, her eyes filled with lust. Her posture was pushing her tiny tits out as much as possible, the red reaching down under her shirt, and her chest moving up and down quickly. I reached up, and grabbed her hair, wrapping it around my hand, until it was tight.
<<me>>Well? Keep going.<</me>>
She looked up at me through the mirror, desire in her eyes, begging me to keep going. With my other hand, I reached down, and grabbed her ass roughly, causing her to moan. I let go, and lifted my hand, dropping it down on her ass, spanking her, eliciting a yelp from her mouth.
<<me>>Are you going to make me repeat myself?<</me>>
She licked her lips, and slowly nodded. She reached down, and picked up one of her many make up brushes, and slowly brought it up to her face. I tightened my fist, pulling on her hair lightly, causing her to moan again.
<<me>>Good girl.<</me>>
<<nsis3>> continued doing her makeup, although at a much slower pace, as I held onto her hair tight like a leash. With my other hand, I reached down, and started manhandling her ass. She started breathing harder.
<<me>>Does the slut like how she's being treated?<</me>>
Before she could respond, I reached into her shorts, and pressed my fingers onto her pussy lips, only her panties between us. <<nsis3>> moaned out again, and slowly shook her head.
<<me>>Oh. Well then maybe I should stop. After all, <<if $FetInc is 1>>I wouldn't want to do anything to my dear sister.<<else>>I wouldn't want to go to far with you.<</if>> In fact, why don't you look at me, and tell me to stop this?<</me>>
She looked up at me, swallowing deeply, before licking her lips again. Without breaking eye contact, she pulled lightly against my hand holding onto her hair, and she shuddered, closing her eyes in pleasure.
<<me>>Ugh, disgusting.<</me>>
I growled down at her.
<<me>>Are you enjoying this?<</me>>
<img class="rightimg" src="images/Characters/House/Roommate 3/09.webp">\
I pulled her shorts and panties down to her ankles in one motion, and pushed my finger inside her.
<<me>>Only dirty sluts like getting used like this.<</me>>
I began fingering her, her pussy getting wetter as I did. She didn't say anything, just continued pulling away from my hand, letting my pull her hair as I fingered her.
<<me>>If you're not careful, I might get the wrong idea here <<nsis3>>.<</me>>
I pushed another finger inside her, and her insides responded by getting tighter. Her moans got louder as I kept fingering her.
<<me>>I might feel like you're teasing me. I might come into your room one night.<</me>>
Her insides got very tight as she heard me, and she finally opened her eyes, a moan coming deep from her throat.
<<me>>I might cover your mouth, make sure you can't scream. Or press on your throat, and you might have trouble breathing even.<</me>>
I could feel <<nsis3>>'s body begin to weaken, as her orgasm was rapidly approaching.
<<me>>I might push my cock into your tight pussy, and use you like the dirty whore you look like right now.<</me>>
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I felt her body give out, as she began moaning louder, her orgasm hitting her hard. I could feel my hand getting flooded with pussy juices. I kept fingering her through her orgasm, enjoying her staring up at me with her mouth wide open, all while cumming. When she finally finished, I looked down at her, and spit in her open mouth.
<<me>>You look disgusting right now <<nsis3>>. Finish your makeup.<</me>>
I said, letting go if her hair, causing her to grab the sink, her legs threatening to give out under her. I pulled my hand out of her shorts, and as I did, I heard <<nsis3>> gulp loudly. I walked around her, and quickly washed my hands, her face right beside my hands in the sink. I reached down, and gave her head a light kiss.
<<me>>Don't worry <<nsis3>>, your secret is safe with me.<</me>>
I walked away, enjoying the shuddering mess that was left of <<nsis3>>. Still, she slowly recovered, and I pulled out my phone. She noticed, and turned towards me, showing me her pussy, and I took a picture.
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Even as I pushed her head into the bed, I could hear her moan out, enjoying the sensation of my fingers lightly tracing up her lips. I pushed forward a bit, and began fingering her. It only a few seconds of my fingers inside her before she raised her hands, putting them behind her back. I smiled, and let go of her head, grabbing both of her wrists with one hand. I reached down, and undid my belt, wrapping it around her wrists, until they were securely locked behind her back.
<<me>>That's a good slut. When someone rapes you, you should make it as easy for them as possible.<</me>>
I spanked her ass, leaving a nice red handprint.
<<me>>Thank me.<</me>>
She looked up at me, her eyes filled with Lust even as they were getting misty.
<<sis3>>Thank you mister.<</sis3>>
I laughed at her.
<<me>>Dumb slut.<</me>>
I began undoing my pants, and pulled them down, releasing my hard cock. She lifted her head, trying to get a look at what was about to happen. I rested my cock between her ass cheeks.
<<sis3>>I...<</sis3>>
She spoke up, before her words got caught in her throat. I grabbed her hair, and forcefully pulled on it, making her arch her back.
<<me>>Speak up.<</me>>
She swallowed, her lips curling slightly up as I gripped her hair like a leash.
<<sis3>>I've never... done this.<</sis3>>
<<me>>You're a virgin?<</me>>
I asked her, and she nodded, looking up at me, trying to look as innocent as possible.
<<me>>Well then you're lucky, aren't you? A rape slut getting raped for her first time.<</me>>
I let her hair go, letting her fall into my bed, her arms tied behind her back not letting her soften the impact. I grabbed my cock, and lowered it, rubbing her pussy lips with it, getting it covered in her juices.
<<me>>Are you ready? I'm about to ruin you forever.<</me>>
She swallowed, and looked back at me. She didn't answer, instead just bit her lip. That was all the response I needed, as I pushed my dick inside her, her tightness pushing back against me.
<<sis3>>Aaahhh...<</sis3>>
She grunted as she felt my cock invade her. I pulled back slightly, then pushed myself even deeper inside her. Her moans as I started fucking her slowly were getting louder and louder, so I pushed her head back into my bed.
<<me>>You stupid slut. You should be trying to make this pleasurable for your rapist, Not just get off on his cock.<</me>>
She couldn't respond, except I felt her hips start to push back into mine. I sighed, and looked around. I found what I was looking for, her phone. I turned it on, and found a password. Sighing, I grabbed her hair again, pulling her up.
<<sis3>>UUuhuhuuuuhhh.<</sis3>>
She moaned out loudly, and I let go of her hair, reaching for her throat instead, trying to quiet her down.
<<me>>You dirty whore. If you keep moaning this loud, someone will find us. And then everyone will know that you're a used up rape slut.<</me>>
Clearly my words weren't quieting her down. Which was fine, as my pressure on her throat was doing the trick. Still, as she was lost in her own pleasure, I reached up, and put the phone in front of her face, and unlocked it. I saw as she slowly opened her eyes, and pulled against the belt when she saw what I was doing.
<<sis3>>What are you doing?!<</sis3>>
She said, between my hand on her throat and her moans.
<<me>>Shut the fuck up. I'm looking for something better.<</me>>
I opened her gallery, and quickly looked through, finding what I was looking for. Pictures of <<nsub1>>. She watched as I pulled them up, then I pushed her down, fucking her harder.
<<me>>Like I said, you're nothing but a fleshlight for me to rape now. So I'm going to use your pussy to masturbate, as I look at pictures of <<nsub1>>.<</me>>
She couldn't say much, considering I wasn't letting her. But from the way her pussy tightened up when I finished, she didn't dislike the idea.
<<me>>God, <<nsub1>> would be a good fuck, don't you think?<</me>>
I said, fucking her harder, getting closer to my orgasm, as I felt the walls of her pussy start to twitch. From the bed, I heard her moan even louder, as she rode her own climax.
<<me>>Do you think she would like it if I was fucking her like this?<</me>>
I grunted, feeling my orgasm about to hit me.
<<me>>Maybe next time she spends the night, we can all have fun. And if she doesn't want to, maybe you can help me with her. She doesn't need to consent, after all. You'll do that for me, won't you?<</me>>
I saw her nodding into the bed, as another orgasm hit her. That pushed me over the edge, and I pulled out, shooting rope after rope all over her ass and back. I held her down as I covered her with my cum, and she twitched below me. After a couple of minutes, she sighed, finishing her high, as I undid the belt on her back.
<<me>>What do you say slut?<</me>>
She looked up at me, and gave me a goofy smile.
<<sis3>>I hope you enjoyed raping me, mister.<</sis3>>
I smiled at her, leaning down to her face. I gave her a quick kiss on the lips, before pulling her hair.
<<me>>I did enjoy raping you. Now get going.<</me>>
She bit her lip, smiling, and nodded. She carefully pulled her pants on, letting my cum soak into her panties as she did, then flashed me a smile, as she walked out of the room awkwardly, her legs still shaking a bit.
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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I could feel myself sinking into myself from embarassment. I mean, come on, did I seriously think that <<ncain>> was anything more than a brain tumor manifesting? But as I watched <<ncomb>>, I started to think maybe I was fine.
<<comb>>Y-yeah, it kind of is.<</comb>>
I could see <<ncomb>> get flushed, as her chest started raising up and down a bit faster. I looked at her face, and for a brief moment, our eyes met. She quickly looked down, giggling lightly, sounding more akin to a school girl with a crush, as opposed to the intelligent woman I knew her as.
<<cain>>Ok, a bit more pathetic than I expected, but it still works.<</cain>>
I could hear <<ncain>> saying, as <<ncomb>> twiddled the pen in her hand.
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/04.png">\
<<comb>>Do you think...<</comb>>
<<ncomb>> started to say, before she looked down again. She gripped her pen tightly, looking as if she were steeling herself up. Suddenly, she stood up, grabbing her shirt, and bringing it over her chest, baring them.
<<comb>>I think this should help cool me down.<</comb>>
She said, sensually biting the bottom of her shirt, as I stared directly at my bosses perfect tits. I could feel the blood rush down to my cock.
<<comb>>Well don't just stare. Do you like them?<</comb>>
Her question brought me back to reality, and I looked back up to her face. She looked like she wanted to jump my bones in that very moment.
<<me>>Y-yeah. They're amazing.<</me>>
I said, stumbling over my words for a moment. I had never seen that look on <<ncomb>>'s face before, but I couldn't look away. She looked so incredibly hot.
<<comb>>I'm glad.<</comb>>
Suddenly, I got an idea, and pulled my phone from my pocket, pointing it at her. She looked surprised for a second, before raising her chest a bit. I took the picture, staring at it for a second. I then looked back at her. But before I could say anything, something changed.
And as if a shooting star, the look disappeared as quickly as it arrived. Suddenly, <<ncomb>> looked sober. She realized she was still holding her shirt up, and quickly brought it down, covering her pink nipples. She looked a bit embarrassed, and cleared her throat.
<<comb>>Actually, I feel better now. You should get back to work, we open soon.<</comb>>
I looked down at my hand, seeing the mark, and looked back at her. I wanted more.
<<Button 'Get naked for me' 'Replay3' '.lustbut' '$f to 1'>>\
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<img class="rightimg" src="images/Characters/Town/Comic Store/Owner/05.png">\
<<comb>>Come in.<</comb>>
I entered the room I had been in many times before, but it felt very different now. It didn't help the fact that when my eyes met with <<ncomb>>'s, she looked away, her cheeks flushing. Our last meeting was definitely on her mind.<<if $comb.decision is "greed">> Unfortunately, I had more serious ideas in mind.<</if>>
<<me>>Hey <<ncomb>>.<</me>>
<<comb>>Welcome back, <<nme>>.<</comb>>
She said, smiling through any awkwardness she might be feeling.
<<me>>Thanks. Good to be back.<</me>>
<<comb>>Although I wish you had just called.<</comb>>
She said, clearing her throat.
<<comb>>Barry is scheduled to handle the till for now. I figured you might be out for longer.<</comb>>
<<me>>That's fine. I didn't come to work. I came to see you.<</me>>
Her cheeks flushed, and suddenly the powerful woman that was running this business with will and guile, turned into a crushing school girl. I don't know what my future holds, but I suspected that I would never get tired of that reaction. <<if $comb.decision is "lust">><<set $player.lust +=1>>
<<comb>>What can I help you with?<</comb>>
I walked towards the desk, moving around it, leaning on it as I took my place beside <<ncomb>>. She tried to play it coy, focusing on her work, but I saw her bite her lip as I sat back.
<<me>>I always thought you worked too hard, <<ncomb>>. I want to help you with that.<</me>>
I said, and felt the energy building up in my arm, and I felt it release just as quickly. I could see her gasp in pleasure as Lust hit her. She shook her head, and tried to look back at her work, but she looked up at me for a moment, and her eyes glued to mine.
<<comb>>I just have a lot of work to do.<</comb>>
She whispered, not really trying to form any sort of resistance. I leaned forward, until my lips were right in front of hers. She closed her eyes, expecting me to kiss her.
<<me>>That's ok. You keep working.<</me>>
Her eyes shot open, confused by the conflict between my actions and words. I stood up, and walked behind her chair, and grabbed her shoulders. Just feeling my hands on her made her moan out loud. I started massaging, lightly, causing her to lean back into my hands.
<<me>>Come on <<ncomb>>. You have work to do.<</me>>
She opened her eyes, her goofy smile, prompted by Lust and my hands, straightened out. She nodded, and leaned forward, picking up her pen, and trying her hardest to do her work. I leaned down, pressing my hands lower down on her back. I worked the area for a bit, before I reached up, and pulled her dress down. Her breath became shallow. Before she could say anything, I leaned down and caressed her cheek from behind with one hand, and whispered close to her ear, getting as intimate as I could.
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/06.png">\
<<me>>Why did you stop? This is just an innocent massage, no?<</me>>
<<ncomb>> grunted lightly, her words getting caught in her throat. I let go of her hand, and reached down over her, getting a good handful of her breasts through her bra. Her words fully escaped, as a long, deep moan came out. As I manhandled her tits, I pulled my cock out of my pants, and began rubbing my cock.
<<comb>>Y-yeah, just a massage.<</comb>>
She managed to stutter out. I reached inside her bra, and finding her nipple, began pulling on it.
<img class="rightimg" src="images/Characters/Town/Comic Store/Owner/07.webp">\
<<me>>Of course it is. You would be a bit of a slut if you enjoyed this.<</me>>
<<comb>>Such a slut. Yyyeesss.<</comb>>
She moaned out, as I could feel her body twitch at my words. Over her shoulders, I could see her rubbing her legs together.
<<me>>Do you know what I do to sluts?<</me>>
<<comb>>W-what?<</comb>>
I pinched her nipple, causing her to grunt in pleasure again, her body pressing against the chair she was in. She leaned her head back, and opened her eyes. We were looking right into each others eyes, as I brought her to an orgasm with just her nipples.
<<me>>I cum on them.<</me>>
She leaned back a bit more, and saw my hand moving up and down my shaft. She stared at it, as I pumped myself, getting closer and closer.
<<comb>>You should. Sluts des- deserve to be covered in cum.<</comb>>
I could feel myself getting closer as I could feel her warm breath on my cock.
<<me>>Well good sluts deserve to cum as well, don't you think?<</me>>
She looked me dead in the eyes, more serious than ever before.
<<comb>>We do. We deserve to cum.<</comb>>
<img class="leftimg" src="images/Characters/Town/Comic Store/Owner/08.webp">\
She said, her words sounding like she was begging for it. I complied, and began playing with her nipples even more, getting rougher. It only took a few moments before she begand gasping, her body stiffening, her orgasm hitting her hard. I reached up, and pressed my cock on her cheek, and began shooting my load over her face. As we both rode our orgasms, <<ncomb>> kept whimpering.
<<comb>>Yesss, yes,yes,yeeesssss...<</comb>>
Once we were both finished, I grabbed her hair, and cleaned my cock with it. I pulled my pants as <<ncomb>> was laying there, a smile on her face. I reached up, and pet her head.
<<me>>You were an excellent slut for me.<</me>>
She cracked her eyes, grinning widely. I stood up, and walked towards the door. As I did, I felt an energy build up in my arm, and suddenly released, giving me perfect vision of <<ncomb>>. She was now marked.
<<me>>I'll call you <<ncomb>>.<</me>>
<<comb>>Please do.<</comb>>
I heard her respond, as I opened the door, and left her office.<<elseif $comb.decision is "greed">><<set $player.greed +=1>>
Unfortunately, I didn't come here to have fun. Well, I didn't exactly have a plan, but now I do. And if there was anything I knew, it's that it's better to focus on your goals. Living with <<nmom2>> for so long wasn't entirely wasted. I felt energy building up in my arm, and I felt it release just as quickly. Suddenly, the blushing schoolgirl was gone, as <<ncomb>>s eyes focused. She looked confused, but then raised her brow, her business acumen taking over.
<<comb>>What can I help you with?<</comb>>
<<me>>I wanted to talk about something for your business.<</me>>
<<comb>>Oh?<</comb>>
<<me>>I think you're doing a great job, but there's wasted potential.<</me>>
She tilted her head, listening to me intently. It was kind of strange watching her. Gone was any of the flirty, nice woman that she usually was. In front of me was someone that was entirely focused on Greed.
<<comb>>Go on.<</comb>>
<<me>>It's a business idea that I've pitched you before. Not just me, Barry as well.<</me>>
She looked to the side, and I realization in her face as she remembered what I was referring to.
<<comb>>You wanted cosplayers, right?<</comb>>
I nodded.
<<me>>Our clientele is entirely men. Getting some girls in here, wearing cosplay, well... You know that would be effective.<</me>>
She leaned back, giving the idea some serious thought. Last time, she shot it down without a moments thought, so we're clearly making progress.
<<comb>>I'm not sure I feel like putting anything like that on.<</comb>>
<<me>>I didn't necessarily mean you, we could hire some girls as models.<</me>>
<<comb>>If you want to hire other girls, I definitely see the benefits, but it is a whole new aspect of business to manage.<</comb>>
<<me>>What do you mean?<</me>>
<<comb>>We have to find girls who are willing to wear cosplay, we would have to buy said cosplay, manage their schedules, and they would have to be willing to flirt with the guys.<</comb>>
I was momentarily surprised as she described more problems than I had thought. Momentarily, only because I knew she was a good business woman. It's not surprising she thought through it more than me. Let's try something else.
<<me>>Well, I was going to say, I would be willing to handle any responsabilities regarding this new avenue.<</me>>
That made her raise her brow, and a small smile appeared. I wasn't entirely sure if I should have been offended or not.
<<comb>>Looking for a promotion, <<nme>>?<</comb>>
<<me>>I was just thinking about the store. If you're offering a promotion, I wouldn't refuse one.<</me>>
She smiled brighter at that.
<<comb>>Tell you what. I'll make you a deal. You like this idea? I want you to set it up. Everything, including problems I haven't even thought of yet.<</comb>>
<<me>>I can do that.<</me>>
<<comb>>If it goes well, and we make money, then I'll give you a promotion, and a cut of the money we make as a direct result of the girls.<</comb>>
<<me>>Great!<</me>>
<<comb>>Don't get too excited yet. The reason I said no last time wasn't because I was opposed to using sex appeal to get more customers. We both know that isn't true. It's because I knew it wasn't going to be easy, and I had too much on my plate. So make sure you do this well, ok?<</comb>>
I nodded.
<<me>>I won't dissappoint.<</me>>
<<comb>>Good. I'll text you the numbers later. Good luck, and happy hunting.<</comb>>
I nodded, and got up, as <<ncomb>> went back to whatever paperwork she was doing. Before I could leave, I heard her call out.
<<comb>>By the way, I'm not entirely opposed to wearing any fun cosplay. I would just... prefer it to be private,<</comb>>
She flashed me a naughty smile, but before I could respond, she spoke up again.
<<comb>>But that's all for today. Goodbye, <<nme>><</comb>>
I nodded, and flashed her a smile. She went back to focus on her work, a grin on her face. As I watched her, I felt an energy build up in my arm, and then release. She was now marked.<</if>>
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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\<<me>>Why don't you come over here?<</me>>
I said, patting my lap, like I were calling a dog. I watched as <<nbankw>> looked at my lap. The emotions going through her face, as she realized what I was really asking of her. Still, as I watched her peel her top back, only if to cool down a bit, it let me get a nice look at her cleavage.
<<me>>Cmon <<nbankw>>. You know you want to. Be a good girl, and come here.<</me>>
As I said these things, <<nbankw>> nodded lightly, as if agreeing to what I was saying. She wanted to be a good girl for me. She slowly stood up, walking around the desk, and pausing slightly as she stared at my lap. After a moment, she turned around, letting me get a good look at her fat ass, constrained by the tight skirt. She slowly sunk down, and as I felt her warm ass connect with my lap, she took a shallow breath, before resting back. Without thinking, she wrapped her arm around my head, and looked deeply into my eyes.
<<bankw>>So, $player.name, what can I do for you?<</bankw>>
I reached up, and ran my hands on her legs, causing her to bite her lip again.
<<me>>Mmm, you're doing exactly what I want you to do right now. Being a good girl for me.<</me>>
As my hands ran up, I finally reached her ass, giving it a quick squeeze.
<<bankw>>I don't think you should be doing that. I'm a married woman.<</bankw>>
She said, sounding more playful than mad.
<<me>>A married woman, and yet here you are, sitting on another mans lap. What do you have to say for yourself?<</me>>
I squeezed her ass, causing her to moan slightly, as the blood was quickly rushing to my cock.
<<bankw>>I'm being a naughty girl, aren't I?<</bankw>>
<<me>>You are. You're being such a bad wife. But...<</me>>
I raise my hand, and slap her ass.
<<me>>I like my bitches naughty.<</me>>
She giggled at hearing me call her one of my bitches.
<<bankw>>I don't even know why I'm doing this, you're just...<</bankw>>
She trailed off, as she ran her fingers down my chest.
<<me>>I know why you're doing this.<</me>>
I started moving my hips, lightly pumping up into her. She could definitely feel my cock through my pants as I did.
<<me>>$bankm.name just doesn't please you, does he?<</me>>
She shook her head.
<<bankw>>No, $bankm.name is a good man.<</bankw>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/05.png">\
\<<me>>I'm sure he is. But you don't feel this way with him, do you?<</me>>
As I say that, I take my hand that was resting on her ass, and bring it up to her tits, and start gently massaging them. As I do, I start working her buttons, until I can see her black bra underneath.
<<bankw>>Noooo...<</bankw>>
She moans out, not stopping me at all, as I grope her large breasts.
<<me>>But he's a good man, right?<</me>>
<<bankw>>Y-yes, he is.<</bankw>>
<<me>>And he wants the best for you, doesn't he?<</me>>
<<bankw>>Mmmhhhmmm.<</bankw>>
She moans out, as she starts moving her hips to match mine. Her breath is slowly speeding up, and as I start massaging her tit a bit harder, I can tell she's getting close to cumming.
<<me>>So if he's such a good man, and he wants the best for you, he should want me to do this to you, right?<</me>>
<<bankw>>Yesss, he would, he's so good!<</bankw>>
She yelled out, barely paying attention to me, focusing entirely on getting herself to completion, with my help.
<<me>>That's why I'm here <<nbankw>>. I'm here because $bankm.name and I want you to be a good little bitch for me, and cum.<</me>>
As I say this, I feel <<nbankw>> start convulsing on top of me, moaning out loudly.
<<me>>That's a good girl. Cum for me.<</me>>
As I watched her twitch on my lap, I continued massaging her breasts, until finally she came down from her high. After a minute, she finally caught her breath, and looked into my eyes with pure lust. \
<img class="leftimg" src="images/Characters/Town/Bank/Wife/05.png">\
\I slapped her ass, playfully, and tilted my head, indicating that it was time for her to get off. She nodded, biting her lip as she attempted to. She tried standing, but her legs gave out under her, causing her to sit on her desk, her top basically off. I stood up, looking right at her. I reached up, and grabbed her chin. She raised her face, letting me handle her.
<<me>>You were a good bitch for me. Now, you need to go talk to $bankm.name. So he understands why you need me to... help you out. Understood?<</me>>
She nodded for me. I smiled, and pulled my phone out, snapping a quick photo of her. I turned around, exiting her office, and slowly made my way down the hall.
<<cain>>Well done. You even sent her to explain to $bankm.name why you need to cuck him. That will definitely be a bigger step to dominating him than just doing it yourself.<</cain>>
<<met>>Oh. Yeah, I guess that makes sense. I just figured it would be hot for $bankm.name to hear himself how she needs me to pleasure her sexually, since he's not doing a good enough job.<</met>>
<<cain>>Well those are some good instincts kid. A great first step.<</cain>>
As I heard <<ncain>> say that, I turned the corner, where <<nbankc>> was leaning against the wall, looking very conflicted. However, as she saw me, it melted away, and all that was left was a smile.
<<bankc>>O-oh, hello sir. I heard some... strange noises. What were you doing with <<nbankw>>?<</bankc>>
I reached up, cupping her face in my hand, and felt her push into it.
<<me>>I think you know exactly what I was doing there. No need to be coy <<nbankc>>.<</me>>
She swallowed hard, a mixture of the earlier confusion showing up, but with something else. However, I didn't let her dwell on it.
<<me>>I'll be heading out now <<nbankc>>. I'd recommend letting <<nbankw>> recover a bit.<</me>>
I walked past her, leaving her breathing shallowly. This was a good first step. For today, I should let the Hardings have that conversation.
<<Button 'Finish replay' 'Replays' '.return2' '$replay to 0'>>\
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<<me>>But you want to watch, don't you?<</me>>
I said, pushing Lust towards him. I could see him nod lightly, and the front of his pants get a bit tighter.
<<bankm>>Y-yeah, I do.<</bankm>>
I looked down at his wife, who was eagerly pulling at my pants, fishing my cock out of my pants.
<<me>>Why don't you get your tits out?<</me>>
<img class="leftimg" src="images/Characters/Town/Bank/Wife/09.png">\
\She looked up, desire burning in her eyes. She nodded, taking her hands off my pants, and quickly pulling her bra off, until her tits came into view. I grunted, and she must have enjoyed that, as she doubled her efforts, standing briefly to pull her panties off. She grabbed them, balling them, and throwing them at her husband. She quickly got back on her knees, and finished pulling out my cock. When she did, I heard her gasp, breathing in the smell.
<<bankw>>Mmm, you're so big.<</bankw>>
She quickly took my cock into her mouth, moaning as she tasted it. She was clearly experienced, from the way she instantly put her tongue to work.
<<me>>I guess $bankm.name isn't so big, is he?<</me>>
She nodded, not wanting to take my cock out of her mouth. I chuckled, and looked at $bankm.name, who was rubbing his dick through his pants, entranced at the sight of his wife swallowing a strangers cock right in front of him. He was holding her panties up, close to his face, breathing in her scent.
<<me>>See $bankm.name? This is why you needed me to take care of her like this?<</me>>
I smiled down at her, running my hand through her hair, getting a low moan out of her.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/10.png">\
\<<me>>In fact, why don't you take a photo of this? You can hang it next to the picture of your wife in your office. I mean, she's basically already got her tits out in that one too.<</me>>
$bankm.name nodded, holding her panties in one hand tightly, and taking his phone out with his other. He pointed it towards us, and <<nbankw>> pulled my cock out of her mouth and posed with my cock, allowing her husband to get the best shot.
<<me>>Good. Send me that, and while you're at it, send me your wife's number as well.<</me>>
I looked down at <<nbankw>>.
<<me>>You're being a very good whore for me today. I think you deserve a bit more, don't you?<</me>>
She nodded fervently.
<<bankw>>I do. I want to feel you inside me so much.<</bankw>>
<<me>>Well you've earned it. Come here.<</me>>
I grabbed her hair, and pulled her over to the couch in her room. She crawled over, letting me lead her like her hair was her leash. I sat down, and patted my leg, and she stood up, straddling my lap. She grabbed my cock, pointing it towards her pussy.
<<bankw>>Mmmmm, it's so warm, and big.<</bankw>>
She leaned down, kissing me, I kissed her back, and felt her pussy envelop my cock as she sat down. She moaned into my mouth as she lowered herself, until I could feel her ass pressed up on my legs.
<<bankw>>Oh god, you're filling me up.<</bankw>>
I slapped her ass, hard.
<<me>>Cmon slut. Get me off.<</me>>
She moaned, flashing me fiery eyes.
<<bankw>>Yes sir.<</bankw>>
She licked her lips, and started rising up, before pressing down, doing her best to milk the cum out of me. She wasn't hiding her enjoyment either, as she was moaning like her life depended on it. After a minute, she reached down, trying to stabilize herself.
<<bankw>>Oh god, I'm so close. $bankm.name, he's so much better than you!<</bankw>>
I slapped her ass again.
<img class="leftimg" src="images/Characters/Town/Bank/Wife/11.png">\
\<<me>>Tell him that to his face, slut.<</me>>
She nodded, spinning around, never once letting my cock leave her tight cunt.
<<bankw>>I'm so close to cumming $bankm.name. You've never made me feel this way.<</bankw>>
<<bankm>>I-I'm sorry.<</bankm>>
$bankm.name said, grunting. I looked around <<nbankw>>'s fat ass bouncing on my cock, and saw a wet patch form on $bankm.name's pants. He was literally cumming from his wife's humiliating words. Still, it was having a similar effect on me, and clearly on <<nbankw>>, who started shaking.
<<bankw>>Oh GoD, I'm C-CumMiNNgggg!<</bankw>>
She started twitching and shaking on top of me, as I felt her pussy tighten up, working as hard as it could to get me to cum. It was working, and I could feel myself getting close as <<nbankw>> starting coming down from her high. I slapped her ass hard again, enjoying the bright red hand mark I left on her bottom.
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\<<me>>Get off slut, I want to cover your face in my cum.<</me>>
She nearly tripped over herself, partly from her speed, and partly from how weak her legs felt after her orgasm. Still, she got down on her knees, and I started shooting my cum all over her chest. Rope after rope shooting out of my cock, covering <<nbankw>>. Once done, I collapsed back onto the couch that I had fucked <<nbankw>> on, catching my breath. I watched as she started grabbing my cum, and bringing it up to her mouth. At one point, she brought her cum covered tit, and sucked the cum right off of it. I chuckled, and stood up, pulling my pants up. I was about to leave, and let the couple come to a realization of what just happened without Adonis messing with their heads, when I heard <<ncain>>.
<<cain>>Damn. So close.<</cain>>
Oh, right. <<nbankw>>s immaculate work had nearly made me forget about my goal.
<<met>>Close? I got one more move.<</met>>
I walked back to $bankm.name, and shook his shoulder. He jolted out of the trance, and looked up to me. He smiled, lightly.
<<bankm>>T-thank you for helping <<nbankw>>.<</bankm>>
<<me>>Please, no need to thank me.<</me>>
I patted him on the shoulder.
<<me>>You can just pay me.<</me>>
$bankm.name looked at me, and for a moment, I thought he would refuse. However, his eyes fogged up for a moment, and suddenly he looked guilty.
<<bankm>>Oh, of course. You helped us out so much.<</bankm>>
He opened his wallet, and pulled out a couple of bills, quickly counting them.
<<bankm>>I only have $100, is that ok?<</bankm>>
I sighed, faking hesitation.
<<me>>I guess that will do. But you should bring more next time I see <<nbankw>>.<</me>>
He smiled brightly, as if I had just done him a favor, and shoved the money in my hand.
<<bankm>>Thank you so much $player.name.<</bankm>>
<<me>>You're welco-<</me>>
<img class="leftimg" src="images/Side/Misc/Greed Symbol.png">\
\As I said that, I could feel energy building up in my arm. I patted $bankm.name on the shoulder, and quickly left the office, leaving him with his cum covered wife. As I did, I felt the energy move down to my right hand, converging onto the symbol on my hand. All the energy concentrating in that spot felt like burning, until the energy dissipated as quickly as it appeared, and I looked down, seeing a new symbol on my hand.
<<cain>>Great job kid! I don't think anyone else has manifested Greed as quickly as you have, well done! And to use it so quickly too.<</cain>>
<<met>>Wait, what do you mean use it?<</met>>
<<cain>>The money he gave you. Human beings are very opposed to giving away money. In fact, in my experience, especially these days, people would rather give up their bodies than their money. But Greeds ability overcomes that.<</cain>>
<<met>>Oh, sweet. So they will just give me all their money?<</met>>
<<cain>>Well, not all of it. Not all at once. But, that's not the only thing the ability does. When you do manage to take all, or even most of their money, their... I guess I'll just come out with it, their soul comes up for auction.<</cain>>
I recoiled at no one, as I was talking to him in my head.
<<met>>What do you mean their soul?!<</met>>
<<cain>>It's nothing so horrible. It basically makes them your slave.<</cain>>
<<met>>You have a strange definition of the word horrible.<</met>>
He shrugged.
<<cain>>Well then don't buy anyone's soul. It's your decision.<</cain>>
I frowned, before inspecting the new crest on the back of my hand, fascinated at how it had changed.
<<met>>So does this mean I can only use Greed now?<</met>>
<<cain>>No, Lust is still in there. Try to use it, and it will replace the Greed crest. Like I said, that's just a binding.<</cain>>
<<met>>Cool. So, what's the other Greed ability?<</met>>
<<cain>>Oh, you're going to like it. It's called the mark of greed. Basically, you can apply a mark to someones soul, claiming it for yourself.<</cain>>
<<met>>What did I just-<</met>>
<<cain>>Hey, cool it. It's not unlike what your generation calls dibs. You aren't changing their soul at all. What it does do, however, is let you track the mark. So essentially, you'll know where anyone you've marked is at any time.<</cain>>
<<met>>Oh. That's a lot less extreme than it sounds.<</met>>
<<cain>>You really gotta stop counting your chickens, I told you already.<</cain>>
As I heard <<ncain>> chuckle at his own joke, I shook my head, making my way to the lobby of the bank. On the way, <<nbankc>> stopped me.
<<bankc>>So, did you fix everything?<</bankc>>
<<me>>I told you I would, didn't I?<</me>>
She nodded, suddenly worried that she had insulted me.
<<cain>>Hey, try the mark.<</cain>>
Finally, <<ncain>> had a good idea.
<<cain>>Hey.<</cain>>
I focused on the girl looking at me, and I suddenly felt energy build up in my body, and start to pool at my hand for only a moment, before dissipating. Suddenly, I could see <<nbankc>> even clearer.
<<me>>Hey, I gotta head out, but, give me your phone.<</me>>
I told <<nbankc>>, not giving her a chance to deny me. Not that she would, as she never looked happier as when she handed me her phone. I quickly punched in my number, then handed it back to her. She took it, and I turned towards the door.
<<bankc>>Call me!<</bankc>>
She called out, as I waved to her, not turning around. However, as I left the bank, I could still feel <<nbankc>>, and could feel that she was still in the bank. That would be useful.
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<<me>>Well, I was thinking I would feed you.<</me>>
She tilted her head, looking confused, before looking around.
<<bankc>>So like a picnic?<</bankc>>
<<me>>Of sorts.<</me>>
I say, wrapping my arm around her, pulling her close. <<nbankc>> moaned lightly, and we stared into each others eyes. I grabbed her hand, and slowly led it, until it was on my crotch.
<<me>>More specifically, I was going to give you something to drink.<</me>>
She finally broke eye contact, and looked down to where her hand was resting, then back at me.
<<bankc>>N-no, I told you, I'm a... a lesbian.<</bankc>>
She said, although with very little conviction, as I felt her hand tighten, and gasp lightly as she felt my hardening cock twitch. I ignored her, and leaned forward, taking her lips with mine. There was no push back, as I felt her tongue reach out to mine as she moaned. We made out on the bench, as she slowly started moving her hand over my pants. After a bit, I pulled back, and grabbed her hair lightly.
<<me>>Didn't I tell you to leave everything to me?<</me>>
I begin pushing her head down, and she nods, letting me do it. With my other hand, with her help, I pull out my cock, <<nbankc>> gasps again, before looking up at me. Her eyes are glazed over, lust clearly taking over, and she looks down at my cock. I press it against her face, and she takes a deep breath in, and shakes slightly as she does, moaning lightly.
<<me>>Does the lesbian like the smell of my cock?<</me>>
She nods, not taking her eyes off of it. After a moment, she pulls back enough to get my cock in her moan, causing me to moan.
<<me>>That's a good girl.<</me>>
I grunt, as <<nbankc>> begins to suck my cock. She clearly isn't very experienced with it, but the vision of this beautiful lesbian doing her best to please my cock is clearly working for me. It also helps that <<nbankc>> is letting me control her completely, as I use her hair as a leash to fuck this girls face.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/06.webp">\
<<bankc>>GGgkkkgghh-<</bankc>>
She gags as I push my cock deeper, but doesn't try to pull back. Over the course of a few minutes, I manage to get my cock deeper and deeper into <<nbankc>>'s throat, and before long, I can feel my orgasm coming.
<<me>>I'm close <<nbankc>>. Are you ready to swallow my cum?<</me>>
I'm not sure if <<nbankc>> can even hear me, as she continues doing her best to milk my cock. I lean my head back, and begin pumping my hips up, fucking <<nbankc>>'s face even harder, until I start cumming.
<<me>>Fuuucck, swallow my load, you slut.<</me>>
I grunt out, as I feel my cock beging shooting ropes of cum down <<nbankc>>'s throat, as I press her head down. <<nbankc>> begins to moan out as she swallows my cum, and I can see her fingers reach down under her skirt. I let her enjoy the sensation of swallow my cum, before finally finishing. After resting for a moment, I pull back on <<nbankc>>'s head, and she takes a deep breath. I stand up, putting my cock away, as <<nbankc>> continues fingering herself on the bench, her eyes glazed over, and her mascara running down her saliva and cum covered face. I reach down, and press my finger on her chin, forcing her to look up to me.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/07.png">\
<<me>>You were a good girl. Now thank me.<</me>>
<<bankc>>T-thank you siiiii-<</bankc>>
She said, before she breaks into a moan, as her orgasm hits her body. I watch her for a moment, before turning around.
<<me>>I'll call you.<</me>>
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<<nbankc>> smiled, and brought her hands up to my pants, and slowly pulled my cock out. She pressed it against her face.
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/09.png">\
<<bankc>>Thank you sir.<</bankc>>
<<me>>I told you, shut up. I want to feel your throat while I look at pictures of your girlfriend.<</me>>
She nodded, and took my cock head into her mouth, sucking on the tip.
<<me>>That's a good little whore. Now, let's see.<</me>>
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/GF/02.png">\
I groaned as I felt <<nbankc>> suckle on my cock, recreating our last date here. It would end in a similar way, but for now, I had to "solve" her problem. I looked through her gallery, until I found a picture of a girl. There were plenty of photos of girls, but <<nbankc>> had a lit of pictures of this one specifically. I take a hold of <<nbankc>>'s hair, and push my cock deeper in her mouth, causing her to gag lightly. I flipped the phone, showing her the screen.
<<me>>Is this your girlfriend?<</me>>
I felt <<nbankc>> try to pull back, but I held her firmly, pushing slightly deeper to make sure she understood the message. After gagging again, she nodded as much as she could with a cock in her mouth. I nodded, then pushed her even deeper.
<<me>>She's a hot slut. I understand why you want to lock her down.<</me>>
I started flipping through her gallery, looking for more pictures of her. I wasn't having much luck, and was getting annoyed. I decided to take out my annoyance on <<nbankc>>'s throat, pushing deeper and deeper, getting rougher as I did. She was taking it well, pushing back only when I felt her gag, but quickly letting me take control. I looked down, and saw her hand once again in her skirt, and figured she was fingering herself again. Only after a few minutes, did I finally find something else.
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/GF/03.png">\
<<me>>Fuck, she looks like such a whore.<</me>>
I commented, and pulled my cock out of <<nbankc>>'s throat. She coughed lightly, but I ignored it as I shook her head, trying to get her attention. I flipped the phone to show her the picture.
<<me>>Doesn't she look like a whore?<</me>>
She looked up at me confused.
<<bankc>>I mean, we went to the pool th-<</bankc>>
I slapped her face with my cock, causing her to gasp lightly.
<<me>>Tell me she looks like a whore, otherwise, you won't get to swallow my cum.<</me>>
Panic took over her face, and she looked back at the picture.
<<bankc>>She looks like such a whore, sir.<</bankc>>
<<me>>Why?<</me>>
<<bankc>>Her tits bulge out so much. Her bikini is so small, her nipples came out 3 times that day.<</bankc>>
<<me>>Good girl.<</me>>
I brought her back down, and she gladly swallowed my cock again.
<<me>>She was probably trying to get the attention of all the men there, like a whore would, right?<</me>>
She nodded, barely listening, getting lost in the pleasure she was giving herself, in addition to getting to suck on my cock again.
<<me>>She would probably love getting fucked like a good whore would, wouldn't she?<</me>>
She nodded again.
<<me>>I would love to fill a stupid slut like her with my cum. And you would love to lick my cum out of her pussy, wouldn't you?<</me>>
She wasn't even listening, as I roughly used her face as a fleshlight, her moans coming out quicker as she was reaching orgasm. I flipped through some of the pictures again, and finally found what I was looking for.
<img class="leftimg" src="images/Characters/Town/Bank/Cashier/GF/04.png">\
<<me>>I'm going to solve your problems for you. You and <span class="BankGFText">Ali</span> can still get married, and have a wonderful life together.<</me>>
She moaned out, as her eyes rolled back. She was cumming, and I was close to feeding her again.
<<me>>You and <span class="BankGFText">Ali</span> can be my slutty lesbian sex slaves. Doesn't that sound great? Now swallow my cum.<</me>>
I started cumming, shooting my load directly down <<nbankc>>'s throat. I felt rope after rope shoot out, <<nbankc>> moaning with every shot. Finally, I finished, and slowly pulled my cock out, causing <<nbankc>> to collapse, a dumb grin on her face. I threw the phone on her.
<<me>>You're going to send me that photo of your slut girlfriend naked. And I'm going to use it to jerk off, and you're going to thank me.<</me>>
<img class="rightimg" src="images/Characters/Town/Bank/Cashier/10.png">\<<bankc>>T-thaankyuu siirrr...<</bankc>>
She said, sounding cum drunk.
<<me>>I told you <<nbankc>>. I'm going to be in charge of your life, and you're going to be happy about it. Don't tell <span class="BankGFText">Ali</span> about this either. She deserves my cock as much as you do, doesn't she?<</me>>
She didn't answer verbally, just nodded and giggled, still recovering from her orgasm. I shook my head, chuckling, and left her there on the ground.
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<<bankc>>Haaaahh. Yes sir.<</bankc>>
<<me>>Good. Now why don't you introduce yourself?<</me>>
I pointed the phone down to her, and moved my cock so the camera could see her face properly.
<<bankc>>I'm <span class="BankCText">$bankc.name Green</span>.<</bankc>>
<<me>>And what do you think about my cock.<</me>>
<<bankc>>It's incredible. I love having it in my mouth. I think nothing could taste better than this, but then I taste your pre-cum, and I know that being on my knees, suckling on it, is where I'm meant to be.<</bankc>>
<<me>>What a fucking whore.<</me>>
I smile, as <<nbankc>> is mesmerized by my cock being right in front of her, but not being able to suck it.
<<me>>But wait, <<nbankc>>, aren't you a lesbian?<</me>>
<<bankc>>I was. Or, I am. I don't find any other men attractive. Just you, and your perfect, fat cock. Sir.<</bankc>>
<<me>>And what do you think we're going to be doing here.<</me>>
That question finally made her look up at me, then directly into the camera.
<<bankc>>You came in, and let me suck on it, until it was hard. And then you brought me into my room.<</bankc>>
<<me>>Not just your room, right?<</me>>
That made her bite her lip, guilt briefly showing on her face, before lust quickly replaced it. She shook her head.
<<bankc>>No sir. It's a room I share with my girlfriend, <<nbankgf>>.<</bankc>>
<<me>>Your soon to be fiancee, isn't that right?<</me>>
I showed the ring box to the camera, before focusing back on <<nbankc>>.
<<bankc>>Yes sir.<</bankc>>
<<me>>Good. Sorry, I interrupted you earlier. Keep going.<</me>>
<<bankc>>Well, you brought me in, after letting me please your cock. So now, I think you're going to fuck me, with your fat, delicious cock, on me and my girlfriends bed.<</bankc>>
<<me>>That's right. Why don't you get ready for me?<</me>>
I said, quickly setting the camera back up on the dresser, then turned around, and saw <<nbankc>> on her hands and knees, looking back at me, as she spread her ass, letting me get a great shot of her pussy. I walked up to her, and pressed my cock against her pussy.
<<me>>Are you ready to lose your gold star, slut?<</me>>
<<bankc>>I am sir. Please, fuck me with your cock.<</bankc>>
I started pressing forward slowly, until my head entered her, causing her to gasp.
<<me>>How does it feel?<</me>>
<<bankc>>More, sir. Please, I want more.<</bankc>>
<<me>>Look at the dumb lesbian, begging for more cock on her and her girlfriends bed.<</me>>
<<bankc>>Please sir, I need it.<</bankc>>
<<me>>What about <<nbankgf>>?<</me>>
<<bankc>>She doesn't matter, please! I need your cock sir!<</bankc>>
I smirked, and pushed my cock forward, eliciting a long, low groan from <<nbankc>>, as she began to twitch, her orgasm hitting her already.
<<me>>What a needy slut.<</me>>
I said, slapping her ass, as I pulled my cock out, and pushed into her quickly.
<<me>>Are you ready to get fucked, whore?<</me>>
She didn't respond, but I took her twitching as a yes.
<<linebreak>>
<<bankc>>Yeessss, fuck me sir, you own my pussy!<</bankc>>
<<nbankc>> yelled out, as she was hit with her sixth climax. I had been fucking her hard for the last 40 minutes, and I had a great video. It was filled with her talking about how much <<nbankgf>> would love getting cock, and how they would be great sluts for me. There was even a comment about how she was excited to be bred at the same time. She was truly kinky once she was properly fucked.
<<me>>I'm about to cum slut.<</me>>
I groaned in her ear.
<<bankc>>Inside me, please. Let me bear your children.<</bankc>>
I grinned, glad to be getting this all on camera.
<<me>>Not yet. You haven't earned it.<</me>>
I pumped into her pussy hard, getting close to cumming. As I felt it coming, I pulled out, and reached for the camera, pointing the camera at <<nbankc>>, who quickly got off the bed, and onto her knees. She smiled up at me, opening her mouth. Pointing the camera at her, I handed the ring to her, confusing her. But as I continued pumping my cock, pointing it directly at her face, she got the message, and brought the ring beside her face, and I began cumming, pumping ropes of cum all over her face, shooting a couple of ropes directly on her ring, covering it in my cum, then finishing on her tongue.
<<me>>There we go slut. How does that taste?<</me>>
<<bankc>>Perfect, sir.<</bankc>>
<<me>>And are you going to propose to <<nbankgf>> with the ring covered in my cum.<</me>>
She paused, before nodding, as if she realized something.
<<bankc>>Of course sir. She's going to be your whore, as well as my wife. So your cum should play a part.<</bankc>>
I reached down, and pet her, causing her to grin up to me.
<<me>>Good girl. Now, clean up.<</me>>
I looked around, and pulled my pants on, and left <<nbankc>> to the cleaning. We had already spent quite a bit of time together, and I didn't want to be in there when <<nbankgf>> showed up. Not that I thought she wouldn't be affected by Lust, but because I wanted to take my time.
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<</if>><div class="Portrait"><img src="images/Locations/Portraits/Apartment.png"><div class="PortraitText">Apartments</div></div>
<<if $Time lte 1>><table width="100%" style="margin: 0em;"><tr><td><<Wait "Apartment">></td></tr></table><<else>><table width="100%" style="margin: 0em;"><tr><td><<ClosedWait "Closed">></td></tr></table><</if>>
An apartment building in midtown. Fairly nice, spacious. <<nbankc>> lives here with her girlfriend.
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\Suddenly, I felt the back of my hand start burning, before ending just as quick. As if... A warning?
<<cain>>It was a warning. The sins are like any other muscle. You wouldn't suddenly try to run a marathon after laying on the couch for a year, your body would give out from under you. The sins are the same. They need to be honed to your body.<</cain>>
I could hear <<ncain>> say. Suddenly, I realized what I just said to <<ncomb>>. Oddly enough, she didn't look mad, just confused.
<<comb>>Did you say something?<</comb>>
She asked, sitting back down at her desk, and going right back to her paper work. She acted as if she didn't hear what I said.
<<cain>>Technically she didn't. When you make commands with any of the sins, you're... I guess the best way of saying it is you're speaking the sins language. So you were speaking in Lust. The language is very old, primordial. As such, modern humans, if they don't understand it, their brain sort of throws it out.<</cain>>
I mentally thanked <<ncain>> for the explanation, and looked down at the mark, before looking back at <<ncomb>>.
<<me>>Uh, yeah. I actually do feel a bit bad right now. Do you mind if I call Barry to take over for me? Just for today?<</me>>
<<ncomb>> looked up at me, worried. She came up to me, pressing the back of her hand on my forehead, exhibiting a strange warmth, especially contrasted to what had just happened.
<<comb>>You don't feel warm. If Barry can cover for you, that's fine, go home and get some rest.<</comb>>
I nodded, smiling at her. As I turned around, opening the door, she tapped my shoulder. I looked back, and saw her blushing again.
<<comb>>And hey, don't tell anyone about what I did, ok? And definitely don't show anyone that photo!<</comb>>
She said with an air of authority, although I could tell she was more asking me. As if what she did was her own choice. I nodded, blushing myself, before leaving the room. After a quick call to Barry, who agreed to cover my shift, I left the store, and headed home.
<<met>>So how would I be able to get <<ncomb>> to do... more things?<</met>>
<<cain>>Well it's both a muscle, as well as an effect on the person you use it on. So for the first part, you have to exercise it.<</cain>>
I smiled when I heard that.
<<cain>>Why do you think I chose you <<nme>>? Sure, there are plenty of horny degenerates. But you have the needs to be able to fully utilize all of the sins. So I expect you to use them in however way you want. You will get absolutely no judgment from me.<</cain>>
I nodded.
<<met>>Ok. Well, how do I... Well, you said all of the sins. How do I actually use them?<</met>>
<<cain>>You have to manifest them. For example, with Lust, you felt a lot of lust. First, with <<if $FetInc eq "mother" or $FetInc eq "mom">>your mom<<else>><span class="Mom1Text">$mom1.name</span><</if>>, and then afterwards with <<ncomb>>. All of the sins are inside of you, just... dormant. You gotta bring them out, by indulging in the sin.<</cain>>
<<met>>I can do that.<</met>>
I said to <<ncain>>, stepping off the bus, standing in front of my house.
<<cain>>I know you can.<</cain>>
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