<<narrator>> <center>DISCLAIMER</center>
This game is purely intended for adult audiences only, i.e. 21 Years of Age.If you are under 21 , then please close the game ,as it contains adult/sexual graphics, humour and media.
The ideas or actions portrayed in the game should not be practised in real world or anywhere except this game itself.
Every action portrayed is completely consensual and just a figment of imagination.
Everything portrayed is purely for entertainment purpose only and nothing else ,Please take it as such only.
I'm not the owner of any of the media or picture used in this game. If you are, just contact me and I'll remove it.
By pressing confirm you confirm that you are an adult accepting these terms.
[[Confirm|disc]]<</narrator>>/UI
<<set $hlt to 100 >>
<<set $int to 20 >>
<<set $str to 20 >>
<<set $def to 10 >>
<<set $trt to 0 >>
<<set $raidn to 0 >>
<<set $mny to 10 >>
/Paths
<<set $raidint to 0>>
<<set $rqueen to 0>>
<<set $rjack to 0>>
<<set $rqueen1 to 0>>
<<set $raid to 0>>
/Unlocks
<<set $inv to 0>>
<<set $trade to 0>>
<<set $quest to 0>>
<<set $q1 to 0>>
<<set $enemy to 0>>
/Trade
<<set $hmags to 0>>
<<set $gas to 0>>
<<set $faid to 0>>
<<set $food to 10>>
<<set $inj to 0>>
<<set $med to 0>>
<<set $rifle to 0>>
/Audio
<<cacheaudio "main" "assets/aud/main.mp3">>
<<cacheaudio "gang" "assets/aud/gang.mp3">>
<<cacheaudio "ghetto" "assets/aud/ghetto.mp3">>
<<cacheaudio "gunf" "assets/aud/gunf.mp3">>
<<cacheaudio "inn" "assets/aud/inn.mp3">>
<<cacheaudio "siren" "assets/aud/siren.mp3">>
<<cacheaudio "piano" "assets/aud/piano.mp3">>
<<cacheaudio "night" "assets/aud/night.mp3">>
<<cacheaudio "tense" "assets/aud/tense.mp3">><img src="assets\img\logo\titlewoq.png"/>
<<narrator>>WAY OF THE QUEEN UPDATE V0.25<</narrator>>
<<narrator>><center><span style="color: #3DB16F ">Money: </span> $mny<img src="assets/img/icons/mny.png" \>
<span style="color: #BA0A0A">Health:</span> $hlt<img src="assets/img/icons/hlt.png" \>
<span style="color: #C6D458">Wits: </span>$int<img src="assets/img/icons/int.png" \>
<span style="color: #F1860D ">Strength: </span>$str<img src="assets/img/icons/str.png" \>
<span style="color: #33F10D ">Home Defense: </span>$def<img src="assets/img/icons/def.png" \>
<span style="color: #E1A980 ">Food: </span>$food<img src="assets/img/icons/food.png" \>
<span style="color: #B13D3D ">Threat: </span>$trt<img src="assets/img/icons/trt.png" \>
<span style="color: #0D7FF1 ">Raids Survived: </span>$raid<img src="assets/img/icons/raid.png" \></center><</narrator>><img src="assets\img\loc\motel.jpg"/>
<<narrator>>Lately, your motel has fallen on hard times. The nuclear winters, which now span eight out of the twelve months, cast an ominous shadow over your once-thriving refuge. <</narrator>>
<<narrator>>Travelers have become scarce as the chilling winds and radiation deter even the most daring souls from venturing out.<</narrator>>
<<narrator>>Supplies are running dangerously low, and the challenge of survival, which was always present, has now intensified. <</narrator>>
[[Continue|2]]<<narrator>>Please enter your name:
<<textbox "$plrname" "Jim">><</narrator>>
<<narrator>>Please enter what you call your wife:
<<textbox "$wifename" "Nat">><</narrator>>
[[Continue|3]]<img src="assets\img\\loc\bed.png"/>
<<audio "main" stop>><<audio "inn" loop play>><<set $food -=7>>
<<narrator>>-7 Food Supply!<</narrator>>
<<narrator>>-2 Home Defense!<<set $def -= 2>><</narrator>>
<<narrator>>+2 Strength!<<set $str += 2>><</narrator>>
<<narrator>>+2 Wits!<<set $int += 2>><</narrator>>
<<narrator>>The first week of nuclear winter dawns, and you awaken from your bed, shivering. The supplies are dwindling, and today might be the last.<</narrator>>
<<narrator>>As you rise from your makeshift bed, a faint knock on the main door disrupts your thoughts. You stumble toward the entrance.<</narrator>>
<<narrator>>With trembling hands, you swing open the door, revealing a middle-aged man, bundled up and bearing a heavy load of wares on his back. Relief washes over you as he steps inside, a weary smile on his face, and begins to speak, <</narrator>>
<<speech "trader1""Stranger">>I'm looking for a place to stay. Mind if I check in?<</speech>>
<<speech "you""You">>Sure, [[Follow me|4]]<</speech>><img src="assets\img\loc\motelrecp.png"/>
<<narrator>> His skin, pale from a lack of sun, contrasts with the frosty backdrop outside. A thick, unruly beard frames his face, adding a layer of warmth to his appearance. His features are not conventionally handsome, a crooked nose and a lopsided smile.<</narrator>>
<<speech "you""You">>Just enter your name here *pointing to the register* , It'll be 10 scraps per day.<</speech>>
<<narrator>>In this world you'll be payed in scraps .
10 Scraps = 5 Money<</narrator>>
<<narrator>>The man grunts but eventually says.<</narrator>>
<<speech "trader1""Stranger">>Sure , here .What all services are provided?<</speech>>
<<narrator>>+10 Scraps.<</narrator>>
<<speech "you""You">>You'll get all the necessities like food, warm wate..<</speech>>
<<narrator>>As you were speaking , $wifename walks in , she comes in complaining about the supplies and the geyser malfunctioning.<</narrator>>
<<narrator>>As she leaves , you notice the man eyeing her head to toe , It makes you rather uncomfortable. [[He leans in|5]]<</narrator>>
<img src="assets\img\loc\motelrecp.png"/>
<<audio "inn" stop>><<audio "siren" loop play>>
<<speech "trader1""Stranger">>Say who was that women?<</speech>><<set $mny +=5>>
<<speech "you""You">>That's my wife.... why?<</speech>>
<<speech "trader1""Stranger">>Well, she had a lot to complain about , what' the problem ?<</speech>>
<<narrator>>He gets pretty keen out of nowhere<</narrator>>
<<speech "you""You">>It's nothing much , We are just struggling , just like anyone else out there , not many people visit the place and we dont have much to start with.<</speech>>
<<speech "trader1""Stranger">>How about , I have got a proposition for you , one that'll make your rich in "nights".<</speech>>
<<speech "you""You">>What? [[How|6]]<</speech>><img src="assets\img\loc\motelrecp.png"/>
<<speech "trader1""Stranger">>Have you ever thought about like , letting your wife help you in your business?<</speech>>
<<speech "you""You">>She already helps me mantain this place .<</speech>>
<<speech "trader1""Stranger">>Am gonna be pretty straight with you , have you ever tried convincing her to .... sleep with customers for more money<</speech>>
<<speech "you""You">>WHAT? what are you yapping about old man?!<</speech>>
<<narrator>>You shut him down with your answer , but , the idea did gave you some sort of excitement. He grunts and leaves<</narrator>>
<<speech "trader1""Stranger">>Well, your loss boy , you could have made bank, But , the offer still stands.<</speech>>
<<narrator>>[[Even though what he proposed was wrong and disgusting , it still kinda turned you on.|7]]<</narrator>><img src="assets\img\loc\motelrecp.png"/>
<<narrator>>After getting the day's work done , you were standing in the store-room sorting some stuff out.<</narrator>>
<<narrator>>That guy's words kept on revolving around your mind the whole day , Can you really do this?Will your relationship ever remain the same if u do this?Will $wifename even agree to such an idea.<</narrator>>
<<narrator>>As you were lost in your thoughts , $wifename comes in<</narrator>>
<<speech "nat""$wifename">>Hey love, You're running late today huh<</speech>>
<<narrator>>She eventually notices that your'e thinking about something<</narrator>>
<<speech "nat""$wifename">>Hey, you look pretty lost $plrname , you alright?<</speech>>
<<thought>>What should I do? Should i ask her about this or maybe it'll be too dumb and might get her upset<</thought>>
<<speech "you""You">>
[[Ask her|8]] or [[Dont be that dumb now|7.5]]<</speech>><img src="assets\img\loc\motelrecp.png"/>
<<speech "you""You">>Hey love , I wanted to ask you about something that i've been thinking for some time.<</speech>>
<<speech "nat""$wifename">>Yeah , sure! You know you can ask me anything you want.<</speech>>
<<speech "you""You">>So this guy who came in today , gave us an offer that can earn us some real money helping this situation we're in , but am not so sure about it.<</speech>>
<<speech "nat""$wifename">>If that is so then why didn't you take it , you know we need all the money we can get $plrname.<</speech>>
<<speech "you""You">>I would have love, but it requires you to do something and am not so sure about how to ask you to do this?<</speech>>
<<narrator>>$wifename gets taken aback a bit , but gets curious about it<</narrator>>
<<speech "nat""$wifename">>Me? But what can i possibly do ?<</speech>>
<<speech "you""You">> Just[[Say it|9]]<</speech>><img src="assets\img\meme\be1.png"/>
[[Go back|7]]<img src="assets\img\loc\motelrecp.png"/>
<<speech "you""You">>I will tell you , but if it payed us handsomely , will you be down to do it ?<</speech>>
<<narrator>>$wifename starts getting somewhat annoyed<</narrator>>
<<speech "nat""$wifename">>Why don't you just say it $plrname, And why wouldn't I do it if it helps us?!<</speech>>
<<speech "you""You">>Alright then , listen , the guy that came , asked me ... if he can sleep with your offering great amout of money <</speech>>
<<narrator>>$wifename 's eyes widen and her cheeks flush red<</narrator>>
<<speech "nat""$wifename">>WHAT ARE YOU SAYING $plrname !?<</speech>>
<<speech "nat""$wifename">>You want me to sleep with other men?!<</speech>>
<<speech "you""You">>I know how it sounds $wifename , but hear me out , imagine how much it can help us love , we can make a lot of money out of it , but ... if you don't want to ,then ... It's completely fine , i guess.<</speech>>
<<narrator>>$wifename was pretty shocked but soon after it felt like she started reasoning with herself <</narrator>>
<<speech "nat""$wifename">>But how can I do this , wouldn't you feel bad about this?<</speech>>
<<speech "you""You">>To be honest , it might bother me , but i think we have to do something about our situation if we need to survive love , I think we both have to do this for each other. Will you?<</speech>>
<<narrator>>$wifename pauses for a moment <</narrator>>
<<speech "nat""$wifename">>I think you're right , we have to do something , maybe , just maybe I have to do it for us. I think you should talk to that man again about his offer.<</speech>>
<<narrator>>You were pretty shocked by her answer but you didn't say anything else to her . The mere though of her doing such a thing made you all hot and tingly ,which made you feel rather guilty.<</narrator>>
[[Go to sleep|10]]<img src="assets\img\meme\offer.gif"/>
<<narrator>>-2 Food Supplies!<<set $food -= 2>><</narrator>>
<<narrator>>-2 Home Defense!<<set $def -= 2>><</narrator>>
<<narrator>>+2 Strength!<<set $str += 2>><</narrator>>
<<narrator>>+2 Wits!<<set $int += 2>><</narrator>>
<<audio "siren" stop>><<audio "inn" loop play>>
[[Wake up|11]]<img src="assets\img\loc\motelrecp.png"/>
<<narrator>>The next day , you made your way back to the reception.<</narrator>>
<<narrator>>You caught a glimpse of the man closing the door to the bath and heading in<</narrator>>
<<narrator>>Some moments later he comes out and heads to you . He did looked rather displeased.<</narrator>>
<<speech "trader1""Stranger">>Listen boy , when i paid you that money I expected atleast some proper warm water for a peacefull bath!<</speech>>
<<narrator>>You had almost forgot about repairing the geyser your wife told you about yesteday.<</narrator>>
<<speech "you""You">>Am so sorry for that, I'll fix it immediately.<</speech>>
<<narrator>>He starts leaving, but you think about asking him about his offer from yesterday<</narrator>>
<<speech "you""You">>[[Ask him|12]]<</speech>>
<img src="assets\img\loc\motelrecp.png"/>
<<speech "you""You">>Say , do you remember what we talked about yesterday?<</speech>>
<<speech "trader1""Stranger">>What about it?<</speech>>
<<speech "you""You">>About you asking about my wife <</speech>>
<<speech "trader1""Stranger">>Yeah, so ?<</speech>>
<<speech "you""You">>I have been wanting to ask , Does that offer still stand?<</speech>>
<<narrator>>He gets keen <</narrator>>
<<speech "trader1""Stranger">>Why , You up for it boy , you certainly weren't yesterday<</speech>>
<<speech "you""You">>Maybe , but.... how much are you ready to pay up?<</speech>>
<<speech "trader1""Stranger">>Let me see , say how about 150 scraps?<</speech>>
<<speech "you""You">>What?!Really?!<</speech>>
<<speech "trader1""Stranger">>Sure, she looks like quiet a women.Hell , I'd kill to marry her if i was still that young.So what do you say?<</speech>>
<<speech "you""You">>I mean , I don't know , still feels kinda wrong .<</speech>>
<<speech "trader1""Stranger">>Oh come on! Dont be a pussy now , that's a lot of money boy. Say i'd throw in another 50 scrap if she made me happy.<</speech>>
<<narrator>>You could not pass on this offer , 200 Scrap right on the table , you eventually make up your mind. <</narrator>>
<<speech "you""You">>I think, It's a deal. She will come to you tonight.<</speech>>
<<speech "trader1""Stranger">>Sureeee<</speech>>
<<narrator>>The man smirks and leaves to his room paying the 10 scrap for today.
[[Wait till the night|13]]<</narrator>><img src="assets\img\loc\motelrecp.png"/>
<<set $mny +=5>>
<<narrator>>You just keep on passing your time through the day , doing your chores. It eventually gets dark.<</narrator>>
<<narrator>>You head to your room , where $wifename was waiting<</narrator>>
<img src="assets\img\loc\bed.png"/>
<<audio "siren" stop>><<audio "inn" loop play>>
<<speech "nat""$wifename">>Hey love, I uh... thought about that offer and, i think it'll be only right for us to do so, We need the money , so am ready to do it , Did you... ask that guy?<</speech>>
<<speech "you""You">>I did $wifename, We agreed upon 200 scraps , but am still not sure.<</speech>>
<<narrator>>Both of you share a moment of doubt but she eventually speaks up<</narrator>>
<<speech "nat""$wifename">>Hey !, I think we'll be alright , plus we don't have another option didn't you say?<</speech>>
<<speech "you""You">>I think yeah , your are right , I think you should go visit him in his room , he's upstairs.<</speech>>
<<speech "nat""$wifename">>Sure love, I think .... nevermind , love ya.<</speech>>
<<narrator>>She leaves the room giving you a final glance<</narrator>>
[[Wait|13.1]]
[[Go downstairs to see if she'll be alright|14]]
<img src="assets\img\loc\bed.png"/>
<<narrator>>You passed your time doing random stuff. You eventually fell asleep <</narrator>>
<<narrator>>In the midst of the night , You hear your wife coming in, She was all sweaty and exhausted<</narrator>>
<<narrator>>You tried talking to her but she asked you to let her sleep for now and talk tomorrow.<</narrator>>
[[Sleep|17]]<img src="assets\img\loc\bed.png"/>
<<audio "inn" stop>><<audio "siren" loop play>>
<<narrator>>You rise up from your bed and slowly make your way to that guy's room<</narrator>>
<<narrator>>As you started getting close to the room , you could hear lewd sounds coming out of there.<</narrator>>
<<narrator>>Surprisingly , the door to this room was unlocked and open , you were able to see some silhouttes<</narrator>>
[[Watch closely|15]]<<narrator>>As you got closer you could see....<</narrator>>
<<linkreplace "Watch">><<audio "siren" stop>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr1/1.mp4" type="video/mp4">
</video></center>
<<linkreplace "He order her to come sit on him">>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr1/2.mp4" type="video/mp4">
</video></center>
<<linkreplace "Continue">>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr1/3.mp4" type="video/mp4">
</video></center>
<<linkreplace "Continue">>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr1/4.mp4" type="video/mp4">
</video></center>
<<linkreplace "Continue">>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr1/5.mp4" type="video/mp4">
</video>
</center>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
[[Go back|16]]<img src="assets\img\loc\bed.png"/>
<<audio "siren" loop play>>
<<narrator>>In the midst of the night , You hear your wife coming in, She was all sweaty and exhausted<</narrator>>
<<narrator>>You tried talking to her but she asked you to let her sleep for now and talk tomorrow.<</narrator>>
<<narrator>>She also handed you the money the man promised as payment.
+200 Scrap!<</narrator>>
[[Sleep|17]]<img src="assets\img\loc\door.jpg"/>
<<narrator>>As you open the door, the blizzard obscures your view, making it impossible to discern who's on the other side. Suddenly, a figure stumbles in, bloodied and riddled with gunshot wounds. He collapses to the ground in a heap..<</narrator>>
<<narrator>>The distant gunfire that had once echoed has now fallen silent. Before the injured man can utter a word, he takes his last breath and succumbs to his wounds, leaving you in stunned silence.<</narrator>>
<<audio "gunf" stop>>
<<speech "you""You">>I think i should [[Search him|19]]<</speech>><<narrator>>The next morning you wake up and hear the shower's running.
<<narrator>>-1 Food Supply!<<set $food -= 1>><</narrator>>
<<narrator>>-2 Home Defense!<<set $def -= 2>><</narrator>>
<<narrator>>+2 Strength!<<set $str += 2>><</narrator>>
<<narrator>>+2 Wits!<<set $int += 2>><</narrator>>
[[Check it Out|17.5]] Or [[Leave it|17.95]]<</narrator>>
<<audio "inn" stop>><<set $mny +=100>>
<<audio "siren" stop>><<audio "piano" loop play>>
<<narrator>>Looks like $wifename is taking a shower<</narrator>>
<center><img src="assets/vid/nat/bath1/1.gif" /></center>
<<narrator>>Lets make it more interesting<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/bath1/2.mp4" type="video/mp4">
</video></center>
<<speech "you""You">>I can't wait anymore<</speech>>
<<speech "nat""$wifename">>Take me love<</speech>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/bath1/3.mp4" type="video/mp4">
</video></center>
<<audio "inn" stop>>
[[That was ... Interesting|17.9]]<img src="assets\img\loc\bed.png"/>
<<thought>>I hope she enjoyed it too<</thought>>
<<narrator>>You walked out of the showers giving her time to clean up.<</narrator>>
<<speech "you""You">>Am already getting late, Let's [[Dress-Up|17.95]]<</speech>>
<<audio "piano" stop>><img src="assets\img\loc\motelrecp.png"/>
<<audio "inn" stop>><<audio "siren" stop>><<audio "gunf" loop play>>
<<audio "piano" stop>><<audio "tense" loop play>>
<<narrator>>You quickly dress and make your way to the reception area, hoping for a traveler to come in. You notice that the man who had checked in earlier has already left.<</narrator>>
<<narrator>>But as you reach your post, an unsettling noise fills your ears. It should be dead silent due to the lethal winters, but it sounds as though a whole militia is engaged in a fierce battle outside.<</narrator>>
<<narrator>>Suddenly, a loud and persistent banging shakes the door. Fear creeps in, but you muster your courage and cautiously open the door.<</narrator>>
<<narrator>>It was hard to see anything in the blizzard, [[But|18]]<</narrator>><img src="assets\img\loc\motelrecp.png"/>
<<set $inv to 1>><<set $hmags +=3>>
<<narrator>>You begin to search the fallen man, your heart pounding with a mix of fear and curiosity. Among his belongings, you find a battered radio, a handgun with three spare magazines, a trusty crowbar, and a flickering lighter.<</narrator>>
<<narrator>>+1 Radio<img src="assets\img\eqp\23.png"/><</narrator>>
<<narrator>>+1 Handgun<img src="assets\img\eqp\19.png"/><</narrator>>
<<narrator>>+3 Handgun Mags<img src="assets\img\eqp\18.png"/><</narrator>>
<<narrator>>+1 Trusty Crowbar<img src="assets\img\eqp\2.png"/><</narrator>>
<<narrator>>+1 Lighter<img src="assets\img\eqp\14.png"/><</narrator>>
<<narrator>>INVENTORY UNLOCKED!<</narrator>>
<<speech "you""You">>I should clean this up before $wifename sees this mess and [[freaks out|20]]<</speech>><<if $quest == 1>>[[Quests|quest]]<</if>>
<<if $inv == 1>>[[Inventory|inv]]<</if>><<narrator>><<narrator>>Handgun<img src="assets\img\eqp\19.png"/><</narrator>>
<<narrator>> $hmags X Handgun Mags<img src="assets\img\eqp\18.png"/><</narrator>>
<<narrator>>Trusty Crowbar<img src="assets\img\eqp\2.png"/><</narrator>>
<<narrator>>Lighter<img src="assets\img\eqp\14.png"/><</narrator>>
<<if $trade ==1>><<narrator>>Trade Card <img src="assets\img\eqp\cards.png"/><</narrator>><</if>>
<<narrator>>Radio<img src="assets\img\eqp\23.png"/><</narrator>>
<<if $gas gt 0>><<narrator>>$gas X Gasolene<img src="assets\img\eqp\20.png"/><</narrator>><</if>>
<<if $rifle == 1>>
<<narrator>>Automatic Rifle <img src="assets\img\eqp\17.png"/><</narrator>><</if>>
<</narrator>><img src="assets\img\eqp\wallet.png"/>
<<narrator>>You start the task of cleaning up the area around the fallen man. As you do, you notice a wallet tucked away in his jacket. Inside, you discover two intriguing cards. One card reads "Trade Key - Military Personnel Only," sparking your curiosity about its purpose. The other simply states "I.D,"<</narrator>>
<<narrator>><img src="assets\img\eqp\cards.png"/>
+1 Trade Card added!<<set $trade to 1>><</narrator>>
<<narrator>>Trader Unlocked - The trader is a bizzare and mysterious man heard to be roaming the wasteland going about his business . No one knows much about him , But one thing is for sure , He will be there to do business when you need him.
NOTE:TRADE OPTION ONLY AVAILABLE AT YOUR OFFICE.
<</narrator>>
<<speech "you""You">>This will surely help us to buy the [[supplies|21]] we need.<</speech>><<if $mny gt 4>> <<speech "trader""Trader">>Greetings Friend,May I interest you in some of my fine wares?<</speech>>
<<narrator>><a data-passage="+1 Handgun Mag"><img src="assets\img\eqp\18.png" style="max-height: 160px"></a><a data-passage="+1 Gasolene"><img src="assets\img\eqp\20.png" style="max-height: 160px"></a><a data-passage="+1 First-Aid Kit"><img src="assets\img\eqp\faid.png" style="max-height: 160px"></a><a data-passage="+2 Food Supplies"><img src="assets\img\eqp\food.png" style="max-height: 160px"></a><a data-passage="+1 Strength Booster"><img src="assets\img\eqp\inj.png" style="max-height: 160px"></a><a data-passage="+1 Intelligence Booster"><img src="assets\img\eqp\med.png" style="max-height: 160px"></a><</narrator>>
<<if $rqueen1 == 1>>
<<speech "trader""Trader">>Hey Friend , Doing good I hope , You see I wish good for all my patrons . And , On this fine morning , a beautifull bird came in and told me about some raiders troubling some folks .<</speech>>
<<speech "trader""Trader">>Well you see Friend , maybe these raiders are onto something , if , my sources are to be beileved . <</speech>>
<<speech "trader""Trader">>By the way , I happen to have found some of these barricades AND a brand new rifle lying around which might serve as great defense for someone's home, If ,they were to be attacked. And, Judging by not much of my patrons have any places of there own in need of defending , I dont know if i'll ever sell them. <</speech>>
<<speech "trader""Trader">>Say , Friend , Is there a chance for you to buy them off of me , can give you a discount , What you say?<</speech>>
<<narrator>>NOTE: ONE TIME EVENT ONLY.BUY?<</narrator>>
<a data-passage="barricade"><img src="assets\img\eqp\barricade.png" style="max-height: 160px"></a><a data-passage="rifle"><img src="assets\img\eqp\17.png" style="max-height: 160px"></a>
<<set $raid to 1>><<set $trt += 100>>
<</if>>
<<elseif $mny lt 4>>
<<speech "trader""Trader">>Looks like you're all out of money or scraps. Come back later.<</speech>><</if>>
Go [[back|office]]
<img src="assets\img\loc\motelrecp.png"/>
<<narrator>>With the need to dispose of the fallen man's body , the idea of visiting the trader for gasoline to handle the situation begins to take shape in your mind. It's a grim but necessary task.<</narrator>>
<<narrator>>Go to your office to [[contact|office]] the trader<</narrator>>+1 Handgun Mag
<<set $hmags +=1>><<set $mny -= 20>>
[[Go back|trade]]+1 Gasolene!
<<set $gas +=1>><<set $mny -=5>>
[[Go back|trade]]<<if $hlt lt 90>>
+1 First-Aid Kit
<<set $hlt +=10>><<set $mny -=10>>
<<elseif $hlt gt 90>>
<<speech "you""You">>Am completely fine , I don't need it.<</speech>>
<</if>>
[[Go back|trade]]+2 Food Supplies
<<set $food +=2>><<set $mny -=20>>
[[Go back|trade]]+1 Strength Booster
<<set $str +=10>><<set $mny -=25>>
[[Go back|trade]]+1 Intelligence Booster
<<set $int +=10>><<set $mny -= 25>>
[[Go back|trade]]<img src="assets\img\loc\office.png"/>
<<set $quest to 1>>
<<narrator>>This is your Office , it'll serve as the hub of your operation.Don't forget to check your quest panel for guidence.<</narrator>>
<<if $rqueen1 == 1>>
<<narrator>>NEW EVENT!
It seems the trader is contacting you . [[Answer|trade]]<</narrator>>
<</if>>
<<if $raid ==1>>
<<narrator>>NEW EVENT!
There's a lot of noise coming from the outside , I should check it out. <</narrator>><<set $rqueen1 to 0>>
<<narrator>>Go to the Reception.<</narrator>>
<</if>>
<<thought>>Locations:-<</thought>>
<a data-passage="Reception"><img src="assets\img\loc\motelrecp.png" style="max-height: 160px"></a>
<<thought>>Actions :-<</thought>>
<<narrator>>[[Call the trader|trade]]<</narrator>>
<img src="assets\img\loc\motelrecp.png"/>
<<if $raidint ==0>>
<<narrator>>As soon as you finish disposing of the body, the echoing silence is shattered by an ominous banging on the door. It's much louder and faster this time, sending a shiver down your spine. You rush to open it, but before you can react, the door is brutally kicked down by a group of menacing men.<</narrator>>
<<audio "tense" stop>><<audio "gang" loop play>>
<<narrator>>These raiders, clad in ragged clothes and wielding improvised weapons, don't look the least bit friendly. They demand to know if someone has come in recently. You decide to play innocent and withhold information about the man who had entered and died.<</narrator>>
<<set $raidint to 1>>
<<narrator>>The raiders, clearly unsatisfied with your response, erupt in anger. They swarm around you, their blows raining down as they try to force the information out of you.<</narrator>>
<<narrator>>$wifename comes out after hearing all this commotion and begs the raiders to spare you.<</narrator>>
<<narrator>>It seems like they've [[stopped|m1]]<</narrator>>
<</if>>
<<if $raid == 1>>
<<narrator>>As you make your way back to the reception area, an ominous feeling begins to settle in. Just as you're about to reach the lobby, a deafening boom shatters the tranquility. The entire front wall of the reception entrance explodes in a violent eruption of debris and chaos.<</narrator>>
<<audio "inn" stop>><<audio "gunf" loop play>><<audio "gang" loop play>>
<<narrator>>The raiders have returned, and they've launched a devastating assault. Their makeshift artillery has torn apart a significant portion of the motel's side. The relentless attacks cease momentarily, signaling a possible end to their improvised bombardment.<</narrator>>
<<narrator>>As you cautiously peer out, you witness the unsettling sight of tens of raiders on the horizon, their numbers estimated to be roughly 20 to 30. You stand alone.<</narrator>>
<<narrator>>Take [[cover|rq7]]<</narrator>><</if>> <img src="assets\img\loc\motelrecp.png"/>
<<narrator>>After a tense moment, the raiders finally relent, their cruel intentions momentarily overruled by her impassioned pleas. <</narrator>>
<<speech "raider"""Raider">>Look at this weakling and his lady. Can't even defend your own turf, huh?<</speech>>
<<speech "you""You">>We don't want trouble. Just let us be.<</speech>>
<<speech"raider"""Raider">>Oh, we're not that bad. In fact, we're practically saviors around here. You see, our gang's been camped out in this area for a while now, and we've decided we're gonna come pay you a little visit every day. You know, for protection.<</speech>>
<<speech "nat""$wifename">>Please, there's nothing left. We can't afford to give you anything.<</speech>>
<<speech "raider"""Raider">>Oh, we'll decide what you can afford. See you tomorrow, folks.<</speech>>
<<narrator>>With their taunts lingering in the air, the raiders make their way out, They looked at $wifename and exchanged glances ,leaving you and your wife to contemplate the grim reality of daily tributes to these [[new intruders.|m2]]<</narrator>><img src="assets\img\loc\motelrecp.png"/>
<<audio "gang" stop>><<audio "night" loop play>>
<<narrator>>The nuclear winter loomed outside, a symbol of the despair that clung to your world. Despite your exhaustion, sleep remained elusive, and you found yourself staring out the frost-covered window. At 3:33 a.m., a discrete yet oddly patterned knock startled you.<</narrator>>
<<narrator>>Fearing the return of the raiders, your heart raced as you slowly approached the door, dread gnawing at your insides. You cautiously opened it, ready for a confrontation.<</narrator>>
<<narrator>>[[Open|m3]]<</narrator>><img src="assets\img\npc\agent.png"/>"<<audio "night" stop>>
<<narrator>>To your astonishment, you were greeted by a strange, tall man in a black suit, a fancy tie, and an ornate cross-shaped cane. His attire was peculiar, but the most unsettling feature was the tall, triangular hat that obscured the top half of his face, leaving only a creepy, smirking mouth visible.<</narrator>>
<img src="assets\img\eqp\broach.png"/><<audio "tense" loop play>>
<<narrator>>The enigmatic stranger's long coat bore an intriguing broach, prominently featuring a skull, a cross, and an anchor. The symbolism etched onto his attire added an air of mystery, and the bizarre combination left you even more bewildered as you tried to make sense of the situation.<</narrator>>
<<narrator>>He spoke with an eerie charm.<</narrator>>
<<speech "a""Stranger">>Wouldn't you invite a weary wanderer in, kind soul?<</speech>>
<<narrator>>Let him [[in|m4]]<</narrator>><<narrator>>Intimidated but also curious, you decide to let the enigmatic man inside. He gracefully takes a seat in one of the two chairs in the lobby, and you stand across from him, waiting for him to state his purpose.<</narrator>>
<<narrator>>With a gaze that seems to pierce right through you, the man, his face still half-hidden, maintains his eerie yet friendly smile. In a voice that sends shivers down your spine, he politely requests you to sit in the chair on the other side of the small circular tableface to face. <</narrator>>
<<narrator>>He explains that he doesn't encounter many people in the area, and those he does meet tend not to enjoy his companyin the .. end. The man's eerie demeanor is contrasted by his gentlemanly behavior. His accent, foreign and pristine, further adds to the enigmatic aura that surrounds him.<</narrator>>
<<speech "you""You">>Sure , If that's what'll get you [[talking|m5]]<</speech>><<narrator>>You decide to take the seat across from the mysterious man. For a few moments, an uncomfortable silence hangs in the air, neither of you offering any words. Finally, you break the silence, asking, "Would you like some tea?"<</narrator>>
<<narrator>>The man's face lights up with delight at the offer, and he nods in agreement. You raise your voice, calling out to your wife, who quickly prepares two cups of tea and brings them to the lobby. <</narrator>>
<<narrator>>The two of you take a few sips in unison, another peculiar moment of silence lingering in the room.<</narrator>>
<<narrator>>[[Sip|m6]]<</narrator>><<speech "you""You">>*awkwardly* So, um, where are you from?<</speech>>
<<speech "a""Stranger">>*with a wistful smile* Ah, a curious question indeed. I have traveled from lands far and wide. You see, life is much like this tea we're sipping. In the beginning, it's warm and enjoyable, just as the first few sips are. Then, it transitions to a moderate phase, much like the middle of the cup. But the more you consume, the colder and more distasteful it can become.<</speech>>
<<speech "you""You">>*somewhat annoyed* I'm not quite sure I understand what you mean.<</speech>>
<<speech "a""Stranger">>*maintaining his air of sophistication* Ah, forgive me if I've rambled on a bit. I merely find it fascinating how the simple act of sharing tea can reflect the complexities of life. You see, I'm not like most people you'll encounter in this world, and I believe we may be able to assist each other in some unique ways.<</speech>>
<<narrator>>The man proposes a game of cards<</narrator>>
<<speech "you""You">>A game of cards? What kind of game are you proposing?<</speech>>
<<speech "a""Stranger">>*with a mysterious glint in his eye* Oh, it's a simple game, but it has the potential to be quite significant. You see, sometimes in life, the choices we make can be life-changing. The key is to pay special attention, my dear friend.<</speech>>
<<narrator>>The man leans back in his chair, his fingers deftly producing two cards from his long coat. He places them on the table, one a jack and the other a queen, and takes a leisurely sip of his tea.<</narrator>>
<<speech "you""You">> *confused but intrigued* What do I need to do?<</speech>>
<<speech "a""Stranger">> *with a sly grin* It's quite simple. You merely choose one of these cards, and your choice may reveal a path you never anticipated. Remember, my friend, the choice you make could change the course of your journey.<</speech>>
<<narrator>>Let's choose [[one|m7]]<</narrator>><<speech "you""You">>*moves a hand forward to choose a card*<</speech>>
<<speech "a""Stranger">> *disrupts with a sophisticated pat on your hand* Remember friend,"For many will be called, but few will be chosen."<</speech>>
<<speech "you""You">>*confused* I'm not sure I understand what you mean.<</speech>>
<<narrator>>The Mysterious Man, with his ever-present creepy smirk, leans back in his chair, exuding an unsettling air of confidence. He gestures for you to continue and choose one of the cards.<</narrator>>
<<narrator>>Choose any one of the Cards
<a data-passage="rqueen"><img src="assets/img/extra/queen.png" style="max-height: 160px"></a>Queen<a data-passage="rjack"><img src="assets/img/extra/jack.png" style="max-height: 160px"></a>Jack<</narrator>>
<<speech "you""You">> *chooses the queen*<<set $rqueen to 1>><</speech>>
<<narrator>> *looks visibly disappointed and displeased but doesn't comment*<</narrator>>
<<narrator>>After a moment of silence, he leans forward, his disappointment replaced by a dark fascination. In a composed yet eerie tone, he begins to speak:<</narrator>>
<<speech "a""stranger">>Ah, how curious it is, my dear friend, to sit before one's destiny at a crossroads and yet remain blind to the potential suffering and peril that awaits. A verse, you see, tells us that sometimes we humans, in our arrogance or ignorance, make choices that lead us down treacherous paths, believing them to be the right ones. The queen may hold allure, but it is not always the path of salvation."<</speech>>
<<narrator>>He lets those words hang in the air, his unsettling demeanor making it clear that your choice holds consequences you may not yet comprehend.<</narrator>>
<<narrator>>I think $wifename is [[calling|rq1]]<</narrator>><<narrator>>Your wife calls for you to come to bed, and you answer. When you turn back to the man, he's gone. The sound of a deck of cards fluttering reaches your ears as you notice the open door, and the enigmatic stranger has vanished, leaving you alone with the queen you chose.<</narrator>>
<<narrator>>[[Continue|rq2]]<</narrator>><<narrator>>You close the door and return to sleep. As you drift off, the scene shifts to the mysterious man, who now stands on a cliff overlooking your motel. The blizzard rages on, and the dark night surrounds him as he calmly smokes a cigar, gazing down at your motel from the heights above.<</narrator>>
<<audio "tense" stop>><<audio "night" loop play>>
<img src="assets\img\loc\cliff.png"/>
<<speech "a""stranger">>"In the book of Choices, the Supreme Being spoke, saying, 'I, the Creator of Paths, granted unto man the sacred gift of choice. But lo, when faced with the crossroads of destiny, he chose not the path of wealth or fortune but that of pain and suffering. Thus, I, the Watcher of Souls, shall wait and see the unfolding of his chosen path, for it shall lead to his ultimate demise, a testament to the consequences of his own decisions.'"<</speech>>
<<narrator>>He recites the verse with an eerie sense of purpose, his voice carrying through the howling winds of the blizzard.<</narrator>>
<<narrator>>The night [[drifts|rq3]] away<</narrator>><<narrator>>-2 Food Supplies!<<set $food -= 2>><</narrator>>
<<narrator>>-2 Home Defense!<<set $def -= 2>><</narrator>>
<<narrator>>+2 Strength!<<set $str += 2>><</narrator>>
<<narrator>>+2 Wits!<<set $int += 2>><</narrator>>
<<narrator>>It's a new morning ,rather warm today. As you make your way towards the reception , the door swings open once again . <</narrator>>
<<audio "night" stop>><<audio "inn" loop play>>
<<narrator>>It looks like another middle aged traveller. He comes in and with a wierd smile he said<</narrator>>
<<speech "str""Stranger">>Morning partner , Is there a room available for the day?<</speech>>
<<speech "you""You">>Sure , that'll be 10 Scraps<</speech>>
<<speech "str""Stranger">>Well uh ,,,. I happen to have a friend out there , A trader wandering the lands. He told me about some "special services" offered here , Am ready to pay 250 Scraps?What you say?<</speech>>
<<speech "you""You">>What are you talking about?I don't think you've come to the wrong place.<</speech>>
<<speech "str""Stranger">>Oh come on now , There's the quite the word out there about your establishment.My friend did quite the advertisement for you.<</speech>>
<<narrator>>What to do?<</narrator>>
<<narrator>>Accept the [[offer|rq4]]<</narrator>><<narrator>>+125 Money!<</narrator>>
<<set $mny += 125>>
<<narrator>>You give him the keys to his room and he leaves. You call out to $wifename .<</narrator>>
<<speech "nat""$wifename">>, $plrname , did you call for me?<</speech>>
<<speech "you""You">> $wifename , There was this guy who came in today , told me how he knows about what we "offered" to that guy that came in. He asked for the services too , Will you do it ,love?<</speech>>
<<narrator>>She pauses and thinks for some time , but nods in agreement eventually.<</narrator>>
<<speech "nat""$wifename">>Sure.. I think i'll be fine.<</speech>>
<<narrator>>You tell her the room number of the guy and she leaves.
After some time , <</narrator>>
<<narrator>>Let's go and [[see|rq5]] , If she's fine<</narrator>><<narrator>>When you reach the room , It looks like the guy had locked the room.You use your spare key and stealthily unlock and peek throught the now open door.<</narrator>>
<<audio "inn" stop>>
<<narrator>>$wifename gets on her knees and starts servicing him submissively<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr2/bj.mp4" type="video/mp4">
</video></center>
<<narrator>>The guy takes her to the couch <</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr2/s1.mp4" type="video/mp4">
</video></center>
<<narrator>>He pulls her up and gets her on top of the table<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr2/s2.mp4" type="video/mp4">
</video></center>
<<narrator>>$wifename gets on top and mounts him<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr2/s3.mp4" type="video/mp4">
</video></center>
<<narrator>>She gets on her knees and says<</narrator>>
<<speech "nat""$wifename">>Come on baby give it all to me<</speech>>
<<speech "str""Stranger">>Ahh... Take it you whore....<</speech>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr2/s4.mp4" type="video/mp4">
</video></center>
<<narrator>>Go back before you get [[caught|rq6]]<</narrator>><<narrator>>You leave to go back to the reception but are interrupted by a beeping noise coming from your office<<set $rqueen1 to 1>><</narrator>>
<<audio "inn" loop play>>
<<narrator>>Check it [[out|office]]<</narrator>>Barricades Purchased!
<<set $mny -= 50>><<set $rifle to 1>>
+1 Auto-Rifle!
Go [[back|trade]]Barricades Purchased!
<<set $mny -= 40>><<set $def +=20>>
+20 Home Defence!
Go [[back|trade]]<<narrator>>A quick glance reveals that your wife is trapped in the room. Rubble has collapsed on the man who arrived before, leaving her confined and unable to join you.<</narrator>>
<<narrator>>With your heart pounding and adrenaline surging through your veins, you rush for cover behind a sturdy desk, clutching your auto rifle. In a swift, practiced motion, you load it up, <</narrator>>
<<set $enemy += 20>>
<<narrator>>[[Fight|rq8]]<</narrator>><img src="assets\img\extra\cover.png"/>
<<narrator>>NOTE : CHANCE ENCOUNTER AHEAD! IF YOU LAND ON A PAGE WITH NO CONTENT, JUST ROLLBACK AND TRY TO "TAKE AIM AND FIRE" AGAIN<</narrator>>
<<narrator>>Home Defense = $def
Enemies Left = $enemy<</narrator>>
<<narrator>><<link "Take Aim and Fire">>
<<if $str >= random(10, 100)>>
<<goto "rq8.5">>
<<else>>
<<goto "rq9">>
<</if>>
<</link>><</narrator>>Please Go back , No content here, Yet!<<narrator>>As you prepare to fire and fight off the approaching raiders, a sudden, brutal blow strikes the back of your head, and the world goes dark.<</narrator>>
<<audio "gang" stop>><<audio "gunf" stop>><<audio "tense" play>>
<<linkreplace "Wake up">>
<<narrator>>You slowly regain consciousness after what feels like hours. Groggy and disoriented.
You're still lying in the lobby with minor scratches and damage. You get up and see it's already dark and eerie silent.<</narrator>>
<<set $trt += 100>>
<<narrator>>You rush to check on your wife , but she was nowhere to be seen.
What to do?!<</narrator>>
<<set $hlt -= 90>>
<<narrator>>[[Check|rq10]] the cameras.<</narrator>>
<</linkreplace>><<narrator>>You get into the office which was surprisingly still standing.You check the cameras and see a surprising scene.<</narrator>>
<<set $raidn += 1>>
<<narrator>>After you got unconcious the raiders ransacked the whole place. They then took your wife out of the room , also shooting the man who was somehow alive and tried to put up a fight instead of getting captured.<</narrator>>
<<narrator>>They seem to have taken her to their camp , which they said was just north of the motel.<</narrator>>
<<narrator>>Go [[find|rq11]] her<</narrator>>
<<narrator>>When you arrived at the camp , all you could hear was men laughing and screaming.As you got closer to one of the rooms , You could hear moans.<</narrator>>
<<narrator>>Get [[closer|rq12]]<</narrator>><<narrator>>You could see $wifename putting on a show for all the raiders<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s1.mp4" type="video/mp4">
</video></center>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s2.mp4" type="video/mp4">
</video></center>
<<narrator>>$wifename rode all the raiders in the room.<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s3.mp4" type="video/mp4">
</video></center>
<<narrator>>She was enjoying everything and kept on fucking with those men like a beast in heat <</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s4.mp4" type="video/mp4">
</video></center>
<<narrator>>She seems to have taken you as a dead man and left with them.<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s5.mp4" type="video/mp4">
</video></center>
<<narrator>>Your marriage was ruined and she was turned into some senseless camp whore.<</narrator>>
<center><video width="480" height="320" controls autoplay playsinline loop>
<source src="assets/vid/nat/ntr3/s6.mp4" type="video/mp4">
</video></center>
<<narrator>>[[Continue|rqend]]<</narrator>><<narrator>>After your wife left ,you abandoned the motel, and left everything behind. You became a solitary wanderer in the nuclear winter wasteland, relying on your rifle for survival, living a solitary and desolate existence.<</narrator>>
<<set $hlt += 90>>
<<narrator>>The enigmatic stranger once more stands on the same cliff, Looking down on $plrname .He says,<</narrator>>
<img src="assets\img\loc\cliff.png"/>
<<speech "a""Stranger">>"As the man stood at the crossroads of destiny, a choice was granted unto him. He chose the path of death, and in the desolation of his choosing, he found only the company of loneliness. So shall it be, as he walks the solitary road he's carved, a life marked by the shadows of his own design."<</speech>>
<<narrator>><center><span class='fadeIn'>The End</span></center><</narrator>>
<<narrator>><center><span class='fadeIn'>Game Over!
Starved!</span></center><</narrator>><img src="assets\img\loc\town.png"/>
<<audio "main" loop play>>
<<narrator>>In this desolate post-apocalyptic world, 138 years after the bombs fell, you and your wife operate a makeshift motel. Travelers, though rare, occasionally stumble upon your establishment, seeking shelter.<</narrator>>
<<narrator>>Tattered curtains flutter in the wind, and the creaking sign outside bears the motel's name. [[Continue|1]]<</narrator>>